To Kingdom Hearts: Race of a Lifetime



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SwagStarIV

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Welcome to RoaL! This Rp is strictly for those avid writers who have a love for the fast life. The main idea is spontaneity! Everything and anything that happens in this RP will definitively craft the end game result. As things go, there are several factions Chasers, Rebels, and Heartless are the main three. These 3 groups make up the untimely bout told in this story. The Chasers have a branch called Red Racers. The Rebels are a congregate faction. Though they are disorderly, they stick together. While the Heartless are associated with Nobodys and the onslaught of monsters tossed at this shaken universe. Choose a side, and race to the goal!

Story

Sometime between the wide spread panic brought by the light, and the creation of factions to protect it, a darkness deeper than anything man had seen came into creation. The mysterious yet magical light, whose origins no one knows, created a shift in the emotions of every living thing. It brought out the toughest of spirits out of whoever could find it within themselves. At first people fought over the Light. Some to wield it, some to harness it's powers, others for more arbitrary matters. Eventually an order was made to protect this light from being extinguished by the selfishness of those who held it. Years passed. People began to succumb to their darker thoughts. Then a door opened, leading to a new world. All things changed after that day.

The door was titled Kingdom Hearts. The organization that was established from the previous pandemonium, The Chasers, were now given a brighter role. They were charged with jumping into this new world, and battling their way to the depths of it, to secure the balance of the peoples hearts. It was at this time, that they were granted weapons which surpassed all metals or wizardry. A keyblade. These blades were made from the same material this, mysterious, light was made from, and emanated a prescience which could decimate the darkness. Uncanny, but their nature grew to resemble the same influence as the magical light once did... And sparked a rebellion.

With these new weapons now thriving amongst those strong of heart. The darkness apparently grew stronger. It thirsted for this light, resulting in another door being opened. This door was made of the most malevolent energy. So dense, that only those who knew the harsh realities of life could pass through them, others where ripped into the shadows. The rebel forces gained control of this door, along with weapons reaped from their souls. They seemed similar to the Keyblades at first, but it was obvious that they were opposite in nature. These weapons fed off of that precious light, while the Keyblade made this light grow. The Chasers took action and decided to hide the knowledge of said door and weapons. Locking the remaining soldiers within the realm, in hopes that the balance could remain in tact, and they could end the war before it ever truly started.

Factions

Chasers: An organization for playing the role of justice. They don't always act in the best interest of the people, but they do maintain the morality of the light. At the arrival of the Light these people did vile things to those deemed unworthy, and can be seen as a villainous entity from several angles, but when all is said and done, they put their lives aside for a common goal. Stop the darkness from gaining the upper hand in this bout.

Rebels: The Rebels where created by the people in efforts to establish the safety of themselves. After watching some of the harsh tactics and choices made by the Chasers, the Rebels declared that the dealings with light and darkness be handled by the individual and not a group demanding everyone else to abide by their rule. The Rebel forces are in charge of the second Kingdom Hearts door. Or as they call it, D-Door.

Heartless: The heartless came along with the light pandemic. After people realize how precious it was, and became greedy over who claimed it, they flooded in. Some of them turned from human, most attacked by surprise. Their leader is somewhat unknown. As far as the rest of the universe was concerned they were simply the lost embodiment of all those wandering souls, lusting for something more.

Character Temp

Name:
Age:
Faction: (Chaser, Rebel, Heartless)
Affiliation:(Light or Darkness)
Appearance:
Weaponry: All weapons and magic go here. From Keyblade to GunBlade and magic alike. Also skills pertaining to your specific element and weapon are place here as well.
Persona:
History:
Other:

Rules

None of that stuff here okay? We aren't grammar natzis or power playing in this thread. Other than that! Anything goes! I want this thread to have that surging feeling, but also be capable of being a learning experience for beginners as well. So... Lets Play!


Characters

There are three main characters. They are the three leaders of each faction. The heartless leader isn't needed until we reach the final battle, but these leaders are the Rebel Leader, the leader of the Chasers, and the leader of the Red Racers. The are the only real main characters. Everyone else is simply everyone else. The majority of the people in Traverse Town are just recently arriving from the fall of Radiant Garden. Your goal is to keep those characters alive, as per se, and reach the end of your doors destination. There are no portals. No true Organization XIII. No means for space travel. This RP is stationed in Traverse Town. So there are regular humans. All the FF characters and mainstream Disney characters are welcome, As you join you will be given a role and a starting place. After that... free bands haha Enjoy guys!
 
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SwagStarIV

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Well... It is, but only in the sense of, it was the last notable moment in this universes 'jimney journal' so to speak haha Other events have occurred after it, but it all depends on which side of the doors you are looking from.
 

SwagStarIV

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Eh... To make it simple I didn't really reference time in this RP. Honestly, I would think, with human nature not necessarily being disney-fied, around 6 months. A somewhat short period of time seeing how the people in cartoons are radical enough to spark a revolution and solve it in a week hahaha
 

SwagStarIV

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Nice! Well first things first. The leader of the Chasers is an NPC that commands the towns people. Ever played Dynasty Warriors Empires? Think of all the work when your not fighting. He's that guy, but his fighting technique is irrelevant. He's a complete badass, that doesn't move from his headquarters, and any Chaser member can use him as they see fit. His main roles are, Door displacement, heartless watch, and maintaining the Rebel Influence. In the story of things he is also the secret leader of the Rebels. (Even though that seems like a secret to the story, which could reveal alot, it isn't hehehe >:) I will place his temp here and if we need him to be a permanent character we can appoint him to someone.

Name: Chase

Age: 24

Faction: Chaser

Affiliation: Darkness

Appearance: Chase

Weaponry:

Key of Obstruction: This blade is a soul weapon reaped from the D-Door. It is shaped like a Keyblade but shorter than most. The main ability of this weapon is that it manipulates corrupt nature. It gives Chase the ability to see with a clear mind. Chase can read the corroded nature of any individual or object. It also has the ability to cloak the true character of a persons energy. Chase has yet to unleash a wrath anywhere near the size of the Chaser Purge before the arrival of Kingdom Hearts, but is well verse in the art of battle, so his abilities are said to be vast and climbing.

Persona: Chase holds the position of King in this Town. However, his royal urgency isn't the only thing that people question about him. Though he is a loving guy the majority of the time, and most respect him and take pride in his humble rule, he is very mysterious, shown in how he has calmed the actions of the Chasers from a Kingdom to a police force. His social character is flawed. He isn't the most perfect person, nor does he hide that. One odd thing about him, is that he isn't a people person. Sure, he has no issue speaking or socializing, but he maintains a safe and healthy rule from the confines of his stronghold.

History: Chase was born from Radiant Garden. When his world was taken by the darkness, sending all it's residents to this new found city, Chase took arms to maintain stability. Not only of self, but of the public as well. His past is darker than most would think. When his world was being conquered by the darkness Chase was one of the few people who held a strong enough Heart to maintain physical stability. He fought for several years before actually being consumed by the darkness and launched to Traverse Town. The day he awoke in Travers Town, Chase was 22. He had been battling for 4 years, learning magic and the ways of his enemies. Now he treaded upon a town of his peers being organized and ran amuk as they saw fit. Chase took action.

At first he tried the Vigilante approach. On his first day, the Chasers originally recognized him as a threat. They sensed the depth of his darkness and wanted to detain him for inspection. Instead, Chase took on the lot of them. His combat was more or less, different. He could strip a person of their weapon and even had the ability to hold the Keyblade of another for a substantial amount of time. Before the day ended Chase found himself in the Alleyways of the First District. Cornered. Heartless behind him, and Chasers closing in. Then the D-Door appeared. In the pool of darkness the heartless where emitting, Chase watched as this door of coursing light bent the heartless to nothing, then wisped with an ominous aura, leading to a purple hue surrounding the edges of its opening. When the Chasers arrived, Chase took to the door. The darkness spewed from the door with the current of a raging river, blocking the brigade dematerializing them and their armor. Chase reached with vigor, then... Time stopped. What happened after is a tale shared amongst the townspeople and is seen as the beginning of what most know as the Rebellion.

Chase took the town by storm and his efforts where what caused the uproar. Though they did not care for his face, they held his actions as just. His original group, the Red Racers, where a team of swift deletion. They cleaned up the heartless and the Chasers however they saw fit. If it was a scolding, or extermination mattered not. Though seemingly cruel, the public respected the character of their plights and this gave feed to the Rebel numbers. Chase began to see these people as animals, crying for help without the knowledge or wisdom to gain it. Chase chose to take his particular group of the Rebels to the head of the Chasers operations. The Clocktower. Here Chase and his rebel allies where actually awarded the hospitality of kings. Chase was given the full honor of a war hero and granted an audience with Pierce Duflame. The previous leader of the Chasers.

Pierces vision brightened the outlook of Chase and the actions of the Chasers. At first they were just a group hell bent on saving the light from the vicious acts of people. Though the actions accounted may have gotten out of hand, their new plights with the arrival of Kingdom Hearts gave way to a level of power the warriors of the world could exploit and reign with. Pierce acknowledged Chases weapon, and its likeness to the Keyblades, taking Chase as someone strong of heart. Possibly more so than the warriors already granted the same blades. Chase had yet to mention the D-Door to anyone. Those who found it either went missing or shortly joined the Rebels with their own band of hard asses. The conversation held between Pierce and Chase has yet to be revealed. From what most know. Chase and Pierce spoke on even terms, and the end result of that conversation is what lead to the discovery of the new door, the new appointment of Chase as head of the Chasers, and the disappearance of the Red Racers. As the numbers climbed, the brink of war outraged. As the first act of empowerment, Chase accompanied his Red Racers in ensuring that the D-Door could not be found by anyone who has yet to witness it. His influence in the Rebel faction was a simple day, and hindered no true fame. His face was forgotten by his old comrades, and his new position was enforced. The Red Racers became the governing force of all things dealing with the doors. While the Chasers continued as a widespread police force.

Other: The Red Racers are actually fluent in the passages of the World Beyond the Door. They don't often show face, but they are the key to all dealings pertaining to the D-Door.
 
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SwagStarIV

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Same here! I was wondering if anybody would show interest. Hopefully some more people join later. I figure with so many devent RP' out as long as I keep the spirit alive we should have at least 5 members in no time. Then I can split the teams accordingly
 

Chromatic

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Names: Sgt. Adrian Delcorde | Lucian Delcorde
Age: 22
Gender: Male
Faction: Chasers | Rebels
Affiliation: Light | Darkness

Weapons

Adrian; Face Your Destiny - a Keyblade. A forge indicative of Adrian’s own true heart. The weapon has carried Adrian to heightened awareness, exceeding to the point of ESP. Beyond that, it serves as an effective catalyst for magical flux, from which numerous spells and abilities may be channeled.

Lucian; Jealousy - Known as “Reaper” to those that are familiar with its power, Jealousy carries the ability of leeching power from those against whom it lands blows, transferring that power to Lucian himself. The longer-lasting the contact, the greater the power leech. In at least two cases, it has been shown that landing a mortal blow can even result in the sapping of others’ abilities, though to what extent is yet unknown.

Persona

The Delcorde brothers of strikingly similar characters; the resemblance is so extreme that the two were often considered one and the same by their peers. Both are known to be relatively reserved young men. Quiet, but very personable, calm, yet driven. Neither is so inclined as to talk about deeply personal matters to anyone, so it’s hard to really get a grip on what either is really feeling in a given moment. In both, there is a strong ethic in division of one’s personal and public lives: neither can bleed into the other. Their quiet dispositions have only become more extreme since their falling out with each other, to a point that neither of them speak much unless absolutely necessary. Adrian is, by and large, the greater edge in communication, but keeps his relations professional, and his words straight and to the point.
History
Brothers by birth and friends by necessity, Adrian and Lucian grew up together for many years in Traverse Town after the loss of their homeworld in their early childhood. Their father having been lost amid the destruction of their homeworld, the two grew up solely under the wings of their mother. Being the only males in the household the two relied heavily on each other for support, in themselves offering male role models for one another. Though this seldom provided authoritative weight, it did offer the two a sense of companionship on an otherwise lonesome sort of world. Regardless of their circumstances, the two were inseparable friends, loyal comrades and fierce yet friendly rivals. As other children would make their way into the town, the two brothers would take many youth under their instruction, and the Delcorde Brothers would become a household name.

Growing into adolescence, the two became increasingly concerned with actions of a local group known as the Chasers, whose influence over the town’s security continued to grow. Though maintaining a civil relation through it all, the two fundamentally differed in their stance on this organization. Where Adrian believed them to be a righteous establishment, working for the good of all, Lucian felt that they were obtrusive to the town’s purpose as a world primarily populated by refugees. Adrian would frequently remind Lucian that people like them needed some sort of protection, lest they become orphaned from another world; Lucian, in return, would quip that they didn’t escape the onslaught of darkness just to be abused and ruled over by an oppressor. And so, the two would argue back and forth. Neither could ever seem to convince the other of their side on the matter.

The years that followed only saw a widening rift between the brothers. Friendship turned to simple respect. Respect withered to bitterness. Even bitterness itself burned into a fierce dislike that bordered on hatred.

It would all come to a head when the two were eighteen years old. Adrian, in a seeming call of destiny, found himself the wielder of a Keyblade, the prized and trademark weapon of the Chasers. Having gleaned no such privilege, Lucian became, if possible, more distraught with his brother. Eventually, Adrian would join the Chasers, falling under the tutelage of their best and brightest as mentors. After a heated argument over the decision, Adrian and Lucian fell completely silent, cutting almost all ties with each other. Both moved from their mother’s home, settling down at opposite ends of the Town, both in the hopes that they’d never have to see or hear from each other again.

Thus it was that Adrian would continue his training under the Chasers.

Lucian, for his part, fell off the radar, apparently vanishing completely.​
 

SwagStarIV

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Yes! Temp accepted. Sibling rivalry ay? After we get all our characters situated, you can place adrian where ever you want, and, if you want, we can start Lucien going into the D-Door, or coming out. Either way, they'll both be joining the race inside of Kingdom Hearts. I like that they are on opposing forces. Here's my temp for the Leader of the Red Racers. Also, two other temps for 2 of their members. There's only one more member, so I will do what I need to the story and what not, but if you want you can pick one up, or I'll just move them as a grroup, orrrrr if anyone else wants to they can play one of them as well, because I know temps can be a headache.

Name: Lacey Builder

Age: 24

Faction: Red Racer

Affiliation:Light

Appearance: Lacey Builder

Weaponry:

Serial Deflection: Lacey's weapon packs a punch. Not only does it assist with finding the true depths of Kingdom Hearts, but it detects the amount of darkness within the area. She is well versed in reflect magic and this beam launching de-coder amplifies that power immensely. She is one of the few survivors within Kingdom Hearts still running with the leading Red Racers and her coding gun is one of the last pieces the Chasers own in finding the core, and solving the mystery of Kingdom Hearts. It looks like your everyday price scanner, but thanks to the D-Door its emission has been magnified and angled towards combat.

Reflect/a/ga
Aero/a/ga
Cure/a

Persona: Lacey has no true persona. As gorgeous as she is, her persona is stiffer than old cereal. She's very resolute and likes to keep her word, as well as carries a sense of honor about herself. The best resemblance would be a high ranking officer within the military.

History: Lacey's history starts in Traverse Town. She was a cashier in the second district before linking up with Chase and the Red Racers. Her introverted characteristics fit well for her position. After the darkness flooded Radiant Garden and population in Traverse Town rose immensely, she made it her duty to hide refugees seeking shelter from the tyrannical Chasers. Lacey first recognized Chase in her store one day, while he was shopping for various items. On this same day, the Chasers raided her store and Chase was the only one there to stop the attack. Lacey then vowed to follow Chase and his exploits from then on.

On the day that she was introduced to the D-Door, Chase and their other comrades, Clock, Bar, and Jest, decided to take on the task of clearing the First District of all Chasers. The combat turned into a small warzone within a matter of hours, but the Chasers had other necessities to keep the full brigade from countering their mission. The oncoming Chasers where nothing with her D-Door accessory. After losing touch with Chase she saw the shine from the D-Door and ran to Chases aid. This is where she, and the rest of the gang entered the D-Door for the first time. Now Lacey, along with the rest of the Red Racers are inside of Kingdom Hearts searching for a way to mend the chaos brought by the mysterious light, the Chasers, and Kingdom Hearts.

Other: Lacey is the only one who doesn't wear red. All the other Red Racers have a red piece to resemble their loyalty to Chase, but she doesn't.

___________________________________________________

Name: Clock Weiser

Age: 24

Faction: Red Racer

Affiliation: Darkness

Appearance: Clock Weiser

Weaponry:

Aura Cap: Clocks weapon hides incognito on his head. It has the power to dispose of his enemies with the power of fire. His cap holds a small turret within that spits out just about anything it can suck up. From boxes to rocks, Clock's weapon can consume objects and disperse them like a vacuum gun, as well as spit it's own elemental shots. It also has a self destruct mode which could potentially wipe out two districts in Traverse Town.


Flame Shot/ Burst

Ray Beam/ Electro Beam/ Air Stream

Persona: Clock is your all around class clown. He would much rather crack a joke than fight a battle any day. Though his comedy is corny, and his punchlines borderline crazy, Clock is always a joy to be around for any social gathering. His intellect is probably the only thing that surpasses the joy felt while being around him, though it obviously struggles to show.

History: Clock was in Radiant Gardens for a year before being sent to Traverse Town. While there defending himself and the breaking town, he would often see Chase running about trying to solve the issues of his dying world. All Clock could do was take refuge and build random contraptions to distill the hording darkness. Once the Darksides began to arrive after the first year, Cloocks heart was unable to remain stable within the deeper contents of the world, and he was sucked into the gaping warp hole in the sky. When Clock first arrived at traverse town, he awoke from within Gepettos shop. When he came to, he was told that his legs and arms where missing and wreaking of a terrible substance. Gepetto had done all he could and mended the boy with the supplies he had, and a little help from the moogle shop. Clock then took discipleship under Gepetto assisting with his everyday shop needs.

Clock then took to the rooftops. As the Chasers became out of control with the light fued, Clock would utilize a sling shot, stun bombs, and sleeping pellets to help several people escape the Chasers. After the arrival of Kingdom Hearts and the new found weaponry, Clock settled down, until he saw Chase. There was a light that spawned from the side of Gepettos house. When Clock went to inspect, he saw a trembling Chase, on his knees reaching for the D-Door. Clock went to retrieve Chase, but was altered by the D-Door in his attempt. Afterwards, he snapped the frozen Chase out of it and brought him back to Gepettos. While there Chase caught clock up on the status of their world. As well as what he had been doing there and what he learned. Clock also relayed the status of their people in Traverse Town. It was here that the Red Racers were founded and Clock and chase were their starting members.

Other: Clock is the only Red Racer left on the other side of the door. While Lacey, Jest, and Bar are racing to the core, Clock guards the D-Door from the safety of Gepettos house. Waiting for any action that may happen.

______________________________________

Name: Jest Breakhart

Age: 24

Faction: Red Racer

Affiliation: Darkness

Appearance: Jest Breakhart

Weaponry:

Pistol ???: Jest carries a pistol of sorts. It's ammo is derrived from the agonizing pain brewed from the scar under his shirt. The scar was a mark left by a heartless in Radiant Garden, right before he was sent to Traverse Town. All the bullets are composed of darkness.

Jet Shot: A simple projectile attack, as well as his primary tactic. This shot is a darkness shot that tears at the by standing reality of whatever world he may be in. With each shot, more darkness is added to the morale of the already standing heartless threat. The shot, at first, is seemingly a jet black bullet. With range, the darkness rips from the dense projectile scarring the terrain through space and time. These results are shown with a purple hue signifying the break, and a teal hue mending reality back together before leading back to the black stream following the bullet. Though very brief, potentially fatal.

Depth Stream: An elongated Jet Shot. A jet black bullet is launched from the gun with ice cold lightening circulating the stream behind, causing a searing tear through its target, or objects in it's path. The stream stops with any head on collision, but its traversal rate is longer and faster than the Jet Shot.

Prowess Strider: Jest has a flashlight on the end of his pistol that can charge the darkness. By turning on the light, and calling his darkness, he can will his energy to feed off of the light and form orbs of combustive energy. These orbs are originally flaccid in nature, resembling an airy purple goop. The goop covers the lense and begins to build in density. This tactic is what's used to alter his Jet Shot to a Depth Beam. This tactic also allows him to drop the balls of goop like land mines, grenades, or even be shot as surging metal orbs. Whenever a mine is dropped, the goop merges on contact, and emits a black mist from its location, signifying that the smallest amount of friction can set off the bomb. When a grenade is thrown, it the orb blinks with light, then emits the black mist. As for the orbs of darkness. They are condense balls of darkness packaging as much light as they can to form metal spheres. These orbs are the closest thing to physical damage. They are used as pelting devices and are not combustible, but when tampered with, may implode.

Persona: Jest is a psychopath. His composure is only kept with the tides of battle. His persona best resembles a battle crazed war veteran on the path of justice. Though slated towards justice his actions are often misleading. His temper can be engaged at any moment and when he isn't crazed with the excitement of battle, he is silent and in thought. He usually speaks through nods or simple answers.

History: Jest was a patrolman in Radiant Garden. When the heartless first arrived, he stayed by Chases side in thwarting the efforts of their enemy. For the first year things where smooth, but then the Darksides arrived, tearing down monuments at a time with very little effort. His small knowledge of arcane arts was not enough to handle these monstrosities. Chase would dispose of the big ones, while Jest would make sure nothing hindered his comrade in battle. On the day Jest and Chase were split, it had been a year after the arrival of the darksides. Jest had grown weary with the ongoing battles, and Chase was showing no signs of slowing down.

Jest lost sight of his comrade, leading up to a pivotal battle that would change Jest for good. Jest always had a rivalry type relationship with Chase, but all in good sport. In this moment he needed Chase, and Chase was no where to be found. At this point Jest did what any other soldier would do. He fought. The battle went on for hours, resulting in no true hindrance of the heartless. Slowly Jest morale began to dwindle and in that beating moment, he was punched into the anti-gravity field, leaving a grazing streak across his chest and abdomen, and sending several heartless going with him. Jest laughed hysterically as he saw his comrade being surrounded by heartless a few buildings away. Once he hit the void, all was black.

Jest awoke in Traverse thinking that it all would have been over. When he came to Chasers were standing over him, examining the scar spewing darkness, insinuating that he was some heartless hybrid manifested by the light. It took Jest a while to come to, but when he did, he slaughtered the Chasers. Their plan to dissect him was way to cruel for his taste. Jest layed low, hiding within the slums with other refugees, under the protection of a select few. It wasn't until Chases arrival that he acted. When Chase began his assaults against the Chasers, Jest rallied the remaining refugees willing to come out of hiding, to fight. Jest was essentially the creator of the Rebel forces. He got in contact with Chase, and joined the ranks of the Red Racers, assuming first in command, and aided in their siege on the Chaser stronghold. Shortly after joining the Red Racers, him, Lacey, and Bar began to journey beyond the D-Door, mapping few locations and studying the workings of what seemed to be a whole new realm. He is now trapped behind Kingdom Hearts with his comrades working to discover the mystery behind the light.

Other: Jest is in love with Lacey, hates Clock, and is in oath to Chase. A weird set-up off scenarios but an all out clash of emotions that he seemingly can't even portray.
 
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SwagStarIV

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Hahaha well i have a plan for them. Especially since the Red Racers are Chasers, but correct you are. Lets see if you can beat them to goal. To make it fair, if we're the only ones posting by page three, you can find the core of KH and make it whatever you like. Until then. i think it would be best to try stop me from making it there fiiiirrrst. I'll give you a head start. Lucien should be coming out of the D-Door. Just briefly before heading back in. If not he may get locked out. Resulting in you needing to takeover the ClockTower and summon KH to catch the Red Racers, which obviously would place them in the lead. Adrian can honestly start anywhere in Traverse Town or heading back towards the entrance of KH from the inside. Essentially these where the two starting points.

Inside KH with the Red Racers/Directly by the Core/ Or Heading towards the Entrance to learn your trapped within

Or...

In Traverse Town assiting with the Chaser clean up/Rebelling/Or just prepping for the oncoming battle.
 

Chromatic

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I was considering making more characters, but with a new job about to start, I'm not sure I'll be able to commit to more than the two I already have.

I'd say give this about another week, reach out to some folks, and see where it goes. Whatever we have then, we start with.
 

SwagStarIV

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Yeah i actually think the number of characters wont really matter. Almost blends into how many factions there are. Funny though. The three i just posted will always be performed like one group. Colorized text are gonna be like the mayonnaise of posting for me.
 

SwagStarIV

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Double pooooooooost! Here's Bar, last member to add on the Red Racers, and the actual characters I planned to main.

Name: Bar

Age: 26

Faction: Red Racer

Affiliation: Light

Appearance: Bar: Bar looks like a warrior of tremendous feats, though more toned that you'd expect he stands a whopping 6'2. His clothing is usually that of your common medieval knight, minus the helmet. He holds a scar over his left eye, and seldom smiles. When he does, its usually in civilian wear. His civilian clothes are usually a cotton green vest, with leather lining, with blue jeans and western boots. No shirt, that would cover his muscles. He needs those so he can work his magic smile on the ladies.

Weaponry:

Isolation: Bar gained his Keyblade right after the Chasers started their war on those dark of heart. Bar rebelled at first, then found himself being enlisted with the Chasers, where he would then find Kingdom Hearts and gain a Keyblade from the inside. His blade actually looks like a sword. It's main ability is shape shifting. It can change into a motorcycle, a rocket launcher, and back to his sword. It's elemental attribute is questionable, but the main thing to remember is it is a Keyblade.

Limit Burst! : Bar has several Physical abilities from his warrior make up. Most of which a simple onslaughht of brutal attacks, but some more so precision strikes.

Arcs Crest: Bar wields his sword back hand, slicing and twirling through his opponents leading into a massive wave that quakes them upward. Enemies are launched into the air by the resulting boulder spawned from the ground.

Sear: A 3-hit power strike that tears electric-waves in the sky. Three horizontal strikes leaving electro-waves behind each swing.

Key-Cycle: Bars Keyblade can shift into a jet bike.

Persona: Bar is your average citizen, with muscles. He has a nice smile, great personality, just don't forget the huge muscles. His genuine nature and honest compassion makes him one of the caring types, but he keeps his pecs, and just about everything else, tight as a whistle. Bars the clean-up crew and likes to keep things clean as a bristle.

History: Bar was getting into adulthood before Radiant Gardens crashed. He was a bartender at a local pub. When the heartless first arrived, bar was an instant help. He upheld his bar and anyone in it, could come to know safety at a time where even the ground would stick. Just goes to show the power of his heart. The shop had been there for years. To be at such a time where it could just be gone... Sickened Bar. Most the days he would just clench his fist and wait for the next attack. Then grab a chair, torch the end of the mop, or even worse. The customers had began to see it as an attraction. There was a boy that Bar watched growing up. He came into the pub just to seek shelter, but more importantly he was the bravest thing Bar could imagine. A young boy not to much older than him, running around a broken Radiant Garden shattering the one thing all these people fear. It was heartwarming, but honestly didn't last long.

After the first year larger fiends arrived and tore the roof to his establishment, making it completely unsafe. Bar had to shift gears to make due. Instead of giving up, he moved to a new bar. Not many of is customers remained, but one did happen to find him and stop by, Chase. He was a year older and smoldered in battle scars, his shirt torn, pants worn, sleeves missing and wrapped around his hands, blocking the battered hands he used to battle the heartless. Bar gave him some clothes he had kept for him. After Chase left Bar continued cleaning with a smile. Just to be interrupted with yet another ceiling situation. Bar, startled, smirked harder and began to laugh. Bar chucked a molotov at the beast and ran out the bar with four more. He made it to an ice cream shop and made this his new spot. Though small and open to attack, Bar had come to the conclusion he was prepared for it.

Bar waged war from his new location. From wandering in the town he found different machines and gadgets built, at what seems, right after the attack started. Before long he noticed the quiet spot he had once called the town plaza, was shrouded with the aura of his raging battle spirit. Bar took those nights to revamp his entire disposition in hopes he could run into Chase again. He had slept good into the day to hear a laugh inhumane to his ears. Bar looked up to the sky to see a guy pointing as he was sent to the wormhole in the sky. Bar ran to where he was pointing to see Chase surrounded. Bar called to him, signaling assistance, an Chase did away with them in one spinning kick. Bar was so astounded that he missed the heartless spawning behind him, but Chase jumped down and thwarted them as well. From this point on it would be Bar and Chase.

Chase was hard to keep up with, but after the second year of fighting and barely any rest, Bar couldn't see how this kids energy just did not deplete. On and off they dealt with the Darksides, but it seemed they were gathering to the corners of the world and traversing across them, Making sure that every inch was conquered by the darkness. Though big, they didn't fight anywhere near fast enough to take them out, but it was a new year. Just like the last year, this year of battling had a new surprise. The Behemoth. It dropped from the sky while being accompanied by a huge gravity well. The well picked up pretty much everything, then dropped it as if gravity itself had been turned off then back on. The Behemoth was a sign of the true chaos brought by the hands of calamity. It crashed down near the center of the town, Bar and Chase just now making it towards the entrance to the mountains. It trampled the town to a decimal, almost as if they were buildings made of mere sand. Chase and Bar would take on this Behemoth all the way through the valleys of Radiant Garden.

When the beast was defeated a gravity well opened up, placing Chase and Bar on the top of the ravine tearing through the center of what seemed to be the valley. Bar fell unconscious and woke up in Traverse Town. Guessing he had been thrown in when the gravity well crashed on them, he acted in the will of justice. After hearing the news, he enlisted as a Chaser and was soon given access to Kingdom Hearts. His early trips into Kingdom Hearts were simple run downs of what the door entailed, and training on the things known as heartless. Bar was granted passage to the Keyblade Graveyard and was sent a vision of courage. Enlightened, he came from the graveyard with a Keyblade directly from the strength of his heart. The graveyard was the place with the most activity. Though it seemed like the center of an anomaly, it turns out it was only a pathway to an even greater place entirely. Most find there way there from the huge amount of mass it spans, but no one knew where it came from, or had found any evidence of its sanction. Almost as if it where a battle to begin the ages.

While most would have this effect at the graveyard, but some just picked one. Goes to show that some wills are a little different. From the vibe Bar got, his weapon was just as alive as he was. Bar maintained his voyages beyond the graveyard of Keys and has since acquired much knowledge of the bounds of Kingdom Hearts. Still, not even Bar has found his way to the end. It wasn't until recently that Bar found his way to the D-Door. Crashing in on an empty scene. Gepettos house was all he could spot, but with such a prescience there was no way they could not know anything. Bar took action and went to crash the small house. He found Chase, Clock, and Jest all preparing to liberate a quarter of the Town in one fell move. When, Bar saw Chase he could do nothing, but cry. Chase rushed in remembrance of him and calmed his tears. Chase explained what happened to him in Radiant Garden, how he found a lab containing information on the heartless, and data on them testing with these creatures. In the end Chase felt they could change all of this by going against the Chasers.

Bar renounced his command and went AWOL to assist Chase, joining the Red Racers. Later Lacey would join completing there uprising, and adding another fourth to their ranks. When the numbers began to capsize on the Chasers, all they needed was an equal footing. With the Keyblades, pipes and bombs wouldn't do it. Their conclusion the D-Door. Seeing how so many people wanted to fight for their rights with the power of a Keyblade wielder they were all given equal opportunity. It was kept secret. Many attempted, several passed, and the ones who did continue even now, rebelling against the Chasers. As awkward as it seemed, the D-Door and Kingdom Hearts where connected to each other in this dome like dimension. Though separate, they could be reached from each other. Bar told this to Chase right before they first entered the D-Door. At first it was just for the kicks of control from the Chasers, but soon it became the symbol of their stronghold. Chasers, locked down, and soon the town would face, full on war in the town. No innocents would be safe.

The war was being signified at the Keyblade graveyard. One of the terms of war waged against the Chasers was the capturing of the Keyblade Graveyard. Anyone who passed the test of the D-Dorr was granted access to the land of Kingdom Hearts, The Red Racers took advantage of this and claimed their way to Kingdom Hearts with the lead of Bar. Once they arrived at the Clock Tower, on the other side of Kingdom Hearts, nothing happened. Bar had been claimed as lost to the door and the guarding Chasers began their normal police lines. Just as they were starting to resist the Ruler of the Chasers arrived. Addressed as, the King, the Red Racers were treated as guest and where questioned by the knights of the Clock Tower. This siege was the beginning to the reign of Chase. While Bar was gaining the latest intel on the findings of Kingdom Hearts, the rest of the crew was enjoying the luxury life, while Chase held a meeting with the King. It was here that Chase demonstrated his worth and gained the leadership position for the Chasers. Bar was the first to recognize the awkward silence.

When he arrived in the room, Chase and the King had already finished their conversation, but the King, was dead. Chase explained things as a simple act of the universe. Right after spilling the beans on their conversation, he ordered Bar to announce his new found position to the clocktower. He knew this would have an effect on the Chasers in the building and ordered the Red Racers to take off to their positions. Leaving Clock with guarding the D-Door, and the rest would be entering Kingdom Hearts. All the Chasers in Kingdom Hearts would be locked off forever, sealing their fate with the D-Door, or whichever way they could find an escape. The Red Racers, fled to Kingdom Hearts, and Bar made the announcement. The Chasers took t pretty easy, but Bar was uneasy on trusting Chase by himself to the world, while the Red Racers, Chases group, went on without him behind the doors. The last thing he remembers is the worried look on Chases face as he hopped through Kingdom Hearts.

Other: Bar, Lacey, and Jest all hold the same appreciative love for Chase, but Bar is the only one who can see through Chases façade and acknowledge him as a character. Behind the Door Bar has assumed full responsibility of the Red Ravers and holds his comrades true to all their actions.
 
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