The first few days of ‘358/2 Days’ make you do some repetitive task, to get you used to the game. By repetitive, it’s mash heartless with Keyblade or with magic. But I guess it gives me a feel of the game.
It’s more similar to Kingdom Hearts 1 than 2 so far in the gameplay mechanics, and one part of Twilight Town was quite a maze. Well… if it didn’t have those invisible barriers… which were white and black kind, so it’s a unique nobody barrier (I call it that, it’s not like I can totally understand Japanese).
You can do limits, but I honestly don’t know how to use them. Do you mash A… or what? Now I’ve done all the repetitive, now I can look around TT with Axel.
Magic are actually equipped rather than used. And you can equip so many during a mission, same with items. Once you use them all, you can’t use anymore until your mission is finish, then it… kind of replenishes. Unlike the past complaints of magic in KH2, where it’s too weak, in Days, it’s too overpowered. Honestly, I beat strong heartless with ‘fire’, which seems to destroy them in one go.
And I actually died… but that was due to my girlfriend talking to me, so I blame her.
Overall: It’s average at best, but it’s slightly better than Kingdom Hearts II. But only slightly.
PS: I am on Day 24 and Xion is with me. Good god, this is what Kairi could be, not doing anything and keep getting hit. At least she heals me.
Also, this is the first KH game to have Status Ailment. I suffered from a weight ailment, which leaves me unable to jump. And Blind, which... makes all my attack miss. I like the addition of that. More like FF in a way.