- Joined
- Mar 16, 2013
- Messages
- 1,841
- Awards
- 12
I'm playing through BbS right now on my way to the (second) Platinum.
I think its many flaws are already well-documented and agreed upon.
Commands are often stiff or overly-long, leaving you vulnerable with no way out.
Most late- or post-game bosses have a tendency to never stop attacking which can turn the fight into more of a waiting game (or Russian roulette as Terra).
Enemies lack proper reaction a lot of the time, yada yada yada
These are all definitely problems, but for the most part they don't bother me so much and I'm willing to give it a pass as a game trying to do many firsts by a team with little experience in the series. I also imagine the five-year development cycle was slightly troubled, particularly around the shift from PS2 to PSP.
My biggest problem with BbS is the three-character structure--namely, the separated files and reports. This is something I feel they could have and should have fixed in either of its HD renditions, or even Final Mix.
Having to quit to menu to change characters is tedious, making a "chronological" playthrough a total burden.
Having five different save files for one playthrough turns the save screen into a complete mess as soon as you have more than one playthrough. You can't even properly start from scratch because of the system data tying all the files together.
Having three separate Reports to fill out means doing at least 30 runs of Command Board (7 for Mirage Arena, 3 for exclusive commands), doing every single race six times, doing every single Fruitball match three times and doing every Ice Cream Beat track three times on both difficulties.
Having to collect tons of the same commands three times. Collecting all the same abilities three times. Using all the D-Link finishers and Shotlocks three times. Grinding 9999 Medals three times. Doing every single Mirage Arena match three times.
It's honestly absurd that the team hadn't considered what a pain in the ass this is.
I think its many flaws are already well-documented and agreed upon.
Commands are often stiff or overly-long, leaving you vulnerable with no way out.
Most late- or post-game bosses have a tendency to never stop attacking which can turn the fight into more of a waiting game (or Russian roulette as Terra).
Enemies lack proper reaction a lot of the time, yada yada yada
These are all definitely problems, but for the most part they don't bother me so much and I'm willing to give it a pass as a game trying to do many firsts by a team with little experience in the series. I also imagine the five-year development cycle was slightly troubled, particularly around the shift from PS2 to PSP.
My biggest problem with BbS is the three-character structure--namely, the separated files and reports. This is something I feel they could have and should have fixed in either of its HD renditions, or even Final Mix.
Having to quit to menu to change characters is tedious, making a "chronological" playthrough a total burden.
Having five different save files for one playthrough turns the save screen into a complete mess as soon as you have more than one playthrough. You can't even properly start from scratch because of the system data tying all the files together.
Having three separate Reports to fill out means doing at least 30 runs of Command Board (7 for Mirage Arena, 3 for exclusive commands), doing every single race six times, doing every single Fruitball match three times and doing every Ice Cream Beat track three times on both difficulties.
Having to collect tons of the same commands three times. Collecting all the same abilities three times. Using all the D-Link finishers and Shotlocks three times. Grinding 9999 Medals three times. Doing every single Mirage Arena match three times.
It's honestly absurd that the team hadn't considered what a pain in the ass this is.