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~The Twelve Ballads of Liandra~ Chapter 1. The Ties That Bind Us



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Morpheaus

Time In Perspective
Joined
Oct 10, 2004
Messages
2,626
Age
35
Location
the Land of Nod
~The Twelve Ballads of Liandra ~ Book 1- The Ties That Bind Us

Music, the most beautiful of all mortal creations; it can bring warmth and tenderness, as well as heart wrenching sorrow; it can ease your soul and
touch you in a place deep inside where your true self rests. Powerful, spell binding, and entrancing; music has inspired men to war, where pride and anger scorch the earth and turn brother against brother, father against son. But music has also taught people to understand, and to extend the hand f peace. For every soul there is a cord, verse, or note which can break the chains that bind our deepest emotions, free us from the shackles of solitude, and bring to us an understanding that fortifies the heart in its weakest moments.

This is an excerpt from a speech given on the last night of the first Ballad Light Festival nearly thirty centuries ago. The author of these words has long since been forgotten, but why she wrote them has not. Three millennia ago words such as peace, honor, contentment, and happiness had long since been forgotten in favor of never ending war. The world of Liandra had lived in a state of constant bloodshed for the last nine centuries, sides changed with the seasons, and no one race or kingdom ever held an advantage for long. After nearly a millennia of war the reasons why the war had started were lost to time; it seemed conflict had taken a will of its own; a will that imposed itself on the very hearts of generations of men, women, and children. Finally when the planet was so drenched in blood its rivers would literally run red a fragile peace was born. But peace had come far too late. Liandra, Goddess of Life and spirit of the world could no longer survive after such long and terrible spiritual and physical torment.

Too late the peoples of Liandra joined together in an effort to preserve their beloved world. There efforts proved to be for naught and Liandra slipped deeper into the abyss. With no hope left a decision was made that all races be they human, elven, faye, dwarf, dragon, beast-like, or monstrous would meet together in celebration.

For eleven days all living beings on Liandra came together in equality and celebrated. They celebrated their differences and their similarities. After 900 years of war they had finally learned to accept each other and to live in peace. For those eleven days Liandra became a fleeting paradise where the evils of the past were forgotten, and life was finally lived the way it was always meant to be. On the eleventh night of celebration during the hour of midnight a final tribute to Liandra was given. Twelve songstresses stepped forward, each holding a marbe tablet, and upon each tablet was etched an elegant ballad; eleven ballads for the eleven continents of Lianda and one for Liandra itself. In turn the ballads were performed until only twelfth and final ballad of Liandra was left. The twelve songstresses came together and sang as one. That final ballad touched the souls of all who heard it, including divine Liandra herself. In that final hour she visited her people in the form of a beautiful woman. She told them that they had earned forgiveness and Liandra would spare them. But she also reminded them to never again forget what greatness they were capable of. And so the Twelve Ballad’s of Liandra passed into legend, and every ten years the Ballad Light Festival is held.

Now thirty centuries later war begins to break out across three of Liandra’s continents. What drives this war is unknown, but if it is allowed to continue, the peoples of Liandra will be drawn once more into hatred, and Liandra will be doomed to the abyss. Hope for the future rests upon the shoulders of a a small band of world scorned outcasts; little do they know where their paths shall lead them.

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Important! Read here!

Standard rules, you should all know them by now. Anyway, aside from the standards, I'd like to inform you all, just in case you can't tell, that this is a swords and sorcery role play. So when designing your characters think medevil fantasy/Dungeons and Dragons. Also...In the rare case that someone can come up with something interesting, I'm allowing the use of gunpower, which means you can have guns, but since magic is more common in this world, you won't be entering many gun fights. When I say guns, I mean something a one-shot type deal, then you have to reload your powdwer, lead pellet, and such. Erm...One other thing, I mean for this rp to be a progressive sort of storyline, which means that anyone can hop into the story at almost anytime, provided you don't do something to ruin the overall tone of the rp...Which will earn you a painful death.

===========================================

The Template
Password:
Name:
Age:
Appearance:
Bio:
Personality:
Weapon/s of Choice

I’ll post a template later today.
 

yado

I taste delicious
Joined
Mar 8, 2005
Messages
3,170
wow morph, this is good. rock on!
Password:ramps
Name:Savion forwell
Age: 19
Appearance: Savion is about 6' tall and has light skin. He wears a light leather armor as a shirt and pants. He has blue eyes and has short black hair. He also wears a chain with a small green pendant on the end that represents his homeland of the woods.
Bio: Savion was born and spent his time living a a woddland area with his mother, father, and some others of no blood relation. He spent much of his time when he was young wandering the woods with his father, giving him a strong scense of life and respect for nature. Around the age of 10, his father crafted him a bow made of willow and a the only human in the area, left to the nearest town with promise of bringing Savion back a sword. For the next 3 months, he spent much of his time learning to hunt with the bow his father crafted. After the three months ended, the human returned, carrying a longsword for Savion. He spent a majority of the next six years becoming skiled with his bow and his sword. When he turned sixteen, he left his home and traveled to the town were the man had traveled and received his sword. He spent three years there, earning money so he may sometime leave the continent, to explore other woodlands and other areas of nature.
Personality:He is almost always calm ad always prefers to be outside of towns and in nature for it reminds him of home.
Weapon/s of Choice: bow and arrow, longsword
 
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lionheart06

Enigmatic Enigma
Joined
Feb 3, 2004
Messages
863
Location
Houston, Texas
Password: ((I'll assume that it would be similar to the passwords in the last one)) Range
Name: Kale Rosen
Age: 52
Appearance:
Just lose the guns and the monkey. I'm keeping those sideburns.
37.jpg


Bio: Once upon a time he a was a prince of a far away land. His parents were assassinated in his adolescence. Unbeknownst to him it was his own power-hungry advisor who had plotted his assassination. This pretty much left him in power, but of course no one would let him rule at such a young age. It's always the prince's advisor that takes all the kingly duties. At least until he reached eighteen. Then he would marry and gain the power that he was supposed to already have. Until then, he trained with some of the best knights in the nation. He himself would have been a top knight if he weren't already a prince, but this was all academy statistics anyways. Kale now seventeen was eager to rule. Kale's advisor now the surrogate king had gone into tyrannical status. A month later the would be king was kidnapped and was supposed to be killed. But the knights who had trained with Kale for so long couldn't bring themselves to do the deed. Instead they left him his sword and told him to run. And run he did.

After days of travel Kale ran into a group of nomads. Or at least he thought they were. Turns out they were "recruiters" from Eb-Car and they were looking for new talent. Now Kale was a very fine physical specimen and also has been traveling alone for days. Prime opportunity for these men to take Kale. They then proceeded to attack, but Kale being royalty and all wouldn't be taken without a fight. The already exhausted Kale managed to to take out three men before he was struck unconscious.

When he woke up he was imprisoned. He was now at an arena he would soon be tossed out to the arena to be cut down by the professional gladiators. He and the other imprisoned men were given ratty wooden shields and rusty swords. They were expected to die. But apparently they did not know who Kale was. A natural leader he saw that all these prisoners made it out of this battle alive through attrition. He waited until the opposition had run low on ranged weapons and then the struck. In the end the prisoners came out alive just as he said they would. This was the beginning of his legendary career. During this time there was a very strange series of events that Kale to be in the arena with the advisor that had betrayed him. Needless to say the traitor is dead now. This was his final match. He later announced his retirement. Kale now owns and runs an book shop in Aquila.

Personality: If you met Kale you wouldn't think that he was ever a gladiator He quite calm and observant. Unexpected for a gladiator right? It's how he went undefeated for thirty years. Taking mental notes of his opponent, scanning for weaknesses and things of the like. He is also rather humorous often joking with his employees.

Weapon/s of Choice: Sword, His own body, anything in reach. Kale is a very improvisational person.
 

Morpheaus

Time In Perspective
Joined
Oct 10, 2004
Messages
2,626
Age
35
Location
the Land of Nod
I forgot to include this, but the password is any five letter word starting with an R. I apologize for my error. Here's my template, we'll begin once we have three, or so more people.

Password: Roads
Name: Leythaniel (Ley for short) Arbon
Age: 17

Appearance: http://i15.photobucket.com/albums/a3...cion1Cover.jpg


Bio: Born to a pair of farmers from the Plains of Rolanda, he spent the early years of his life playing with a carved wooden sword and shield. At the age of five he began to assist his father in caring for the family's cattle herds. Though his father always impressed upon him the importance of taking care of one’s family he could never quite get a handle on his son. The boy loved working the farm, but swords, sorcery, and knighthood were literally in his blood. Yevus Arbon, Leythaniel's grandfather, had been a Paladin of Liandra and had served as a knight for nearly seventy years. Though Ley had never met his grandfather his mother often regaled him with stories of Yevus the legendary knight” and he yearned to follow in his grandfather’s footsteps. Eventually his father came to realize that his son was not destined to be a humble farmer. When Ley was of appropriate age his father sent him to the Knight’s training academy in the Rolanda high lands. It was a painful day for both father and son, but Ley’s father reminded his son that he would always be proud of him and offered him one final gift, Heron, Sword of the Noble and last remaining heirloom of Yevus. With a heavy heart Ley bid good bye to his family and set upon the long road to knighthood.

That day turned out to be the last he would ever see of either of his parents. His father died of a heart failure while working the farm, and his mother passed away two years later, succumbing to a harsh winter’s night. Ley received the news of his parent’s death years after the fact; he found refuge in his training at eventually managed to forget the pain of their passing. On his tenth birthday he passed a series of tests and acquired the rank of Page. This meant he could cease training with the other hopefuls and begin serving directly under a knight. Karian Lton, Knight of the Shield became Ley’s teacher; he immediately fell in love with her, but realized just how far out of his reach she was and quickly suppressed such feelings. She turned out to be a brutally strict teacher, never giving Ley a moment to rest, and always forcing him to undergo more strenuous training sessions than any other page at the academy. Resentment grew within him, yet overtime a growing mastery of the sword and magic taught him understanding and appreciation for Karian’s training methods. Years passed, Ley’s prowess as a knight grew, as did his love for Karian, and eventually he was ready for the trials of knighthood.

He passed with minimum difficulty, earning the rank Knight of the People. Shortly thereafter Ley accompanied several young knights to a nearby village. They spent the day there, eating for free at local taverns, kissing the young maidens, taking free supplies, and basically imposing their will upon the village. Ley at first mistook the free meals and supplies as generosity on part of the villagers, but soon he began to see the fear in their eyes, hear the resentment in their voice, and see the anger in their movements. He failed to stop his comrades’ behavior, partially due to the sheer shock of what he had witnessed and also because of a misplaced sense of loyalty to his fellow knights. Later at the academy he made the decision to report the actions of his fellow knights to the academy head. He was summarily expelled for the act, while the other knights were given a slap on the wrist in the form of a vow never to commit such acts again. Ley vowed from that day to always live by the code of the knights. When Karian left the academy with him, sacrificing everything for him, he fell more in love with her. The two now travel to the land of Eb-car in search of information about the Ballad’s of Lianda.

Personality: A very passionate and imaginative boy, Ley spent nearly all his life dreaming of being a noble and heroic Paladin of Liandra. This passion carries through into nearly ever facet of his life, and Ley continuously pushes himself to achieve more. For all his outwardly courageous expressions he considers himself a coward and ill suited to the task of becoming a paladin. There is a love in his heart that he hides away from the outside world, never letting anyone see his feelings, even the one he loves.

Weapons Heron; a long sword forged by the elves, Yevus Arbon received the weapon as a gift for years of service to the people’s of Liandra. The blade endows the user with the power to tame the waters of Liandra. It is said that so long as the wielder is true, Heron will never fail in battle.
 

GuardianOfHearts

Darkrooms and safelights
Joined
Mar 19, 2005
Messages
3,886
Age
33
Location
Sitting inside the viewfinder of a camera, watchin
{ Whoo-hoo! Awesome RP. =3 Hope we get some others. }

Password: Reach

Name: Alehur en'Terilwe { Ah-lay-her en Tear-ill-way } [meaing "the light within the heart"]

Age: 18

Appearance: Alehur is fairly tall and strong, though she's slim and quick on her feet. She's very pale, almost deathly so, and her eyes are grey and dark; however, her hair is a dark but bright red, curled and falling just past her shoulders. She wears black pants with a divided riding skirt over them; a black tunic, and a white hooded cloak. On her legs, sides, arms, and shoulders, she wears sleek black plates of armour. She has black fingerless gloves that reach just a little past her wrists, hiding the dark scars there where chain links were burned into her skin.

Bio: The circumstances of Alehur's birth were unknown; as an infant she was abandoned by her parents and left on the side of the road early one morning. She might have died there, if it were not for the traveling band of faye that passed her by and stopped upon hearing her cries in the brush. They gathered her up, warmed her, and was adopted by a young mother who had one other child of her own, as she was told years later.

The faye who took her in was named Verinae, a loving person whose husband had recently been killed, leaving her with a year-old son named Rivean. Despite this loss, Alehur always remembered her as a joyful woman who knew exactly when she needed to be hugged, chided, or comforted.

These faye led a Gypsy-like life, travelling on sturdy ponies and wagons, usually eschewing society to stop and make camp in forests and meadows. When the sky was clear and the nights were warm, they would dance around their campfires to the beat of drums while they sang in their own wild language. As a young child, Alehur would fall asleep to the sound of their clear voices, but when she was older she was allowed to stay up. She would listen to their firelit stories, or learn how to create that untamed music that she so loved.

Around her eighth summer, she started in earnest to question why she looked so different from her mother, brother, and extended family; the faye all had fairly dark skin, dark hair, and light eyes; Alehur's skin, while usually tanned from running around under the sun, was naturally pale, and her red hair easily distinguished her from the others. When she asked Zai-Wultu, the oldest and wisest faye, why this was so, she and her question were sent to Verinae. Her mother finally revealed to her that she was not, by blood, related to them, but explained that the bond of their hearts and souls was far more important, for she had and always would consider Alehur her true daughter. Alehur, though surprised by the knowledge of her past, did not consider it life-changing. She loved Verinae and Rivean and it didn't even bother her that she had been abandoned.

And so life went on. The faye continued to travel across Liandra, avoiding the areas where conflict was stirring and keeping mostly to the uninhabited wilderness where they worshipped the land for what it truly was. Alehur, like most younger siblings, became devoted to Rivean. At first, he resented her constant attention and bickered with her; but after a while, he learned patience and began to tolerate his curious sister more. Instead of shoving her away when he played in the woods, he decided to let her tag along. When he was old enough to ride on a pony through the trails instead of sitting in the wagon, she sat behind him and listened to his words until she too, could ride, and did so beside him. When he practiced fighting arts with a thin wooden sword, Alehur wouldn't let up until she was allowed a mock weapon too, and he taught her how to spar. She became uncommonly good for her age, more skilled than most girls usually were. Even so, she could never win against Rivean, who was by far the best in their band.

When she turned twelve, the faye gifted her with her first real weapon. It was a long staff of black wood inlaid with intricate silvery designs and a slim, curved blade at each end. She was taught how to use it, blending her natural instinct for swordplay and the way her mother had taught her to dance under the moonlight.

Along with that, her training in the art of magic began. She learned the secrets of divination, herbology, and the language of the earth; Verinae instructed her on how to make potions and salves while others like Zai-Wultu taught her to scry and do simple enchantments.

On her thirteenth birthday, she was considered old enough to be given her true name. Up until then, she had been called Alrea, meaning "fire" for the red of her hair. But that day, a naming ceremony was held, and she was christened Alehur en'Terilwe, which literally meant "the light of the heart".

Alehur was loved, free, and happy. But life could not always go smoothly. During her fifteenth winter, a surprisingly vicious and unexpected snowstorm left them stranded in a mountain pass which they had been trying to cross so as to reach tamer climates.

Though the faye tried to keep hope, their food soon dwindled, and it was nigh impossible to keep very warm.

One death occured before what they thought was a miracle happened. A band of knights who were beholden to the mistress of that particular territory rescued them, and brought the faye to her castle.

The woman who claimed ownership to that land was of great beauty and power, with dark eyes, white skin, and ice-blonde hair. She was a sorceress known as Tisipha, and to the faye who had previously thought that they were on death's door, she seemed like a saviour. But they were not in her castle for more than a day before her true nature was revealed.

The cruel lady of magic enslaved the faye, using dark spells to turn their vows of charity after saving their lives against them. Alehur was seperated from most of the others, as the young and strong of the group were forced to become sentries who guarded her castle night and day. She and Rivean were never more close, but they were about to be dealt another blow.

Seeing Alehur's skill, Tisipha gave her another, more unique position. The fifteen-year-old became the sorceress' personal knight, enslaved in a way far more deeper than she had been before. While she was given simple, yet elegant gowns and had earned a place in the court, she was no more than a puppet; shackles made of bright gold chains were placed around her wrists, each link burning into her. These enchanted bracelets stole away her free will, so that she would be completely obediant, never able to resist an order Tisipha gave her. And her orders were cruel indeed. Alehur, who had told the sorceress her name was Alrea, would often punish or even kill those who got on the wrong side of her mistress. For two years, the sword she was given was stained continually with the blood of the frequently innocent victims of Tisipha's sadistic nature.

With respect to this, her bright red hair, and the crimson gowns the soceress insisted she wear, the young puppet was soon known as Alrea, the Red Knight of Caer Tisiphae, a feared and deadly assassin.

For two years, "Alrea" lived this way, becoming more and more numb with the torture she had to endure. She barely saw Rivean, let alone any of the remaining members of her faye family. Tisipha was hardly inclined to allow her favourite "toy" any time to visit her mother, serving in the bowels of the castle.

Now seventeen, Alehur was little more than a shadow of her former self. With the gilded chains burning her wrists with every order, she continued to cause others pain. While she had grown past tears, she still wept inside.

The worst came then. One day, two prisoners were brought into the hall, turning out to be none other than Rivean and Verinae. They had been caught trying to escape, a crime to which the sentence was death.

Knowing of the family ties, Tisipha commanded Alehur to kill them herself. Crying for the first time since she had initially become the Red Knight, she brought her sword down upon her mother, whose last words were that she laid no blame on her daughter and her hope that Alehur would one day find peace.

She killed her quickly, hoping that it was painless as possible. Turning to her brother, she pleaded with Tisipha to spare him. That she would not do; however, Rivean was given a sword and his ropes unbound, so that he could have this chance to defend himself.

Alehur was forced to fight at her very best, otherwise she would have immediately thrown the battle, favouring her brother's life over her's, which she no longer found worth living. They fought for nearly an hour, she attacking, he defending.

Finally, Alehur stabbed Rivean in the side, sinking to the ground with him as he fell from the first fight he had ever lost to her, bleeding from a mortal wound. Yet he had strength enough to raise his sword again; but he did not strike his sister, instead slicing cleanly through her shackles before losing consciousness.

Free at last without the enchantments of the chains to bind her, Alehur turned to Tisipha, blood-stained and enraged. Defenseless, the sorceress could only curse "Alrea's" name before her knight sliced through her white throat.

Running into her former mistresses' chambers, she shed her hated crimson dress and donned a different garb. Casting away her sword, she searched until she found her old dual-bladed staff, which she had known Tisipha kept. Caressing it as a child might a doll, she sank to her knees and wept on the stone floor of the Socerium. But her grief was interruped by the harsh caw of a crow, hopping from one foot to the other on his perch as he cried that "Fate had prevailed". Though Alehur was by now used to the fact that the Socerium was home to Tisipha's magical familiars, she had not expected the bird to talk; furthermore, she was astonished at what the smart-mouthed raven had to say.

With prompting, the crow explained that nearly eighteen years ago, the happy and then kind Tisipha had given birth to a baby girl. Yet the child's destiny augered for blood and darkness; it was foretold that she would be the cause of death to both her parents.

Not yet so knowledgable in the art of magic and trying to cheat Fate, Tisipha knew she had to be rid of her child. Along with a few trusted knights, her husband took the baby away at dawn and set to drown her in the nearby lake. Yet before he could, a fearsome pair of wolf-like creatures attacked their group. The baby forgotten about, he tried to defend himself, but in vain. He was slain and devoured. Only one knight survived, who fled back to Lady Tisipha to tell her of what had happened. Thrown into anguish, she knew that half of the prophecy had alread come true, and hoped that her ill-fated daughter had been killed along with her beloved husband. She left her home and sought a new one, where she could start over as a sorceress.

That baby was Alehur, who was overlooked by the monsters and instead found an hour later by the kindly group of passing faye, never knowing that her blood-mother had ordered her killed, or that she had inadvertantly caused Tisipha to go mad and turn into the cruel sorceress she would one day kill, thus following fate.


As the crow's story came to a finish, Alehur looked down at her scarred wrists and dried her tears, thinking not of her birth parents, but of the family that had cared for her all her life.

She left Caer Tisiphae on a swift horse, carrying only her staff and a heavy heart. Ghostly pale and still flecked with her family's drying blood, she was followed by whispers in the towns she passed, villagers who called her a wraith, all anguished eyes that had seen too much and an air of dark destiny about her.

After everything that had happened, Alehur would have welcomed death, believing it her just reward. But Verinae's dying words still rang in her ears, and she realized that she could not rest until she was forgiven for her sins. Hearing the talk of the dreaded war that was brewing and desiring for no one else to see death as she had, Alehur vowed to find a way to help stop it.

Yet this was the only passion that burned within her; otherwise, she was dead in spirit. But Fate, after taking away so much, decided perhaps to gift her with hope. While resting on the wide ledge of a cliff one night, she found a pale blue egg, just bigger than her hand, in what seemed like an abandoned nest within the small alcove. Remembering how she herself was abandoned, Alehur took the egg in her hands, pitying the thing which had most likely died alone. Yet to her surprise, the shell cracked, and a tiny, silver-blue dragon hatchling fell into her palm. Stunned, she could barely comprehend the small body that curled trustingly to her fingers, and the innocent mind with linked telepathically with her own.

Alehur named the baby dragon Sylph, and it was this small creature that helped her regain some of herself. She was, in fact, not a true dragon, but rather a forest drake, the smaller cousins of the much larger beasts. Only a month old now, Sylph has already developed a personality; she is quirky, cheerful, curious, and basically the opposite of her human friend. She encourages Alehur to live and love, and their bond has renewed Alehur's hope in humanity and her own destiny.

Personality: Alehur is grave and quiet; when she does smile or laugh, she still looks serious and somehow sorrowful. Despite her reserved nature, she is very compassionate and always puts others before her. All but fearless now, she's afraid only of failing to find forgiveness and of not being able to stop others she may care for from coming to harm. She strives for peace and has a loyal heart.

Weapon/s of Choice: A staff of black wood inlaid with silver designs and with two curved blades at each end, both facing in the opposite direction. It is the only weapon she considers dear to her, though she's also profficient in archery and carries around a knife as well as a bow.

Other than physical weapons, Alehur knows a myriad of spells and can make various useful concoctions, still retaining the knowledge that was passed down to her by the faye. Sylph tells her she can be very powerful, but she is still too emotionally dead to accomplish that.
 
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Doctor Manhattan

Right Click, Save As
Joined
Dec 5, 2005
Messages
1,432
Location
San Diego, California
Password:Rikku
Name:Adam Lynch
Age:15
Appearance:Arox has white shoulder length hair,with red and blue streaks.he is aroud 5'8 and 125 pounds.He wears a silk undershirt with mythril.he also has a dragon skin jacket.He has a skin tight leather leggings.
Bio:(WILL EDIT LATER)
Personality:Calm cool and collected,but far from the quiet type.He always asks questions,but always listens to directions
Weapon/s of Choice:Crossbow and a dagger
 
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Darkness Princess

Paper Bag Heaven
Joined
Aug 24, 2004
Messages
2,814
Location
St. John's
Password: Rules

Name: Sinara

Age: 17

Race: Mainly human but her grandmother was an ice nymph.

Appearance: Sinara has grey eyes that sometimes look silver, her skin color being so pale its almost white. Sinara has straight black hair which is mixed with a few curls that runs until her waist, she normally wears it in a high ponytail she has a that fringe covers her eyes. Her preffered clothes is a black dress sleeveless which reaches until the floor but she hitches them up to her knee length leather boots during battle. She wears long elbow length ice blue gloves and a small charm bracelet on her left hand. A silver necklace with an ice blue lightning bolt rests on her neck, she wears it all the time.

Bio: Sinara grew up with both of her parents who owned a small inn, her home in the valley there was a peacefull and happy one, her father noticing her love for swords and ice decided to send her to be trained under a retired Knight who lived nearby.

The Knight agreed expecting Sinara to give up his strict and harsh tutorship but was surprised to fing out how much she truly enjoyed it. She started training under him when she was five years of age and by the time she was seven she had mastered basic ice elemental magic and basic duelling skills.

The knight had finally decided to ask Sinara's parents if she could be taken to a knight academy as she showed much promise, all of this happened unbeknowest to Sinara who lay asleep in her bed nestled by dreams of flying. Her parents both refused saying that their daughter was to take over the inn when she was older and that the life of a knight was not meant for her.

The next day lessons went as usual and so on until Sinara reached the age of sixteen when her tutor Sir Dethalon could teach her no more, she finally ended her training with him with the basic skills of elemental magic, a strong knowledge of ice magic and twin blades that he had made her when he noticed her love for ice magic and anything cold. Her swordsmanship had finally matched his own, he bid her farewell knowing that her thirst for adventure would mean her leaving this sheltered village for much more.

Sinara bid her parents farewell ignoring thier protests for the first time in her life and set out with a small backpack her twin blades and a heading, the mainland. Maybe she could find some friendship and adventure where she was going.

Personality: A very shy person who's bassfullness is almost always mistaken for coldness, after getting to know a person she's really hyper and optmistic.

Weapon/s of Choice: Twin blades with the element of ice. And ice elemental magic, she has basic knowledge of curing magic and other elementals but ice is her strong point.
 
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Morpheaus

Time In Perspective
Joined
Oct 10, 2004
Messages
2,626
Age
35
Location
the Land of Nod
GuardianOfHearts said:
{ I'm joining, Morph; just let me finish my profile. ;D }

Password: Reach

Name: Alehur en'Terilwe { Ah-lay-her en Tear-ill-way }

Age: 17

Appearance:

Bio: The circumstances of Alehur's birth are unknown; as an infant she was abandoned by her parents on the side of the road, never to see them again. She might have died there, if it were not for the traveling band of faye that passed her by and stopped upon hearing her cries in the brush. They gathered her up, warmed her, and was adopted by a young mother who had one other child of her own, as she was told years later.

The faye who took her in was named Verinae, a loving women whose husband had recently been killed, leaving her with a year-old son named Rivean.


Personality:

Weapon/s of Choice:


Oh, dear lady, you don't know how much I love you at this moment.
 

Aucune Raison

DARLING SO THERE YOU ARE
Joined
Apr 18, 2006
Messages
3,886
Location
600 A.D.
OCC: This looks great Morph, but just to let you know the link to your pic doesn't work.

Password: Ricks

Name: Dave Gris

Age: 18

Appearance: Wears a green dragonhide vest and leggings. Dave is reasonably tall (6' 2" to be exact) and is very scrawny. He has bright red hair, and deep saphire blue eyes.

Bio: To be added soon

Personality: Dave is very quiet, but also very talkative around close friends. He is merciless to his enemies, and supportive to his allies. He'll never let you down in the midst of battle, and always lends a helping hand to anyone that needs it.

Weapons of Choice:
The HarpBow, a lengendary object of lore, said to be forged on the very first day of the Ballad Light festival. It is a thick longbow that has five musical strings that can play melodies or shoot arrows. Either uses are extremely helpful in combat.
Elven daggers, small daggers made out of the strongest elven metals, and are very easy to throw. They can also be shot by bows for increased range and speed.
 

Trunks

Bronze Member
Joined
Mar 10, 2005
Messages
1,298
Awards
4
The Template
Password: Rocks
Name:Alexander Mckaine
Age: 18

Appearance:


Bio: Alexander McKaine was prince born into royalty, His families kingdom was known as "Fidelia". Fidelia was known to the vast land as one of the most superior kingdoms. His father, Michael McKaine, the King of Fidelia was known as one of the best rulers Fidelia has ever had. Sandra McKaine, the queen of Fidelia is the mother of Alexander. Von Ideal, the advisor of the King and the commander of the knights, was chosen by the Alex's father to be Alexander's protector. Von Ideal was known to be one of the best swordsman in the world. When Alexander was a boy, Von started training him in combat as a swordsman. Alexander was a good swordsmans, better than most kids his age. At the age of ten, Alexander's father and mother died mysteriously from a heart disease, this event led him to run away from his home. But Von tracked him down and stopped him to go anyfurther "I couldnt save my parents, if i cant save my own father and Mother then i cant save anybody" cried young Alexander, "yes, you can you are to be the furture king of Fidelia, and can be a master swordsman thru my teachings, with those two things, you can protect alot of people" said Von. Alexander agreed and returned to Fidelia. Eight years had passed sinced his father's death, he had become a master swordsman, was to be crowned King Of Fidelia in a ceremony. In the ceremony in which he was crowned King of Fidelia, Alex leaned in one knee and Von handed him a magically enhanced sword that only the Kings Of Fidelia could weild, the sword, which the user could call elements to enhance the sword, was known to be the strongest metal in the universe, Von then grabbed a pot which containd a magic aura and poured it at Alex. "What does this magic Aura do to me" asked Alex, it has mysterious power but it will always keep you safe. Shortly after Alexander was crowned King, an Unknown enemy was attacking his Kingdom. Von Ideal as commander of the Knights told Alexander to be in a safe place but Alex wanted to help, Von didnt want Alex to be in any kind of danger so he temporarily knocked him out and went into battle. When he woke up, he was in shock, as he saw his kingdom destroyed in flames. He went to search for survivors but couldnt see anybody alive, he then saw the Kingdoms people dead all over Fidelia, "who could of done this?!" said Alexander talking to himself. He then saw Von on the ground dead, as he walked to his dead body tears began to drip from his eyes and kept saying "NO, oh NO..", When he finally got to Von's dead body, it looked as he was stabbed multiple times by a huge group trying to take him down. Alex then dropped to the ground and couldnt bare his friend/protector's death and wept in sadness. He vowed to find the one's responsible for the death of his people, and is currently searching for them..

Personality: kind, takes training and serious situations seriously, confident, protects anybody that needs help, enjoys a good fight, a born leader, calm and collected in tough situations

Weapon/s of Choice: magically enhanced sword with mysterious power, but it is known that the user can call elements to enhance the sword even more, it is also contains the strongest metal in the universe. He is a Master Swordsman. And his body is surrounded by a mysterious magic aura, it is rumored that the person with the aura will sense opponents quickly.
 
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stickxkeyblade

New member
Joined
Mar 11, 2005
Messages
529
Age
33
Location
A happy universe filled with bunnies.
Website
stickxkeyblade.livejournal.com
This is exactly what I was looking for. ;~; I think I love you. ~♥
And now for something completly different... Hope it's okay.

Password: Royal
Name: Juniper
Age: She doesn't give our her age, but she looks to be in her early 20s.

Appearance: She's tall, pale-skinned, and her posture gives her an almost daunting appearence. Her clothing is usually dark (dressing in blacks and browns) and she covers up as much skin as possible, except for her feet, which are always bare. Her hair is also black, long and tied up in a ponytail on top of her head. She wears either a white or a black blindfold, because she's... Well, blind.

If you need a visual, think something like THIS without the gun and cigarettes. Put her hair up and add the blindfold, and we're good to go. :3

Bio: One rumor says that she sold her eyes to the devil in excange for unearthly powers. Another rumor says that she went crazy and killed her entire home villiage. Another even says that she's actually a messenger of the planet, sent to watch the goings-on of this world. None of these, however, are true.
Not much is known about her, at least, not anything that she's up to discussing. She claims that she's been blind since birth, that her parents are dead (but not how they died) and that she just has a natural talent for spellcasting. She's managed to gain a reputation, but whether or not it's a good or a bad reputation varies from person to person.

Up until recently, she was a sort of general for an army about to go to war with another continent, hired and then quickly promoted because of her wit and incredible sorcery powers. However, she left for no appearent reason and without really telling anyone about it. Now she's on the road, her motives unclear to all but herself..

Personality: In all fairness, she's kinda nuts. She's the kind of person who enjoys messing with people's heads and is always looking for ways to use people, places, and things to her advantage. Emotion wise, she never seems to get sad or depressed, and it's impossible to anger her. Her moments of happyness are fleeting or barely noticable at most, and her most used expression is actually a lack thereof. Her logic is usually long-winding and baffling, but it seems to work out. Most of the time.

However, she's really a good person on the inside... somewhere. She's also incapable of lying, for reasons unknown. But, that doesn't mean she has to tell you the whole truth, either.

Weapon/s of Choice: She doesn't weild any weapons, but instead relies solely on her spells and sorcery abilities. Her body is super-sensitive, meaning that she can feel the vibrations in the ground and can hear sound-waves bouncing off objects in rooms and such. It's how she sees. She's also more sensitive to magical forces. Problems can arise because of this however; she feels more pain because of her sensitivity, and loud noises hurt her ears a great deal. Her acrobatic and evasion skills are incredible (almost super-human matrix-style dodging arrows stuff) but her actual strength level could easily be laughed at.

In Short: She's nuts, blind, and can cast spells off the wazoo.
 
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Eikre

W.S.N.B.M./O.N.B.P.
Joined
Jun 17, 2005
Messages
1,501
Age
32
Location
Senior Leader's Course, Cold Lake Air Base, Albert
Password: Ready

Name: Vrael Kiske

Age: 22

Appearance: Standing just below the five foot line, Vrael is rather short for his Elf and Halfling(Hobbit) mix. Of a Café-au-lait skin tone and a wiry build, this is not a fighter-looking character in any respect. With laughing emeral eyes with the flecks of octarine seen in elven eyes, they may shine golden when light is shone into them, similar to cats. He also has the pointy ears of the elves, but they are slightly rounded. He wears his straight silvery-blonde hair in a pony tail that reaches to his shoulder blades.

Bio: (if this seems short, it`s because I ran out of time here at camp and will return A.S.A.P. to finish it.)
Born to the parents of a Elven parent and a Halfing mom, Vrael was immediatly put as "special" within the halfling clan he was raised in. Never knowing his dad, Vrael grew up as a halfling, full of fun and the adventure here and there. However, due to his insurpressable high curiosity, his upbringing was the greatest trial to the Kiske halfling clan. Lately, he has been roaming farther from home, awaiting his "coming-of-age"(...which coincedently happens to be the anniversary of the Ballad Light Festival) when He can officially leave home...unaware of what will hapen, but will face it with a grin.

Personality:
http://myth-drannor.net/DlabraddathNet/z-Cormanthyr/Elflings.htm said:
Elflings are the children of halflings and elves. They are very uncommon, and given their natures this is probably just as well. An elfling has the inherent grace, high innate magic, and love of all things beautiful of the elves; mixed in with halfling mischievousness, sensuality and lust for life – with a large dash of impulsiveness thrown in for good measure.

An elfling will fling herself into battle to protect a friend, or give them her very last copper penny; but her curiosity and foolishness may just bring a whirlwind down upon that friend's head.

They are delightful charmers who leave whirlpools of minor chaos in their wake; impish enchanters who can steal your heart with a cheeky grin and your purse with a dexterous hand.

Weapon/s of Choice: The musical Thamutology afforded to Bards, along with a shortbow and arrows with different magical arrows...depending on the accompaning song...and throwing knives, many, many throwing knives. no matter how unballenced, his aim is nearly always true.
 

The Midnight Channel

My Photoshop Just Died TT_TT
Joined
Jan 18, 2006
Messages
1,933
Age
31
Are we allowed to be cross races?? If not I will edit

Password:Races
Name: Forevigt Misos (pronaunaced For- veet My- sos)
Age: 82
Race: 1/2 human, 1/2 Elf
Appearance: He is 6' 7" and weighs 150 pounds. He has raven black hair with peirceing green eyes. He wears a simple Elvin green tunic and brown pants. Over that he wears his armour which is leather arm guards and leather shin guards (Know this a proper word for it, I just cant remember it) He has a hardened leather chest plate. He wears a nacklace with his family emblem. He also wears a dark green cloak.
Bio: He was born in the elvish capital, with his mother and father awaiting him. After Forevigt turned thirty, his father died. But his father left him his sword that the elves made for him as a gift. His mother then began training him the art Archery in which he learned fast. At fifty he decieded to set out and explore the world. As a parting gift his mother gave him a nacklace with her family eblem and a blessed bow and thirty elemnt arrows.
Personality: He is very calm and collected. He is very protective of what he loves. He is quiet until you know him well.
Weapon/s of Choice: An elven blessed Bow with ten fire elemnt Arrows, ten ice arrows, and ten thunder arrows. Also has his fathers elven long sword and knows basic magic
 
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call_me_canada

New member
Joined
Aug 16, 2004
Messages
574
Password: ranch XD I can’t come up with anything better
Name: Keladry, she goes by Kel though
Age: 23

Appearance: http://img.photobucket.com/albums/v674/call_me_canada/normal_nonja.jpg
On each of her wrists she has symbols tattooed that represent the two elemental techniques in which she has been trained. One representing water (http://img.photobucket.com/albums/v674/call_me_canada/logobox1.jpg *lacking the outer fancy ring thing =P*) and the other earth (http://img.photobucket.com/albums/v674/call_me_canada/logo-solo.jpg *minus the coloring*).

Bio: Kel grew up on an island off the main countries of Liandra which was only inhabited by her race. From the dawn of time they were blessed with the abilities of the controlling of the elements such as fire and water. At birth each newborn is sent through a religious ceremony which in turn determined the element of the boy or girl. Some were only gifted with one element while others with two.

Though a half breed, her mother being Neko, her father was able to persuade the religious leaders to let Kel go through the ceremony. She turned out to be one of the more blessed people and was granted the gift of two elements, earth and water. Growing up Kel attended schooling like all the other child in order to hone their skills with their elements. With each lesson came certain skills that each student could use in everyday life and to even develop into a career in which to live after they had grown up.

Kel’s family grew up in the capital city of the island which was located on a cliff top overlooking the ocean. Her father worked as a foreign relations officer within the government and often went on trips off the island. Upon his arrival back home Kel was always keen on hearing about the other people that inhabited the world of Liandra and her curiosity never seemed to die down.

As she grew older she did not follow in her father’s footsteps in taking up a job with the government. She continued her schooling and became an expert with her elements and learned combat, both physical and with weaponry.

Personality: Since she was young Kel has always been a curious person and often found herself asking too many questions and not being able to receive enough answers. During her life she never allowed for their to be any limits as to what she could do and saw that their was no limit as long as she could set her mind to it. Kel is a dreamer and pictures the world as what she wants it to be.

Weapon/s of Choice: Kel often uses her elemental powers but can also be found using her twin sais or any object that may be available in a time of need.


** Morph I got lazy XD but i might change some things later. . . ya?
 
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Nebula Zero

THE GREATEST ATTACK EVER
Joined
Nov 30, 2005
Messages
1,384
Awards
1
Age
32
Location
Bloogle.
((I don't like the number of noobs in here, but I'll deal with it >_>))

Password: Realm

Name: Allmacht Herrschaft (It's German D: It means 'Omnipotence of domination' =P)

Age: 21

Appearance: Allmacht is a man of a medium and strong build, allowing him to run and perform phyical activities for long periods of time. His skin is pale but fair, with black, wavy, untamed hair, but has blue eyes, which remains mysterious to many. He wears forboding black cloaks and bandages, with a knight's breast plate and a shoulder guard underneath. He wears black, baggy worn out pants, with grieves to accomapny his footwear.

Personality: Determination accompained by a strong conviction for justice, Allmacht is a full-born soldier. But since he is a Paladin, he has an enlightened perception of the world around him, although being the soldier he is can make him arrogant and cold-hearted at times. Being one that uses his head instead of his heart, his tongue can be quite sharp, like his sword. But if there's one emotion he can bottle, it's anger. The extent of the bottle unknown, but a enraged Allmacht is a force to be reckoned with.

Bio: Allmacht's parents was not his own, the way they found him still unknown to him. He had actually been found on a fresh battlefield, no one left, but the smell of blood still lingered. Among the corpses and swords, he was found wrapped in the cloak of a king, but he did not cry. This astonished the people who found him, but they took him in nevertheless. And along with the baby, came a metal tag that had the name 'Allmacht Herrschaft' etched on it, and thus that's what his name came to be.

The man who took him in was named Hiderchien, a general of the king's royal court. He was a man who experienced the true bitterness of war. A wife taken by the Black Plague, his son dead, watching him die before his eyes in the midst of war. Allmacht was a reminder that hope can be found in the most desolate of places, and they would always play when he wasn't on duty.

Allmacht was somewhat forced to learn the ways of war, studying basic startegies at the age of 11, travelling on coaches with horses pulling the reigns, going to balls and formal parties, meeting the higher part of society. But Allmacht still visited the villages, and was lucky to help many in need. The villages thanked him and at nights, he would join them around campfires, to escape the formal life. The wisps of merry voices and laughing lulled him to sleep, as he dreamed under the stars.

But under a new moon, tragedy struck. Hiderchien was heavily wounded by an ambush on his way back home. A few arrows that slipped by his armor, and one into his leg. The surgeon said he might not make it, and so Allmacht stood by his father's side the whole time, holding his hand. The arrows had been seperated from his body, but he had lost too much blood. Hiderchien was going to die.

Tears trickled down his face, as his father's days was limited. As light shined down on his deathbed, he told his sun to crush the A'lzeur faction, the ones who ambushed him, with everything he taught him. His last wish, as his last breath escaped him, and he let go of his hand.

Lost in a whirlwind of revenge and spite, Allmacht ran off to train, taking his late father's sword and armor, in hopes that his sword can finally reach the bodies of those who killed him. He had been to many lands, learning more and more about himself and around him. Many winters had passed, and Allmacht had returned, at the age of 14. The castle he had recognized as a home was now in ruins, but it was not a long time since it was done, as the smell of brimstone and death was still fresh.

He tracked down the debris, until he found the cause of the fall of the castle: the A'lzeur. Riding on his horse, he swooped down on his camping enemies, catching them by surprise and off guard. When the battle was over, he stood as the victor, but an injured victor at that. As he lay on the ground, he closed his eyes and drifted away.

Hie eyes opened, he found himself back at the old village, the people he had cared for tending to his wounds. Many a day had passed, and his recovery was a slow and painful one at that. He would often scream his father's name in the middle of the night, and wake up in a cold sweat, only to succumb to the cringing pain that awaited him.

A month had passed, and he was starting to show some progress. Allmacht was finally able to stand, after many days in recovery. He immediately started training, hoping to reach top condition, despite his current state. Nearly healed, he decided to become a crusader. He didn't know why, but he felt it was in his right to become one in his father's name.

He was recruited by Head Paladin Azureus. Under his wing, he had learned the art of chivalry, divination, and Soul Arts: the ability to put one's energy into his attacks to slay the undead. It was a taxing lesson indeed, but after many a night practicing, he became able to perform complicated attacks with ease and grace.

As his first assignment, he was to deal justice to a necromancer, who had been disrupting the land by raising the dead back on their feet, mayhem following them in their wake. Allmacht caught up to the knave, and adressed that he surrender or have justice swiftly dealt. As the sorcerer sent hordes of his minions at him, he cut and slain through many, and was about to reach him, until he stopped in his tracks.

His father was the last of his undead horde. Decomposing, stench of death surrounding him, Allmacht's blade started to shake. He could not raise a sword at his father, dead or not. But the ghoul kept attacking, Allmacht having no choice but to defend. But soon his rage came to take over, as he lopped off his father's arm. He knew what he had to do.

"I'm sorry...forgive me.." he said, as he ran towards his father, his tears trailing him, and with one clean stroke, his father was no more. With this upon him, he glared upon the necromancer, now cringing in fear. His sword never rang so true, as it came down on him and smited him down, his duty done.

Dawn had risen, and Allmacht had blessed the bodies, their remains sinking into the ground. He re-buried his father, as he unsheathed his father's sword and planted it on his grave, as rain started to fall, weeping if it was.

After that, he completed missions given to him with grace and finess. For his father, he slayed the undead without remorse. He quickly ran up the ranks until he became a Paladin at the age of 20, quite a incredible feat, making him the youngest Paladin to be knighted. As a gift for his valor and determination, he was given a sword and shield. The sword had a 'S' -shaped hilt, A finely tempered and refined blade, with gold lining along the handle and base of the blade. The shield was made with dragonscale, a fairly tough weapon, able to withstand extreme heat, the faction's crest engraved on it, the sign of the cross and wings at each corner.

With these gifts, he was sent to bring justice to the lands, which were now becoming plagued with war. As he felt the ecthings of the name tag around his neck, he took his armor and cloak and left to cleanse the land of evil, in the name of God.

Weapon/s of Choice:The sword had a 'S' -shaped hilt, A finely tempered and refined blade, with gold lining along the handle and base of the blade. The shield was made with dragonscale, a fairly tough weapon, able to withstand extreme heat, the faction's crest engraved on it, the sign of the cross and wings at each corner, inlaid with gold.

Skilled in the art of swordplay, he is also well versed in Soul Arts, a technique that utilizes one's energy and strength, a self-sacrificing technique if you may. Can still fairly wound the living, but truly takes effect against the undead, and those sworn an alliance to darkness.
 
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Crisis Break

Hopeless Idealist
Joined
Jan 3, 2006
Messages
1,072
Location
Poisonous California.
Password
Risky

Name
Rafael "Rafi" Encourian

Age
She looks around her twenties.

Appearance
ritualist.png

Rafael is a beautiful woman with a slightly tanned colour, an athletic build and a pair of crystal grey eyes that seem to show peace and comfort with one look. However, Rafi covers her eyes with an enchanted headcloth. She has silky, naturally straight black hair that dangles down her face when she doesn't don her headcloth, and pasty soft skin compared to that of an angel.

Her clothing resembles someone of magical importance- Rafael sports a tanned orange bra, and a brown leather skirt adorned with amulets and trinkets of ethereal value. On her arms, ankles, and neck Rafi wears necklaces, charms, bands and rings. Rafael also has tribal tattoos all over her body for magical protection. As you can see, Rafael is a spiritual practitioner of magic.

Bio
The exact birthmother and father of Rafael is unknown; the baby elf was found outside a lowly farmer's house. Little did they know that Rafi was a destined seer of omniscience. However, when others heard of her amazing feats of power, a tribe of ritualists known as "Faernus" took her from the farmer at the age of five and raised her to become their own prophet. As she matured, her powers were constantly in use to predict battle outcomes and eventual lives of her chief elders. Rafi was in constant hate of her powers- she longed for a normal life, away from Faernus, and actual friends.

Though it wasn't intentional, Rafael's wish had backfired. Her sight had completely deteriorated, including her ability of foresight. When the chief elders found out, the entirety of the tribe abandoned her in the forests, dismayed to find their source of foresight was gone. Rafi forged herself a headcloth, immediately ashamed at the loss of her powers and lay where the tribe's camp once stood, waiting to die.

However, Rafael's senses began to accumulate. Though Rafi could not literally see, her senses formed a type of echolocation, creating sounds to bounce off objects and allowing Rafi to decipher the surrounding area. It seemed that her foresight has developed as echolocation, as consolation for the loss of her powers. Rafi easily learned echolocation, and could decipher objects as easy as it would have been if she was not blind.

Years have passed by for Rafael, as she is now in her mid-twenties and a current bystander to the endless wars of Liandra's world. Fearing that this constant battle between races will never again see peace, Rafi stands up and roams Liandra, speaking of peace and consoling those whose families they've lost to war. Rafael doesn't know what the future has in store for her, but in truth, she doesn't want to.

Personality
Rafael is a very intellectual woman, as she carries a sharp mind and a warm heart. She's somewhat of a philosopher, a trait grown to her from her service in Faernus, and a natural consoling optimist. Rafi's kindness surpasses that of anyone- which leads her gullibility to be taken advantage of. Her dexterity is her signature- Rafael can move around freely and without suspicion easily, even with dangling bracelets and amulets.

Weapon/s of Choice
Rafael's material specialty is daggers, as she hoists a miniature collection of them upon her waistbelt. Her expertise at using them is paramount. Aside from that, Rafi's true channels ultimate magical prowess, through use of Latin incantations, phrases, and words. She knows these spells almost, if not completely, by heart through the spellbooks of Faernus.
 
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Morpheaus

Time In Perspective
Joined
Oct 10, 2004
Messages
2,626
Age
35
Location
the Land of Nod
Rain continued to pound at the thatched roof of the “Loose Noose” Tavern causing those inside to hunch over their drinks with bitter grunts of discomfort. A few of them simply finished their drinks in one long gulp before scrambling out the exit in search of warm lodging. Leythaniel Arbon simply ignored the biting cold of the rain and continued listening intently to the small red haired dwarf continued spilling his secrets in drunken whisper. Five quarts of ale would lay low even the hardiest of drinkers and Ley’s stout companion was no exception. Still, he couldn’t help feeling a shadow of guilt for his actions when he looked at the state Cathyas was in. If there were an alternative to this, Ley would have taken it, but there wasn’t, and time was too short. The local police had taken Karian into custody four days ago, two days from now she would be on trial, and a day after that they’d have her hanging from the gallows.

Ley’s eyes lowered to the worn wooden surface of the table before him; carrying the burden for Karian’s predicament did nothing but waste mental energy, yet he really couldn’t relieve himself of said burden. Karian literally spent years attempting to drive home the lesson of knowing when to pick your battle, but Ley always had a problem with the heroics. She often told him that chivalry and nobility were exaggerated by story tellers; that even a knight had limits. This was one of the times when he “almost” had to admit that she was right. He wouldn’t- “Boy, are yeh lizzzening teh me?”

Snapping his head up, he had to turn away as the stench of Cathyas breath hit him in the face like a mallet. “Re yeh even payin me attention, boy? I‘ve een tryin to tell yeh hat your pretty lass is goin up for trial a day earleh. Yeh really intend to spool a rescue for er, yu’ll ave teh act quickly.”

Ley offered Cathyas a pat on the shoulder all the while blinking stinging tears from his eyes and trying to figure out how he was going to stage a one man prison break in seven hours time. “I think you’ve had enough to drink, Cathyas,” said Janelle, a young raven haired waitress at the Noose. She approached the table with a relaxed walk that didn’t fit that otherwise melancholy mood of the tavern. Ley smiled at her as she pried Cathyas up from the table and attempted to drag him to one of the tavern’s small bed chambers. “I’ll settle the bill, Janelle. Just tell him…tell him he can pay me back with a few war stories.”

She offered him a warm smile and waved him off. “You’re a glutton for punishment, Ley. But I’ll make sure he gets the message,” she said. He watched her wrestle Cathyas through a doorway before dropping a few coins on the table and heading for the door. The rain seemed to grow heavier as he stepped out onto the cobble stone paths of Rubathe, almost as if nature itself were adding an extra something to an already dreary evening.


OOC: This rp has officially begun. I hope you're all still with me.
 

stickxkeyblade

New member
Joined
Mar 11, 2005
Messages
529
Age
33
Location
A happy universe filled with bunnies.
Website
stickxkeyblade.livejournal.com
OOC: Yup. I'm still good. =)
---------------

Juniper was sitting in the corner of the Loose Noose tavern, drinking slowly from her tankard. In this particular instance she had on a brown cloak, the hood of which went down her face far enough to cover the fact that she was wearing a blindfold. She had been listening to the sounds of conversation for a while, but quickly became bored and decided to listen to the rain instead. It pounded on the roof continusly, in a sort of hypnotic and predictable rhythm. She loved rain.

Her attention was brought back to a certain conversation in the bar.
“Re yeh even payin me attention, boy? I‘ve een tryin to tell yeh hat your pretty lass is goin up for trial a day earleh. Yeh really intend to spool a rescue for er, yu’ll ave teh act quickly.”

Now, who was sceduled for trial tomorrow? Juniper seemed to recall some talk about a female knight that was to undergo such, but she didn't know the details of why. Could this perhaps be whom the man had talked about...?

A rescue mission. Sounds like a whole hell of a lot more fun then what she was planning.

She listened to the man leave. She took some time finishing her tankard, and then paid for her drink. She snatched up her bag and headed outside also.

The mud was squishy under her bare feet, making it harder to feel the vibrations in the ground. That was probably the only fault she could find with rain.
 

Darkness Princess

Paper Bag Heaven
Joined
Aug 24, 2004
Messages
2,814
Location
St. John's
Sinara pulled her cloak more tightly around herself, she was soaked and freezing, the rain had been enjoyable for the first hour or so but now it was just plain annoying. The sound of her boots squishing against the muddy ground instead of the regular thud was begginning to drive her insane, hopefully she could fine some inn to spend the night in.

A little way ahead she say some light, nearing towards it she realized that it was a small inn. Finally somewhere to spend the night, Sinara smiled to herself before heading in her muddy boots leaving a trail of mud on the wooden floor. "How much for the night?" Sinara asked?

The price seemed reasonable so she payed and headed towards her room. Pulling off her boots Sinara collapsed into bed without bothering to change into dry clothes. Slowly she drifted off into what seemed like the most peacefull sleep in years.
 

Nebula Zero

THE GREATEST ATTACK EVER
Joined
Nov 30, 2005
Messages
1,384
Awards
1
Age
32
Location
Bloogle.
OOC: I'm still here =D

Rain fell down the foreign man, water trickling down his cloak, clouds blanketing the sky. A place for shelter, he thought. As he carried his feet along, they finally came to a stop, his grieves making a slight screech. His eyes was tranfixed on a sign hanging. "The Loose Noose". He opened the wooden door, the creaking sound emanating from it catching other's attention.

People that had their attention seized laid their eyes on a soldier, if they ever saw one. Forboding cloaks, hiding his plates of armor, his shield and sword resting on his back, the sound of grinding metal as he moved. He made his way to a table and sat moderately, and eventually everyone's gaze averted, and he relaxed.

"Hey, spare me a drink?" he said to a passing waitress. She looked at him, and he removed his hood. It revealed a rough-looking face. The water had soaked into the cloak, and onto his hair, looking like he walked in the rain without his hood, his arms covered in bandages, with armor underneath that.

"Sure thing. What's your name?" she asked, as she handed him a wooden cup of barley. He drank it all in one swig, and gave her a gold coin. He coughed up a bit of it in his mouth. It had been a long time since he drank. He looked at her with a smile, as he looked out of the window.

"It's Allmacht."

"Allmacht eh? Unique name. Take care of yourself." she said, as she faded away. He looked around, everyone else's chatter sounding like incoherent noises and whispers. But one conversation caught his ear, not far from him. Something that sounded important. Although he considered it eavesdropping, he couldn't help but listen. It seemed the person had to save someone important to him. It reminded himself of his loved ones, the ones he was too late to save. Maybe he could help them, he thought, as he silently sat there, as he stared into his cup, remnants of his drink still wavering around.
 
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