To add, Riku and Sora also have different commands. Sora can access to attacks like Ars Arcanum and Sonic Blade which he has had since KH1, and Riku in turn has attacks like Dark Aura and Dark Firaga.
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The thing with almost is that it isn't exactly the same...
Maybe I played a different game, but from what I saw, they weren't TOO different. I never said they were completely identical. o0
My issues...
-Flowmotion. Abilities like jump and glide should not be worn out by something like that. This also made many bossfights way too easy.
-Worlds. I really liked the Grid...TWTNW was okay as well, but the rest was really boring, sadly.
-Sora. Dayum, he was stupid in this. Not in his funny kind of way, but in a stupid one. I'd say his storyline was completely annoying as well, but there was Vanitas in it, so...I can't really say that.
-The movesets. Where's the sense in having multiple playable characters if their fighting styles are almost the same? I would have been fine with just being able to play Riku, tbh.
-The keyblades. Okay, this is just my taste, but most of them were ugly af. :c
Yeah we have an actual Nomura interview where he says he got the idea from playing Nintendogs. He said he'd always take his virtual dog out for a walk and wish he could get the dogs to attack each other on the walk lol.KH3D came out before the existence of Pokemon Amie so in reality it was Nintendo ripping off KH3D if you want to really say something like that. The better example is Nintendogs. In any case, I found the DEs to be more like demons in SMT who are your direct source of power.
Another minor complaint is that the worlds you visit seem lifeless.
Yeah we have an actual Nomura interview where he says he got the idea from playing Nintendogs. He said he'd always take his virtual dog out for a walk and wish he could get the dogs to attack each other on the walk lol.
My bad for saying it's a ripoff of Pokemon Aime, but that still doesn't excuse it imo :/
My bad for saying it's a ripoff of Pokemon Aime, but that still doesn't excuse it imo :/
That's not a excuse, Pokemon Amie came out a year before 3D, heck while 3D was still in development and we didn't know what Gen 6 would be. So how can it ripoff a concept that came out in 2011/2012 where as X/Y came out in November 2013, how does that work?
It sucked just like all the other handheld titles did. They must have been real high when making this game.
Nomura was drunk when he came up with the idea for Coded, so I guess weirder things have happened. Really though, DDD didn't get too wonky with he "dream within a dream" thing, or the fact that this was all taking place in a dream and should've defied what little logic it had to begin with, until the very last world.I think it has been agreed by pretty much everybody that Nomura had been watching too much Inception (or Paprika...or both)
I thought it was too bad that they didn't include at least one Inception "BWAAAA" during the game, but I guess that would've been far too obvious.