THE EPIC
Background story:
The world in which you live is peaceful, all of it's citizens without trouble, and all thoughts happy, in the world of Stoda. It is a small world, built in the ocean of sand and dirt, with vast rolling hills and a central mountain, called Atcis. Atcis has forged the society you live in now, through nutrients, life, death, and everything your people has ever needed was given to them by the being, dwelling in the soul which resides in your world as the mountain.
Over the years, your people have come to worship this mountain, as the creator, the everlasting one, which has been providing for them since the beginning of time. And for the past years, all was well... or so you thought. Last night, out of nowhere, a darkness overpowered the mountain, and the land around it, making it uninhabitable. No one knows what happened, but there is something fishy about this new power, this new being.
It's force seems to have changed the thoughts of those around you, destroying their happy time, and bringing about an age, of darkness.
Setting:
Stoda is made up of a small village, which seems happy enough, living on it's own in the world. The village resides in a valley between some of the hills, creating a barrier to the outside world. At one end of the valley lies Atcis, the mountain, and at the other end lies a beach, the barrier between your village and the ocean Illora. Nothing is known of the outside world, except that it is told to be a barren wasteland, full of nothingness, waiting to conquer the souls of any who dare to escape their paradise.
However, some changes have been made now to the geography. A path leading to the mountain has been blocked by rubble of a landslide which took place during the intrusion of darkness, and all that is left of the small plantation which fed of the nutrients in the rich soil at the base of the mountain is rubble, fire, and dirt.
Factions:
Within Stoda, there are many factions of which to ally with, or pit yourself against. Some factions are at rivalry with others, and so joining one may lead to opposing another by default. Others are already on good terms with each other, creating friendships between the groups. Otherwise, they are indifferent to the rest of the factions not listed as ally, or rival.A list of all the factions are...
~Believers- These are the people who submit to all authority, unless it opposes their religion. Their strong belief in Atcis has brought them prosperity since as long as they remember, and they are unwilling to give up their tie to the mountain. The Believers make up most of the population in your village, and tend to follow any sensible rules set up by the Nobles.
Allies-Nobles and Farmers.
Rivals-Scavengers, Nonbelievers, and Tribalists
~Nobles- The Nobles are the governing force of Stoda, and although few in numbers, they are great in power. Their decisions set the way of life for all who dwell lawfully in Stoda, and they keep a log of all events they deem important which come about to the people of Stoda. Generally wealthy by average, the Nobles also overrule trade with the Merchant faction. Even though most of the Nobles believe in Atcis, there are no rules as to religion in the faction
Allies-Believers, Nonbelievers, Farmers, Merchants, Tribalists
Rivals-Scavengers, Outsiders, Scholars
~Farmers- This group is a band of people who dwell in the village and farm the lands. They have strong bonds with the Merchants (good and bad depending on who), and almost all of them believe in Atcis. The majority of them do not cope well with Scholars, believing them to smart for their own good, and deem them unproductive. The Farmer/Scholar feud has gone back almost to the beginning of their history as written by the first Nobles. Although they claim to be lawful dwellers, many of them tend to have business with the Outsiders, for trade of goods from the outside world. Lately, many of them died in the dark mass which appeared abruptly in their field land.
Allies-Believers, Merchants, Nobles, and Outsiders.
Rivals-Scholars, Merchants, and Scavengers.
~Outsiders*- Outside of the known land of Stoda live the Outsiders, some banished, some just chose to leave their way of life. They consider themselves exempt of the rules, and rarely show themselves in public. Many of them have a bounty on their head for crime, and escaped across the mountains, some got lost in the foothills, and a few were reported dead in an accident, but showed up later to trade with farmers.
Allies-Farmers, Scavengers, and Merchants.
Rivals-Nobles.
~Scholars- The Scholars exist as the rare few individuals in Stoda who realize the link between worlds, how each world has a heart which is connected to all other worlds. However, they have yet to realize the ominous threat, which recently intruded on their paradise, and have trouble reasoning a probable cause of the dark threat. The Scholars have coincided with most of the other factions peacefully, obeying the laws set by Nobles, bargaining with the right Merchants, getting research information from the Outsiders, pitying the Scavengers, and accepting the Believers, Nonbelievers, and Tribalists views on religion.
Allies-All but Farmers
Rivals-Farmers
~Merchants- The merchants travel from across the ocean of Illora, bringing goods for the citizens of Stoda, good and bad. Most of the Merchants care nothing for religion, social status, or the welfare of their consumers, only for the munny in their coin purse at the end of the day.Merchants are indifferent to all factions in Stoda.
~Nonbelievers- This faction has no belief in any religion, and they explain any miraculous event as a coincidence, or just dumb luck. To them, Atcis is just a mountain. Their placement among social status is close to the bottom, except for a spare few who coexist with the Nobles as one of them. Nonbelievers tend to be stubborn and unlawful, making many of them outlaws, but some have led healthy lives within the boundaries of the Village, just without religion.
Allies-Outsiders, Scavengers, Scholars, Merchants
Rivals-Nobles, Tribalists, Believers, Farmers
~Scavengers- These are the beggars, street rats, and homeless of Stoda. Willing to take anything they need to survive, legally or not, they reside at drop bottom of the social status. Even the Outsiders are respected more than them. Since their beginnings during a shortage of food in recent history, they have lived off of the other citizens of Stoda. They steal from Merchants a lot.
Allies-Outsiders, Nonbelievers.
Rivals-Merchants, Nobles, Believers.
~Tribalists*- The Tribalists are the most ancient faction in Stoda, their history of the world coincides mostly with the villagers, since they share the area, but some points, and events, of history were added, or left out. They are mostly indifferent to the other factions, with some acceptions.
Allies-Scavengers, Scholars
Rivals-Believers
*- The Outsiders and Tribalists both have extra information to be learned if you choose to join their faction.
Rules:
-Please do not spam my inbox with a request to join a faction which is already full.
-I will only answer requests with the template format.
-I do take requests to add factions, and make minor changes to the story, but not to completely rewrite it, THIS IS MY RP, if you don't like it, move on please.
-Yes it is Kingdom Hearts related, I'll get there when you're ready.
-No irrational suggestions, ex. summoning a meteor and destroying the village.
-Your choices will affect the story.
-Please make your own names, I don't need 10 Tidus's or Sora's in one story, one is enough
-You're character must be 5 or older to play, and I suggest you (as the player) to be at least 13, because of some mildly obscene actions that fellow roleplayers might take in some tight situation. If your a little younger, go ahead, but don't whine to me if someone offends you with a post. Unless it's obvious, like "example is fake and gay", or "I think your character's stupid". and to follow that up...
-KEEP IT CLEAN
Template:
Name:
Age:
Faction:
Appearance;
Bio:
Ally/Rival acceptions (3 max);
Special Ability/Talent:
Where you were the night of the dark invasion:
Options marked with a semicolon [;] are optional.
If you wish to join a faction which already has two or more players in it, plz rethink the idea, because I don't want to roleplay with 5 outsiders, and 1 scholar, it's like playing FF1 with four warriors, it just defeats the purpose.
Outsiders
-Kal (Trevor)
Scholars
-Lindia (ikaxrii)
-Kulen (the proffessor)
no more please
Merchants
-Hiroshi (khconnect)
Nobles
-Senko (Sorafinalform)
Farmers
-
Scavengers
-
Tribalists
-
Nonbelievers
-
Believers
-
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