I'M SO HAPPY I COULD CRY!!!
I think I am crying...but the tears are manly so its okay lol I don't want drive forms, just the ability to have multiple keyblades, or at least to have specific forms. Like a form that transforms all of your moves into fire based attacks, or electric based attacks, and for them to be form exclusive. Fusing his multiple wielding ability with magic and even his keyblade transformations is the step above the loved and hated command styles (It's really the PSP's fault, as well as the poor, gimmicky, and often accidental and repetitious execution of the mechanic). All of my disappointment from the trailer just evaporated! This is why I always trust in Nomura despite the things that happen!!
Oh, and they've confirmed that enemy AI will be a lot smarter than they have been in previous titles, so don't think you'll just easily demolish everything. Especially on harder difficulties. Nomura used the Heartless Wave from the announcement trailer as an example when explaining how enemy behavior has drastically evolved. He also said in the past, enemies had pre programmed action patterns. Now allies and enemy AI have their own individual though process and act according to the situtaion, so don't worry about being too overpowered at appropriate places in the game. (Unless you are a player who level grinds and are like 15 levels ahead of where you're supposed to be...then yea, you may be a little overpowered lol)
Variety is what I so desperately want, so I'm not mashing the same combos and magic throughout the entire game. It looks like this game will have more than ever before. I mean, Summons, Flowmotion and Flowmotion Attacks, Attraction Flow, Magic (hopefully still very diverse somehow) Many Keyblade transformations that also have unique combos (confirmed), Limits (Team Attacks like the goofy shield in the trailer) Potential Drive/Command Style like forms, FF and Disney partners returning, enemy and Boss specific reaction commands (confirmed? Big Thunder Mountain sequence) Dramatic Aerial Abilities (confirmed) Giant Air Battles without touching the ground (confirmed), enemies that lift up entire buildings, with you still inside! (confirmed), and even more that they've already confirmed and haven't even seen yet. That is the epic battle system I've been waiting for, and we still have so much to learn and see.
My hype has been restored 10 fold!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I always preferred KH2 combat because I actually want to hit stuff with the keyblade which is the weapon of choice, so I loved the combos and duelweilding. I don't want to use guns or some other weird stuff which is why I am not a huge fan of the new features yet. (I like magic though, but that's when it is clearly being used by the keyblade). Personally I would rather have our traditional summons, drive forms, and limit commands, then what we are getting.
This is why I too favor KH2 over all installments. I want even get started on how embarrassing basic keyblade combat was in in BBS and to a degree DDD. The fluidity and speed of KH2 have not been matched thus far. I like to get in close and connect with the keyblade, not run away the whole time and spam magic from a distance. And as for shotlock, I literally beat the game forgetting it was a feature. I only remembered when I saw how people abuse it to beat harder bosses (I mean, I think you were literally invincible for many of them)
If you had KH2's combo-system + magic, with BBS commands and 3D flow motion, you'd have the perfect game.
This was my vision for KH3. The fast and fluid combos and movement from 2, as well as summons (much better than the terrible ones from 2...) Multiple Wielding and Limits, the amazing variety of magic and attacks that came from BBS and DDD (As well as a vastly improved and optional
transformation system, combined with multiple wielding) and a much better balanced Flow Motion from DDD. That's why the trailer made me just a little concerned.
Also, too many things just thrown together can lessen the quality of the overall game. But I don't believe there's anything wrong with having a variety of ways to attack, to keep gameplay fresh. As fun as KH2 is, I will admit that it can be repetitive at times. The old plus the new would make for something very diverse throughout the entire game. As you will get new keyblades (new transformations), new abilities and magic, and basic upgrades like Combo Plus and even more interesting ones like Berserk Charge or MP Rage. It's also going to feel so good to have a proper ability menu and system like KH2.