An original Tavishmithos Roleplay
A world inspired by Ellis Ark
A world inspired by Ellis Ark
There are many places, many worlds and many skies, and in each place there are reasons for life and death whether one chooses to live life to the fullest, or merely sit and wait to die is apparently up to the person living a select life; if they are lucky that is. For many life is not something that is able to be directed where as some are slaves, controlled by others to do a master’s bidding, or possibly bedridden with no choice but to stay home, yet then there is the possibility of those whom don’t have a home. Some have no choice on this matter as they are penniless to have a living space, but others have chosen a mere nomadic lifestyle so that a permanent home is not needed.
In any light, the worlds are full of any number of the above situations again and again and undoubtedly many more that one’s mind might sputter trying to think of. Somewhere out there in comparison to the Earth or Milkyway, maybe beyond even the reaches of mere physical and spiritual space light shines upon a place called Tuurkalumys.
Though normally Tuurkalumys is not in a state of war that is consuming the planet, certain countries have feuds and like in any other place there is hatred among races and past events remain heavy on people’s minds and in their hearts, which with more cause can bring about problems that nobody wants. Technology and magick exist beyond what other places have come up with, or in some cases have no resources to control and the fusion of these two into techomagick and other energies that can make the world go round. Now Tuurkalumys is a diverse place from most standards as there are a phenomenal amount of creatures and combinations of these creatures that live, exist, and even coexist together with no problems, but there ARE still of course some problems.
Something has to make the world go round and on Tuurkalumys it’s a force called Essence. It could be considered a substance, but essence is more of an existence than anything else. It is known as the very core, the life if you will; of Tuurkalumys itself. This stuff isn’t just energy, or force, or power, but it is what makes everything tick. Everything has essence no matter how minuscule the amount. Essence is just as important to the body as blood, or the need in a lot of creatures to breathe air. Everything has essence inside it and it doesn’t matter if it is a piece of cheese, or a giant six headed snail(yes these do exist). There are those whom only have the small amounts needed to stay alive and live normally, but those with surplus manage to obtain extraordinary abilities that may spawn from nature or forms of magick, but whatever comes with it, those with power are not always responsible. Even animals at times have powers that can outmatch a normal person at anytime, and in some cases even weaponry that is used against a life form with special essence induced properties.
With all that said, Tuurkalumys is all well and good, but there is a lot that goes on behind closed doors, and for the past few years, experimentation has been on the rise along with journeys into a rediscovered area that had been somewhat lost after a cataclysm many years prior. Essence in this area known as Merr is off the charts and most machinery does not work there and the continents are more interested in that than the government’s well doing, or so it seems.
Hell this is an rp about a world filled with terrors and wonders. Both life and death has its complications and the like so in any case, reveal your character to this world in all their glory. The question is what plans do your characters have for this world and it's secrets, and how do you plan to do it??(Yes a lot will happen. No this is not literally a sandbox rp.)
A dominant continent that is probably the most complicated and warped of all. This gargantuan land mass floats 22 thousand feet above the Coanise Ocean in the south west of the world. It is also the continent closest to Fortain, the technowild continent. Zero Ark has many aspects in the make up of the continent, and 3 massive and completely different countries compose this realm.
The Akaizen Republic
Once a beautiful wilderness that had lots of beautiful wildlife and natural wonders, but over time, it has changed into a place that almost entirely artificial, but this "fake" beauty easily makes up for such a loss. Akaizen has technology above all other countries, making the use of essence technology that most can only dream about. It has It's cities that are a marvel like one has never seen, and it isn't uncommon for tourists to spend money, simply to come see one of these cities, or visit one of the vast sky scrapers that seem to soar up and up into the sky. Simply put, the Akaizen Republic is a more than futuristic place. Cubia Beta is also here, and this city is much like the others in the Akaizen territory, but it is much larger and diverse. This city also houses the Icon Tower, a building that is almost as long as it is tall, and that is saying a lot. Being made out of an unknown, material, this building alone can support almost all of Cubia Beta by itself. The Icon Tower is also the present location of Omega, a weapon that transcends time and space.
One of the odder areas in Zero Ark, second in terms of making no sense at all. During the day, temperatures here are extremely hot, to the point where staying outside for more than a few minutes can prove fatal in some cases, because of such extreme heat. The blistering temperatures have left the ground barren, and parched, but that is only half of it. During the night hours, Ashen changes in a frozen tundra, and the temperatures drop well below what most creatures, other than Norlaes can handle. If one were to take a deep breath while not wearing the correct equipment, their lungs could be frozen instantly. Because of this climate, domed areas have been erected to house life and they are fueled by essence technology and magick. Each of these cities has power enough to pick and move across Ashen. There are elements of magick and technology present, along with the normal essential force seen throughout the world.
This is the smallest country in Zero Ark, but that is only in comparison to the other countries, because it is still large. This is a place where outcasts and such live, and those who either are trying to escape the law, or possibly looking for bounties. The most abnormal area of all, a mysterious crater seems to suck light into the country, but somehow does not let it back out all the way. This makes for the appearance of a large dome of darkness that encases all of the Undasien Regiment. However when taking but a single step into the Regiment's confines, there is light, like any other place. The facilities that house murderers and those locked away for crimes are located here, and this is also the place where the experimental labs are. All in all, the Undasien Regiment is a very dark place to be.
The technowilderness continent. It has many aspects of both nature, but also ultimate technology. It is the third largest continent, located only a couple hundred miles from Zero Ark, on the east side of the Coanise Ocean. Surrounded by water on every side, but the north, this continent is the only peninsula of the four continents.
The continent consists of but two extremely vast countries named, Torasha, and Fortainia after the continent itself.
TorashaA country that is covered in dense forests and fortifications that contain bases for military purposes, spread through out it's surface. This country has a smaller population because it is mainly a military state, but the people that do live there seem to be skilled in various fighting techniques, involving the use of powerful essence abilities. There are few cities scattered across Torasha, but there are almost ten times more villages and towns. The wilderness here is very dangerous and mysterious, and or the most part, like the areas between cities in other countries, it is not very wise to stay out and about due to bandits, rogues and many other dangers.
This is the second country in Fortain and is the main source of wealth and income, and also where the weapons and such are manufactured before being sent off to Torasha. Fortain has extremely advanced cities on par with those of Zero Ark, but these cities also have a natural beauty mixed in, while Zero Ark's seem to be entirely artificial. Long ago a meteorite so large that when it crashed, the entire primitive nation of Fortain was wiped out, sits on the south side of Fortain. This meteorite ended up sustaining tons of life, and after years, the Siore Meteorite grew a tree in its center. This tree is constantly growing, but very slowly and it is suspected to have to do with the strange soil at its base, that seems to be connected to the world's core, and possibly even fueled by a well of essence, also Azroth is the grand capital here, and it is housed inside the tree itself.
Located to the far north of the world and for the most part is very cold and has large mountain ranges. Numerous battles have been waged here and this is the most heavily damaged continent from the war of long ago that never recovered. There are three countries here and each one is different, but they are closely related in terms of the people that live there and ways of life.
Is a country that is largely populated up in the mountains. Its gorgeous cities are built directly into the mountain sides and crystal is used in it's modern structure. The ice element is used here in the construct of buildings and chrome digizoid, amplified ice, and crystals are used to make up the landscape. The mountain sides are carved out and these cities are the basis for all kinds of activity and jobs. Deep in the largest range named Razna, a sapphire mine is constantly being searched in for raw jewels and such for wealth. Any one may enter here, simply because this area is overrun by vicious monsters. A top Mt. Razna, the capitol of Psiro is located. This city is smaller than other cities, but the shrines and jeweled buildings are wonders to look at. There is a floating shrine in the center of Auralis that houses the Continental Weapon, or Soulrite stone.
Located away from the mountains in the center of Yoshuage, this is nothing more than a huge frozen wasteland. This was where a battle of grand caliber once took place, and afterwards all the cities, were either completely wiped out, or taken apart for resources. There are an array of different towns and villages, but no overly large cities. Muragans make the use of powerful ice spells fueled by condensed amounts of essence, but they also invoke in some odd rituals that the people of Nahtz don't find appealing. This country houses the most people of Yoshuage as well.
A country that in contrast to the rest of Psiro is extremely hot and it's climate is devastating. This place is mostly barren and there are few to no inhabitants here. During the war, the over use of fire essence caused a cataclysmic event, the large volcano in the center of Noswald erupted, and destroyed the country with a chain of horrific seismic and volcanic activity that made everyone flee out. Now, the old cities, or what's left of them are still there, and explorers can often be found searching these ruins for treasure, or weapons of mass destruction, but the search is hard because of the heat and beasts that have taken residence there.
We’re sorry; At this point in time there is no information on this location. All machines have been destroyed and hearsay from those returning cannot be taken seriously. We are sorry for the inconvenience. Sol Urne industries are working on this…
Name: Go wild
Age: Go wilder
Race: Go ahead and make one up if you want
Place of Birth: What do you call home?
Essence Ability: Refer to the intro for information. Make sure any ability you have is EXPLAINED. I want descriptions people.
Appearance: (At least two paragraphs, one with a pic!)
Personality: (At least two paragraphs, please!)
Skills: (Feats your character is capable of that is not generated by their essence. IE: Your OC is a sniper.)
Armaments: (Weapons/tools/gadgets your character has on their person.)
Biography: (A paragraph will do, later on more templates with epic bios will be rewarded)
1. Lets try and have fun in this rp, make sure to adhere to the roles of the role playing section and those of the site itself.
2. Mention if you won’t be able to post as to not cause lag. Post it in the thread or PM me.
3. Be CREATIVE. Let loose and expand your knowledge into your role playing experience.
4. Put “Who’s gonna die??” at the top of your template.
5. If I have a problem with your template, fix it. I don’t plan on rejecting much unless it doesn’t make sense.
6. I lied, Instead put "Giggles"
7. If a fight breaks out, keep it real. People get wrecked in battles, post damage as it applies. Slight power playing is allowed but only to keep battles running smoothly and only with physical attacks. Role players are expected to be able to post accordingly and calculate damage fairly depending on posts.
8. If you have questions, then ask them, there’s no reasons to be left in the dark so I’ll help in those areas as much as possible.