Re: [Spoilers] Jump Festa 2012 Coverage!
Well, the frankenstick may not look like it but a whole lot of people said it was very comfortable when playing. You can compare it with the Gamecube controller, the thing looks like hell to play with but it's reaaaally comfortable to play with.
If you look at pictures of the frankenstick (hehe I'm using that name now everytime I talk about it >

), it kinda turns your 3ds into a 'controller looking' handheld.
I wasn't much of a fan of it myself, mind you, but I changed my mind when seeing positive responses of people that already played with it.
Heh, I don't have anything against the frankenstick, really; I'm going to get one, and it'll probably be more comfortable for me to use, (my hands cramped up when playing Days/Re:Coded on the DS Lite, and 3DS is the same size, roundabout). XD; It's just that it's kind of disappointing that they'd come up with such a counterintuitive scheme to use for people who don't want to spend the extra money. =P
It's not going to look very nice on my Zelda 3DS, though. =(
Frollo is a bit like Queen Grimhilde was portrayed in BBS.
She claimed her "radiance" (light) was all her world needed, and Frollo is partly on the same bandwagon.
Eraqus is a character blinded by light and also Aqua to a way lesser degree and I really doubt one can compare Frollo with Eraqus.
Yeah, Grimhilde and Frollo are kind of similar in that way, but they're still both definitely Dark villains. XD;
I wouldn't worry too much. That sounds like how the default camera controles for Days were set and you could switch those settings. But I was planning on getting that "frankenstick" for this game any way so I don't see it as a big deal.
That's true. They'll probably make a second control scheme like Days did, which could make things better. Then again, both of Days' control options were terrible (with touch camera honestly being the best part of it). >_< Trying to squish a KH control scheme onto a DS just doesn't really work all that well, unfortunately.
I am kind of wondering what they're doing with the L and R buttons that make it impossible to use those for the camera, though.
I apologize. I didn't explain as well as I should have. Frollo is not Light. At all. What you have said is true, and I meant it the same way as you did. The thing with Frollo was that he thought he was doing "God's work," and that his cause was just, and holy. He thought the gypsies were all evil, and the epitome of sin. His hunt to get rid of evil blinded him to the evil he himself was causing.
I meant to say he was a being of "Light" because he thought his cause was right, and that he was a hero. But he went too far, was blinded by the "Light", and became the most evil person.
Once again, I apologize for my poor explanation.
Oh, okay. I don't think you explained it poorly, actually; we just disagree on what constitutes being "blinded by the Light."
The problem with Frollo as that sort of character, for me, is that everything he does seems to have himself in the center, as opposed to him doing things "for the greater good." He externalizes his own guilt and shame and projects it onto others, and then targets them as "evil" for it so he doesn't have to confront the evil inside himself. That initial inability to see his own failings is very much rooted in Darkness rather than Light -- it parallels Riku in KH1 when he projects his own fear of abandonment onto Sora and attacks him for "betraying" him, or Riku in Chain of Memories when Repliku basically serves as a physical embodiment of his fear of his own darkness and he wants nothing more than to destroy it completely, or Ansem the Wise when he projects his own feelings of failure onto his apprentices and works to have the Organization killed because of it.
Or, to put it another way, Frollo's behavior is just one more example of the Jungian Shadow concept that repeatedly shows up in connection with those characters aligned with Darkness. Connecting him to the Light in any way would completely muck up the KH metaphysics. =P
Kingdom Hearts' camera controls were never amazing, I think at this point SE doesn't really focus on the camera too much. It is one of the things they will sacrifice to make other aspects better, and the camera has never been absolutely terrible to me, so I think they can pull it off this time. However, I do think this game is going to be very frustrating camera-wise without the second analog stick <_<
That's exactly why we need a convenient camera control, though. =P I don't mind all that much if the camera fights me, as long as I'm actually able to fight back. XD; (Losing lock-on in BbS was annoying, though, and I hope that doesn't happen again =( )