unwavering duck pilot
- Jan 2, 2013
- clothes shopping with your dad
Certainly not as a crash hints at a rather serious error rather than a mere oversight.
I'd rather see a game one or two more month in development if that means no crashes or at least only 1 crash in 1000 cases or less.
On the other hand though I do not think that out of all examples speedrunners are the group of users games should be measured with as a default.
Games are not created and build to primary cater to Speedrunning, so denouncing a game's quality because it is not friendly for speedruns is not really expedient.
that doesn't make any sense. On bizkit047's first run of the game, it crashed twice. Speedrunning a game doesn't make it crash any more than it already would.
Why are so many people in such a hurry to defend something that's objectively wrong with the game?