Can anyone tell me why this is such a great news? I never cared about smash. All I see is a game where characters fight on platforms. Can someone help me to see the beauty behind it?
I think this question could be asked about any game genre if it's the kind of genre that doesn't interest you, but I'll try to explain for Smash anyway.
I think first and foremost, the character roster is a huge draw for people. You like Mario? Zelda? Fire Emblem? Persona? Fire Emblem? Unless you're strictly into sports games or first person shooters, there's a good chance somebody from some game you like is represented here.
Where this representation really gets amplified is if you're a fan of multiple game series' that are represented in Smash. I love Zelda, and I love Metal Gear. At no point in my life would I ever have imagined I would get to play a game with both Link and Snake in it though, to me that's awesome.
This also allows for a lot of dream battles. Wow, what if Mario was sucked into Hyrule and had to fight Ganon? For a fan of Mario and Zelda, this crazy "what-if?" becomes a reality.
This doesn't only cover dream characters though, but there are stages pulled straight from these games as well. You could literally make these battles take place in Hyrule, or you could have Cloud fight Sephiroth across dimensions while a Metal Gear is wreaking havoc in the background. On top of that I can pick some of my favorite music tracks from across any of these games as well and mix and match all of this as I please? That's badass.
It becomes even more epic when you're playing with friends. Once I've had my 40 or 50 hour fill of a new Smash, I don't play it as often unless A) A new character comes out or B) My buddies come over or I go to their house. Then we all have a blast picking each of our favorite characters and trying to destroy each other with them, or working together on a high difficulty level on Classic to try and combine our skills to take out the toughest of enemies.
I think this segues great into gameplay. The gameplay for Smash is some of the most incredibly complex, oh my gosh Sakurai is the only man I think could really pull this off and pull it off this well. Anyone can jump into Smash, pick a character they like, and have a good time jumping around the stage fighting and easily figure out A and B provide different attacks. It's incredibly welcoming to newcomers and casual players. On the other hand, if you're someone who wants to dig deep, there are so many layers behind the characters and the way the can maneuver and link attacks together and I can't possibly describe the amount of depth that can be found in this combat system, but it's incredible to me how perfectly this game can cater to someone who just wants to pick up and play and someone who wants to really challenge themselves and master a complex system. You aren't punished for playing one way or the other, there really isn't a "right" way.
To go more in depth on the stages, it's easy to say it just looks like characters fighting on platforms, but a lot of care really goes into the stages as much as they do the characters. Stages are built differently with different environmental hazards and events that happen within them, all harkening back again to the game they originate from. Some of the stages feel like they're full of life around you as you fight and compete and are forced to jump out of the way of lava or avoid being taken away by the rush of a river. You have to pay attention to these things all the while keeping an eye on your opponent.
There is also so much game history to be found and appreciated across the series, with collectible trophies and spirits providing background info and art and all kind of information about the games and characters they originate from. This is something you can ignore if you don't care, or relish in if you want to learn more about the games you love or even learn about games you didn't know anything about. It also adds a collectible aspect to the game, trying to gain every trophy or spirit.
Speaking of spirits, in Ultimate spirits can be used to alter the stats of your characters as well to take on tougher battles with an added layer of strategy. You equip them similar to how you might equip weapons and armor, and they can help you to buff yourself against an opponent in a rock paper scissors fashion or to give you a speed boost or a laser sword, there is an incredible amount of customizability here if you decide to fight spirit battles or play Ultimate's campaign mode.
Honestly, I could go on and on. You may not have even wanted or read this book I wrote. I wouldn't even call myself a Smash expert by any means, but as someone who has played every entry in the series, I think it's safe to say there is a lot to love about these games and there are different reasons for different people. Even if someone doesn't like Smash though, I think it would be hard for them to argue that the game hasn't had a lot of love and passion put into it resulting in an incredibly well-made game aimed at fans of video games in general.