I feel like they are paying too little attention to what's good and fun and are trying too hard to implement every kind of ... stuff. For example, most people like the existing characters but there are so many of them, so what happens? You get to design your own stupid avatar in Sonic Forces who is basically the only one doing something in that game besides Sonic. Speaking of Sonic Forces, we have just so many levels where you have to do things that are no fun, especially because the controls are usually way too clunky for this. I don't remember much from Sonic: Lost World, but I remember being turned into a snowball and trying to roll this clunky ball of baggage over a ground full of holes. Great. Sonic Forces on the other hand offered me the unique experiences of being thrown into a level that was about 70% water slope and you could hardly control your avatar or the force of the water that hit him and I ended up dead several times while collecting rings because the water had just gushed me out of the slope and there was nothing that could be done about it. I really don't mind Sonic Team trying new things, but they should really think about what made Sonic great. I love 3D Sonics even more than I do the 2D ones, but what I love about it is the speed rush and the skillful maneuvring and the railgrinding and just feeling you're the world's fastest hero. Mashing hordes of enemies because your homing automatically aims at them (or, at times, not) and ultimately falling down because of that isn't exactly the most joyful experience. Collecting the red rings is a blast, but having to do that three times per level because there are three sets of different rings like in Forces is an overstretch. I had to do every level about 10 times or so (beating it, collecting red rings, number rings and moon rings and failing sometimes) which kinda killed the experience. They really should rethink what made the Hedgehog great. It wasn't only the 2D games.