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- Aug 4, 2010
- Messages
- 84
well, nomura is probably going to add some new things to the remake BECAUSE its a remake. so i wouldnt worry.
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He's said he's not adding anything to the story though except for the Secret Ending, so....well, nomura is probably going to add some new things to the remake BECAUSE its a remake. so i wouldnt worry.
Why do you feel like he's driving the story down?Referring to the OP, this is a very good point. I never actually thought of that, but I really doubt Nomura's gonna make any magic happen here. I lost faith in the guy 2 years ago. In all honesty, I think he started off with something great, but he should turn over creative control to somebody else before he completely destroys the series.
Why do you feel like he's driving the story down?
To me it makes a lot of sense, actually. =/More so, I meant to say that it's becoming too chaotic. Nothing seems to make sense anymore.
Coded pretty blatantly shows its connections to Days and BBS in its final chapter....Not only do these three games have no as-of-now blatant connection to one another
Hm... any others beside what you outline below? Maybe I could help?but even the individual plots have holes.
I'm not sure what you mean. Do you mean, story wise? Because story wise her existence is made rather blunt. If you mean in terms of the future story, she may or may not hold that much importance (though Coded implies that she could). She's an existence that was made to fill one of the gaps in plot that was left by KH2, so in that way, her existence has a decent reason, though YMMV on its effect.As of now, there's no reason for Xion's existence at all
It isn't. Some people consider it one because the final reveal of Ansem hiding data in Sora, was revealed in the BBS ending, but much of Coded holds importance, imo. It was about letting the -characters- know of this fact as well as explain what torment is, why these people need to be saved and why you should even care. To me, it was a rather effective little game. While I could see while some people may think it would be easier to just shove it all in a cutscene or whatever, the joy of Coded is in its character interactions/development, imo. Riku and Sora in particular have some really great moments that you typically just wouldn't see.from what I read of Coded's plot, it seemed like a waste of time (and a confusing one at that)
Maybe the problem is that you're -reading- this stuff instead of actually experiencing it. Anyone can give you a rundown of the final reveals, the endpoint answers, but to actually see it depicted, to experience it, is what makes the games' stories enjoyable. I liked Coded because, instead of just jumping to the last episode to find out what it was all about, I got caught up in the characters. When Sora sees Riku's lifeless body in Hollow Bastion and you can see the immense amount of torment on his face I got caught up in it too, and it made me feel something. People tend to take that aspect for granted though.but what I raed had a similar impact on me.
What does graphics have to do with it? BBS is the size of a main console title, of course it is going to take a long time. It's also ridiculously important to the storyline.Think about how long it took BBS to be produced. That's a ridiculous amount of time for a PSP game with no graphical capabilities beyond the last gen's PS2.
I've felt like he's closed up quite a number of gaps, personally. =/he hasn't actually closed up any gaps because he's too busy making new ones.
To me it makes a lot of sense, actually. =/
Coded pretty blatantly shows its connections to Days and BBS in its final chapter....
Hm... any others beside what you outline below? Maybe I could help?
I'm not sure what you mean. Do you mean, story wise? Because story wise her existence is made rather blunt. If you mean in terms of the future story, she may or may not hold that much importance (though Coded implies that she could). She's an existence that was made to fill one of the gaps in plot that was left by KH2, so in that way, her existence has a decent reason, though YMMV on its effect.
It isn't. Some people consider it one because the final reveal of Ansem hiding data in Sora, was revealed in the BBS ending, but much of Coded holds importance, imo. It was about letting the -characters- know of this fact as well as explain what torment is, why these people need to be saved and why you should even care. To me, it was a rather effective little game. While I could see while some people may think it would be easier to just shove it all in a cutscene or whatever, the joy of Coded is in its character interactions/development, imo. Riku and Sora in particular have some really great moments that you typically just wouldn't see.
To each their own though.
Maybe the problem is that you're -reading- this stuff instead of actually experiencing it. Anyone can give you a rundown of the final reveals, the endpoint answers, but to actually see it depicted, to experience it, is what makes the games' stories enjoyable. I liked Coded because, instead of just jumping to the last episode to find out what it was all about, I got caught up in the characters. When Sora sees Riku's lifeless body in Hollow Bastion and you can see the immense amount of torment on his face I got caught up in it too, and it made me feel something. People tend to take that aspect for granted though.
What does graphics have to do with it? BBS is the size of a main console title, of course it is going to take a long time. It's also ridiculously important to the storyline.
I've felt like he's closed up quite a number of gaps, personally. =/