It's more of a question as to which approach to a DDD port would be the most profitable; it's not out of the question for a ReDD to sell more after aging a bit.
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It's really not, most game units are sold in the first two weeks after launch, keep also in mind that DDD is not available as a digital download so SE's profit already shrunk because most sold copies are probably used games by now.It's more of a question as to which approach to a DDD port would be the most profitable; it's not out of the question for a ReDD to sell more after aging a bit.
The "It's still on a current platform" argument doesn't really hold up imo since it's not a given that everyone owns a handheld whereas it is much more likely that the majority of KH fans own at least a Sony console seeing as how that's where the main series started on.
All the games that have been getting remastered were all from older consoles/handhelds (PS2, DS, PSP), whereas DDD is on the 3DS, which is still the most up-to-date handheld device from Nintendo.
I don't see any reason for DDD to be remastered on a major console at all. Its use of 3D visuals and touchscreen gameplay are just fine on the 3DS, although it'd be interesting to see what they could do on the Wii U.
I'm talking about raising demand for a product by using age; KH3 wouldn't be as hyped as it is today if the first trailer was revealed three years ago.It's really not, most game units are sold in the first two weeks after launch, keep also in mind that DDD is not available as a digital download so SE's profit already shrunk because most sold copies are probably used games by now.
It's hard to compare DDD with Days because the former has a much better chance of working as a standalone; about as equal as Re:CoM, I'd say, to which even that wasn't initially a standalone.The main argument is portability: How long it will take and how much will it cost. That's why a playable Re:358/2 Days was not developed, not because it was not old enough (it was) but because it would've taken too much time to rebuild it mostly from scratch.
Dream Drop Distance is different because it's "just" a slightly more advanced Birth by Sleep with touch controls and in contrast to KH all original ressources are probably still available.
That's another possibility, I give you that. But SquareEnix itself has changed a lot since KHIIFM+, back then remakes or ports to different platforms were not that common (although SE itself always did it with Final Fantasy) but look at the scene now: they are everywhere.I can see them treating DDD like they treated CoM. With KHII Final Mix+, releasing Re:CoM. If there's a KHIII FM (likely, considering KH's history) they could work in ReDD. Seeing as it's essentially the prologue chapter for KHIII, I think it'd be fitting for it to be paired with a KHIII FM+! *u*
Re-releases never get as much hype as a new game, Re:Chain of Memories wasn't hyped, Re:coded wasn't hyped, the HD ReMixes are also not really hyped, everything is pretty much known already, so I don't know why it would be different with DDD.I'm talking about raising demand for a product by using age; KH3 wouldn't be as hyped as it is today if the first trailer was revealed three years ago.
Why? Both games were released on a Nintendo handheld platform. I know many people who got into the series with Days, this will probably also be true for DDD, I myself started with CoM.:wink: Days was cleary limited by the hardware of the DS but so was CoM. A full fledged remake would also have worked, heck the multiplayer part would have been a great selling point.It's hard to compare DDD with Days because the former has a much better chance of working as a standalone; about as equal as Re:CoM, I'd say, to which even that wasn't initially a standalone.
The point isn't that there's as much demand as new games, but that the demand may be there because of a time gap. More importantly, Re:CoM and Re:Coded are terrible examples: Re:CoM wasn't a port, but a 3D remake. Re:Coded was a completely new game to audiences outside of Japan. With time passing, DDD can be reinvented (or at least "new" again), but it should die first.Re-releases never get as much hype as a new game, Re:Chain of Memories wasn't hyped, Re:coded wasn't hyped, the HD ReMixes are also not really hyped, everything is pretty much known already, so I don't know why it would be different with DDD.
Comparing Days to DDD is like comparing Days to BBS, to which BBS clearly had more time and effort put into it. CoM had the "advantage" of being 2D originally, so it wasn't as hard to reinvent it as it would have been to reinvent Days.Why? Both games were released on a Nintendo handheld platform. I know many people who got into the series with Days, this will probably also be true for DDD, I myself started with CoM.:wink: Days was cleary limited by the hardware of the DS but so was CoM. A full fledged remake would also have worked, heck the multiplayer part would have been a great selling point.
I know what you're saying, it's basically that the people who already bought DDD wouldn't be interested in a remake/port if it comes to soon and with just a few changes. If you were talking about a DDD Final Mix on the 3DS I would agree with you, that is something that only really works in Japan (hence the lack of the Final Mixes here).The point isn't that there's as much demand as new games, but that the demand may be there because of a time gap. More importantly, Re:CoM and Re:Coded are terrible examples: Re:CoM wasn't a port, but a 3D remake. Re:Coded was a completely new game to audiences outside of Japan. With time passing, DDD can be reinvented (or at least "new" again), but it should die first.
I don't think you're doing Days enough justice here, the game was in development for over two years and I think from a technical standpoint it's amazing what SE could pull of on the weak hardware. It has also sold more units in the first weeks than DDD and more than 1.22 million units worldwide by now. I agree that there is much to be desired from a gameplay and even story perspective (personally I think it's the weakest in the whole series) but with enough effort they could have made a great remake with it.Comparing Days to DDD is like comparing Days to BBS, to which BBS clearly had more time and effort put into it. CoM had the "advantage" of being 2D originally, so it wasn't as hard to reinvent it as it would have been to reinvent Days.
It holds up because it's on a current gen platform. DDD is incentive to buy the platform