Just as the title says. Would you rather KH3 have a command deck, (like from BBS) panel, (like KH 358/2) action menu (KH1) or they create something all new?
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You probably should have included the Action Menu (KH!, KH2) because that is a viable option.
Anyways, I'd say the command deck but with some alterations to make it less exploitable. Probably by putting the MP system back in so you can't just spam spells and you have to become conservative on how you use it. Also auto-reload MP if they do bring it back to limit spell usage. Make it reload by attacking with physical attacks or being hit by enemies but you don't need it to reload after a certain amount of time.
Edit: I added Action Menu because it isn't like the Panel system or even a new system.
Honestly I'm tired of the command system, I'd like something new or maybe some sort of variation or combination of the last few battle systems. Just something that is balanced and don't overpower you by world two.
I kinda wish they'd make something as strategic as Chain of Memories had potential to be. No I dont want the card system back just something that makes you think before you spam your attack button and megaflares.
That's why I dont count it. The difference between what it was and what it became (commands) was so wide.We did get the card system back, but by then it had already evolved beyond recognition into the command deck system.
I understand what you mean though, but I wouldn't automatically associate either of the two with poor gameplay and button mashing.
You probably should have included the Action Menu (KH1, KH2) because that is a viable option.
Anyways, I'd say the command deck but with some alterations to make it less exploitable. Probably by putting the MP system back in so you can't just spam spells and you have to become conservative on how you use it. Also no auto-reload MP if they do bring it back to limit spell usage. Make it reload by attacking with physical attacks or being hit by enemies but you don't need it to reload after a certain amount of time.
Edit: I added Action Menu because it isn't like the Panel system or even a new system.
A command deck with new features, incorporating the style changes as well. I would also like to see more of a need to use summons and magic to make battles more interesting than mashing X and using Curaga. Having some Final Fantasy summons for once would be great, because it seems each game has less FF elements. We already visit Disney worlds, there is no need for Disney summons as well, especially with the recent lack in FF material.
I say this in every topic like this, but I would like a system which combines the panel system and command deck system. By making commands into panels, players could really run wild with customization. You could load your deck with 15 weak commands for constant low-damage output or 3 ultra-powerful commands that you can only fire once or twice a battle but can clear the screen. You could sacrifice level-ups and abilities to jack up your deck with a slew of powerful commands, or you could virtually dump all commands and focus on abilities, stat increasers, and spells, to make gameplay more like the action menu of KH1/2.
The possibilities are virtually endless with commands and panels combined, though things would be tricky to balance for the developers since players' experiences could vary quite widely.
I feel the same even though I despised it. It could've been very interesting and even fun to tinker with but everything was so freakin cluttered. -_- d@mn level panels....I was replaying Days and that combined with what you said makes me think the panel system has potential to be something special if they improved on what they did in the past games.