- Joined
- Jul 14, 2009
- Messages
- 422
- Age
- 32
Yo.
So I noticed A LOT of people (members of KHInsider forums, people I know who play the game, and even reviews from big-name game magazines) have been docking points from Kingdom Hearts 358/2 Days' score because the worlds that you visit in Kingdom Hearts & Kingdom Hearts II have been recycled.
My question is, has anyone spoken at all about how they've changed each and every world's map and story completely? It's not like in Kingdom Hearts: Chain of Memories where it's actually a repeat of everything that happened (this was infuriating by the way). So far, every world I've visited is completely different. I love how they've added extra secret areas that you couldn't access in any of the other games, such as in the Beast's Castle the secret door that leads into the hidden passage, or in Agrabah how the hidden cave looks completely different. Plus, the story (if there is any) is completely different in every level, and is original, like the sandstorm-heartless connection in Agrabah. Also, there are so many different types of missions that does anyone really even pay attention to where they are? I mean I'm so preoccupied with doing the mission or challenge that I barely even care where I am, it's the mission that is important (wow I sound like Saix or something).
In the end, I think they really did a good job refreshing each world, especially with the brand new heartless swarming everywhere. I don't find it that big of an issue at all, and I welcome it since it adds some familiarity. There's just so much new content in this game that having these old worlds to visit keeps it from going out of control. Plus, it ties in really well with the future events that happen in each world, so that's interesting as well.
The game is amazing and I don't see how anyone could not like it. I believe it is my favorite game in the series so far (yet to try Final Mix+ though). I mean really, I'm controlling Axel. How amazing is that? Lol.
P.S
Larxene is a hoe.
So I noticed A LOT of people (members of KHInsider forums, people I know who play the game, and even reviews from big-name game magazines) have been docking points from Kingdom Hearts 358/2 Days' score because the worlds that you visit in Kingdom Hearts & Kingdom Hearts II have been recycled.
My question is, has anyone spoken at all about how they've changed each and every world's map and story completely? It's not like in Kingdom Hearts: Chain of Memories where it's actually a repeat of everything that happened (this was infuriating by the way). So far, every world I've visited is completely different. I love how they've added extra secret areas that you couldn't access in any of the other games, such as in the Beast's Castle the secret door that leads into the hidden passage, or in Agrabah how the hidden cave looks completely different. Plus, the story (if there is any) is completely different in every level, and is original, like the sandstorm-heartless connection in Agrabah. Also, there are so many different types of missions that does anyone really even pay attention to where they are? I mean I'm so preoccupied with doing the mission or challenge that I barely even care where I am, it's the mission that is important (wow I sound like Saix or something).
In the end, I think they really did a good job refreshing each world, especially with the brand new heartless swarming everywhere. I don't find it that big of an issue at all, and I welcome it since it adds some familiarity. There's just so much new content in this game that having these old worlds to visit keeps it from going out of control. Plus, it ties in really well with the future events that happen in each world, so that's interesting as well.
The game is amazing and I don't see how anyone could not like it. I believe it is my favorite game in the series so far (yet to try Final Mix+ though). I mean really, I'm controlling Axel. How amazing is that? Lol.
P.S
Larxene is a hoe.