RED ASH is an opportunity to not only fulfill Keiji Inafune's desire to create a game that pays homage to Japanese animation, but also his vision of "immersing players in a freely explorable anime world." The RED ASH team is spearheaded by Art Director Kazushi Ito and Director Masahiro Yasuma, key members of the original team that pioneered open world game design with Mega Man Legends. With the RED ASH project, they aim to build an action adventure experience with a new level of freedom, complete with the polish expected from such veteran creators.
Sharp-eyed readers may notice that this project has inherited some of the DNA from our Mighty No. 9 project--specifically, the shared character names Beck and Call. We feel that this is an important part of the project: we're taking this opportunity to create an altogether different type of game together with the support of fans and backers. We want to continue embracing this new style of game design and production, challenges and risks included. With RED ASH, we hope to channel your passion for gaming into our creative process, and fulfill both our own dreams and the dreams of our fans around the world!
There's also a seperate KS campaign for an animation project if anyone's interested:
https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c
As cool as this looks, I really wish Comcept would've waited a bit after Mighty no.9 got released before resorting to another KS campaign. Not that I don't expect the game to be great, but it personally helps to have some assured confirmation of quality by playing the game before expecting more people to fund your next project if you ask me. Besides that, I wish them well!