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Can anyone provide a quick recap on what took so long for KH3 to start development?
Spoiler ShowNomura and the team of developers in Tokyo who worked on Kingdom Hearts planned to work on creating Versus XIII. When XIII's team began development on their game, they realized that making a game for PS3 with the engine (White Engine/Crystal Tools) they had was really difficult.
Nomura's staff was moved from Versus XIII to XIII and thus began the cycle of staff shuffling that would continue for years to come. Between 2006 and 2009, a skeleton crew was working on Versus XIII to develop the story and the groundwork for the gameplay system.
In the meantime, a small but ambitious development team in Osaka was tasked to work on making Birth By Sleep while SE's mobile department worked on Re:coded and j.u.p.i.t.e.r. worked on Days.
In 2009, Final Fantasy XIII released. Nomura got his crew back and they got to work, albeit at a slow pace because Crystal Tools was a junk engine.
FFXIV released in 2010 and was an absolute disaster (thanks Crystal Tools). Sometime in 2011, Final Fantasy XIV gained a new lead staff and up until 2013 they were using almost all of the developers they could get their hands on to rebuild FFXIV from the ground up. It is rumored that FFXIV had over 1000 people working on it, both internally and outsourced. In all of that chaos, Nomura yet again lost his staff and was running a skeleton crew.
At some point after Type-0 released in Japan around 2011 (after working on the shelved localization), Tabata's staff moved to the Versus XIII/FFXV team to help get the project off of its feet. Rumors about next gen started, so much of the work they had for PS3 was slowed down until they had a dev kit for next gen consoles available. Didn't help that Nomura was very ambitious when it came to FFXV, so he wanted a lot of stuff to happen in the game that may or may not have been possible on a PS3.
2012 was when dev kits went out. 2013 was the year next gen was announced formally.
It was time.
It didn't take long at all. Aside from some ideas rattling around in Nomura's head, KH3 didn't even exist. Development didn't start until mid-to-late 2013 after it was announced at E3, I believe.Can anyone provide a quick recap on what took so long for KH3 to start development?
It didn't take long at all. Aside from some ideas rattling around in Nomura's head, KH3 didn't even exist. Development didn't start until mid-to-late 2013 after it was announced at E3, I believe.
Development started 2013 iirc.
KH3 never got announced before E3 2013 or something, so it didn't take "long" in the way you mean it.
It didn't take long at all. Aside from some ideas rattling around in Nomura's head, KH3 didn't even exist. Development didn't start until mid-to-late 2013 after it was announced at E3, I believe.
While I am a staunch defender of Nomura and KH3's development cycle since it has only been 3 years and we got plenty of games between 2006 and now, the road to KH3 is one that most definitely exists and we shouldn't pretend it doesn't.
If Nomura had been able to release FF Versus XIII in 2012 like it was planned in 2009, KH3 would have most definitely come sooner rather than later.
Also development for KH3 started after KH3D was finished, which was around late 2012.
Are we assuming that they intended to make KH3 immediately after KH2 (which is untrue) or taking into consideration that they didn't have plans for it at all (this is true)?
But okay I get what you are asking.
Spoiler ShowNomura and the team of developers in Tokyo who worked on Kingdom Hearts planned to work on creating Versus XIII. When XIII's team began development on their game, they realized that making a game for PS3 with the engine (White Engine/Crystal Tools) they had was really difficult.
Nomura's staff was moved from Versus XIII to XIII and thus began the cycle of staff shuffling that would continue for years to come. Between 2006 and 2009, a skeleton crew was working on Versus XIII to develop the story and the groundwork for the gameplay system.
In the meantime, a small but ambitious development team in Osaka was tasked to work on making Birth By Sleep while SE's mobile department worked on Re:coded and j.u.p.i.t.e.r. worked on Days.
In 2009, Final Fantasy XIII released. Nomura got his crew back and they got to work, albeit at a slow pace because Crystal Tools was a junk engine.
FFXIV released in 2010 and was an absolute disaster (thanks Crystal Tools). Sometime in 2011, Final Fantasy XIV gained a new lead staff and up until 2013 they were using almost all of the developers they could get their hands on to rebuild FFXIV from the ground up. It is rumored that FFXIV had over 1000 people working on it, both internally and outsourced. In all of that chaos, Nomura yet again lost his staff and was running a skeleton crew.
At some point after Type-0 released in Japan around 2011 (after working on the shelved localization), Tabata's staff moved to the Versus XIII/FFXV team to help get the project off of its feet. Rumors about next gen started, so much of the work they had for PS3 was slowed down until they had a dev kit for next gen consoles available. Didn't help that Nomura was very ambitious when it came to FFXV, so he wanted a lot of stuff to happen in the game that may or may not have been possible on a PS3.
2012 was when dev kits went out. 2013 was the year next gen was announced formally.
It was time.
In short: Nomura kept losing his staff to other projects, poor upper management at SE allowed Versus XIII to sit untouched for years, Nomura was extremely ambitious.
Other IMPORTANT factors: Nomura had no plans to start development on KH3 until he was ready and was happy to create the handheld titles to expand on the story of Kingdom Hearts. Numerous times after KH2 did he say that he and his team had no plans to work on KH3.
2013 happened to be when Nomura was finally ready, but even he admits that it was a bit too early to announce KH3. It was obvious that the Osaka staff were way more than able to create KH3 and that he'd be working on FFXV for another who knows how many years.
Or something like that.
So Nomura was focusing on the Versus XIII project while he wasn't ready for the KH3 project right? Weren't management issues at Square Enix the time? It was so long ago.
If I may interject, the added benefit of this "release delay" is the addition of Big Hero 6 as a world. That's gotta count for something positive right?
I definitely agree. Big Hero 6 is awesome and I'm super happy to see that it's going to be in KH3.
(But Nomura has said that they've been given access to movies that haven't come out yet for consideration in KH3. So theoretically KH3 could have released shortly after Big hero 6 because both the movie and the game could've been in development concurrently.)
Yes. All of that is laid out inside the spoiler tags.
I think the general impatience for KH3 has a lot to do with what people want from their Kingdom Hearts game. The premise is everything--
Play as Sora, joined by Donald and Goofy, on an adventure combining the worlds of Disney and Square
VS
Play as Roxas, a Nobody boy, as he serves the enigmatic organization through episodic missions where you spy on Disney characters
Hell, I even think BBS strays too far from the formula that made 1 & 2 successful.
I fear that this will actually happen....In all honesty, I'm expecting Kingdom Hearts 3 to be slammed with negative reviews when it finally does release just based on how many people will have no idea what the story is in any way, shape, or form.
I think it has less to do with that (because KH2 is easily the more popular title. Every casual gamer that I meet at random places always say KH2 is the only one they've played) and more to do with the stigma that people had that handheld titles in franchises don't count. Because I remember when KH2's secret ending came out and everyone was super hyped for "KH3," and then it was announced it was actually for a prequel called BBS. So since KH2's release, it was obvious that KH3 was not going to be the next game if people looked into it. But most people didn't. And so everyone was thinking "Man, KH3 is gonna be so cool" without even realizing that the pre-rendered fight they were looking forward to in KH3 was actually already out and had been out since 2010. And by the time they do figure out, they don't care because "it's just a handheld title" or "it doesn't say KH3."
It's kind of like at this year's E3 watching it live and seeing all the comments when they posted a gameplay trailer of this brand new video game with space battles and everyone in the chat is getting so hyped and saying "This game looks so cool!" and then the moment the logo comes up and they realize it's Call of Duty, they immediately turn around and go, "CoD sucks! This game is garbage, it looks like crap!" It's the same kind of thing with KH3. General gamers refused to be hyped about any Kingdom Hearts game unless it was for a PS3/PS4 and said "Kingdom Hearts 3" on it, regardless of how good the game looked. To most people, they were simply "side games."
In all honesty, I'm expecting Kingdom Hearts 3 to be slammed with negative reviews when it finally does release just based on how many people will have no idea what the story is in any way, shape, or form. Yes, I know Nomura has said that he's trying to find a way to introduce new players to the series, but let's be honest here, we all know that in whatever way that happens it still won't be very helpful to those who haven't been consistently paying attention to the story of the series.