Long ago within the times of the 800 hundreds, when men fought with swords, axes, lances, magic and ancient lethal weapons that one should never unleash on a human, never meant to be used as such, obliterating an enemy inducing great pain. Humans, always growing greedy over fame, gold and power, this greed causing them to throw upon Earth, darkness itself.
800 Years have passed. The Grado mercenaries wiping out every innocent, taking control over the continent of Tellius, inflicting chaos and despair throughout Tellius.
An Empire’s treachery, a sudden change of course within the timeline of the world’s history, what could be behind this? Fear growing in the habitant’s eyes. Millenniums ago, the ancestors of the habitants of Tellius had once stopped this Lord of Darkness. Throughout all the pain inflicted, the five Empires of Tellius, Renais, Grado, Frelia, Kanteth and the Empire of Raven had fought together against the Dark Emperor. Though they held secret weapons, the Sacred Stones of each Empire. The power of these stones of light capable of destroying the most malicious evil when combined and used in the right hands.
Grado, plotting to release the Lord of Darkness himself have sent their best mercenaries to destroy all five stones held within each Empire. A group of warriors have managed to escape the Grado’s treachery and cruelty, they have met along their escape and have joined forces to accomplish what their ancestors once accomplished. They have taken forth a quest to retrieve the Sacred Stones from each Empire and use them to once again, seal the Lord’s soul away for eternity. Though within the long travel in arriving to their destination lays forth many obstacles and challenges. Will they survive and seal away the Soul of Darkness or will they perish trying?
~Classes~
(If you think this is too long, just skip tot he class you think you'd prefer and you can read the definition or just pick.)
Myrmidon
-Myrmidons are powerful swordsmen who specialize in swords and stealth. They have a low defense in exchange.-Swords
-Myrmidons become either assassins, or swordmasters. Swordmasters are lethal with a sword and will most likely immerge victorious in a one-on-one battle.-Swords
-Assassins are masters of the killing arts. Their attacks are not as high as the swordmasters yet, with their incredible spead but low defense, they are nearly untouchable.-Two daggers
Thief
-Thieves have a weak defense and have weak but manageable offensive attacks. Yet, with their rare speed, they can dodge many attacks with ease; they will come in handy for picking locks. Thieves can become an Assassin or a Rogue.-Dagger
-Rogues: Their defense and attack power aren’t great, they rather not fight but are excellent dodgers, yet, fighting a long time battle or fleeing is how they fight. Though, their utility among a team is great. They can sneak without being seen, they can see a greater distance through fog and can pick locks without a lockpick.-Dagger
Knights- Cavaliers
-Knights are slow moving but very powerful and high defensive units.-Lances
-Cavaliers are mounted units with well rounded attacks and defense. They’re great rescuing units.-Lances and Swords
-Knights become either great knights, which have a high movement and defense, they are solid frontline units.-Axes, lances and swords
-Knights can also become generals, they are heavy armored, slow moving but have a strong attack and an excellent defense. Though they are susceptible to magic attacks. Lance, axes and swords
-Cavaliers become Great knights or Paladins.
-Paladins are well-blanced in each, movement, attack and defense.-Lances and swords
Archers
-Archers are masters of the bow in training.-Bow and arrows
-They become Snipers, which are the strongest bow masters, excellent aiming and can attack from a long range with great strength, fast with a weak defense.-Bow and arrows
Pirates
-Pirates have the ability to move freely across water, they are great axe-wielders but have pour defense.-Axes
-They become Warriors or Berserkers.
-Warriors have a great defense but move slowly, they’re attacks are lethal and are fairly quick.-Axes and bows
-Berserkers are defense breaking attackers. Their defense is well-balanced and they can move well across any land.
Cleric-Priests
-Clerics/Priests are holy women or men with the high ability to heal and use staves. They will need protection at all times.-Staves
-They become either valkyrie or Bishop.
-Bishops are master healers and valkyries are warriors well-balanced between light magic and healing powers.
-Priests become bishops or sages.
-Sages are masters of light magic, anima and can use staves.
Pupils
-Pupils are mages in training. They have pour defense and attack power but have the potential to be very powerful.-Anima
-Pupils become Shaman or Mages.
-Shamans are users of the dark arts magic. Their magic is strong but have pour movement.
-Mages have pour defense and hp but their attacks are powerful.
-Mages become sages.
-Shamans become either summoners, which have the ability to summon weak fighters and have a powerful control over dark magic.
-Shamans can also become Druids, the strongest users of the dark arts and good anima magic masters.
~Rules~
-Follow Morph's rules
-Be literate
-Make sure you will be able to be active
-Do not be lazy and not read othe rpeople's posts if too long
-I will tell you when I can judge that you have aquired your next level within the classes, read the class list to understand.
-Have fun
~Template~
Name:
Age:
Appearence:
Gender:
Class:
Race (no monsters or creatures, has to be close to human):
Weapon (s):
Specialize in:
Weakness:
Personality:
Bio:
800 Years have passed. The Grado mercenaries wiping out every innocent, taking control over the continent of Tellius, inflicting chaos and despair throughout Tellius.
An Empire’s treachery, a sudden change of course within the timeline of the world’s history, what could be behind this? Fear growing in the habitant’s eyes. Millenniums ago, the ancestors of the habitants of Tellius had once stopped this Lord of Darkness. Throughout all the pain inflicted, the five Empires of Tellius, Renais, Grado, Frelia, Kanteth and the Empire of Raven had fought together against the Dark Emperor. Though they held secret weapons, the Sacred Stones of each Empire. The power of these stones of light capable of destroying the most malicious evil when combined and used in the right hands.
Grado, plotting to release the Lord of Darkness himself have sent their best mercenaries to destroy all five stones held within each Empire. A group of warriors have managed to escape the Grado’s treachery and cruelty, they have met along their escape and have joined forces to accomplish what their ancestors once accomplished. They have taken forth a quest to retrieve the Sacred Stones from each Empire and use them to once again, seal the Lord’s soul away for eternity. Though within the long travel in arriving to their destination lays forth many obstacles and challenges. Will they survive and seal away the Soul of Darkness or will they perish trying?
~Classes~
(If you think this is too long, just skip tot he class you think you'd prefer and you can read the definition or just pick.)
Myrmidon
-Myrmidons are powerful swordsmen who specialize in swords and stealth. They have a low defense in exchange.-Swords
-Myrmidons become either assassins, or swordmasters. Swordmasters are lethal with a sword and will most likely immerge victorious in a one-on-one battle.-Swords
-Assassins are masters of the killing arts. Their attacks are not as high as the swordmasters yet, with their incredible spead but low defense, they are nearly untouchable.-Two daggers
Thief
-Thieves have a weak defense and have weak but manageable offensive attacks. Yet, with their rare speed, they can dodge many attacks with ease; they will come in handy for picking locks. Thieves can become an Assassin or a Rogue.-Dagger
-Rogues: Their defense and attack power aren’t great, they rather not fight but are excellent dodgers, yet, fighting a long time battle or fleeing is how they fight. Though, their utility among a team is great. They can sneak without being seen, they can see a greater distance through fog and can pick locks without a lockpick.-Dagger
Knights- Cavaliers
-Knights are slow moving but very powerful and high defensive units.-Lances
-Cavaliers are mounted units with well rounded attacks and defense. They’re great rescuing units.-Lances and Swords
-Knights become either great knights, which have a high movement and defense, they are solid frontline units.-Axes, lances and swords
-Knights can also become generals, they are heavy armored, slow moving but have a strong attack and an excellent defense. Though they are susceptible to magic attacks. Lance, axes and swords
-Cavaliers become Great knights or Paladins.
-Paladins are well-blanced in each, movement, attack and defense.-Lances and swords
Archers
-Archers are masters of the bow in training.-Bow and arrows
-They become Snipers, which are the strongest bow masters, excellent aiming and can attack from a long range with great strength, fast with a weak defense.-Bow and arrows
Pirates
-Pirates have the ability to move freely across water, they are great axe-wielders but have pour defense.-Axes
-They become Warriors or Berserkers.
-Warriors have a great defense but move slowly, they’re attacks are lethal and are fairly quick.-Axes and bows
-Berserkers are defense breaking attackers. Their defense is well-balanced and they can move well across any land.
Cleric-Priests
-Clerics/Priests are holy women or men with the high ability to heal and use staves. They will need protection at all times.-Staves
-They become either valkyrie or Bishop.
-Bishops are master healers and valkyries are warriors well-balanced between light magic and healing powers.
-Priests become bishops or sages.
-Sages are masters of light magic, anima and can use staves.
Pupils
-Pupils are mages in training. They have pour defense and attack power but have the potential to be very powerful.-Anima
-Pupils become Shaman or Mages.
-Shamans are users of the dark arts magic. Their magic is strong but have pour movement.
-Mages have pour defense and hp but their attacks are powerful.
-Mages become sages.
-Shamans become either summoners, which have the ability to summon weak fighters and have a powerful control over dark magic.
-Shamans can also become Druids, the strongest users of the dark arts and good anima magic masters.
~Rules~
-Follow Morph's rules
-Be literate
-Make sure you will be able to be active
-Do not be lazy and not read othe rpeople's posts if too long
-I will tell you when I can judge that you have aquired your next level within the classes, read the class list to understand.
-Have fun
~Template~
Name:
Age:
Appearence:
Gender:
Class:
Race (no monsters or creatures, has to be close to human):
Weapon (s):
Specialize in:
Weakness:
Personality:
Bio: