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Organization XV: The Crossing [Sign-Ups] [Accepting applicants until April 30th]



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sephiroth2

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RP Sign-up: Sephiroth2

Name: Slexif

Title: Bringer of the Void

Element: Void / Pure Energy: Some people believe his ability to be something like Darkness, or Nothingness, but in truth, Slexif's power could be somewhat of a combination of both. Able to travel sometimes without the need of dark corridors, Slexif can use the power of the void, taking energy from it for use in attacks. One that he uses the most often, is to wrap the energy around his sword, before launching it in a wave,
or stream, at a target.

Some attacks he can use with this element, is to fire orbs of energy. Though this isn't exactly as powerful as using his sword, they are still quite strong and fast. Able to move quickly with this energy, Slexif still has a defensive ability. Using the energy, he can wrap itself around him, similar to when using his sword, to greatly lower the strength of an attack done to him. This doesn't work all of the time though, as using this energy takes quite a bit of concentration.

Shortly before the final great battle against the remaining Apprentices and Kaxsra, their former number one, Slexif along with the other members began a sort of training regime while they traveled from world to world. It was during these little exercises, that Slexif gained the ability to fully use and remain in control of his power, in the process using it for many other uses, including summoning many more copies of his original weapon for both attack and defense, teleporting even more quickly while keeping copies of himself to confuse the enemy, and many more. Though he greatly showed this during the battle with Kaxsra, Slexif has slowly stopped using so much of his power, even less then what he usually used, as he began to sense that something was wrong.

Weapon: An extremely long black bladed sword, reminiscent to a broadsword

Physical Description: Standing at 7'', Slexif is possibly the tallest of all the members in the organization. The nobody, has shoulder length pure silver hair, along with light tanned skin, and red piercing eyes, only adding to his intimidating appearance. Along with his Organization cloak, Slexif also wears a single black spiked glove on his right hand, which he can use for basic attacks, but he usually prefers to use his sword. When not wearing his cloak, under whatever situation, Slexif is usually seen wearing matching black pants and top, along with a full body length trench coat accompanied with the black glove on his hand.

Personality:To others, Slexif appears to have a sort of split personality. For the most part, Slexif is calm and collective, almost never speaks unless it is absolutely necessary. But at certain moments, especially in rage or in battle, his personality changes to a more aggressive and unpredictable nature. No one quite knows why this occurs, even Slexif has trouble trying to explain the way he acts. It's as if, something deep down inside him, wishes to rise to the surface, something familiar.

History: Before his life as a Nobody, Slexif doesn't remember much about his life, the first thing he actually knows for certain, was walking through the streets of The World That Never Was, slashing and cutting through Heartless from all directions. There is actually, one constant memory that keeps appearing to Slexif, one which he knows was set before wandering through the dark city. This memory was of a jungle, a very lush populated jungle, in which he can remember traveling through, hearing soft voices, which began to get louder the closer he got towards them. However, before he could see who the voices belonged to, the memory would suddenly end.

Other:

Theme Music: YouTube - Sylar's Theme

Battle Music(Calm): YouTube - Battlestar Galactica - All Along the Watchtower
Battle Music(Enraged): YouTube - Dance with the Devil- Hellsing vid
 
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Organization_42

Proud Demyx/Kairi Shipper
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Re: Organization XV: The Crossing [Sign-Ups]

So there's a new edition to Organization XV? I've heard a lot of good things about this RP and I'm interested in joining, but I don't have enough time to read the entire guide at the moment, so I'll post a template later!
 

Avalanche

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RP Sign-up Avalanche

Might as well get this out of the way. :p

Name: Cyolx

Title: The Frosty Knight

Preferred Rank: III

Element: Ice
Cyolx has the ability to change his molecules so he can fuse with, and even become Ice.

Weapon: A Lance made out of steel resembles Xaldin's except it is light blue instead of purple.

Physical Description: Cyolx is roughly 5'8" and 118 lb. He has lightly tanned skin. He has light blue hair with white tips. His hair covers the left side of his face and reaches roughly to a bit below his jaw. He has golden eyes, tinged with green.

Personality: He has a a bit of a random personality, though he does have good humor. Cyolx has good relationships with most of the members, but he tends to hang out with Xannos. He doesn't mind the occasional sparring with members, new or old. He sometimes has an expression that most people mistake for annoyance or anger, in truth it's boredom.

History: Before turning into a nobody Cyolx worked in a vampire hunter organization. However most of the memories have been locked away so he doesn't remember a thing.

After he turned into a nobody he woke up with his nobody brother, Cyntax. The two of them traveled the worlds testing their powers before being found by the mock Organization XIII. Cyntax was quickly accepted for having the nature element and a scythe, similar to Marluxia. Cyolx was made as a servant for his older brother, due to there already being an Ice user.

Cyntax was ruthless and a bit sadistic. He would often attack Cyolx out of annoyance.

Nevex, the mock organization's ice user, took pity on him and started to teach him how to properly use his powers. Soon Cyolx's power grew so it could easily overcome Nevex's. Nevex, panicking, accused of Cyolx of treason, with no one to defend him he was set under lock and key and told he would be executed.

On the day of the execution he surprised everyone, himself, Cyntax, and Nevex, by turning into a blizzard. Eventually figuring out how to turn back to normal he opened a Portal of Darkness and hid within The Dark Corridors. After a month of mindless wondering and almost losing his sanity he was found by Xemnas and Kurix.
 
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Izayoi

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Re: Organization XV: The Crossing [Sign-Ups]

Veteran role players Frozen Soul, Ricochet, Rauxlen, and sephiroth02 are being added. Welcome returns for all, and I'm expecting great updates and the like for everyone else. Remember, good grammar is key, and is what is making me lean towards some of the sign-ups the most. The more veterans I admit, the less spots we have, so new members should make haste. I'll be getting my own up soon, but it won't take up any places in the main roster.
 

Urbane

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Re: Organization XV: The Crossing [Sign-Ups]

So...Am I accepted?
 

Sora05

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Re: Organization XV: The Crossing [Sign-Ups]

Alrighty my temp. is done, though I plan on adding a tad bit here and there later. xD

EDIT: ShadowofDespair you'll have to wait till the sign up time is over before they choose new members..that is if SN is doing it the same as last year.

Oh no Jezza is here be ready for a ridiculously long temp. =x
 

Izayoi

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Re: Organization XV: The Crossing [Sign-Ups]

So...Am I accepted?

New members will take longer to sort through, depending on how many we get. It will be more than a week until those results will be ready.

Alrighty my temp. is done, though I plan on adding a tad bit here and there later. xD

I'll take a look, though I expect goodness.

Also, I'd like more of you to use the title system on your posts, and that I'd like more to notice the "well-written" portion of the requirements. It's very possible for one to do more than list their characteristics; go crazy with it. Ranting is good for points, if it isn't insane.
 

Orion

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RP Sign-Up: Zero Inferno

So...Am I accepted?

It all depends on how many and the quality of the other RPers who apply.

ALSO, SOMETHING FOR PEOPLE TO NOTE: WATCH OUT FOR THE TITLES OF YOUR POSTS THAT AREN'T APPLICATIONS. I'M SEEING SOME THAT AREN'T APPLICATIONS, BUT STILL HAVE TITLES LIKE THEY ARE.

===============================

I'll be reapplying for the third time.
(Note, anything underlined links to a page or file providing more information)

Name: Kurix
Somebody Name: Riku

Number/Rank: II

Title: The Werewolf Paladin

Element: Steel
Through the use of Alchemy on specific types of substances, mostly metals, Kurix lost his alchemic powers over all elements, but in exchange can control metals to an extent that exceeds not only alchemy but even magic. Every once of his control, Kurix can do so without assistance of any magical kind. The only metal he cannot control is Silver, because of the substances antithesis to Kurix's werewolf-hood. It is impossible for Kurix to be harmed by any piece of metal he controls, and by simply touching a piece of metal, Kurix is able to not only control it, but extend is senses into it, allowing him to see, hear, taste, touch and smell through the object. If applied in certain ways to his own body, Kurix can use metals ot heal himself, or even absorb himself completely into a piece of metal and travel along its length, or turn his entire body into metal and fight like that.

Appearance:
Kurix looks to be in his mid twenties, and stands tall at six feet and five inches tall. He houses incredible physical strength within his body, despite his looks reflecting strength barely equalling it. While not brutally muscled, Kurix body is a fine balance between strength and size, and no part of his body is so large as to be ridiculous or out of proportion. Although his physical strength hasn't ever been accurately measured, it has been shown he has the strength to stop and, through momentum assistance, lift a fully-loaded Isuzu heavy-duty truck over his head and to the ground behind him. Although the feat was certainly amazing, Kurix broke both his arms in the process.
Kurix has silver, colourless hair in medium sized spikes that drop to just above his shoulders. Those that have played Kingdom Hearts II or seen images from Kingdom Hearts 358/2 Days will recognise his hair as a cross between Riku's and Axel's, in style at the very least. He has a clean-cut silver goatee beneath his bottom lip that reaches to under his chin. His eyes are a dull opaline-green eyes, that have seen many battles, and much hardship and loss.
Unlike the rest of Organization XV, Kurix's cloak is a pale grey colour, with dark grey details and stitching. It was a gift from Xina, the Deadly Artist, now-deceased Member Number VI. It was given to Kurix from her during the Beginning, shortly before the final battle between Organization XV and Organization XIII commenced. He wears the cloak with its sleeves rolled up to the elbows, and it has two zipper-slits at the back, through which Kurix's twin rapiers can fit without lifting the cloak's back.
Underneath the cloak, Kurix wears a plain, grey A-top, and black-denim cargo-pants.
Because of problems encountered during fast flight, such as vision degradation and broken eardrums when breaking the sound barrier, Kurix has a solid piece of metal, into which goggles and headphones, also acting as earplugs, are built. The metal band wraps around Kurix's head from one ear to another, and an elastic strap keeps the accessory strapped to his head. When not making use of the goggles, Kurix lets it hang loosely around his neck.

History:
+ Pre-Organization XV:
Kurix first came into 'existence' in the world depicted in the Claymore anime and manga, which has, both officially and unofficially, remained unnamed. His mind empty, on account of an unusual birth, Kurix was found and raised, although being roughly nineteen years old, by a local priest, who named him Naullus. Enthralled by tales of the Claymore warriors, Kurix's dreams to meet one eventually come true, when he meets Miria. She being a fugitive on the run from her own organization, Kurix takes her in under her wing and falls in love with her, and learns a variety of the techniques used by the Claymores. Miria is eventually pregnant with Kurix's child, but several months into the pregnancy, a male Claymore, searching for Miria, enters their house and kills her in her sleep. In a fit of rage, Kurix fights the Claymore in a battle that destroys several buildings in the town, with Kurix's victory the seemingly obvious outcome. It is later revealed that the male Claymore didn't die, and was actually Ghent, the Number 2 of The Apprentices. He was beheaded in the arc's finale by his enrage superior, Erathe.
Removing himself from the Claymore world by sheer force of will, Kurix finds himself with a mind wiped of personal, painful memories, and is in the world of Amestris, depicted in the Fullmetal Alchemist Anime and Manga. With his tanned skin and silver hair, but lacking red eyes, Kurix is accepted warily as one of the Ishbalans, a religious group whose greatest tabboo is Alchemy. Kurix is quickly intrgued by the concept of alchemy, and upon practicing it within the tribe, he is expelled from it. Despite being a formidable alchemist, Kurix is rejected from the State Alchemist Guild on account of his former ties to the Ishbalans.
A third time attempting to find a new life, Kurix find himself in Shibuya, the city natively famous as the central hub for The Reapers' Game, a life-or-death race around the city that pits Reapers against Players, the victorious Players being restored to life (having been killed so as to facilitate their role in The Game) or transcend to a higher level of existence. Here, Kurix settles down as a shopkeeper by the name of Tsubasa, and regulary hears the talk of Players as they enter his shop. His fascination and awe piqued, Kurix soon finds himself in The Reapers' Game, and, with such a strong yet seemingly misplaced will to live, kills his own Partner, Neku Sakuraba.
Afterwards, Kurix wanders the Corridors of Darkness and a variety of In-Between and Dark worlds, before meeting Xemnas who, recognising Kurix from his memories of Riku, restores to him Riku's and Kurix's own buried memories. The two soon find Cyolx, and the three of them decide to found Organization XV, to find and help more of their kind.
+ The Beginning: Kurix makes a relatively late appearance in the roleplay, appearing after the rest of Organization XV has completed their first missions. He steps into the room and briefly converses with Xina, before settling against a wall, but does not sleep, something he tended to avoid, given that 'the longer he is awake, the more he can get done'. He projects himself as a bit of an upstart and lacking in utter confidence to Kaxsra soon after he reveals his real name and identity as Xemnas. Soon after, however, he becomes a regular participant in battles and missions throughout The Beginning, most of the time with Xemnas and Axryn, although he has worked in cohesion with Xeyla, Cinollex and Xina as well. During The Beginning, Kurix is bitten by his 'counterpart' within the New Organization XIII, it's Number VII, Eastxi, a werewolf. As a result of this, Kurix is now a werewolf, and spends two phases of The Beginning in his Lupine Form. He is one of the seven members who opt not to go through the door to Kingdom Hearts at the end of The Beginning, and stays as Organization XV's Number II.
+ The Apprentices: Kurix comes into this roleplay in its earlier times, opting out of the training simulation the other members, save for Xando, are taking part in. Walking for his own sake and the sake of the wolf inside him, Kurix passes Xando in his own training, before spotting Sephiroth, the One Winged Angel, overlooking a cliff in Hollow Bastion. On this walk, he also sees Ghent, the Number 2 of The Apprentices, who is all too willing to provide information not only about himself, but a scary amount of it on Kurix as well. Returning from the walk, Kurix is paired with Xando for the first mission, where he and Xando are to investigate irregularities and disturbances in the computer world of Space Paranoids. Within, strangely strong Heartless are found that are eventually attributed to the demon, Saint Dane. Being from Xando's past, Number V stays within Space Paranoids to take care of it internally, while Kurix takes a corrupted Heartless to Ansem's Study to make use of the Heartless Manufactory's facilities to try and study it.
There, he is met by Sephiroth, who seeks something known as 'D1'. Having an idea of who and what D1 was, Kurix fights Sephiroth all over the Heartless Manufactory, and even falling through the floor to the Stair Case leading to the Room of Sleep. The battle is cut short when the Heartless Kurix had captured breaks free, and absorbs all the Hearts around it, growing to a size where Kurix eventually detonates the Fenrir motorcycle to collapse all of Villain's Vale to destroy it.
Kurix's second mission finds him returning to Shibuya to recover Xemnas' Soul, in the form of the world's native monster, Noise. Halfway through his week in The Game, Kaxsra vanishes from the world, leaving Kurix in a very strange and difficult position, being a single Player in a bi-partisan-ruled game. Eventually succeeding, but without losing a shortly-acquired friends, both an Angel and a Reaper. Kurix returns to Organization XV with Xemnas in tow, and presents his return to a thrilled Organization XV. The remaining members of Organization XV make their way to their main base, The Castle That Never Was, hovering above the skyline of the Dark City in The World That Never Was. There, they train until somewhat prompted by Xina's death.
Leading the assault against The Apprentices on Destiny Islands. He organises the Members into reconnaissance pairs, but this falls to pieces as some groups move faster than others, and the fact that Kurix, paired with Xemnas, and nearby to Brixan and Slexif, are drawn into a battle with the Number 1 of The Appentices, Erathe. In their battle, Kurix pulls an invaluable move, sacrificing his own fighting abilities so as to rid Erathe of her armour and give the other three Organization Members an opportunity to strike.
At the end of the fighting, Kurix is present when both Xemnas and Cinollex die, and is left as the leader after the Number I's death.

Biography: Kurix, despite his dark past, is fairly easy going in standard situations amongst his fellow members, and socialises openly with all of them, even Xando, the frictional acquaintance between the two of them becoming an in-joke. Every member of Organization XV that is lost, he regrets greatly. Losses of close friends only hits Kurix harder. Because of this friendship, as well as to keep up the ranks of Organization XV, Kurix fights with all his might in any situation where a fellow member is in great danger, or for an opportunity to revive them, as seen with his skill and determination to play a whole Game alone to revive Xemnas.
In his fighting style, Kurix goes all out, with fists, feet, or blades. Details of his defined arsenal are provided below, but regardless of what weapon he does or does not have, he will make use of anything in his environment to use to his advantage. If his opponent is powerful enough, or the situation dire enough, Kurix will not be afraid to using somewhat underhanded tactics to win, such as beating a downed opponent.
He is fiercely protective of his own existence, and will put others at risk to do so, but not members of Organization XV, unless in extreme cases. Kurix is the sort of person who'll run full-bore up a skyscraper's stairwell, not just to be first, but to pull the stragglers up the last step. He'll run a marathon ahead of anyone else, and stop just past the finish line to pull those across who can't make the final steps themselves.

Weaponry:
Kurix wears gloves with a metal plate on the back of his palm, and metal studs on his knuckles. Strips of metal run up the outside of his lower arm, something for use in defence and as another weapon. On his feet, steel-toed and -heeled boots are present, as are there strips of metal on his shins. Through the sources of metal on his hands and feet, Kurix can grow metal spikes and blades from them, and is able to use them for offensive and defensive purposes. The strips on his hands, he uses as weapons on their own, or can combine them with the steel from his gloves and that from his shins to meld the whole lot into a dual-bladed broadsword, with an unusual hand grip, that can also split into two rapier-like swords with handguards.
Images: Kurix's Buster Sword

Lesser Nobody:
Wolfknight:
A tall, grey armour-clad humanoid Nobody with a lance in one hand and a wolf on a chained leash in the other. This Nobody is actually one being, instead of two as some might be led to believe. It has a variety of forms, it's standard one, as mentioned above. It's second, where the wolf is let off of its leash to act independantly of the Knight, a third where the wolf increases in size to larger than a lion and the Knight rides it. In it's final form, the two components of the single Nobody fuse into an armour-clad werewolf, still with the use of its lance, but now added to that is its whole body size, increases from the human size, and the claws on its hands and feet.

Miscellaneous:
Werewolf: Bitten by the Werewolf Eastxi, Kurix himself is now a werewolf. He needs to become one about once a month, lest the beast inside him grow annoyed and force a transformation when a full moon is not present. Although being painful, the transformation process has been shown to have great healing effects on Kurix, healing broken bones and revitalising him from combat exhaustion. The only other two confirmed Werewolf Nobodies are Eastxi, currently dead, and Cinollex, although her status as one is incredibly benign through life-long non-use.
Pure Nobody: Extending from the abilities Miria taught him, Kurix is able to temporarily throw away his humanity to fully awaken his Nobody side, allowing him to perform even more amazing feats of strength, speed, healing and endurance. In this state, Kurix's strength, although unconfirmed to his regular strength, roughly doubles, and is able to swing his large and heavy broadsword at roughly eighty times per second and with unimaginable accuracy.
Dance Style: Capoiera
Favourite Music: Hard Rock
 
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Izayoi

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Re: Organization XV: The Crossing [Sign-Ups]

From prior knowledge of his capabilities, Sora05, a veteran, is accepted. I know he will only improve.

Oh, and Solareon will be most welcome if he makes it. :3
 
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Re: Organization XV: The Crossing [Sign-Ups]

Ah at last part three. I'll post my temp. later on, and one quick question, do we get to keep our numbers? I rather enjoyed number XIII. Oh and one last thing. Richard how long have you been working on your temp? =x

Round about 2 years :D

I'll show you guys the finished version in the "everything we know" thread.

But congrats on making part III man :]]
 

Izayoi

galactic cancer
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Re: Organization XV: The Crossing [Sign-Ups]

Ohs, and I just saw that question. The number system...

I'm making it so that the newest members will be numbered higher, unless someone else gives us the notorious spot of XV. *hinthintatsomeoneinparticular* :3 However, the order of the veterans will corespond to their older parts.
 
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