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[ooc + su] Spira's Hope : Final Fantasy X [ooc + su]]



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Eva

~ ♥~ Grand Summoner~ ♥~
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SPIRA'S HOPE: FINAL FANTASY X

People are flawed. They lie, they steal, they fight. In the world of Spira, the response to the evils of the people took form in a being appropriately called Sin. He descends onto the world with his actions arduous. Destruction is imminent and everything in its path is guaranteed to be obliterated. Fear is the appropriate response and try as they might little can be done against him. Thus come prayers for salvation, their answer coming in the form of the fayth. With their song they grant their powers to those who would rise against him. Those who rose were named Summoners, and with their power and the hope of the people they could bring forward the promise of a new day. That day where there would be no fear of him became known as The Calm, the Summoner that would defeat him would earn the title of High Summoner. It was peace incarnate, but sadly, that time that was free of him could not last forever. Eventually, he would return, and the process would have to start over. Sometimes, the Calm would last a long time. And other times, it would be very short. One day, the Calm would last forever, the day that Sin would never return, and that would be accomplished when the people would atone for their sins of the past.

yuna's-waterbg.jpg


Until then, Summoners would embark on their pilgrimages in an effort to free Spira. They would be accompanied and protected by their Guardians. It would be filled with fiends, and sometimes even other people who would wish for whatever reason to harm the Summoner. Their visits to each temple would strengthen them and prepare them. The pilgrimage would begin at the Isle of Besaid, then to the Isle of Kilika, followed by Djose, afterwards to Macalania, then the Capital of Yevon, Bevelle, and once each fayth would grant the Summoner an aeon, they would go to Zanarkand, where they would summon the Final Aeon to battle with Sin. Each successful Summoner is given the title of High Summoner, though it is known that few are able to succeed in their journey. Still, the people of Spira pray for their victory.

bscap000.jpg


The most recent Calm has ended, and in more ways then one. It is a known fact that the Al Bhed, a race within Spira that dwells in the desert, reject the teachings of Yevon and regularly practice with machina, something forbidden by Yevon. For some time the Al Bhed and those of Yevon have simply not given the other attention, though many know now that that has changed. There has been a group within Yevon called Yevon’s Defenders that has become very vocal, blaming the Al Bhed for Sin’s consistent returns. While their words don’t seem to have any base, rumors have been spreading that the Al Bhed have been building something within their Home, something dangerous. Speculation seems to be some sort of weapon, but no one truly knows for sure, as some Al Bhed deny the existence of such a thing. Yevon’s Defenders insist that the weapon is to be used against Yevon, and as such a minor panic has spread. Another faction within the Al Bhed, the Kaheic, are the ones rumored to be responsible. Tensions between the two factions have raised quite a few eyebrows, but many admit that slowly but surely they have garnered much attention.

BevelleFFX.jpg


Yevon’s Defenders (Sometimes shortened to Defenders) is a minor faction within the Church of Yevon. Their main goal is one of supposed peace, and it is they that usually travel about Spira and preach to the people. Many know them from their over pretentious views of discrimination towards everyone for just about everyone, believing themselves superior above all else. As of late they’ve garnered much attention from their Anti-Al Bhed campaign that wants most, if not all, of the Al Bhed to either convert to Yevon or be dealt with. They believe that they are building a superweapon, and a supposed leaked blueprint was discovered to have given their claim some credibility. For the moment, tensions are high, as their paranoia insists that this accursed weapon they have is to eradicate the teachings.

800px-Fahrenheit_over_the_Siege_of_Home.jpg


Kaheic specializes mainly in machina recovery and research. While most frown upon them, they are generally seen as harmless and are, for the most part, left alone. They are overly enthustiastic about the technology they uncover and are known to tamper and build like there’re no tomorrow. The Defender’s accusations come from a blueprint that originated from a Kaheic camp that had anchored in Luca to stop for supplies, and since then they have denied using such a thing for Yevon. Instead, they believe that the weapon may be able to help them in the fight against Sin, as they are beginning to see that the Summoners’ sacrifices may just be in vain as Sin keeps coming back. Hopefully they are on to something, but they have just about had enough of the Yevonites constantly harassing them as well as the very open discrimination against them. They want the Defenders to strike first so that they may have a reason to finally fight back.

Zanarkand3.jpg


This time around, the pilgrimage is hampered by the political warfare between Yevon and the Al Bhed. Fiends are not the only enemy, and the previous sacrilege may very well be thrown aside. With sword in hand, hopefully you can differentiate friend from foe and go through this journey in one piece. You’ll laugh, you’ll cry, you’ll learn the meaning of friendship and adventure.

Are you in?​

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Hazen Gregory

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""If it weren't for all this control of ours I bet Flora and I would be trolling Reuinion right now. I mean Uber Dragon Mage+Supreme Mistress=Win!!! They should just make us Soldier Superior Class. Oops...wrong universe."
[Name]
Absolon Zebardyn Mercator

[Age]
34

[Race]
Sapphire Dragon Breed

[Appearance]
^click^
Absolon Mercator is a man that could be considered a combination of burly, buff, brazen and big, all in a compact shell. He stands at a towering six feet six inches, the overall bulk of his muscled body making him weigh a little over 250 pounds the last time he checked. He has worked hard over the years as a Dragon Mage and explorer to upkeep his bodily appearance to stay in tip top shape. As a larger man Absolon's body is a bit rugged, he is a lot hairier than a lot of other men his own age and size. His entire shape is broad, both muscles and his skeletal structure having a synchronous connection to each specific area of his body that he has worked on to keep in a healthy state.

As for his facial features, one could say that Absolon is more than fairly appealing. He is the kind of man that has a very specific style, normally keeping a full beard that forms directly into the hair on his head. Absolon's hair is short cropped in a style he keeps because his wife is very fond of it. His genetically infused dragon DNA has caused all of the hair on his head to have an increased saturation. It was already blue, the dragon DNA only amplified the coloring of his hair, eyebrows and beard. The area beneath Absolon's eyes always look a bit sunken in. Ever since he was revived from death his eyes have had a gleam that is similar to a small manifested magic pool coming from each eye. He has one age wrinkle across the middle part of his forehead that has only become more obvious from furrowing his bushy eyebrows. Even though his smile is somewhat rare, when Absolon opens his mouth there is a visible set of retractable fangs inside his mouth.

The entire frame of Absolon is compacted with a lovely display of muscle mass. His pectorals are one of the most obviously defined traits that Absolon's frontal body has, each pec is dusted with a fine downing of dark blue hair that trails down to cover the entire abdomen and nether regions. On the reverse side, the bulk of this brolic man is just as ample. His back has visibly rippled muscles which reach all the way down to Absolon's tight fleshy ass. He has also has a cogwheel tattoo on his back. Usually the only thing Absolon wears on his physical person is a loincloth type adornment that has an extra flap in the front that trails down to the area near his upper thighs, leaving his backside exposed. Obviously this lack of a considerable amount of clothing reveals just about every bit of Absolon's body for viewing.

[Personality]
At times the gentlemanly nature of Absolon can cause funny situations to arise merely from the injection of a grandiose poise that overflows from his very core. Absolon is very respectful even though he is blunt. His voice is able to charm men and women alike. Absolon seems to be an entity of monumental thoughts, and even larger persona. He speaks his mind most bluntly, not at all caring for the effects of what he might say, or how his actions tend to affect people even though he is aware of each thing done. As a dragon-like being of intense demeanor and particular disposition, Absolon isn't the kind of man to argue or even really get upset. It isn't to say he is an emotionless man, merely that over the span of many years he has seen a lot and learned even more about the personalities of people and creatures, including himself. A natural shrewdness has driven Absolon to become a man that easily manipulates emotion and feeds into the experiences and emotions of others, using his expertise to influence situations in a way that could completely moralize a fallen army, or take the very valor out from the hearts of a mass group of individuals.

He can be rather biased, choosing to believe in his wife Flora above all else, having been exposed to a darkness that is unspeakable and conquering it, Absolon has no reason to listen to other individuals beliefs about anything as he literally has beaten death. Absolon doesn't really show mercy towards anybody at any given time, unless something larger than life miraculously changes his disposition, which to say the least is more than rare, because he tends to ignore everything other than his closest acquaintances and wife.

Absolon is the type of person that can be frivolous in his heart and regardless of what is going on will continue to strive forward, but with the idea of how fast things can change, there is never a time that he doesn’t assert his awareness outward to both figure out and keep himself composed. He believes that life is literally a gift but seeing as how he is a warrior and killing comes with his calling there are times when Absolon can be very depressed though he doesn’t let it show. Furthering the intentions of his nature, there is a constant reminder of his death. This has caused an overbearing disdain for those that don’t understand the true meaning of life.

[Occupation]
Mercenary/Explorer

[Class]
Sapphire Dragon Mage
Absolon is a being that is in between the anatomy of both a human and that of the Sapphire Dragon, a majestic creature fabled to be even stronger than the Ruby Dragon. Absolon's magical prowess is extensive, being bonded with dragon DNA allows him a manipulation of magic to control mystic forces. His advanced biological system clearly surpasses that of any normal person. He has a skeletal format containing bones which are all infused with a substance that is much like magical force fused with sapphires. Absolon's bones can withstand an incredible amount of harm before breaking. The density of Absolon's bones give him a huge increase in physical power and likewise his affected muscles allow a superior stamina as well, being able to fight for extended periods of time before growing physically tired.

[Weapon]
Bahamut's Glory
^click^
These grieves are made of a material that is sturdy yet entirely flexible for movement. As both feet protectors and a weapon at the same time, the grieves can withstand extreme weather conditions and do not rust or decay when exposed to acids and even magical concoctions. They increase the step speed of Absolon, making it so that he can move distances nonequivalent to the amount of steps he has taken. These grieves were retrieved from a sacred temple in the far reaches of an obscure location of Spira. They have some connection to the legendary power of the King of all dragons, Bahamut. Absolon has been seen attacking with these adornments, while doing so hazy apparitions of the Dragon King's residual magics have been released to attack with Absolon simultaneously.

[Skills]
Miracle Arts of Legaia
Making the most of his long legs, Absolon has taken to using a very unique style. He utilizes swift kicks with razor-like motions that allow him to quickly throw an opponent off balance, switching the cadence of attacks. Attacks are rapid as this style harnesses magic through the feet and Bahamut's Glory one of the best conductors, to create a spring-like effect that keeps Absolon bouncing around, surface to surface to give him a constant motion. The use of this motion forms a steep kinetic build up, a process that causes Absolon's speed to increase ,so long as he keeps up the constant motion. By using Bahamut's Glory and Sapphire Luminous, he can bounce off constructs, walls etc to deliver kicks of super-sonic level speeds thus making him a dangerous adversary.

Sapphire Luminous
Sapphire Luminous enables Absolon to manifest any vibrancy or shade of "blue essence" from his hands, eyes and other outlets inside his vicinity. The use of this magical force as an omni-magic has defensive, offensive and healing capabilities. This blue magical force can be fine tuned specifically by Absolon to produce different effects, including the use and amplification of water and ice type spells/skills with less strain and magical force required. His essence is synced with said magics Supposedly sapphire luminous itself is a type of mana pool that has been bent to the will of Absolon.

IE: Absolon can shift the "blue" water inside his own body, thus manipulating the water itself and cause his body to be water /ice resistant, or make it so that he is able to breath underwater indefinitely.

Because he formulates the essence of magic after producing it, Absolon can generate constructs of varying shapes and sizes using sapphire luminous. This increases the options Absolon has in a plethora of situations. The frequency of magic produced by sapphire luminous also allows Absolon to manipulate blue objects in his vicinity after the essence of his omni-magic touches them, his expanded range is about 65 feet in diameter. He can affect objects colored blue that are further distances away but this becomes very draining on Absolon's magical reserves and on top of that distance can complicate the desired effects or movement of blue objects.

The entire idea of "luminous" being in the name of this omni-magic signifies the ties to light/holy magic or the tendency of luminescence within the magical essences produced by said omni-magic. With this said, different types of sapphire luminous can be used to generate heat or the effects of heat; inversely this magic essence can be hardened to that of a rocky/crystal substance or even be icy in nature. In addition to all the above mentioned effects of sapphire luminous, Absolon can cause explosions, blasts, beams, bullets, lasers, flashes of blue light etc using his magical prowess. More specifically he is famous for his use of optic blasts by varying the beam width, height, and intensity. Even if the use of his abilities aren't always grandiose(they need not be), Absolon often adds the effects of light and mushroom clouds when using sapphire Luminous as this tends to terrify others.

Sapphire Drafriend
^click^
A small sapphire dragon no larger than a house cat. This little dragon is strong enough to face off with a person many times its own size and has the ability to use blizzard, dark blizzard, thunder, dark thunder, fire, dark fire, cure, cura, regen, haste, slow, and meltdown. Though it has no legs it moves through the air with great agility, bashing into foes and releasing spells in physical blows. It can communicate telepathically with other animals, not to mention Absolon understands the dragon. Absolon
has bonded with the dragon and loves it dearly. He calls the dragon Ba. This dragon also has a bond with the Amethyst Drafriend, Ra.

[Magic]
Float
Absolon has been using the float spell since he was a small child, gaining further skill with it over nearly 30 years has given him impressive use of the spell. Not only can he levitate himself with it and fly at excessive speeds by channeling the spell around himself to "float" air and other gaseous elements to not affect his physical person, Absolon uses the spell to levitate other objects as well. His mind is attuned to the spell so he can psionically levitate matter on a small scale. By verbally casting the spell Absolon can levitate physical and magical matter directly upward, more magic is used in this version for heavier objects. If Absolon touches an object while casting float, he is enabled to levitate extremely heavy objects at the cost of even greater quantities of magical essence. Distance also adds to the magical drain the float spell requires, making it so that Absolon regularly uses the spell on nearby objects.

Reflect
This is a simple spell that has been developed by Absolon for 22 years to be a means of epic defense and supplementary magic. First and foremost reflect uses magic to redirect spells incoming toward Absolon or targeted areas by releasing a magical burst 1% stronger than the spell being used. This can be used against any spell but always requires Absolon to use more magic than the caster of a spell used. He can also use reflect at close range to reverse kinetic impact or force using the same conditions. Lastly, Absolon can reflect light off his body to become invisible for a short time.

[Overdrive Mode]
Dragon's Call
The successful completion of kick combination assaults builds up Absolon's spiritual power to activate his over drive. His spirit also builds up via successful use of his reflect spell.

[Overdrive]
Indignation: Absolute Recusant
^click^

When going into overdrive mode, Absolon and Ba's eyes change states to the true eyes of the Sapphire Dragon, causing a reaction that uses magic to build part of a Sapphire Dragon's essence around Absolon. A miasma of deep sapphire magic emits all around his body, toughening and materializing into a large rib cage structure as he holds Ba, cradling the small dragon to his chest. The bones of the rib cage are a sapphire-teal coloring. Each separate rib's end has a claw like attachment to it. A spinal cord supports the ribs, reaching several feet about Absolon's head. Coming from the right side of this spine is a skeletal shape of a large wing which can extend, being used for grabbing, swatting, and slashing objects. This wing can also bend down around Absolon to increase his defenses already being granted by his sapphire dragon skeleton. The extending spinal cord elongates into a thick tail that specializes in being able to bash into and knock both enemies and even spells back with the right timing. Lastly there are six crystals the size of basketballs that circle around the entire skeleton in an orbit. These crystal look like sapphires which the left skeleton arm can use as a whip-like weapon by drawing the crystals together. In this form the forces of Sapphire Luminous are multiplied exponentially. Absolon can chain cast level three water and blizzard spells. He can also cast Holy with ease.

Thus far Absolon and Ba can stay synchronized in this form for 58 seconds.

[History]
How you came to be, where you come from, etc., etc.,

[Theme]
Normal Theme
"Right Way"

Battle Theme
"Dunjia-S"

Overdrive Theme
"Feel the Mystical"

[Trivia]
Stuff that doesn't fit anywhere else.​
 
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DJQuackQuack

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Here is my WiP temp! Hope it meets standards and the like~ Just need the collaboration History (I blame my lazy partner ;P)

"I'm gonna make my character a Shoopuf. And it'll have a tramp stamp saying 'You Can Ride My Shoopuf'."

Name: Zeekz Hyruux [changed last name to hide relation to his brother from public]

[Age]:
25


[Appearance]: Zeekz is the type that sticks out in a crowd, for better or worse. Standing at 6 feet, 5 inches, his tan and toned body in tandem with his snow-white hair tied up in a ponytail down to his shoulders and deep, oceanic blue colored eyes make it hard enough to hide in plain sight. Such a task is made much more challenging with the 4 Machina arms attached to his person. Being directly infused into his own nervous system, a long, spinal cord shape attachment runs down from his neck to just above the waist, all covered with layers of protective plating that wrap around his body and conceal a majority of his torso. The lower pair of arms extend out from the lower section of his ribs, both a sleek, black metallic color. When not in use, he wraps them around his torso with the hands interlocking behind his back. The upper pair of arms extend up and out from his the back of his shoulders. When in use, these silver arms hang forward over his shoulders, and when not in use they wrap around the arm they are attached too.

This certainly makes clothing options limited for Zeekz, as the constant movement and bulkiness of the arms can shred many a wardrobe. While the arms are wrapped up, he conceals them under a giant hooded cloak one would use out in the desert during a sandstorm. Its size and durability help give off the impression of a large man in heavy armor, helping to hide his Machina arms from the ever watching Yevonites.

However, many a fight and circumstance prevents them from being hidden for long, and ultimately the cloak is lost. Without it, Zeekz wears nothing more than comfortable pants and footwear. He doesn't even bother with shirts, for no one makes shirts with 6 arms...go figure...

[Personality]: To fully diagnose Zeekz inner workings of the mind would take, no doubt, years. To sum it up, he is a complicated individual with two distinct personalities. Could one say he has a severe case of Multiple Personality Disorder? Not...quite? It much more accurate to say Zeekz mind has a switch, one persuaded to flip once the right triggers are in place. No one knows these flips better than his younger bother, and for better or worse, no one actively flips them more than said brother. For now, we shall separate these two Zeekz as 'Calm Mode' and 'Rage Mode'.

Calm Mode- Zeekz gives off the air of an intellect. Not so much the pretentious type, as he's more along the lines caring intellect. He takes the time to analyze the situation around him, taking in every detail in the speediest way possible before deciding on a solution. Though he understands that not every scenario gives as much time to think as he'd like, Zeekz stands firmly against rash decisions. And whenever he meets a new person, they should expect a combination of endless questions and long pauses of silence as he processes the information.

In Battle, Zeekz will take the route of caution, testing his opponent with various attacks with his normal arms along with his small selection of Thunder spells. As the fights progress, he will adapt accordingly, and it's in this mode he tends to give orders along side his teammate(s). When against strong foes, they will find Zeekz aim to land right on the mark as he strikes weak points and strategically wears down the opponent.

Wild Mode- Zeekz doesn't give a f@wk about you. Anyone that stands in the way of his objective is an enemy. Anyone that threatens his brother is dead. Personal space is not a thing Zeekz even considers, talking at max volume even to those an inch away. Rude, straightforward, and never wastes time jumping right into a discussion. He tends to carry a threatening tone when 'persuading' information, and is quick to get mad when people insult him or his brother. This Zeekz is a true 'shoot first, then ask again while you shoot some more' kinda guy, leading them into sticky situations...

When in combat, Zeekz is jumps into the fray without any care. He prefers to allow his instincts to take over, reacting to his opponents at the last moment and overpowering them with relentless attacks. This Zeekz might lack the finesse of Calm Mode, but one should not underestimate the overwhelming force behind Wild Mode's barrage of close and long range attacks.

[Occupation]: Guardian/Older Brother

[Class]: Grappler Mage
-Zeekz brings forth his study in Magic and technology in combination with years of hand-to-hand combat training. Not dedicated to mastering a single martial art, he instead chose to diversify and learn whatever he could from various styles to blend into his own and adapt it to each situation. Thus, using his fists for up close skirmishes, and his spells for long range scenarios, Zeeks can excel in both short and long range combat.

[Weapon]: A.S.U.R.A [Adaptable System of Utility Research Arms]
-The Adaptable System of Utility Research Arms was created and solely used by Zeekz during the years he was a researcher in order to handle the more dangerous specimens and material encountered. Each of the four arms is made to endure both heat and cold (even that of magic origin), extreme pressure and impact, and has been tested to stop the sharpest blades and the mightiest blunt weapons Al Bhed has available.

The ASURA is controlled via Zeekz own nervous system, with various points along the back connected directly to his spine. As such, further precautions and defenses against electrical attacks have been put in place; special nodes along the spine attachment absorb incoming electricity, and convert it into energy used to power the ASURA. Additional nodes are integrated all along the ASURA, each capable of absorbing magic and energies that directly come into contact with the ASURA. This along with the connection to host nervous system allows Zeekz to flow the energy and magic back and forth between his body and the ASURA, infusing the arms with magic he can control.

It wasn't until he became a Guardian, however, that the ASURA was modified in order to better protect his brother. Each set of arms differentiates from the other pair. To start, the lower pair of arms are best suited for physical combat. Made with durable yet light enough to swing material, these arms in combination with Zeekz actual arms, creates a flurry of fists which can overwhelm opponents in both power and control. The uppermost pair of arms serve a much different use. While being capable of delivering a punch, these arms contain various tools and weapons built into them, meaning they are much better served firing attacks at a range.

[Skills]: ASURA Cannon- The two arms extending out from Zeekz shoulders are capable of channeling the most energy and magic to and from his body. With this technique, he can manipulate a large quantity of magic and/or energy into the palm of these hands. Through simple thought, he can alter the cannon to fire beams, pulses, or balls of energy of the required size. By holding the two cannons together, he can further combine the attack for double the intensity.

ASURA Impact- The two lower arms are capable of unleashing devastating force upon each punch. However, this skill utilizes both the absorption nodes as well as the kinetic energy of his opponents attacks to store and unleash even greater power in these arms. Once activated, Zeekz can choose to unleash the energy over the course of a flurry of punches or all together in one, mighty strike. A strike capable of reducing even the strongest of armor, weapons, and barriers into nothingness.

ASURA Defender
- This skill puts the ASURA to use in more of a defensive way as opposed to offense. The upper arms create small barriers of energy in the direction they face, capable of shielding his entire body only at a high cost of energy. The lower arms reinforce themselves with magic, staying on standby until an attacker closes in. Then, they block and and counter the foe with strikes meant to push them back but for less damage then normal attacks. Zeekz uses this stance in order to buy time to analyze the battle, or to even fire off barrages of spells himself as a sort of artillery.

[Magic]: Fire- The most basic of Flame based magic. The first spell Zeekz learned, its main use in his arsenal is to dispatch of weak foes and to overwhelm foes with a combination of physical and magic attacks. Fire balls, small explosions, and walls of flame are a few of the ways he tends to use this magic. Zeekz can even channel the Fire spell through his ASURA to cast up to 4 Fire spells (two from his hands, 2 from the upper ASURA arms).

Thunder- The most basic of Lightning based magic. Zeekz learned this as a means to power ASURA in the event of no other source. Other than that, Zeekz uses it to wipe out lesser enemies and foes, so as to not even need to reveal his ASURA.
That being said, despite not being an advanced Black Mage of any sorts, Zeekz has toyed with and learned to manipulate the Thunder spell in interesting ways. He can fire it directly from his own hands, call it to strike like lightning, and even send it through the ASURA in order to fire 6 Thunder spells at a time, at the cost of more MP.

[Overdrive Mode]: Activated only after and obscene amount of power is absorbed into ASURA in a single moment. So much energy to the point that is surges throughout the entirety of ASURA that is overflows into the host's body, allowing Zeekz to surpass human limitations in awareness, speed, and strength. Plus, depending on the element of said energy, it is possible to bestow great elemental affinity of the absorbed magic. So far, only Thunder, Fire, and Blizzard have had successful tests, and only one at a time.

[Overdrive]: ASURA Maximum- Once the above conditions have been met, both Zeekz's body and ASURA reach energy levels far beyond their max capacity. As such, the energy cannot be contained for too long a period time. This results in a massive release of energy from Zeekz six arms directly in front of him, condensed into a spherical shape the size of two-story building. The raw destructive force of this attack alone blasts craters and decimates what lies in its area of effect, and is followed up with a concussive shock wave that sends even Zeekz flying back. In addition to this, the properties of ASURA Maximum alter depending on the affinity of the energy/magic absorbed.

[History]:

[Theme]: Ace Attorney - Pursuit ~ Cornered! Orchestra Chronology (Extended w/ Edgeworth + Apollo) - YouTube [has nothing to do with Zeekz, just song I listened to while making him...]

[Trivia]: -All of Zeekz skills/magic, including Overdrive, can be used in either Calm or Wild Mode. However, the tactics and form of attacks change depending on what personality is in control.

-Both Calm and Wild Mode don't share memories, leaving for some bizarre awakenings...however, upon immediately switching, they will have a loose grasp of the situation. [As in, if switched mid battle, Zeekz won't just stop and look around puzzled].

-Zeekz had a pet shoopuf once. Not sure where it went...
 
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King Naruto

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tumblr_m1vkie2hGi1r6rbpfo1_500.gif


[Name]
Deimos Hyatt

[Age]
19

[Race]
Secretly an Al-Bhed using magic to fake his eye color

[Personality]
When one encounters him for the first time, he appears to be extremely calm and gentle who stands at odds with actual fighting. In truth, this reserved and quiet personality is just a ruse that he uses to make those around him feel secure and to hide his true nature. Quick to be angered and easily annoyed, Deimos is hot-headed and often tends to overreact to certain things. Something of a sadist, he is not above enjoying a good fight, and he often attacks his opponents in a very brutal fashion. He seems to thoroughly enjoy violence, as he toys with his opponents and fights with no regards for the safety of others. Despite his wild attitude, he does have a sense of honor and respects strength and determination. He also appears to be against the idea of needless killing, having opted to leave the defenseless alone as they posed no real threat or challenge to him.

He is highly resourceful, full of determination and possesses a certain disregard for rules. His strong-willed stubbornness can sometimes get in trouble as when he refuses to back down no matter what the situation. He lives his life by his own rules and has learned to ignore what other people think of him. In this reference he can be stubborn and willful about his personal opinions, sticking with his views no matter what everyone else might say. Deimos is an arrogant and self-centered ego maniac, with little time for anyone beyond himself or his allies, making him a typical anti-hero or so he would say. He is dismissive in his manner of speech but, despite his personality, he is very devoted and protective towards his only friends, and would risk his life for them.


[Occupation]
A Summoner meant to be the bridge between people

[Class]
Summoner/Fighter

[Weapon]
Sword of Fayth -




[Skills]
Genius Intellect: Probably one of the main reasons behind his various talents are his brains and high intellect. He is said to have the potential to go down as one of the most gifted swordsmen of all time. His intellect allows him to learn and master skills at an astonishingly fast pace. He is able to see patterns and link together a series of events with relative ease. Due to his sharp mind and his steadily increasing proficiency in combat, he is becoming more and more tactically aware, strategizing, and coming up with plans with increasing ease. At this point of time his relative inexperience is a stumbling block due to which he is still unaware of certain scenarios and is often surprised by the course of action taken by an opponent. But he learns from each defeat and learning from each setback makes him capable of accounting for more and more outcomes.

Inhuman Speed: Deimos is frighteningly fast, being able to pick apart a pack of bandits without much trouble. Deimos's skill is impressive. He can easily close small gaps between the opponent and him in a matter of seconds, as well as cut apart an opponent before they had time to react. His reflexes are at his peak. He can keep up quick and rapid assaults on an opponent's being that overwhelms them. He is difficult to track when moving, which often surprises many opponents when he is able to inflict injury upon them.


[Magic]
Summon Magic - Thing that explains the summoning of Aeons

Sword Pressure - Deimos draws upon a medium quantity of raw magical power and en-shrouds his blade with this aura of magical energy. He can then release the energy stored within the shroud in the form of pure white energy blasts by swinging his sword at his target. The attack is capable of producing a small explosion on coming in contact with a solid object. He can change the shape, and size, being capable of releasing a number of small "bullets" of lesser strength but greater speed. On the whole it is a very versatile technique..

Delay Buster: One of the finest of his techniques, and one that is commonly mistaken for Time Magic. It lets Deimos charge his magic, filling it with an Magic-rhythm that infects an enemy once hitting them. This magic-virus will impede the natural production of abilities, inhibiting them from casting a spell or using any ability for the next ten-twenty seconds (varying on how strong her foe is). Used in a pinch situation, many find themselves distraught and panicking, further increasing the Delay to it's max duration. This enables a window in which the Al-Bhed can use to take, shutting down his enemies hard.


[Overdrive Mode]
How do you obtain your Overdrive? Out of anger for a fallen ally? From killing enemies? Here is a list of them.
[Overdrive]
This can be the flashiest, most over the top, overpowered move you have--after all, it's only available under specific circumstances, as well as being your Finisher.
[History]
How you came to be, where you come from, etc., etc.,
[Theme]
 

Shinra

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hey naruto, with your permission I was wondering if you probably need a guardian?
 

Shinra

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oh thanks Ken I guess I'll have to wait for naruto to reply himself or for someone to post another summoner... hopefully someone will but again thanks Ken... if push comes to shove can I join Flora and Absolon's party if I need to?
 

King Sora X

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oh thanks Ken I guess I'll have to wait for naruto to reply himself or for someone to post another summoner... hopefully someone will but again thanks Ken... if push comes to shove can I join Flora and Absolon's party if I need to?

Um, no you may not, sorry. ^^;
 

Shinra

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"I can't seem to shake this desire to find out who I am... who my parents were... and knowledge in general..."
[Name]:
Shiko Nos Corona
[Age]:
17
[Race]:
Al Bhed but raised by yevonites
[Appearance]:
Normally having curls of bloody red strands of hair cascading just past her shoulders with black roots to contrast her emerald green eyes, however when she doesn't want her hair in the way she ties it into a ponytail which curls at the end. Decently built for her age and standing at 5'9 with a weight of 167 lbs, also having a light toned peach as her skin color. Her well built body is owed to her work as a ex blitzball player and as an assistant to her adoptive father who's runs a item shop. She sports a pair of B-cups and she is quite grateful for their small size because any bigger and they'd get in her way.

Her outfit is pretty modest consisting of a violet sleeveless top made of the same material as Rikku's top although having holes to lace strings through the sides below the armpit to adjust the size of the top. Shiko does so with black laces. She also wears a pair of long fingerless gloves that go past her elbows and then transition in color up towards the arm... near the shoulder they match the violet color of her top but as it goes down the arm it turns light pink then into a blushy red then finally a solid red color resembling her hair. Her lower wear is comprised of a pair of knee-high shorts, transtioning from the violet color of her top that starts at the waist and again transtions like the gloves only this time it turns form violet to a dark teal color, Her shoes however are dark blue with black soles and teal designs on the sides. She also has a bandage extending up from her right shoe indicating she injured it somehow. Over the top of her shorts she also wears a skirt that ends just below the knee that is a bright terqouise color. much like sparkling seawater.
[Personality]:
For her age she is considered naive and curious although as she learns more she rarely forgets it. She's curious about who she is and what her talents could be so she likes to experiment to find out the answer. She loves relaxing after a hard day's work. And although her injury has hurt her pride and her body it doesn't mean she'll give up. She's a beaming young woman hoping for opportunity and always looking for ways to be useful either in battle or elsewhere. One of the prime sources of her curiostiy is about who she is and who her real parents were or if they're still around, are. As you are probably aware... She also likes to tinker with anything to keep herself busy but she's not really obsessive over it. She's also selfless for people who she cares for and will protect any friend she makes with her life.
[Occupation]:
Assistant Shopkeeper/Guardian
[Class]:
Paladin, She specializes mostly in taking blows and defending the weaker allies and possibly supporting the party with defensive buffs like Regen and Protect and weakening her enemies offensive capability with Power break and Magic break.
[Weapon]:
http://images.monstermarketplace.com/blade-center/cold-steel-hand-and-a-half-sword-500x500.jpg She uses a hand and a half sword mostly for versatility. So she can strike swift with one hand or use two and go for a powerful strike...
Celestial weapon: http://static1.wikia.nocookie.net/__cb20130705002109/finalfantasy/images/9/9d/Hero'sBlade-ffxii.png
[Skills]:
Provoke, using this ability taunts one enemy to attack Shiko, although it doesn't always work.

Power break, she learned this skill from a wandering swordsman that allows her to strike fear into her foe's heart as she strikes them with her blade cloaked in a red aura and cause them to lose focus as they strike physically. Reducing the damage potential by half.

Sentinel, using this skill means that Shiko will protect any ally who's low on health.
[Magic]:
Cure, the most basic of healing spells it allows for Shiko to heal herself or her allies of minor wounds like scratches and bruises. It also allows you to hurt undead and enemies afflicted with Zombie slightly

Regen, only able to cast on one target at a time the Regen spell is useful because it accelerates a person's recovery rate from injury of any kind for a short time so it's useful for those longer battles,
[Overdrive Mode]:
Stoic.
[Overdrive]:
The Overdrive style is know as White Arts and She learns more as she protects allies with buffs or debuffing the offensive capabilities of enemies.


Merciful charity- This ability is pretty useful as it heals all allies with Cure and gives them Regen as well without costing MP


Power blitz- basically it's a combination of Tidus' Slice and Dice overdrive except upon strike it deals power break on any foe it hits.
[History]:
No one really knows who she is as she was found as a baby on a woven basket wrapped in a blanket. At open sea. She ran into the ferry en route from Besaid to Kilika and was picked up by a recently married couple on their way home to Luca after getting married in the groom's hometown on Besaid. This couple would become her adoptive parents.

After returning to Luca with their newly named Daughter Shiko, they led a pretty simple life. Her adoptive mother was an Ex blitzball player for the Luca Goers and her adoptive father was a travelling merchant selling items and on rare occasions, weapons for fighting fiends. Shiko loved them alot but she realized that she didn't look like either of them. So this is where her doubts began to pile up and her curiosity and love of knowledge began although it has led to some unfavorable circumstances such as the Shoopuf incident but it's also been a source of success for her as well she became a great blitzball player like her adoptive mother for the Luca goers and she gained a fascination with customizing weapons and armor as she learned how to protect her father from fiends on his shorter trips. For this reason she also learned white magic because it could help protect those she cared for.

However she also had her downfalls as well. She had promise as one of the Luca Goers' best shooters because she was such a strong swimmer. But during a Blitzball tournament 1 year ago she was hurt and Despite what she learned in white magic she could not heal her injury. The Goers had to sub in another team member and she learned from the doctor that although she could still swim, she couldn't blitz anymore so she poured whatever drive she had as a member of the Luca Goers into learning how to fight... It was then she met a wandering swordsman, and she learned more and more skills thanks to him over the year between her injury and now. She's now travelling to Besaid with her adoptive father because Sin had come back and they knew that a summoner would head to Besaid first to learn to summon their first Aeon... and Her father knew where there were summoners there would be guardians, and business oppertunities.

[Theme]:
http://www.youtube.com/watch?v=vUeXA2SnWww
This song fits Shiko to a T, it's light, it's melodic, almost innocent like herself to begin with. It also shows the sadness of her not knowing who her parents were as well and shows how strong she can be.
Battle Theme: http://www.youtube.com/watch?v=DSNDRgs4KCc The theme is also flexible and fits her personality in battle... It becomes harder because of her inner strength and becomes much more driven but still conveys her inner feelings.

Secret theme: http://www.youtube.com/watch?v=_dKpeTEBYIA
[Trivia]:
She's a little skittish of Shoopufs because her first trip to guadosalam involved her getting sucked into the Shoopuf's trunk.
 
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KingdomKey

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I hope this is still open. C; I'll have a template up and good to go tonight, or tomorrow at the latest.
 

King Sora X

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Spoiler Spoiler Show
 

Hazen Gregory

doWnloAd ProgoNOSKES 99% cOMplETeD
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Location
mISSING SOMEWHERE On sIGLUR****
Website
www.facebook.com

[Name]
Ty-Dex

[Age]
41

[Race]
Machina Infused Al Bhed

[Appearance]
^click^

[Personality]
An intense and partially obscure outlook on many situations is a trait Ty Dex holds which can quickly drive people toward, or away from him. Generally speaking, Ty often shows up randomly among groups of people or individuals whom are a midst peril. That or he can be found somewhere being a pervert. A person like Ty Dex can be amazingly complicated, his actions can seem overly outlandish or even downright extreme to the people around him. Being the epitome of a calm and nonchalantly driven being gives Ty an edge over any occasion. He seems to literally take everything in the same light and for lack of better words just doesn't care. This is something he no doubt picked up from his former master Reforge.

Where glumness can be considered an aspect of a person whom can be pessimistic, Ty is the reverse of this; Flamboyant and optimistic to the maximum. If not for the fact that Ty is articulate and able to give insight, hold a conversation, stay focused and not automatically freak people out, there is a certainty most would assume he is stupid or insane. In fact this is also the opposite with Ty. As a quantum physicist, Ty Dex has an intellect that is staggering; his IQ is 218 making his own level of comprehension ridiculous.His genius is staggering; Staggering as in Ty Dex has a mental capacity where he can be immersed in multiple thought processes and physical functions all while remaining in a state where these processes don't at all conflict. His genius has also perpetuated a lack of care for being quaint however, hence Ty coming off as entirely rude to many people.

Conforming to what people expect you to do and so on has never been a strong point of Ty Dex, even before he went searching for himself. Ty says “Fukk it.” He doesn’t care anything about what anybody really thinks of him and lets this possibly childish nature start fights if people get that annoyed by his actions.(cough...the Yevonites) Ty is tripped out and abundantly loopy but never naive. Individuality is key to Ty’s existence and perspectives which is why he is so observant. The level of awareness inside any given situation empowers Ty to rapidly influence a situation.

Ty is in fact just that guy who knows the ins and outs of emotion and then some, so if he plays the right cards he can act any way and have anybody believe it. He’s bold and knows just how to give people what they want, and at the same time get what he wants as well. His motto is, "Don't be a bitch...be like Nike and JUST DO IT!!!"

[Occupation]
Al Bhed Leader/Quantum Physicist

[Class]
Ruin Machina Knight
Ty Dex is a man that is a magical junction system that seeds ruin. Ty is a mage of pinnacle performance his spell knowledge is vast and he is capable of casting most elemental categories of spells and can manipulate the spells released separately. He is known to use fire, ice, thunder, bio and non-elemental spells more regularly but Ty is proficient in the other categories too. He is very skilled as a swordsman using a particular style that has gained him great fame within Spira. Ty Dex also has used his own body as an experiment to manipulate "Ruin" magic, a category of spell that has dangerous and detrimental effects when used against people, inorganic material and even other magic. In fact a large majority of Ty Dex's body is made of inorganic material or machina that have been fused into his body.

[Weapon]
Machina Esbmyhd
[00926]
Ydus Pmytac



[Skills]
Ruin Bond
Ty Dex controls a force that directly causes ruin. Using this force in combination with the genius Ty has obtained allows him to transfer a magical force that is able to literally ruin materials and bond this effect directly into the actions that Ty Dex makes while also amplifying the force produced. For example, if Ty cast blizzard, it would effectively become the spell Black Blizzard and be at 55% transition rate to the force of a Blizzara spell. The black force of the spell's ruining effect would be to increase the intensity of cold and the rapid cellular destruction or fragility rate of an object and so on. Ty's thoughts make the additional effects of his spells vary greatly. Each time that Ty Dex casts a ruin category spell its damage/force is increased by an additional 75%.

Tail of Ruin
Without magic being directly involved, Ty Dex implanted himself with a machina tail that is integrated into his spinal column. Smaller nodules affect the actual nerve bundle and has multiplied the use of his mental capabilities further to make him a psion that holds talent in the field of manipulation. More specifically Ty Dex can uses his mind as an outlet to influence both physical and magical states of matter. This is employed more directly in junction with his class to move objects and subject them to being quickly broken down. While Ty is able to influence a large amount of mass at one time and even lift said mass, his range is limited to within 25 feet in diameter from Ty Dex's person. Ty can just as easily use his limbs to direct an invisible kinetic force to affect matter by colliding with or crushing it.

Quantum Sword Style


[Magic]
Ruin
Ruin type spells are a non-elemental force that is shaped into a spherical mass that is rapidly fired from the palm or Ty Dex's mouth. These pink balls of magical force cause high concussive, implosive, grinding and explosive damage simultaneously. The damage caused by the spell spreads causing ruin and also has the chance to ignore magical buffers. Each tier has more potent force behind it and the wide scale ruin area gets larger. When effected by Ruin Bond the spells become brighter and acquire a black outline.

Regen
Rare nanomachines that have been installed directly into Ty Dex's system via his spinal implant have given him an immunity to toxins, poisons, diseases and various other ailments that might be used to harm his physical body. His own natural ability to heal hasn't specifically changed but his inner being has been altered dramatically via his mastery of this spell. He has also required age retardation via Regen.

[Overdrive Mode]

[Overdrive]

[History]
How you came to be, where you come from, etc., etc.,

[Theme]
Normal Theme
"The Edge"

Battle Theme
"Dark Passage of the Unknown"

Overdrive Theme
"Sorrow Long Day"

[Trivia]
Stuff that doesn't fit anywhere else.​
 
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KingdomKey

Son of a Mage!
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"Blink twice, if you're held against your will."


Spoiler Spoiler Show
 
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Eva

~ ♥~ Grand Summoner~ ♥~
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Racing chocobos ~
Boy do we have a lot of ladies and variety. Can't wait to see the finished products.
 

KingdomKey

Son of a Mage!
Joined
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Age
33
Boy do we have a lot of ladies and variety. Can't wait to see the finished products.

Should I of went with a guy? I had a hard time deciding. xD

Edit:
My template is complete.
 
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