SPIRA'S HOPE: FINAL FANTASY X
People are flawed. They lie, they steal, they fight. In the world of Spira, the response to the evils of the people took form in a being appropriately called Sin. He descends onto the world with his actions arduous. Destruction is imminent and everything in its path is guaranteed to be obliterated. Fear is the appropriate response and try as they might little can be done against him. Thus come prayers for salvation, their answer coming in the form of the fayth. With their song they grant their powers to those who would rise against him. Those who rose were named Summoners, and with their power and the hope of the people they could bring forward the promise of a new day. That day where there would be no fear of him became known as The Calm, the Summoner that would defeat him would earn the title of High Summoner. It was peace incarnate, but sadly, that time that was free of him could not last forever. Eventually, he would return, and the process would have to start over. Sometimes, the Calm would last a long time. And other times, it would be very short. One day, the Calm would last forever, the day that Sin would never return, and that would be accomplished when the people would atone for their sins of the past.
Until then, Summoners would embark on their pilgrimages in an effort to free Spira. They would be accompanied and protected by their Guardians. It would be filled with fiends, and sometimes even other people who would wish for whatever reason to harm the Summoner. Their visits to each temple would strengthen them and prepare them. The pilgrimage would begin at the Isle of Besaid, then to the Isle of Kilika, followed by Djose, afterwards to Macalania, then the Capital of Yevon, Bevelle, and once each fayth would grant the Summoner an aeon, they would go to Zanarkand, where they would summon the Final Aeon to battle with Sin. Each successful Summoner is given the title of High Summoner, though it is known that few are able to succeed in their journey. Still, the people of Spira pray for their victory.
The most recent Calm has ended, and in more ways then one. It is a known fact that the Al Bhed, a race within Spira that dwells in the desert, reject the teachings of Yevon and regularly practice with machina, something forbidden by Yevon. For some time the Al Bhed and those of Yevon have simply not given the other attention, though many know now that that has changed. There has been a group within Yevon called Yevon’s Defenders that has become very vocal, blaming the Al Bhed for Sin’s consistent returns. While their words don’t seem to have any base, rumors have been spreading that the Al Bhed have been building something within their Home, something dangerous. Speculation seems to be some sort of weapon, but no one truly knows for sure, as some Al Bhed deny the existence of such a thing. Yevon’s Defenders insist that the weapon is to be used against Yevon, and as such a minor panic has spread. Another faction within the Al Bhed, the Kaheic, are the ones rumored to be responsible. Tensions between the two factions have raised quite a few eyebrows, but many admit that slowly but surely they have garnered much attention.
Yevon’s Defenders (Sometimes shortened to Defenders) is a minor faction within the Church of Yevon. Their main goal is one of supposed peace, and it is they that usually travel about Spira and preach to the people. Many know them from their over pretentious views of discrimination towards everyone for just about everyone, believing themselves superior above all else. As of late they’ve garnered much attention from their Anti-Al Bhed campaign that wants most, if not all, of the Al Bhed to either convert to Yevon or be dealt with. They believe that they are building a superweapon, and a supposed leaked blueprint was discovered to have given their claim some credibility. For the moment, tensions are high, as their paranoia insists that this accursed weapon they have is to eradicate the teachings.
Kaheic specializes mainly in machina recovery and research. While most frown upon them, they are generally seen as harmless and are, for the most part, left alone. They are overly enthustiastic about the technology they uncover and are known to tamper and build like there’re no tomorrow. The Defender’s accusations come from a blueprint that originated from a Kaheic camp that had anchored in Luca to stop for supplies, and since then they have denied using such a thing for Yevon. Instead, they believe that the weapon may be able to help them in the fight against Sin, as they are beginning to see that the Summoners’ sacrifices may just be in vain as Sin keeps coming back. Hopefully they are on to something, but they have just about had enough of the Yevonites constantly harassing them as well as the very open discrimination against them. They want the Defenders to strike first so that they may have a reason to finally fight back.
This time around, the pilgrimage is hampered by the political warfare between Yevon and the Al Bhed. Fiends are not the only enemy, and the previous sacrilege may very well be thrown aside. With sword in hand, hopefully you can differentiate friend from foe and go through this journey in one piece. You’ll laugh, you’ll cry, you’ll learn the meaning of friendship and adventure.
Are you in?
Spoiler ShowKHI Standard. You should know them by now.
Please be courteous to all your fellow roleplayers.
This RP is AU and as such takes place nowhere near the original game. Those characters are -poof- nonexistent.
No bitchin', whinin', cryin', kickin', or any combination of the four.
Have quality in your template, I want to see three dimensional characters.
I would very much like as much flashiness and epicness in battles as possible.
On that note, remember that, for the most part, you are a human/Al Bhed/Ronso/Guado/Hypello that can and will take damage.
To avoid problems that I have had with FFX Roleplays in the past, there will be one group of one summoner and their guardians. Unless someone changes my mind or has a good reason otherwise. These roles are limited, so keep that in mind. You are free to also side with one of the two factions mentioned above, as they will be playing a very important part of the roleplay. Any roles otherwise (such as maesters, leaders, solo peoples, etc etc.,) are also welcomed. Because of this, you are able to make as many characters as you can keep up with.
Fiends are frequent, but they will not be the only enemy out there. Take care to watch your back.
Please have a quote above your template to show that you have read and acknowledged your allegiance to me--I mean and accept the rules. :3
Spoiler Show
[Name]:
This should be self explanatory, I hope.
[Age]:
This should match your skill, knowledge, and experience.
[Race]:
Spira has all sorts of races, what are you?
[Appearance]:
Let's try to keep our appearances within the odd fashion Spira has. You are not likely to see anyone running around in a t-shirt and jeans. Make it fantasy-like, a picture is nice but a description is required regardless.
[Personality]:
This should be the main meat to your template, as it is everything your character is.
[Occupation]:
What do you do in Spira? Are you a Guardian? Shoopuf driver? Perhaps an Al Bhed excavator?
[Class]:
It gives a good idea of what your character's skills are based on (Like how Kimahri was a Blue Mage) and determines your Overdrive.
[Weapon]:
They go a bit crazy with the weapons (seriously, a doll and a ball) so I guess anything goes?
[Skills]:
In the beginning, you will start out with a combination of five Skills and Magic spells. That is, either 1 Skill and 4 Spells, 3 Skills and 2 Spells, or maybe just 5 Skills and no spells. Anything from the game qualifies, though if you wander into foreign territory be sure to properly explain your skill and what it does. Spells in the beginning are strictly base (Fire, Blizzard, etc.,) in the beginning. As we go along the RP, the more we adventure and 'level up' you will get the choice to learn a new spell or skill.
[Magic]:
Please read Skills.
[Overdrive Mode]:
How do you obtain your Overdrive? Out of anger for a fallen ally? From killing enemies? Here is a list of them.
[Overdrive]:
This can be the flashiest, most over the top, overpowered move you have--after all, it's only available under specific circumstances, as well as being your Finisher.
[History]:
How you came to be, where you come from, etc., etc.,
[Theme]:
Because you're such a badass that you need music following you everywhere (we don't blame you if you think it's weird).
[Trivia]:
Stuff that doesn't fit anywhere else.
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