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Hey guys, remember that new "help" system that Nintendo patented for future games that you were all bitching about because you don't fucking understand anything? Oh yeah, and remember what I went ahead and informed you all? No? Well here's what I said:
Let's see how that all played out in the first ever Nintendo game to use this new "stupid casual babying help system that is ruining gaming", New Super Mario Bros. Wii:
‘New Super Mario Bros. Wii’ Is As Hard As ‘Contra’ MTV Multiplayer
"Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot - New super mario bros. wii - Kotaku
TheMuffinMan said:Yes, it is an "expanded" audience feature, however it's something that every gamer runs into: the need to see how it's done before you do it yourself. In the past this involved asking an internet forum or your older brother to do it for you, Nintendo is evolving systems into the game so that you don't have to, and if you didn't notice, it's there to teach people to be better gamers. With this feature, Nintendo is allowed to make games hard now without worry that a casual player will walk away from the game and never touch it again. They put a safety net in place so that the difficulty in games can be ramped up, yet Casual players can still enjoy the experience, thus bridging the gap between what games a hardcore gamer and what a casual player are capable of enjoying.
You asked that Nintendo stop dumbing down games so that the Hardcore can hardly play them, well lookee here, the thing you're complaining about it supposed to do that! Nintendo invented a way without having to make 2 separate kinds of games, they came up with a way to evolve how difficulty is approached in gaming to allow both sects to be pleased.
Let's see how that all played out in the first ever Nintendo game to use this new "stupid casual babying help system that is ruining gaming", New Super Mario Bros. Wii:
‘New Super Mario Bros. Wii’ Is As Hard As ‘Contra’ MTV Multiplayer
New Super Mario Bros Preview for the Wii from 1UP.comIt's because of the Super Guide that the developers were able to crank up the difficulty, knowing that they no longer needed to make the game for the lowest-skilled player. So you're left with what's arguably the most hardcore Mario game you've ever played.
ONM Blog: Handy Hints - Official Nintendo MagazineNSMBWii doesn't seem to have been compromised in the process. It's still geared toward a single-player story mode, which could in itself be more challenging than any other Mario game in years; after all, the world is also designed to be a challenge for four people, and it doesn't get any easier when it's just Mario adventuring on his own. The handful of stages we checked out from the game's first two worlds did a number of things we've never seen in a Mario game before.
New Super Mario Bros. Wii Preview: All The Modes, All The Chaos - New super mario bros. wii - KotakuBoth features are entirely optional, meaning that experienced players can ignore them entirely and get on with the game without any interference whatsoever. Super Guide is only activated if you click 'yes' when the option appears, and even then you'll have had to die a number of times before the escape route appears. The Hint Video is only opened up when you go out of your way to open it. In no way is it the game stepping on your toes and giving the game away.[...] Not only does the hint system allow Nintendo to cater to the inexperienced without insulting old hands, but it means Nintendo can let its imagination run wild without worrying about leaving us behind.
"Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot - New super mario bros. wii - Kotaku
Welllllllllllllllll there, look who was right. Now then, exactly how many dicks should you all go ahead and suck? I'm thinking like every dick ever.The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.