Re: Nomura: KHIII Intends to Focus on Newer Titles, DDD's Flowmotion Was Too "Free"
Hrm..
-You can super jump at any time using blizzard spells to make a rail.
-We've seen Sora do the flowmotion wall jump and the flowmotion dash
-We've seen Sora chain flowmotion jumps to climb up the Rock titan
-Shot locks can be used to let you go into a crazy flowmotion dash from enemy to enemy, which you could do in DDD but only on big enemies and you had to control it all manually now it does it for you and seems to work on any enemy you can lock onto.
So when I look back I don't think "too free" means he's talking about the ability to go anywhere he's talking about that it's inherently a kind of overwhelming concept. Like you can go anywhere with it but what does that mean, what do you do with that kind ability and people just sort of get lost in trying to figure out it all. From the looks of it they haven't nerfed the movement they've just made it all more obvious on how to use it and created more situations where there is reason to use it. Like the shotlock enemy dash is the easiest prevalent example. As I said it's something you could do in DDD but it's very unwieldy the control is all yours but you're constantly fighting with flowmotion's auto-lock, the wide turn radius the dash has, the requirement of enemies of a specific size being needed, and it was unsafe to manage this while you're trying to concentrate on the fight as each dash was done manually. Now they've literally turned it into you just hold down the shotlock, lock onto the enemies, then press the flowmotion option and the rest is done for you.
From what we've seen...
-You can now cancel out of flowmotion with regular attacks as opposed to being locked in which means there is a lot more incentive to use it as a movement, add in its new launcher attack for quick ways to start aerial combos it's a lot more seamless in gameplay now.
-You don't need to manually flowmotion dash from enemy to enemy the shotlock can now do all that work for you.
-You don't need to figure out areas you could wall dash and climb via flowmotion, because now if they have the sparkle effect you can lock onto them with shotlocks and it will do all that dashing and movement for you.
-You also don't need to search for things to flowmotion now you can create them both blizzard and the drill aero created spells that allowed you to activate flowmotion. The rail grind lets you do the super jump and super slam whenever you what while the aero spell put them into a flowmotion dash as opposed to HAVING to have some kind of environment piece to use like an actual wall or rail.
You know it seems sort of the same thing they did with the free run mechanic. Like in 0.2 before you'd have to do all those jumps across gaps yourself using your platforming abilities which could be unwieldy. Especially in say games like KH1 where the physics and detection boxes were abysmal. Now instead of jumping from platform to platform you just walk up to it and the game does the jumping for you. Or like in the olympus trailer we saw Sora run up a small wall by getting near it that he could have easily just jumped and grabbed the ledge to pull himself up. The name of the game seems to be using automation and simplified controls in order to give a larger and easier to use variety of actions. This could be either terrible or fantastic and it will all depend on how it actually feels once it is in our hands.