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News ► Nomura Confirms Attraction Flow Will Be A Constant Surprise



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Antifa Lockhart

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[parsehtml]<p>This past weekend many surprises were shown at the D23 Expo, however a gameplay feature that's been missing from the past few trailers has been the confusing but stunning Attraction Flow system.</p>
<p style="text-align: center;"><img src="https://images.khinsider.com/KINGDOM%20HEARTS%20III/Screenshots/4Gamer%20-%20November%2003%202015/14.jpg" alt="" width="500" height="281" /></p>
<p><a href="http://atomix.vg/el-attraction-flow-system-de-kingdom-hearts-iii-sera-una-sorpresa-especifica-de-cada-area-afirma-tetsuya-nomura/">Gaming site Atomix got a chance to speak with series director Tetsuya Nomura at the Expo and ask him about Attraction Flows:</a></p>
<blockquote>
<p><span>"During the talk Nomura commented that </span><em>Kingdom Hearts III</em><span> will offer various ways to attack enemies, such as Keyblade transformations, magic, melee attacks; and </span><em>Attraction Flow</em><span> is just one more weapon in the arsenal of attacks the player can use to their advantage.</span></p>
<p><span>"In this sense, they do not want to force you to use only one type of attack, but you are given the option of enjoying </span><em>Attraction Flow System</em><span> with its brilliant and amazing animations, in other words, a colorful presentation without button mashing. You can enjoy a visual treat on the screen.</span></p>
<p><span><span>"The most interesting thing that Nomura said about it, is that the user will have no say over the type of Attraction Flow they activate, but rather they will be a surprise depending on the area. </span><span>This way when you see that the indicator is ready to run the showy power, you will have the surprise of discovering what will happen and it's not something you can simply rengage in any environment you choose."</span></span></p>
</blockquote>
<p>So, what do you think? Will you let yourself enjoy the random rides of Attraction Flow, or do you imagine you'll stick to other attacks under your control? </p>
<p><a href="http://atomix.vg/el-attraction-flow-system-de-kingdom-hearts-iii-sera-una-sorpresa-especifica-de-cada-area-afirma-tetsuya-nomura/">You can read the original untranslated article here. </a></p>
<p>Kingdom Hearts III will released in 2018 on the PS4 and the XboxOne.</p>[/parsehtml]
 

gosoxtim

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actually random rides are awesome dandlions make it unpredtable like how disney does with there theme park somebody might have a differnt experice then you
 
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Zettaflare

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Eh, random attraction flows could be a major inconvenience during gameplay. Especially during a boss fight when you don't get the one that would be beneficial.
 
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That makes sense with huge rides like Big Magic Mountain, but a little disappointing with smaller ones like the space shooter.
Also, I remember that both the tea cups and the pirate ship Attraction Flows were used in Twilight Town's tram common. Could it be possible for areas to have more than one ride at the same time...but random? Or was it just something for the trailers?
 

Muke

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Didn't really understand, will they just randomly be activated or will there be a random prompt? Like, will they be Situation Commands? Not a fan of random stuff.
 

palizinhas

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From what I understand it seems that you choose to activate it, but the Attraction is random depending on what map/part of a map you're in. Which. Weird. But I at least hope it means the Attraction will always be useful for the battle you're using it for.
 

Silver_Soul

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Hmm we did see the pirate ship activate in that pond in A trailer. I don't think it will be a complete random factor.
 

Muke

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palizinhas said:
From what I understand it seems that you choose to activate it, but the Attraction is random depending on what map/part of a map you're in. Which. Weird. But I at least hope it means the Attraction will always be useful for the battle you're using it for.

Mh… at least that's better than it just randomly activating. Now I can just ignore this.

I don't know how to feel about that at all. I really don't like random stuff in games, since I like to be in full control instead of having to depend on the game itself. On the other hand, though, the attractions themselves seem kind of fun. Hm.
 

notnow123487

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Don't see any problem with it being random. We have so much already in attack methods with drive forms, keyblade transformations, magic, and attraction flow. I don't need another method where I have ten different things to pick from in battle. I like options but I don't want too many options.
 

Muke

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Don't see any problem with it being random. We have so much already in attack methods with drive forms, keyblade transformations, magic, and attraction flow. I don't need another method where I have ten different things to pick from in battle. I like options but I don't want too many options.
Just ignore the attractions/options/mechanics you don't want to use, then? It's… as simple as that, really. I don't see how 'too many options' could bad if you can just ignore most of the stuff you don't like. Now what if you get one that you don't like at all, one that's totally useless? Won't you be like, "man, I wish I could've just chosen the other one"?

I dunno, I just really hate RNG stuff.
Drive Forms and Keyblade Transformations are essentially the same thing, by the way.
 

Zettaflare

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Well as long as they damage enemies, I suppose getting the wrong flow wouldn't be too much of a hassle.
 

Antifa Lockhart

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Yeah, the idea seems to be that you can just ignore it all together, but when you do activate it, it'll change depending on location and you don't have a say in it
 

KingOfHearts

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I'm not one for randomness, but it seems like it's a Situation Command where you choose if you want to use it or not. But, it's seeming more and more that the game won't require as much thought as before with KH2FM (talking critical here). I just hope that advanced strategies are maintained and it's not all about flash.
 

Ballad of Caius

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Attraction Flow could work in one of two ways:

1.) Completely random like Anti-Form;

2.) Certain conditions have to be met like FINAL FANTASY XV's Summons (Titan you need a VERY open space; Leviathan near water).

I'm willing to bet it'll be #2 because of how I imagine KINGDOM HEARTS III will feature a lot of Versus XIII material.
 

Sdog

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Eh, random attraction flows could be a major inconvenience during gameplay. Especially during a boss fight when you don't get the one that would be beneficial.

This was my immediate concern. I'm really hoping there's more to this or I can at least SEE which attraction flow I'm about to activate before I'm stuck in something I don't want to.

Also seeing the footer
Kingdom Hearts III will released in 2018 on the PS4 and the XboxOne.
hasn't hit me this is reality yet, regardless of the grammar =p.
 

Chuman

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if a small world after all begins to play at any point in this title, i'm going to constantly surprise the devs in a dark alley
 

Sora2016

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I feel like by random it could mean what is around, or what kind of enemy. Like, I could never see Big Thunder Mountain activating on normal enemies, only giant ones. And then I know the last time we saw the Pirate Ship it popped out of the little lake in front of Rapunzel's Tower, so I wondered if it may only pop out of water? I could see stuff like this...like you get what the legit environment entails.

Except, I can't see what the Astro Blasters or Teacups would need.
 
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