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Nintendo Switch 2



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olu

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[LONGWINDEDRAMBLE]The "catch" seems to be the magic-enchance-button-from-CSI made real that is DLSS. For the uninitiated, Deep Learning Super Sampling is an AI based upscaler made by Nvidia that takes an image and interprets what a higher res version of that image would look like & displays that. In essence, it allows computers to run games at a higher resolution than they would otherwise be capable of. Incidentally, Nvidia were also the makers of the chipset the 1st Switch used & thus are presumed to be behind NS2's hardware as well.

It's easy to imagine the most immediate benefit to DLSS being implemented on NS2. It is highly unlikely that a new Nintendo handheld at this point in time would be powerful enough on its own to support 4K. But 4K tvs are everywhere these days, thus having something that achieve that result (or at least close enough) would be a boon. I predict this will be the case for most 1st party titles: natively 1080p that's upscaled to 4K.

But IMO, things get more interesting if we were to lower those numbers a bit. Such as a hypothetical game that's running, let' say, 720p natively & is upscaled to 1080p. Or even more aggressively, 540p (Vita resolution) to 1080p. We've seen the Switch get a number of games above its weight class & the end results have varied greatly (E.G. Witcher 3, Doom Eternal, Nier Automata, Mortal Kombat 1). In theory, DLSS could help similar ports run much more smoothly this time around 3rd parties port a PS5-level games, scaled down the settings to make them fit, & the AI scales them right back up to something at least passable.

Naturally, Digital Foundry tested this very idea a couple of years ago with Control & the results are quite astounding:


It should be noted this was done with DLSS 2.0, whereas the rumors say NS2 is running 3.0. So the results should be even better. Maybe not everyone will agree with me on this, but I'm totally fine with KH4 being 1080p post-upscale on Switch 2 if it's as good as that above example.

Now I've been mainly talking about resolutions so far, but apparently DLSS also improves framerates too. I'm sure of how this works, but I'm guessing that since DLSS is doing the heavy lifting when it comes to resolutons, that frees up processing power that can be redirected elsewhere like FPS. Nvidia themselves have posted videos demonstrating this:


So higher res and FPS, what else does this magical elixir do? Well, possibly smaller file sizes for games too, by reducing the on-cart textures & later AI upscaling them. Thus allowing games to fit on smaller carts.

I know, it all sounds a little too good to be true. A single bit of software that just magically waves away all of Nintendo's technical shortcomings & makes it perfect for current gen ports. I'm skeptical myself of just how high end of a game can still be feasible. The best case scenario is NS2 is on the level of XB Series S, which is still a weaker current gen console to the point of giving devs headaches with supporting it. Ultimately it'll come down to a case by case basis. Like, I've heard the reason FF16 skipped XBox entirely was because of Series S. So basically that tells me NS2 will be a no-go for 16 as well. But, we have seen PS4/XB1 games ported to NS1, we can then safely assume NS2 will see similar cases of PS5/XBS ports. DLSS will make those ports run better by comparison. & that better performance may well encourage MORE ports.

The fact that Series S exists kinda works in Nintendo's favor. All XBS titles are mandated to support both Series X & S, none are allowed to just be X exclusive. As such, multiplatform games are all kinds restricted from being too cutting edge as they have to be pared down for XBSS, which likewise prevents them from being too advanced for NS2. It's not all that surprising that MS gung ho on NS2 because they literally don't have anything that's too advanced. Even the Indiana Jones game which is like their best looking one is viable.

& then there's the continuing support for PS4. Last year, half of all PlayStation users were still playing on PS4. EA ported Jefi Survivor to PS4 after it was originally a current gen exclusive, & last year's CoD still had a PS4 version. PS4 is refusing to die & that means there's still plenty of 3rd party support that can transfer from it to NS2.
whoa. this is like the most non-nintendo piece of technology ive ever seen but it'd be very awesome to see implemented!
 

MATGSY

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whoa. this is like the most non-nintendo piece of technology ive ever seen but it'd be very awesome to see implemented!
I'm still learning things about it so I may have oversold just how big of a difference it'll ultimately make. One other I came to learn after that post was the real means it boost fps is Frame Generation: the DLSS can also create frame to in-between the real frames to create a smoother looking animation. So it can, say, turn 30 fps into 60.
 

Sonofjafar

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If we get a new Smash Brothers for Switch 2, would you guys prefer Live A Live representation in the form of mii costumes of the protagonists or a fighter slot that works like the Koopalings but with each of said protagonists
 

MATGSY

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If we get a new Smash Brothers for Switch 2, would you guys prefer Live A Live representation in the form of mii costumes of the protagonists or a fighter slot that works like the Koopalings but with each of said protagonists
Ignoring that LaL isn't a big enough game to warrant a fighter, they're all too different from one another to function as skins. In the case of the Koopalings, I suspect the reason they're in the clown cups is because it gets around the differences between them.
 

olu

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out of curiosity, did anyone apply/win tickets to the nintendo switch 2 hands-on events? unfortunately i didnt win the draw but im holding out for waitlist tickets opening up later today
 

MATGSY

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time for nintendo switch 2 direct confirmed
Also, an earnings report & Investor Q&A took place. Some highlights include

-Switch has sold 150 million units. Still behind DS & PS2 in this respect.
-72 1st party games on Switch have surpassed 1 million sales. It utterly blows DS/PS2 out of the water here (DS had 55 1 million sellers).
-Nintendo will continue to sell Switch 1 for as long as people are still buying it.
-Metroid Prime 4 & Pokemon Z-A remain S1 games.
-Switch 2 will sell itself on lots of exclusives (so not too many crossgen)
-They ain't talking on what the deal with that online playtest a few months back was about.
-Switch 2 will "consider the affordability that customers expect" when it comes to price tag.
 
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olu

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Also, an earnings report & Investor Q&A took place. Some highlights include

-Switch has sold 150 million units. Still behind DS & PS2 in this respect.
-72 1st party games on Switch have surpassed 1 million sales. It utterly blows DS/PS2 out of the water here (DS had 55 1 million sellers).
-Nintendo will continue to sell Switch 1 for as long as people are still buying it.
-Metroid Prime 4 & Pokemon Z-A remain S1 games.
-Switch 2 will sell itself on lots of exclusives (so not too many crossgen)
-They ain't talking on what the deal with that online playtest a few months back was about.
-Switch 2 will "consider the affordability that customers expect" when it comes to price tag.
this all sounds great. exclusives have been a major factor for hardware sales, so it's a no brainer that they'll continue down that path.

72 first-parties surpassing 1M is nuts. what a comeback from the wii u era.

that last point is especially interesting. i was prepared for a 430-450 euro/dollar price point but now im thinking 400.
 
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2 quid is good

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The switch is gonna outsell one of these eventually. It's the DS+Wii combined. Insane sales numbers but when you look at it like that it puts it in a bit more context
 

MATGSY

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The switch is gonna outsell one of these eventually. It's the DS+Wii combined. Insane sales numbers but when you look at it like that it puts it in a bit more context
I think they should try something like a price drop and/or new model to push some remaining sales. IMO, if they made a Switch Lite-er that's even smaller than the Lite with a clamshell design a la GBA SP & circle pads for the analog, I'd probably double-dip.
 

olu

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considering ff16 initially melted ps5s, i think it's better if the switch 2 avoids that game. would be a nightmare to optimize for the hybrid console.

i still firmly believe the FF7R games are gonna be cloud versions on the switch 2 but im very happy to be wrong.
 
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MATGSY

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consider ff16 initially melted ps5s, i think it's better if the switch 2 avoids that game. would be a nightmare to optimize for the hybrid console.

i still firmly believe the FF7R games are gonna be cloud versions on the switch 2 but im very happy to be wrong.
Well there's always Pocket Edition.

Rebirth is running on Steam Deck & I imagine NS2 is at least as powerful as that.

 

olu

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Well there's always Pocket Edition.

Rebirth is running on Steam Deck & I imagine NS2 is at least as powerful as that.

the game needs to be on the lowest graphics preset to even run normally. and that was after they did all they could to optimize it specifically for the steam deck.

like i said before:
a part of me cant fathom the switch 2 running all these games without a catch. they either must

- run well but look like ass
- run like ass but look well
that dlss technology that was mentioned previous could hypothetically circumvent this, but that's assuming the switch 2 even possesses such. then there's the issue with size. remake is approx 85GB on the ps4 and rebirth is a 150GB iirc?

unless they get the compression gods to work on the rebirth and remake ports, idk how they're gonna even get the game to fit in that maximum size of 32GB the switch cartridges have. maybe have the game be digital only?

id be exceptionally happy to be wrong but i think everyone should tamper their expectations for the switch 2's power and capabilities just a weeeeee bit...
 
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