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Lissar

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Oh wow that's small and blurry... well, I'll try. Although, from what I'm reading it sounds like the exact same stuff that he said in the last two interviews that have popped up... it might not be very interesting to read them again.

edit: Oh that's... really, really long, isn't it?
 

Yuuki

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i was only able to save 2 of them.
FamitsuPSPPS3016.png

FamitsuPSPPS3017.png
 

Ventus Air-Man

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Oh wow that's small and blurry... well, I'll try. Although, from what I'm reading it sounds like the exact same stuff that he said in the last two interviews that have popped up... it might not be very interesting to read them again.

Sorry about that... Those are all that I could find.
 

Reverie

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I can't see the scans for some odd reason. D:

EDIT: I guess I'm good for now.
 

Lissar

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Here is the first part, wow this is a long interview:

Even people new to the series will be able to understand the story.

-- So how is development going?

Nomura: We’re putting on the last finishing touches. Right now we are fixing the text a bit. The story this time has a lot of things that might be difficult to understand, so we’re trying to make it flow better. We want to make it easier to understand for people who have never played another game in the series. But, when this interview comes out we’ll be finished with it.

-- So who is responsible for the scenario writing?

Nomura: Myself, as well as Watanabe (Daisuke) who worked on “Chain of Memories”, and Oka (Masaru) who helped with the scenario for KHII. “Kingdom Hearts” is always worked on by several people.

-- There is a lot of underplot going on in the story, but can people who have never played any other game in the series really understand what is going on?

Nomura: That question was asked quite a lot with “358/2 Days”. but I feel that if you play it from the view of the main character, you can play the game separate of all the others. But for some people, if they don’t know the whole story they will feel as though they are the only ones who don’t know something, and they will become doubtful and suspicious. In other words, they won’t be able to follow the small details. Those details are meant for the people who have played the rest of the series, but that doesn’t mean that new players won’t be able to have fun with the underplot. For example, this will be Ven’s first meeting with Lea and Isa. New players will be able to meet them along with him, and so long as they think “These are special characters” then that’s fine. I’d be happy then, if those people who start wondering about those tiny plot details and went back and played the previous games in the series. I think there are things that are interesting because you’ve played through the series, and things that are interesting because you haven’t played through the series.

-- I see, so there are different ways the plot can be interesting.

Nomura: Well, the “Kingdom Hearts” series has become a series where people have fun imagining what could be. Whether you’ve played the series or not, that doesn’t mean you know everything. Though people with a good head on their shoulders probably know what is going to happen.

-- There are three different main characters this time, what order do you recommend playing their stories?

Nomura: For the story I recommend Terra, Ven and Aqua, but I think it can be fun played from any character. For the gameplay, Ven is the easiest to use. Aqua has strong [?] and Terra’s movements feel very heavy, so I think Ven is probably the easiest to play with.


The best and most exciting battles in the series.


-- So how is work going on the action part of the game?

Nomura: Well, we think that beginners won’t have to worry so much when they play the game. We’re finished now, so they are going through debugging, and it sounds like they are having a lot of fun. They say it’s a nice change of pace. Though right now they are getting exciting beside the programmers, I’m a little worried (laugh) [I honestly couldn’t understand what he was talking about in the last sentence. Anyone?]

-- Even just playing the demo I could tell how exciting the battles were. I felt they were the best in the series.

Nomura: Everyone is saying that. Even the debug staff have been saying that the battle system is the most interesting and fun in the series. Of course I think it’s fun thinking for yourself and choosing your own set of Commands. It started in “Chain of Memories” with the Card Deck system, then it was improved in “The World Ends With You”, and now we feel we’ve perfected it with the Deck Command system.

-- Can people who aren’t very good at action games complete the game?

Nomura: Yes they can. I think they’ll be okay just on Standard, but for people who lack confidence there is always Beginner. Then if they don’t feel that is difficult enough they can switch and start again from Standard. With the battles this time, just hitting the buttons in sequence will allow you to naturally change your attack, and the three main characters fight with superhuman fighting skills, so even with just that I think you can have fun.

-- How many Deck Commands are there?

Nomura: Since you can put items in your Deck as well, it runs to over 100.

-- With that many things to choose from, I would think it would be difficult figuring out what to put in your deck.

Nomura: Once you’ve found Commands that you like, you can just keep using it. There is no need to use them all. In the end, you can just use what you like. There are a lot of different things to use as well as Deck Commands, like Shoot Locks and D-LINKs, but you can just fight using only Deck Commands if you wish. So you don’t have to think about it too much.

-- With the D-LINK system, you can use King Mickey’s power, right?

Nomura: He has the same Holy attacks and abilities that Minnie had in KHII.

-- There seems to be many different types of Shoot Locks...

Nomura: Yes, and each one has different levels, and depending on the ability there are different amounts of levels, and there are unique Shoot Locks for each character.

-- In a previous interview you said that the main characters were too strong, but how did it balance out in the final product?

Nomura: Of course we were able to balance it, but the difficulty level will change quite a lot depending on what Deck Commands you used. Just like I said before, you can use whatever abilities and attacks you like, but to get the best results you need to choose your Deck carefully. Also, there is a hidden boss like “Lingering Sentiment” in KHIIFM. Since the response to “Lingering Sentiment” was so good, we put an extremely strong boss in the game. But some say that “Lingering Sentiment” is more difficult. But that is because the difficulty really changes depending on the Deck you use. It was quite a lot of trouble fine tuning the boss exactly.

-- Do you think you’ll be able to finish the game at a low level?

Nomura: Yes I think you can. There were people on our Osaka staff who tried to finish the game at level 5. How you get through the battles and what Commands you use is all up to the player.

-- What other elements are there?

Nomura: There is the wireless. Normally you play Arena Mode with a few friends, but you can play by yourself as well. But if you play by yourself, the enemies will be extremely strong and it will be difficult. Possibly even stronger than the hidden boss I was just speaking of.

-- I was very surprised to hear that in VS Arena Mode you could play with six other people.

Nomura: We wanted to make it so that as many people could play together as possible, but in the end we could only do six. By the way, in the KHIIFM secret movie you can see Terra in his armor with a cape, but we took off the cape in this game. It was to make processing easier when you’re playing with six people. Processing of moving fabric can be slow, so the speed it runs at is completely different if he has a cape or not.

-- Attacking each other and stealing each others Commands is quite unique.

Nomura: We were thinking of Marluxia’s attack in “RE: Chain of Memories” when he scatters your Deck. If you get attacked a lot, the only Command you’ll have left is “Attack” (laugh) But the reason we thought of the rule was so that it doesn’t become a brutal fight against each other.

-- It’s been announced that you can use each other as D-LINKs in the game.

Nomura: The D-LINK system was originally designed for this. In the game the main themes are “bonds” and “connections”, so it is something we thought of as you don’t have any party members usually. But it was so much fun, we decided to use Disney characters as Links as well.
 

Sign

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-- I was very surprised to hear that in VS Arena Mode you could play with six other people.

Nomura: We wanted to make it so that as many people could play together as possible, but in the end we could only do six. By the way, in the KHIIFM secret movie you can see Terra in his armor with a cape, but we took off the cape in this game. It was to make processing easier when you’re playing with six people. Processing of moving fabric can be slow, so the speed it runs at is completely different if he has a cape or not.

That explains it.

Thanks for the translation Lissar! :D
 

Blobbit

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Thanks for translating, Lissar!

All these interviews are getting me REALLY hyped for the game...^v^
 

Memory Master

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I'm a little worried. Nomura said he thinks we could finish the game at a low level. That makes me worry about the difficulty.
 

Raz

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The game is going to be incredibly easy, that much is for certain. I might just start on the highest difficulty this time.
 

Lissar

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Nomura talks about... ice cream visuals? I have no idea what he's going on about, but whatever:

Sea Salt ice cream in the Ice Cream Shop is...

-- Disney Town makes it’s first appearance in this game, and it’s the same world as Disney Castle, right?

Nomura: Yes it is. We wanted to make a lively, exciting world, so when it came time to think of where that should be, we decided on the city surrounding Disney Castle. The image we had in mind for it is something like Toon Town in Tokyo Disneyland.

-- Do the residents really not know who Captain Justice and Captain Dark are?

Nomura: No, they know quite well who it is (laugh.) I think you’ll get to know what sort of things Pete was up to before he got involved with Maleficent.

-- In this game do we see Maleficent start working on the plans she put forth in the first game?

Nomura: You’ll get to see how she started on the path to what she was doing in KH. What we want you to focus on is whether the enemy is Master Xehanort or Vanitas.

-- What is Master Xehanort’s aim?

Nomura: I think you’ll get to know that by playing the game.

-- “Winnie the Pooh” appears this time as a Command Board, right?

Nomura: Yes, this time the world of “Winnie the Pooh” appears only as a board.

-- There are some dialog that makes us think that Yen Sid might be a Keyblade Master.

Nomura: That is something that will be revealed in the game. I think then you’ll know where he stands.

-- So there a shop where you can make your own ice cream?

Nomura: This was the development team’s idea. You can change your Style instantly by eating ice cream. Also, the visuals for the ice cream are excellent and you should watch out for them. There are three different visuals for each ice cream. When you have to choose one of them they are so good that it feels like you’re wasting the rest.

-- What about sea salt ice cream?

Nomura: Unfortunately you can’t make sea salt ice cream (laugh)

-- So is the Command Charge in this game like synthesis in the previous games?

Nomura: Yes, it is just like it is in the previous games just with Commands.

-- Are there enemies like the XIII Mushrooms in KHIIFM for gathering matierals?

Nomura: There are no mushrooms this time, since there aren’t even any Heartless.

-- Is Jiminy’s Journal in the game?

Nomura: No Jiminy’s Journal, but there are Reports that have the same function.

My two cents about difficulty - Personally I don't care if a game is easy or hard as long as it's entertaining. But he also says that the game's difficult changes based on which Commands you choose to use, implying strategy. Strategy is far more fun, to me anyway, than just doing something like upping the HP of your enemies like in Days.
 

Memory Master

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Nomura talks about... ice cream visuals? I have no idea what he's going on about, but whatever:



My two cents about difficulty - Personally I don't care if a game is easy or hard as long as it's entertaining. But he also says that the game's difficult changes based on which Commands you choose to use, implying strategy. Strategy is far more fun, to me anyway, than just doing something like upping the HP of your enemies like in Days.

I agree, it's not the difficulty that makes or breaks BBS for me, it's going to be the story. That is what makes or breaks a game for me.

Also I guess this means 100 Acre Woods is out as an actual world, so that brings BBS down to 14 worlds instead of 15. Ah, I don't care about 100 Acre Woods in this game anyways.

I'm looking forward to Disney Town more than ever now.
 
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brosandi

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Nomura talks about... ice cream visuals?
-shrugs-
I took it meant there is a scene where the character eats the ice cream (the visual). But, eh, I don't know, haha.

So, Yen Sid does seem to be a Master and Vanitas does seem to be the true enemy. Well... ^.^
 

Memory Master

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I can't wait to read more of the interview.

So I wonder what Vanitas' goal is?
 

rokudamia2

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-- There are some dialog that makes us think that Yen Sid might be a Keyblade Master.

Nomura: That is something that will be revealed in the game. I think then you’ll know where he stands.

this interests me the most
 

Memory Master

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I'm glad that some type of journal is returning, wouldn't be the same without a journal.
 

SilverJ-17

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It's nice to know that they're actually trying to make it less about more HP and more about strategy. I wonder if that's why all the bosses we've seen in the trailers seem to have relatively low amounts of HP. I thought they were earlier bosses at first, but then we saw Braig and now Vantias, I seriously doubt they're both later in the game.
 

Memory Master

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It's nice to know that they're actually trying to make it less about more HP and more about strategy. I wonder if that's why all the bosses we've seen in the trailers seem to have relatively low amounts of HP. I thought they were earlier bosses at first, but then we saw Braig and now Vantias, I seriously doubt they're both later in the game.

I kinda think that the HP in trailers can't be trusted and we need to wait for the actual game before we can see the final HP.

I figured HP in trailers and Demos is just for show.
 

SuperSaiyanSora

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So, Yen Sid might be a master? It would make sense since Mickey was his student and all. I seriously can't wait until I pick up my PSP sometime this week.
 

Radon

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I hope it is more like a journal, than just reports. I really wasn't fond of Days' journal.
 
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brosandi

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I'm glad that some type of journal is returning, wouldn't be the same without a journal.
Was there ever really any doubt though?

So, Yen Sid might be a master? It would make sense since Mickey was his student and all. I seriously can't wait until I pick up my PSP sometime this week.
What doesn't make sense, however, is that, if he is a Master, why didn't he help Sora and co take down the Organization? He just ran off and disappeared >.> Lazy! :3

I hope it is more like a journal, than just reports. I really wasn't fond of Days' journal.
I find this ironic since Days' journal was a thousand times more like a journal than Jiminy's Journal. Jiminy's Journal is far more like Reports.
 
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