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New Interview From Rebirth Wings [Need Translation]



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Gram

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God I'm old.
no just um experinced

Please do not ever wish for either of those things.

Like, I'm not a Kairi-hater, I know she important to the story, but just...no. Not a game for her. No. No. No. And a point-and-click KH game? No thanks.
this^
im not a kairi hater either but even i can tell she's useless aside from kh1
 

Silver_Soul

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what i really want is kairi redeem herself
she needs to have more plot and importance
 

krexia

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Okay, I picked up this week's Famitsu, so here's the full text of the second half of the interview. It makes some of the excerpts a little clearer. (I left off the stuff about Versus XIII at the end because it's unrelated and I really need to get back to work.) Lissar will have the rest up soon!

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AND THE BONDS AND THOUGHTS ARE CONNECTED TO SORA

The mysteries of the Secret Event

-- The way Castle Oblivion came to be, and the whole story about the Room of Awakening have been made clear. So when Sora and his friends visited during 'Chain of Memories', Ven was already sleeping in the Room of Awakening, right?

Nomura: That's right.

-- And some members of Organisation XIII were searching for it.

Nomura: Yeah. But only Aqua can solve the mysteries of that castle.

-- So without Aqua...

Nomura: Nobody will be able to reach Ven.

-- So then, why is Xemnas of Organisation XIII searching for Ven?

Nomura: Well, there's still some time between the ending of 'Birth by Sleep' and 'KHI', so...

-- So you're saying you can't tell us yet (laughs). Braig had a big role in the game, and he was a little ominous...?

Nomura: In the final scene where Braig appears, his eyes have changed to gold.

-- Did something happen between him and Master Xehanort?

Nomura: I think there was a line where Master Xehanort says that he has "scattered some seeds", and that's also referring to Braig.

-- "Also" referring to Braig!? You're holding something back there... And then there was the scene where Master Xehanort says to Terra, "It seems there is another heart already residing in your own. Well well, Eraqus."

Nomura: We've put in all kinds of foreshadowing (laughs).

-- You can't tell us you're not going to make the story between 'Birth by Sleep' and 'KHI' in some form!

Nomura: I think you can more or less predict what happens in between 'Birth by Sleep' and 'KHI' now. However, this time you could probably imagine what would happen to Terra in the end, but I think when you personally experience it in the game, it can still make you feel something. Even when you know about something, I think there's significance in depicting it, so that may also be made clear at some point.

Ansem the Wise and Aqua

-- At one point in 'KHII', Ansem the Wise escapes from the world of darkness. This time he has once again descended into the world of darkness. At what point in time does this happen?

Nomura: After 'KHII'. When he stopped the Organisation's plans in 'KHII', he was caught up in an explosion and blown into the world of darkness. The line where he says, "I first met him one year ago," is referring to before 'he' went to sleep - that is, it's referring to the time of 'Chain of Memories'. It doesn't mean this is one year after 'KHII'.

-- At that point, it seems like Aqua has been lost for a long time.

Nomura: Yes. From when she comes to the world of darkness to when she meets Ansem the Wise, over 10 years have passed in the outside world. The flow of time is different in the world of darkness and the outside world, so it doesn't feel like 10 years have passed. But there's no mistaking that she's been in the world of darkness for quite a long time.

-- During Aqua's conversation with Ansem the Wise, it's said that some data has been hidden in Sora?

Nomura: The truth is, that expression was an intentional link to 'coded'. I think people who have played the last chapter of 'coded' will know this, but that isn't foreshadowing for 'coded', it's foreshadowing for what will happen afterwards.

-- I see. In "Blank Points", you've used the theme music that played in the opening, 'Hikari', again.

Nomura: In 'Birth by Sleep', Blank Points is where 'Hikari' is used for the second time; this is the game's true ending. The timing of the credits was something I personally fussed over, and with Aqua's line right beforehand, I had Toyoguchi (Megumi) do about 50 takes. I wanted her to say it with a strong feeling of hope.

What's after coded?

-- The last chapter of 'coded' is also deeply interesting. I couldn't believe that character appeared...

Nomura: We went back and forth over that a lot. Originally a different character appeared, but in the end we went with the current form. We also put in the battle with that character at the last minute, so development was very hectic.

-- By the way, is there something like a secret report in 'coded'?

Nomura: There isn't. But when Riku appears in the Destiny Islands room, there's a hidden movie you can watch. You need to destroy the blocks to make Riku appear, so please search for him.

-- The end of 'coded' is linked to the end of 'Birth by Sleep', and makes us think we want to see what Sora's up to soon.

Nomura: If that's how you feel, then I'm grateful. The ending of 'coded' was based on the contents of the the King's letter, as well as that ending, so we made it with that in mind.

-- And so now we're interested in the next game in the series.

Nomura: First we have to do the foreign version of 'Birth by Sleep' (laughs). We've more or less decided on the details. We're thinking of putting in a Critical Mode for battles. Also, we'll make some of the bosses that felt weak stronger. Mega Flare was too powerful, so we plan to adjust that. As for events, the direction of some scenes was changed for various reasons so we'll put them back into the form that was originally planned, we'll adjust the events to make the story a little easier to understand, and add in some extra parts.

-- So there'll be several changes. Does this mean we can expect a 'Final Mix'...?

Nomura: That will depend on how much it differs from the Japanese version. But we do basically want to bring out one game in the 'Kingdom Hearts' series every year; we don't intend you to go for years without a single piece of news.

-- In about two years we'll hit the 10 year anniversary. So how about KH3?

Nomura: No no, that's still a secret (laughs). The title with a connection to the mystery series that I mentioned before will come out first.

-- So will the series be complete with the third part? Are you looking at the whole picture?

Nomura: 'Kingdom Hearts' is Sora's story, but the series we're working on at the moment is the story of one other person. That is to say, it's a series where that person is the focus.

-- The series you're currently working on!?

Nomura: I can't say any more than that (laughs).
 
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Sign

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Wow, that was an awesome read. Thanks for the translations! :D

Somehow I get the feeling that Nomura is intentionally trying to make the interviewer wet himself...
 

Lissar

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And here is the first part of the interview:

-- I’ve heard that what started the project was a proposal sent in by the SE Osaka team.

Nomura: Well, there was a time when we were unsure of where we would have Birth by Sleep developed. But then the Osaka team that had helped out with Musashiden II [I believe this is Brave Fencer Musashi in other territories?] said “We would like to work on it!” So we asked them to show us their work on the PSP, and they created a prototype. The prototype was quite good, so we decided to have them work on the game. During the first period of development on Birth by Sleep we had the Crisis Core team work on parts of it. But the Kingdom Hearts series is a Disney series, so they we have that hurdle we have to get passed, and we needed to have constant communication between the Tokyo and Osaka teams. There were a lot of things we needed them to become familiar with. So instead we had them start with working on Re: Chain of Memories.

-- Were there any problems that occurred during development?

Nomura: Not really. There were problems with development during the last leg of development, but that wasn’t only a problem with Birth by Sleep. But it was pretty terrible having to think of names for the Commands. I always think of names in Kingdom Hearts games myself, but since things can change during development I always choose names at the end. But since how many symbols can be used in names changes with each game, sometimes even Commands used in past games have to have their names changed.

-- There were quite a few Commands this time.

Nomura: It was hell (laugh.)

-- Which part of the battles was the part you were most interested in doing?

Nomura: The Deck Commands. Battles change depending on what Commands you are using, so there is an element of trial and error. It also takes into account the players own play-style and interests, so it’s interesting to see in the end how everyone’s Deck is different. Chain of Memories and The World Ends With You had a similar system where you could change around your Commands, and this is like a compilation of that. Because we have this Deck Command system we were also able to use a board game for strengthening your Commands.

-- What kind of Commands did you use?

Nomura: I used the stronger Attack Commands, as well as Detonate type Commands, with one Cure spell. When I played around in Mirage Arena I used Megaflare and Magna type Commands.

-- There are a lot of different gameplay systems at work in the game, but the PSP is able to control them all quite well.

Nomura: The controls in 358/2 Days were a little too complex, so shaved off a little bit here and there. For example, in 358/2 Days you could look up and down while moving, but you can’t in Birth by Sleep. We tried to simplify it.

-- At first Shoot Locks confused me, but I got used to them quickly.

Nomura: Shoot-locks were added pretty much just like they were originally planned, but the way you release the attack took some trial and error. At first we had made it so that the attack released after locking on and releasing the button, but in the end it ended up as it is now. There was quite a lot of things packed into this game, but the Osaka team really did their best for us.

-- It seems that some people requested more complex area maps.

Nomura: Personally, I think that the battles are the funniest part of the Kingdom Hearts series, and that’s what we were thinking about in KHII even more so than in the original game. But some people wanted more areas to explore, so we put more of that kind of thing in, but made sure it wouldn’t interfere with battles.

-- There were quite a few new songs, and it made the battles and events even more exciting.

Nomura: We asked for quite a few songs this time. Not only did we have Shimomura (Yoko) working on the soundtrack, but Ishimoto (Takeharu) and Kawamori (Keiji) helped as well, each giving about five songs. Ishimoto took care of the songs having to do with Vanitas.

-- In Last Episode you use Aqua, but since I had been paying so much attention to Terra and Ven I hadn’t thought she would end up being such an important character.

Nomura: Then it’s all according to plan (laugh.) You could even say she is the true main character.

-- There were things in the story that answered questions, but there were also things that made it even more confusing...

Nomura: Yes (laugh.)

-- First off, the young man with silver hair that stands on the beach saying “This world is too small.” is a young Master Xehanort, correct?

Nomura: That’s true.

-- Then, when Ven’s heart was fractured, someone completed his heart with their own. Was this Sora’s heart?

Nomura: Yes. That was when Sora was born into the world.

-- There was a new type of keyblade that appeared this time, changing the “key” in keyblade to “X” (The X of the Greek alphabet, pronounced “key”. It also has the meaning of “ultimate” or “death”.) It’s quite an excellent name.

Nomura: The name “X-Blade” was Watanabe (Daisuke), the scenario writer’s, idea. How the symbol X ‘crosses’ is symbolic of the crossing of dark and light. The members of Organization XIII get their names by adding an X to the name they had as humans comes from this. Also, the Nobody’s mark looks a lot like Eraqus’ symbol, but you can probably figure out that the reason this is has something to do with Xemnas.

-- Please tell us more about the Unversed mark and their design concept.

Nomura: That mark was an idea thought up by the development staff. It looks like an evil heart doesn’t it (laugh.) The concept was “feelings”. We wanted it to represent “anger” and “joy” among other things.

-- How the Unversed appeared is talked about in the story, but Master Xehanort was controlling Heartless. Were there already Heartless at this time?

Nomura: Heartless will always exist as long as their are hearts in the world. They have exist since long ago. Those who have fallen into darkness can control them.

-- Aqua lays a spell on Kairi’s pendant. Is it to protect her from the forces of darkness?

Nomura: Because of that pendant Kairi was sent to Destiny Island.

-- So Kairi going to Destiny Island wasn’t just an accident.

Nomura: What we wanted to show in the story this time was that “fate is inevitable”. Someday Kairi would go to a place where she would be protected by a hero of light.
 
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MeggieKeyblader

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Awesome, thanks so much guys! I'm kinda confused about a few things, though.

-- You can't tell us you're not going to make the story between 'Birth by Sleep' and 'KHI' in some form!

Nomura: I think you can more or less predict what happens in between 'Birth by Sleep' and 'KHI' now. However, this time you could probably imagine what would happen to Terra in the end, but I think when you personally experience it in the game, it can still make you feel something. Even when you know about something, I think there's significance in depicting it, so that may also be made clear at some point.

So I guess the mystery game's not gonna be about the time between BbS and Kh1, it seems like. It seems like he's probably going to explain those things in cutscenes.

- The last chapter of 'coded' is also deeply interesting. I couldn't believe that character appeared...


Who was this character that appeared? I think I missed that. xD

The title with a connection to the series that I mentioned before will come out first.

So, the mystery game is connected to the mystery series? Interesting... maybe the mystery game that will connect everything together and set the stage for KH3 will be the first game in that series?
 

krexia

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So I guess the mystery game's not gonna be about the time between BbS and Kh1, it seems like. It seems like he's probably going to explain those things in cutscenes.
I don't know, he's very vague. He never says outright that he plans to make a game, but he does hint that he wants to show the intervening events in some way.

Who was this character that appeared? I think I missed that. xD
I assume he's referring to Roxas.

So, the mystery game is connected to the mystery series?
I actually missed out the word 'mystery' there - Nomura calls it the 'mystery series' too. So yes.
 

Radon

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Wow, I can't think of anyone to play as in the nine year gap. Maybe a RG resident who travels the world after RG is taken over? But who..
 

lcstm

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-- The last chapter of 'coded' is also deeply interesting. I couldn't believe that character appeared...

Nomura: We went back and forth over that a lot. Originally a different character appeared, but in the end we went with the current form. We also put in the battle with that character at the last minute, so development was very hectic.

i forgot who appeared?

and not to be lazy but i dont feel like wacthinng it again

Spoiler Spoiler Show
 

MeggieKeyblader

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Thanks for clearing that up, Krexia.

Wow, I can't think of anyone to play as in the nine year gap. Maybe a RG resident who travels the world after RG is taken over? But who..

The only person who I could think of is Mickey. We don't know what he was doing then, do we? Or is my memory failing me?

EDIT: Oh yeah, one more question.

- In about two years we'll hit the 10 year anniversary. So how about KH3?

Nomura: No no, that's still a secret (laughs). The title with a connection to the mystery series that I mentioned before will come out first.
Where else in the interview did he mention it before? I can't seem to find it.
 
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Radon

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i forgot who appeared?

and not to be lazy but i dont feel like wacthinng it again

Spoiler Spoiler Show

Data Namine actually. This is the spoiler section so spoiler tags aren't neccasary, plus I don't think anyone cares about coded spoilers.

Thanks for clearing that up, Krexia.



The only person who I could think of is Mickey. We don't know what he was doing then, do we? Or is my memory failing me?

EDIT: Oh yeah, one more question.

Where else in the interview did he mention it before? I can't seem to find it.

He had mentioned that another game would have to come before KH3 in another interview. Mickey is the only possible character I can think of, and we know he went to RG before its destruction so we may see it get taken over.
 

krexia

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i forgot who appeared?

and not to be lazy but i dont feel like wacthinng it again

Spoiler Spoiler Show
Since he talks about the battle that Sora has with this person, I assume he means Roxas.
 

Radon

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That does make more sense now that I realise he was refering to the character as the same person Sora battles with.
 

sora4sky

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Wow!!!! that's a lot of information and damn you Nomura always speaking in riddles...

Also many thanks to Lissar and Krexia for the translations....awesome as always.
 

Samhain

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wtf?
im so confused on the pendant aqua gave to kairi.

-- Aqua lays a spell on Kairi’s pendant. Is it to protect her from the forces of darkness?

Nomura: Because of that pendant Kairi was sent to Destiny Island.

-- So Kairi going to Destiny Island wasn’t just an accident.

Nomura: What we wanted to show in the story this time was that “fate is inevitable”. Someday Kairi would go to a place where she would be protected by a hero of light.

i thought xehanort the apprentice..about 1 year after these events sent kairi to destiny islands not the pendant?

and between the timeline of kh1 and bbs it HAS to be mickey. i know it. we would still fight heartless. if it rly is a game 9 years before kh1 they'll most likely do this:
show us at least a 10 min cutscene? of xehanort opening the door to radiant garden, creating the heartless, banishing ansem the wise and then destroying half of radiant garden before maleficent came to destroy the rest and then losing his heart along with the apprentices by walking to the door.

and then final scene wuld b the same that they showed us in kh2
"master ansem regarding the experiment. with ur permission of course id like to proceed."
"i forbid it. forget this tlk bout doors and the heart of worlds. that place must be defiled."
"but master ansem, i've been thinking...."
"xehanort. those thoughts are best forgotten"
" grrr....-closes door slowly....................."
and then it moves on from mickey's point of view. would that actually work?

by the way wtf @ nomura? he said
heartless will exist as long as people lose their hearts to darkness....

okay...then why the hell arent there any heartless in the realm of light of bbs? they MULTIPLY constantly and steal ppl's hearts. they didnt do all of this till 1 year after the events of bbs. oh nomura. i wish he just said
'they are only in the realm of darkness at this time and they become "heartless" when xehanort apprentice made them in the realm of light'
 

destinykh

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i thought xehanort the apprentice..about 1 year after these events sent kairi to destiny islands not the pendant?

Xehanort sent her to the ocean of the worlds without knowing where Kairi might end up, and wasn't even sure of Kairi's status as a Princess of Heart. The pendant guided Kairi to Destiny Islands because a future Keyblade wielder is there to protect her.
 
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