Yet, you guys haven't presented figures for bringing the game over to North America.
From last year it's 1,600,000 if i remember correctly. That's less than half the population and, as i stated, the majority won't buy the game over. Parent aren't really for buy the same game over again.
The game has English voiceovers from the original KH2, and if they don't want to voice any of the new cutscenes that aren't voiced in the Japanese version then they don't have to get actors for that.
KH:FM. My argument is done. Just because the voices are in English, doesn't mean they will release it in America or other english speaking countries.Maybe in the fantasy land you live in the japanese only speak japanese, but in reality english is like there second language.
And most of the subtitles and text
What of the rather large amount of stuff they added, is that already added? I think not.
For Re: CoM, they may keep the Japanese voiceovers for 3 reasons: First, it is cheaper. Second, It might be too much of a pain to find replacements for characters like Sora, Riku, DiZ, and Namine.
Exactly. Getting people to play the part is easy, paying them isn't.
Finally, Nomura said he wanted North American gamers to experince the Japanese voice cast and this might be the way to do that:
http://www.kh2.co.uk/index.php?start...action=& id=&
Your going of the inference that Americans aren't ignorant. Most Americans(I know, I hang out with them) really, really, don't enjoy reading subtitles and really, really dislike hearing people who speak in a different language especially one in which they don't understand.
Also, isn't the script the same as the GBA CoM except a few cutscenes so that would already be translated already,and most of the cards and sleghts are already translated
If it was, why remake it? I'd think, like with FM and FM+, they included a rather substantial amount of material, which, in turn, will have to be translated, and reencrypted. Time is money my good friend, time is money.
So, all they have do put all that stuff in the PS2 version.
Do you know why the N64 lost to the PSX? The format. It takes to much time to change the format, which has a completely different kind of code and encryption, and people really don't like transferring files to and from cartridges/cds.
With translation at a minimum, and not having to hire voice actors.All I think that leaves is Marketing and Manufactering.
Publishing and shipping cost alot, no? The disk itself is cheap, the code to created isn't. WE don't use the same type of disk and don't have the same console that they do, meaning that they have to change the encryption and disk, which, can take time: and as stated above, time is money.
How expensive could that really be?
Very. I'm guess you forget a basic idea of economics from 12th grade: if you have good marketing, your product will sell. Good marketing in turn cost money to higher PR and editors, etc. If your product doesn't have good marketing, it won't sell and because 1) people don't know about it and 2)not many people buy another copy of what they already have(EX. people don't buy another metamorphosis by kafka because there are 3 new response in the background).