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megaman battle network series



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square-enix

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Think any previous Megaman Network game. Now add in slightly better graphics (menus,virus things,etc). Add in the usual non-existent story.
To top it off, for some strange reason, you are able to turn into a beast and fuse with souls.
 

FullmetalPaladin

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.:[Kazuma]:. said:
Was he hard to you? Just asking.

Yeah. My Air-Hock PA couldnt do anything and thats what the basic idea was whne i fought. When you get him below 1000 his new attacts are a pain in the ass.

Oh come on Square-Enix. 6 is more than a little imporvment. They re-did the fusions, makeing them worht using and getiing rid of the annoying 3 turns thing. The graphics are better and its a better challenge.
 

Deinstar

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they sucked. they were frustrating half the time.. the one i did in megaman 5, with going against dark mega was actually really easy. i just got done with that.
 

FullmetalPaladin

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btr9095 said:
are their liberating missions in battle network 6?

No they are not. The thing they changed it with is fun mini-games with your cross-fusions. Like in Falzar version, to get Tenguman's cross-fusion you have to collect these scrolls without getting hit by these crows. Its a lot more fun than Liberation and more fun than the mini-games of 4.
 

Deinstar

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so there aren't liberating missions in battle network 6. good i hate those.
 

FullmetalPaladin

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.:[Kazuma]:. said:
^ How much HP did you lose?

I was able to pull it off without losing any hp. I just had to get megaman to go dark and then you can use it.

Yep no liberation missions in 6. Its really the best in the series.
 

Deinstar

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thats one of the next games ill get then battle network 6.
 

FullmetalPaladin

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.:[Kazuma]:. said:
I noticed that if you have more HP than a secret boss that pops out. It won't fight you.

i try to do it the way my friend does. He goes around with 1 hp so that way he has to make sure he dosnt get hit so he can get a S-class.
 
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