Today we kill three more Mavericks, complete most of our armor, and even show off something called the Phantom Grab! Check it out!
Part 3: Mega Man X1 (100% Guide)—Storm Eagle, Launch Octopus & Sting Chameleon (All Trophies)
ACHIEVEMENTS SO FAR:
1) His Name is Actually Vava—Beat the opening stage of X1, X2, X3, or X4 in both the English & Japanese versions (technically not won, but doing it twice doesn't do anything)
2) In Buster We Trust—Beat any of the eight Maverick bosses.
3) Gimp My Ride—Destroy an enemy Ride Armor
EAGLE PHANTOM GRAB INSTRUCTIONS:
1) Jump to the ledge with the Heart Tank, face left, and line the back of X's foot just one pixel from the edge.
2) Hold Jump till X starts to descend from his jump, then shoot a boomerang.
3) Hold right to walk off the edge, then Pause Buffer until one of the two visual cues shown in the video (I prefer the 1st, but some people's TVs will cut it off).
4) Press Jump + Dash
at the same time, so X will jump in the air without moving, and still move at Dash speed when needed.
5) Press Right immediately after you get the Heart Tank, and the SFX are playing. Do it right, and you'll have spawned a platform inside your boomerang!
6) Get on the platform and ride it up until you've passed the clouds, then start wall-kicking its right side until it's over the tower with the Sub-Tank. I haven't mastered this last part...so see this video by Walrus_Prime (1st place in Any%, 2nd Place in 100%), starting from 12:45:
MMX 100% Speedrun Tutorial Part Four: Storm Eagle
WHY THIS WORKS:
The game has "spawn points" for spawning different sections of its levels, including the objects in each one. If you grab an item from one spawn point, then enter another spawn point
exactly frame after you acquire the previous item, the game will get confused and overwrite it with the
next item, instead!
In this case, the Heart Tank was in one spawn point, and the platform was in the other. The Heart Tank entered X
immediately before the platforms spawned, so... The Heart Tank became another platform!
REGARDING BOOMERANG CUTTER:
It usually does double what a LVL 1 shot would've done to an enemy, but will do triple to anything weak to it. It goes in an upward arc, unless you're coming
down from a Jump. Then it goes in a downard arc, instead. You can also use it to grab items.
REGARDING STORM TORNADO:
It has a deceptively large hitbox, and does 1 DMG per frame to anything that doesn't have invincibility frames. This increases to 3 DMG per frame to anything weak to it.
"Frames" are a fraction of a second, and Mega Man X runs at a little over 60 frames per second. That means this attack does over 60 Damage in JUST a second! You basically have the touch of death on most mini-bosses, and every regular enemy!
REGARDING HOMING MISSILE:
It does 3 DMG to [1/2/4] enemies & 2 DMG to [2/4/5] enemies. No mini-bosses are weak to it.
ENEMY LIST (Storm Eagle): The three numbers are shots LVL 1, 2, & 3
Sky Claws (Grabby guys): 2 HP (1/2/4) [These do not drop health]
Hoganmers (Shield guys): 8 HP (1/2/4)
Lift Cannons (Pops out of the Ground): 2 HP (2/4/5) [These do not drop health]
Gun Volts (Big blue dudes): 16 HP (1/2/4)
Flamers (Fire guys on platforms): 6 HP (1/2/4) [These do not drop health]
Fuel Tanks: 32 HP (1/2/4) [These do not drop health]
Metall C-15s (Mettaurs): 2 HP (1/2/4)
Ball De Vouxs: 4 HP (2/4/5)
Turrets: 13 HP (2/4/5; Weak to Boomerang Cutter)
ENEMY LIST (Launch Octopus):
Amenhoppers (Grasshoppers): 2 HP (1/2/4)
Mega Tortoises: 16 HP (1/2/4)
Sea Attackers (Seahorses): 2 HP (1/2/4)
Gulpfers (They swallow you): 10 HP (1/2/4) [These do not drop health]
ENEMY LIST (Sting Chameleon):
Amenhoppers (Grasshoppers): 2 HP (1/2/4)
Planties (Grass Mettaurs): 2 HP (1/2/4)
Iworms (Water worms): 1 HP
Axe Maxes: 8 HP (1/2/4) [These do not drop health]
Crag Men (Rock guys): 8 HP (1/2/4)
Mad Peckers: 6 HP (1/2/4)
Creepers (Big worms): 1 HP
Hoganmers (Shield guys): 8 HP (1/2/4)
Jammingers (Giant faces): 2 HP (1/2/4)
Armor Soldier (Ride Armor riders): 3 HP (1/2/4) [These do not drop health]
Ride Armors: 16 HP (1/2/4) [These do not drop health]
MINI-BOSSES:
Anglerges (Angler Fish—Octopus):
HP: 64 (2/4/5; Weak to Boomerang Cutter)
Damage: 2 (Snakes), 4 (Contact)
Invincibility Frames: 0.15 seconds' worth (Storm Tornado=7 HP)
Cruiziler (Ship—Octopus):
HP: 64 (1/1/2; Weak to Storm Tornado. Resists other weapons)
Damage: 3 (Torpedoes)
Invincibility Frames: None (Storm Tornado=Dead)
Utuboros (Water Snakes—Octopus):
HP: 72 (1/1/2; Weak to Boomerang Cutter. Resists other weapons)
Damage: 4 (Contact)
Invincibility Frames: None (Storm Tornado=Dead)
RT-55J (Sumo Bot—Chameleon):
HP: 64 (1/1/2; Weak to Boomerang Cutter. Resists other weapons)
Damage: 2 (Arm Grab), 2 (Contact)
Invincibility Frames: Half a seconds' worth (Storm Tornado=2 HP)
BOSSES:
Storm Eagle:
HP: 32 (1/1/2)
Damage: 2 (Boomerang Cutter), 4 (Contact), 4 (Dead Lift)
Invincibility Frames: 1 seconds' worth.
Launch Octopus:
HP: 32 (1/2/3)
Damage: 2 (Missiles), 2 (Homing Missiles), 1-15 (Energy Drain), 4 (Contact)
Invincibility Frames: 1 seconds' worth.
Sting Chameleon:
HP: 32 (1/1/2; Weak to Boomerang Cutter)
Damage: 2 (Spikes), 2 (Chameleon Sting), 4 (Iron Tongue), 4 (Contact), 8 (Ceiling)
Invincibility Frames: 1 seconds' worth.