Classes
Fighter: Fighters are skileld warriors that have trained to excell in close-combat. Be it Sword, Axe, or Pole-Arm, Fighters are skilled enemies and can be deadly to their oppossition.
Races Allowed: All.
Special Rules:
Heavy Armor: Fighters can wear heavier armor than most people and still fight with little penalties. As such, Fighters can wear heavier armors, though they are slowed by it(Unless on steed)
Blocking: Fighters are much better at blocking than your average warrior. As such, they can use shields more effectively to block enemy attacks, though all but Fighter masters must focus on Blocking or Fighting at a time, as it is hard to strike back at an enemy when they are constantly striking at you with an axe.(Note: Attacks by Minotaurs cannot be blocked this way, as they are simply too strong!)
Skill Levels:
-Novice (Must be 14 or older)
-Skilled (Must be 19 or older, Highest a weaker Orc can be skilled)
-Highly Skilled ( be 27 or older, Highest a 'Devil' Demon Can be skilled)
-Master (Must be 45 or Older)
Wizard:
Races Allowed: Human, High Elf, Wood Elf, Dwarf, Orc, Devil Demon, Elemental Demon
Special Rules:
Winds of Magic: Wizards can tune into the winds of Magic, and thus can use magical spells against their enemies. However, it takes great time to truely be a master Wizard, so rank will determine your most powerful Spells.
Enchanting: Wizards can temporarily(Time depends on skill level) enchant Items to be magical, and thus do more damage to enemies. Wizards may enchant 1 Item per skill level at a time.
Skill Levels:
Apprentice: ((Must be 14 or older)), Only lowest level spells, enchantments last only minutes.
Shaman: ((Must be 20 or older)), Slightly more powerful Spells, enchantments can last for up to a half hour.
Wizard: ((Must be 30 or older, Highest 'Devil' Demon can get)), has access to SOME higher level spells, enchantments can last up to an hour.
Grand Wizard: ((Must be 50 or older, Highest Human can get))
, Has acess to Multiple High level spells, enchantments can last up to 2 hours.
Master Wizard: ((Must be 80 or older)), Highest Magic Caster, can cast spells of greater power, however, each spell drains some of his energy. Can enchant up to 4 hours.
((Note, no wizards can be skilled in combat.))
Warlock:
Races Allowed: High Elf
Special Rules:
Greater Control: Warlocks have an even greater control of the winds of magic than a normal wizard, as such, they can cast spells with less negative effects. However, they only know limited amount of spells, as they put great effort into using the spells they already know without special materials.
Enchanting: Warlocks can enchant Items for up to a day, and can enchant up to 7 Items.
Skill Level:
Warlock: Must be 130 or older.
Knights Panther:
Races Allowed: Humans
Special Rules:
Knights Panther: Knights Panther are among the bravest and most skilled human fighters. As such, they are always counted as Highly Skilled Fighters. Also, they are rarely known to flee from the enemy. As a consequence, they will never stop fighting until either they are dead, all the enemies are dead, or the enemies have fled.
Skill Level:
Knights Panther: (Must be age 28 or older.)
Archer:
Races Allowed: All but Minotoaurs and Elemental Demons.
Special Rules:
Archery: Archers are skilled with ranged weapons, so they are obviously more suited for ranged combat. Archers can aim well with their bows/crossbows/whatever they use, so they are usually held in the rear. They also wear light armor so they can shoot unaffected and flee if the enemy gets too close. Archers have only skill with Daggers for Close Combat.
Deadly Shot: Grand Master Archers can shoot their bows in a way that is deadly to most creatures. When attacking an enemy and given enough time, they can pin-point a vital location and kill the enemy in one shot. However, this skill is hard to master, and constantly the shot won't be fatal.
Skill Level:
Novice: (Must be 15 or older)
Skilled: (Must be 18 or older)
Highly Skilled: (Must be 24 or older, highest all but Elves can get)
Master: (Must be 40 or Older)
Grand Master: (Must be 65 or older, woodelf only)
Ranger:
Races Allowed: Wood Elfs
Special Rules:
Stealth: Rangers are skilled in hiding while they shoot, able to ambush their enemies easily. As such, rangers are rarely detected until they either fire, or choose to be detected.
Skilled Shots: Rangers Count as either Highly Skilled or Master Archers.
Skill Level:
Ranger: (Must be 36 or Older)
Master Ranger: (Must be 60 or older)
Holy Knight:
Races Allowed: Human
Special Rules:
Holy: Holy Knights are, of course, holy. As such, they can harm demons much easier than normal warriors. Holy Knights always count as having enchanted weapons when facing demons.
Skilled: Holy Knights are Masters of fighting, as such, they are always counted as Master fighters. However, the only weapon they have mastered is the Sword, so they may only use swords effectively.
Skill Levels:
Holy Knight: (Must be 45 or older)
Berzerker:
Races Allowed: Orc, Human, Minotaur
Special Rules:
Blood-Lust: When bezerkers start fighting, they won't stop until all their enemies(and sometimes even a few allies) are dead. As such, berzerkers will never flee, or will they stop their weapons mid-swing.
Steady Path: When a Berzerker starts moving, it's hard to stop them. As such, Berzerkers will ignore almost all pain, and will fight even after losing an arm or a leg, not backing down.
Skill Levels:
Berzerker: (Must be 20 or older)
Highborn Master:
Races Allowed: Highborns
Special Rules:
Greatest Masters: Highborns have all the skill of a Master fighter, though they may fight with two weapons at one time, using one weapon to block enemy moves and the other to strike against the enemy.(Note: Attacks by Minotaurs cannot be blocked this way, as they are simply too strong!)
Skill Level:
Highborn Master: ((Must be 300 or older!!!))
Elemental Magician:
Races Allowed: High Elves, Elemental demons.
Special Rules:
Master of the element: Elemental Wizards control magic of a certain element, and are highly skilled with that magic alone. Due to this, Elemental wizards become higher levels quicker, though they only know magic for their elements. Also, their elemental magic is more powerful than when a normal wizard casts it.
Skill Levels:
Apprentice: ((Must be 14 or older))
Shaman: ((Must be 20 or older))
Wizard: ((Must be 30 or older, Highest High Elf))
Grand Wizard: ((Must be 50 or older))
Master Wizard: ((Must be 80 or older))
((Note, no elemental Wizards can be skilled in combat.))