• Hello everybody! We have tons of new awards for the new year that can be requested through our Awards System thanks to Antifa Lockhart! Some are limited-time awards so go claim them before they are gone forever...

    CLICK HERE FOR AWARDS

Make Your Own Kingdom Hearts Game Idea Here



REGISTER TO REMOVE ADS

Sonofjafar

Active member
Joined
Feb 18, 2022
Messages
768
Awards
3
Location
Toonburg, Texifornia
In honor of today's history making moment of Mickey becoming a public domain character, here's some preliminary brainstorming for a potential KH-inspired indie game utilizing a heavy emphasis on PD properties:

Lead platforms are Steam and Switch, partially because those are the popular ones for indie gaming but also because they both got shafted by KH real effin' bad. So this game would fill a void.

-2 main characters, a boy and girl. Names undecided but perhaps something that would fit KH naming conventions like say the Latin world for fire. *Googles* actually nevermind, that one's taken. Work in progress here.

-Player selects which of the 2 to play as. The other one gets kidnapped for TBD reasons than the player must save as the primary objective of the game.

-For the 2, 1 of them is a book nerd with an encyclopedic knowledge of classic stories while the other never cared about them before and knows very little. This makes for vastly different cutscenes depending on who the player chooses to play as and gives incentive for a 2nd playthrough.

-The worlds are all story books that player venture into. Like 100 Acre Woods but for every level. Actually this is a lot like how Yooka Laylee did it. The central hub area is a musty old library where the books in question are found.

-Since giant keys as swords is out of the question, the player's fancy marketable weapon will be a giant sized writing quill that's somehow hard enough to damage foes. Spells are cast by the protagonist quickly writing out the spell's cantations in the air.

-Short list of possible story book worlds: 1001 Arabian Nights, Snow White, Cinderella, Sleeping Beauty, Peter Pan, Tarzan, Sherlock Holmes, 3 Little Pigs/Little Red Riding Hood.

-Mickey "The Mischievous Mouse" (quotations are part of the name for legal purposes) is the main recurring ally NPC and has his own book that's an adaptation of Steamboat Willie. His appearance outside of the book is something of an alternative imagining of what a colorized Mickey would look like with brown fur instead of black.

-Whole most worlds would have their own local villains to contend with, there is a main enemy threat that fills the minor enemy role. They are monsters that resemble notebook scribbles in 3D.

11057353-vector-monster-doodles-on-a-notebook-paper-set-number-2.jpg


(Was kinda hoping to find something of more edgy grotesque designs but I guess this gets the general point across).

-The monsters essentially represent how some jerk kids will vandalize library or textbooks by doodling in them. There are outside creations that don't belong in the fairy tale and yet thanks to the game's main antagonist there they are.

-which, if it ain't obvious already, said antagonist will have their own quill-sword that they used to create the scribble monsters and thus provides the obligatory duel of rivals.
if MAGTSY is actually working on this idea, might I suggest that the antagonist/rival have their own NPC ally based on Oswald the Lucky Rabbit
 

MATGSY

Silver Member
Joined
Nov 28, 2005
Messages
7,353
Awards
8
if MAGTSY is actually working on this idea, might I suggest that the antagonist/rival have their own NPC ally based on Oswald the Lucky Rabbit
Oswald himself is PD. Or I would assume he is given he's older than Mickey.
 

Sonofjafar

Active member
Joined
Feb 18, 2022
Messages
768
Awards
3
Location
Toonburg, Texifornia
Oswald himself is PD. Or I would assume he is given he's older than Mickey.
that's what i'm saying. Perhaps the antagonist character erases parts of him with his quill blade and replaces them with doodle parts to put him under his control
 
Last edited:
D

Deleted member

Guest
I desperately want true KH spinoff games. I want KH x Animal Crossing. I want KH x Mario Party. I want a Moogle Shop Simulator. I want murder mystery Twilight Town gang game. Give me the Saix Organization Manager Sim.

(I also think fangames could tackle this kinda stuff and be 100000x more interesting (and more likely to finish) than attempts at replicating the base games)
 

Keyblade Knight 1st Class

Well-known member
Joined
Jan 14, 2021
Messages
691
Awards
35
Age
32
Location
California
Dead Hearts (Kingdom Hearts meets Dead Cells) a 2D roguelike Metroidvania set in Castle Oblivion. You play as Vexen's first functioning Replica (before Riku and Xion). Without a Heart to give them an identity, this Replica known simply as "Vessel" retains a mannequin-like appearance. As you fight your way through the halls of CO which of course includes memories of Disney worlds consisting of some of the "darker" worlds in the series (Beast's Castle, Halloweentown, Olympus Underworld etc.), you acquire new weapons, learn new abilities and die...a lot. Each successful or unsuccessful run contributes to Vexen's research, bringing him closer to perfecting his experiments. Legend has it that Vessel continued on long after their creators demise, constantly getting stronger, constantly evolving. Maybe they were set free when Castle Oblivion was restored to it's original form.
 

Sonofjafar

Active member
Joined
Feb 18, 2022
Messages
768
Awards
3
Location
Toonburg, Texifornia
Dead Hearts (Kingdom Hearts meets Dead Cells) a 2D roguelike Metroidvania set in Castle Oblivion. You play as Vexen's first functioning Replica (before Riku and Xion). Without a Heart to give them an identity, this Replica known simply as "Vessel" retains a mannequin-like appearance. As you fight your way through the halls of CO which of course includes memories of Disney worlds consisting of some of the "darker" worlds in the series (Beast's Castle, Halloweentown, Olympus Underworld etc.), you acquire new weapons, learn new abilities and die...a lot. Each successful or unsuccessful run contributes to Vexen's research, bringing him closer to perfecting his experiments. Legend has it that Vessel continued on long after their creators demise, constantly getting stronger, constantly evolving. Maybe they were set free when Castle Oblivion was restored to its original form.
Does Vessel develop an appearance and name customized by the player by the end of the game?
 

Sonofjafar

Active member
Joined
Feb 18, 2022
Messages
768
Awards
3
Location
Toonburg, Texifornia
is it still Kingdom Hearts if the original characters are given more of a supporting role to a playable Mickey, Donald, and Goofy? Cuz I already had the Banjo Kazooie style platformer idea down but have yet to bring them into a Mario and Luigi style RPG, so I’d really like to give that a pitch
 

Squood!

seibah
Joined
Oct 11, 2015
Messages
4,016
Awards
21
Location
Saberworld
less of a new game and more an alternate version of an old one.

KH1, but instead of just SDG, Leon and Yuffie tag along, giving you two more party members to pick from outside of a guest disney party member.
 

MATGSY

Silver Member
Joined
Nov 28, 2005
Messages
7,353
Awards
8
Kingdom Hearts Worldlines: This is an entire series of KH spin-offs, all tied to the idea of alternate timelines and interpretations of the KH universe. The gimmick is that Nomura isn't actually involved in any of these beyond a supervisory role and each game is direct by a different esteemed director, who is given the freedom to create their own unique vision of the franchise.

So for example one game is directed by Masahiro Sakurai and is a pseudo reinvention of KH in a manner like how he revamped Kid Icarus. While another game is Yoko Taro's vision.

Though admittedly, I don't see how Yoko's getting anything approved by Disney...
 

Sonofjafar

Active member
Joined
Feb 18, 2022
Messages
768
Awards
3
Location
Toonburg, Texifornia
Kingdom Hearts Worldlines: This is an entire series of KH spin-offs, all tied to the idea of alternate timelines and interpretations of the KH universe. The gimmick is that Nomura isn't actually involved in any of these beyond a supervisory role and each game is direct by a different esteemed director, who is given the freedom to create their own unique vision of the franchise.

So for example one game is directed by Masahiro Sakurai and is a pseudo reinvention of KH in a manner like how he revamped Kid Icarus. While another game is Yoko Taro's vision.

Though admittedly, I don't see how Yoko's getting anything approved by Disney...
Toby Fox's Kingdom Hearts sounds good to me
 

Keyblade Knight 1st Class

Well-known member
Joined
Jan 14, 2021
Messages
691
Awards
35
Age
32
Location
California
Hideo Kojima's Kingdom Hearts.
Sam Lake's Kingdom Hearts.
Ken Levine's Kingdom Hearts.
Neil Druckmann's Kingdom Hearts.
Daniel Mullins' Kingdom Hearts.
Ok this is getting a little out of hand 😂
 

Perkilator

Well-known member
Joined
Nov 8, 2017
Messages
1,379
Awards
8
Location
Lake Charles, LA
Recently, I had an idea for an AU where Sora, Riku and Kairi are the main three playable characters of Dream Drop Distance. The structure would be similar to Birth by Sleep, with each playable character having their own stories that occasionally intersect and visiting different worlds most of the time.

So how about the worlds themselves?
  • Traverse Town
  • La Cité des Cloches
  • The Grid
  • Prankster’s Paradise
  • Treasure Planet
  • Pixie Hollow
  • Mousedom
  • Country of the Musketeers
  • Symphony of Sorcery
  • Todayland
  • The World That Never Was
 
Last edited:

Megavoltage

Well-known member
Joined
Jan 4, 2011
Messages
787
Awards
5
Recently I’ve been playing Castlevania Advance Collection. Beat Circle of the Moon, and now I’m deep into Harmony of Dissonance. I love this franchise; these games are great. I started thinking about how Kingdom Hearts could work as a game like these. Do you think Kingdom Hearts could work as a Metroidvania?

The big hurdle right away is that Kingdom Hearts has its areas split far apart; it’s an important part of the lore that lots of empty space exists between the worlds. You would need a big map to slowly but surely explore, but it wouldn’t make sense for Agrabah to be connected to Arendale. But maybe it could work to have worlds smushed together if the adventure takes place in the Datascape or Realm of Sleep, where the cosmic rules are more flexible? Or should it be kept simple and work like Castlevania: Portrait of Ruin, where each world is its own separate map?
 

MATGSY

Silver Member
Joined
Nov 28, 2005
Messages
7,353
Awards
8
Recently I’ve been playing Castlevania Advance Collection. Beat Circle of the Moon, and now I’m deep into Harmony of Dissonance. I love this franchise; these games are great. I started thinking about how Kingdom Hearts could work as a game like these. Do you think Kingdom Hearts could work as a Metroidvania?

The big hurdle right away is that Kingdom Hearts has its areas split far apart; it’s an important part of the lore that lots of empty space exists between the worlds. You would need a big map to slowly but surely explore, but it wouldn’t make sense for Agrabah to be connected to Arendale. But maybe it could work to have worlds smushed together if the adventure takes place in the Datascape or Realm of Sleep, where the cosmic rules are more flexible? Or should it be kept simple and work like Castlevania: Portrait of Ruin, where each world is its own separate map?
I had the same thought playing Bloodstained. Like this could've been an alternate CoM with Castle Oblivion as the stand in for Dracula's castle. I can picture Sora needing a mermaid transformation to navigate the Atlantica wing, which is acquired in the Mermaid Lagoon room in the Neverland wing, but he needs the carpet from Agrabah wing to fly in Neverland first.
 

Megavoltage

Well-known member
Joined
Jan 4, 2011
Messages
787
Awards
5
I had the same thought playing Bloodstained. Like this could've been an alternate CoM with Castle Oblivion as the stand in for Dracula's castle. I can picture Sora needing a mermaid transformation to navigate the Atlantica wing, which is acquired in the Mermaid Lagoon room in the Neverland wing, but he needs the carpet from Agrabah wing to fly in Neverland first.
I imagined it would be like the 2D platforming sections of Recoded but slower and more explorative, with needing to get spells like Firaga to melt through Elsa’s ice wall or Blizzaga to extinguish Maleficent’s wall of green fire. But I didn’t think about stuff like mermaid transformations and flying carpets. That’s perfect for a Metroidvania. I really like the idea of using transformations outside their designated world. Like once you get the ability to turn into a merman in Atlantica, new locations are opened up to you in Moana, Pirates of the Caribbean, and Destiny Islands, and you can explore a single deep pond in a non-aquatic world. But aside from a need to swim and fly, I’m having trouble thinking of how the other transformations/costumes/partners could be useful for Metroidvania exploration. Do you have any ideas for lion form, pirate clothes, cartoon form, and all the rest? Finding the Tron suit can unlock the Tron/Datascape section of the map; that one is easy. And maybe something like… you need to get the Halloween Town clothes to sneak into the Monster Inc world, where, after exploring it, you’ll eventually unlock the true monster form, and that lets you get past the sections blocked off by security guards who would see through the goth disguise and know that Sora is human. Unrelated to this Castle Oblivion idea, but collecting Dream Eaters to summon could also be useful in a traversal manner, like how the bat helped Riku fly.

Castle Oblivion would be perfect for a game like this, but in the present it’s kind of hard to imagine. I don’t see Aqua doing that to her home again, and Namine wouldn’t be scrambling memories anymore. Even if, for whatever odd reason, Aqua did bring back CO, she’d undo the transformation the moment she knew a friend was having trouble inside. Maybe something like the Lost Masters, due to being so old and powerful, can just override Aqua’s control through Master’s Defender and do what they want with CO. Or maybe Eraqus’ memorial having the retired Master’s Defender, it’s a nice sentiment to their deceased master, but it could lead to trouble leaving that Keyblade out in the open if an uninvited guest showed up and took it. Seems kind of lame to just revisit a Datascape version of CO like what Recoded did, but that is an easy option. Or some kind of new Castle Oblivion-ish place is found somewhere else. Any ideas?

How would world partners and your fellow Guardians of Light work in a Metroidvania? These types of games usually star a lone adventurer who only has brief conversations with friends and merchants.
 

MATGSY

Silver Member
Joined
Nov 28, 2005
Messages
7,353
Awards
8
Kingdom Hearts: Melody of Memories: Echoes of Encore

Systems: Switch 2 (not coming to 1), PC, PS4/5, Xbox Series S/X

Synopsis: The game continues where MoM1 left off with Kairi training under Master Aqua @LoD. Using the memories of everyone's experiences that Kairi acquired from the 1st game, Aqua transforms LoD back into CO (yes, I'm still on this idea & regurgitating a few others), which serves as Kairi's training grounds. Since a lot of other characters are busy with other stuff off-screen, Aqua has reached Minnie Mouse & Daisy Duck

Features: The 4 teams of MoM return, but are strictly noncanonical. Actually, I'm not entirely sure if they were canonical to begin with. Joining them is the new team of Kairi, Minnie, & Daisy As Team Melody. The biggest showpiece is the inclusion of many tracks from 0.2, KH3, UX, & DR. Almost all of which have been created in UE4 this time around (hence, skipping Switch 1). Most tracks from the 1st game also return, while technically they're in UE4, they return the old graphics from last time. This means all 5 teams have 2 sets of models.

World Tour: Return Trip: WT is much more story heavy this time around, with Team Melody as the sole playable team in this mode. Kairi goes on her personal journey of rebuilding self-esteem while running the CoM gauntlet in musical form. Things take a turn when Lauriam & Elrena plot a scheme to retake CO. The Dastardly duo team up with Mizrabel from Castle of Illusion, who thinks CO is a big knock-off of her own castle & thus wants her own payback against Aqua. The 3 of them take Aqua prisoner, thus changing Team Melody's journey into a rescue mission. At the end of WT, after rescuing Aqua & kicking bad buy butt, Kairi is granted master status. After this, Kairi decides to follow Sora & Riku to Quadranum setting her up as the 3rd playable character of KH3.

Field Battle: The "Darken World" tracks now feature a mini-boss at the end of the course that must be defeated. This normally won't take much more than 10-15 seconds.

FLOOR 1
Olympus, Thebes & Mountain
1. Mount Olympus
2. Hero's Fanfare

Olympus, Realm of the Gods
3. Olympus Coliseum - The Shining Summit-
4. Go for it! -into the clouds-
5. Dark: Titanic Clash (Rock Troll)

FLOOR 2
Toy Box
6. You got a friend in me
7. Toy Box Jam
8. Shrouding Dark Cloud -Gigas Blast- (Gold Gigas)
9. Tension Rising -Angelic Amber- (Take a guess)
10. Skyward Striker (Vic the Visitor)


FLOOR 3
Fairy Tale Kingdom, Meadow
11. Happy Hair Day
12. Swinging Free
13. Rowdy Rumble -The Crazy Carriage- (Sorcerer)

Fairy Tale Kingdom, town festival
14. Sunshine Dancer
15. Tension Rising -Reaper's Revenge-
16. Anger Unchained (Berserker)

FLOOR 4
Monstropolis, indoors
17. Monstropolis Now
18. Monster Smash!

Monstropolis, outside
19. Monstropolis Now -Code 72 16-
20. Monster Smash! -Code 72 16-
21. Unforgettable -Kingdom Hearts III Version- (Spiked Turtletoad)

FLOOR 5

Arendelle, Mountain
22. Frozen Wonderland
23. Miracle on Ice
24. Let it Go (Don't even try & act surprised)

Arendelle, The Ice Labyrinth
25. Frozen Wonderland -Eternal Winter-
26. Miracle on Ice -Eternal Winter-
27. No Surrender! (Frost Serpent)

FLOOR 6
The Caribbean, Islands
28. A Pirate's Adventure
29. Flags of Fury

The Caribbean, Port Royal
30. A Pirate's Freedom
31. The Corrupted (battle theme)

The Caribbean, Big Blue Sea
32. Winds of Fate
33. Flags of Fury -Leviathan Awakened-
34. Eye of the Storm (Anchor Raider)

FLOOR 7
San Fransokyo, Day
35. Heroes' Gathering
36. Robot Overdrive

San Fransokyo, Night
37. AR -Augmented Rhythm-
38. Flash Tracer
39. The Encounter -Metal Charge- (Metal Troll)

FLOOR 8

Daybreak Town
40. Before the Daylght
41. Wake up, World!
42. The Dread of Night (Nightmare Chirithy)

FLOOR 9

Game Central Station, Niceland
42. Game Central Station
43. Welcome to Niceland
44. I'm Gonna Wreck it!

Game Central Station, Cy-Bug Sector
45. A Nameless Planet
46. Hero's Duty Troopers

Game Central Station, Candy Kingdom
47. The Candy-filled Kingdom
48. The Fastest Racer
49. The Key (Dark Inferno)

FLOOR 10

Scala ad Caelum
50. Scala ad Caelum
51. Edge of Existence
52. Hunter of the Dark (Hringhorn)

FLOOR 11

Data Garden of Assemblage
53. Cavern of Remembrance -Kingdom Hearts III Version-
54. Deep Anxiety
54. Forze dell'Oscurita -Xehanort- (Core Blox)

FLOOR 12

Dark World
55. Night in the Dark Dream
56. The World Within
57. Forest of Thorns
58. Night of Tragedy
59. Hunter of the Dark (Demon Tower)

FLOOR 13

The Final World
60. Stranded Beyond
61. Kairi
62. Dive into the Heart -Destati- (Lich)

Floor 13 is essentially an epilogue, with Floor 12 being the climax to the story. As a side note, F13's tracks were all in MoM1, but not avalible in regular Track Selection, which is amended here.

Memory Dives:
Surprisingly, the world dives from KH3 return. New Memory Dives recount the events of worlds from other KH games, including a main plot dive for each game.

Boss Battle: Probably goes without saying this was a lacking category in MoM1 & is expanded upon here. Boss battles now function differently, no longer ending after a set length of time but rather when the player fully depletes the boss' HP. In WT, all Disney bosses are Mizrabel in disguise. It's kind of a thing with her.
Floor 1. Hades, The Fight for my Friends
Floor 2. Scar, The Encounter
Floor 3. Lauriam, Graceful Assassin (uses scythe)
Floor 4. Jafar, Vim & Vigor
Floor 5. Elrena, 13th Struggle (uses daggers)
Floor 6. Captain Hook, Squirming Evil
Floor 7. Dark Baymax, Eye of the Storm
Floor 8. Ursula, The Deep End
Floor 9. King Candy
Floor 10. Final Mizabel fight, final boss theme from Epic Mickey Power of Illusion (rapidly swaps between different Disney villain forms, including Maleficent from MoM1)
Floor 11. Memory of Apprentice Xehanort, Dismissed
Floor 12. Lauriam & Elrena, Lord of the Castle (using keyblades), Final test against Aqua, Aqua -Dark Dive- (Minnie & Daisy sit out the final boss)
Floor 13. Yozora, Nachtflügel (Secret bonus boss not fought in initial playthrough)
 

Perkilator

Well-known member
Joined
Nov 8, 2017
Messages
1,379
Awards
8
Location
Lake Charles, LA
Kingdom Hearts: Destiny’s Embrace
An alternate take on Coded with Kairi as the main protagonist. The main plot is that King Mickey has summoned Kairi for formal Keyblade training, which primarily involves going through data recreations of worlds that Sora and others connected to him have visited.

Worlds
  1. Destiny Islands
  2. Traverse Town
  3. Wonderland
  4. Dwarf Woodlands
  5. Beast’s Castle
  6. Castle of Dreams
  7. Olympus Coliseum
  8. Agrabah
  9. Enchanted Dominion
  10. Neverland
  11. Twilight Town
  12. Hollow Bastion
  13. Castle Oblivion
 
Back
Top