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Sonofjafar

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In honor of today's history making moment of Mickey becoming a public domain character, here's some preliminary brainstorming for a potential KH-inspired indie game utilizing a heavy emphasis on PD properties:

Lead platforms are Steam and Switch, partially because those are the popular ones for indie gaming but also because they both got shafted by KH real effin' bad. So this game would fill a void.

-2 main characters, a boy and girl. Names undecided but perhaps something that would fit KH naming conventions like say the Latin world for fire. *Googles* actually nevermind, that one's taken. Work in progress here.

-Player selects which of the 2 to play as. The other one gets kidnapped for TBD reasons than the player must save as the primary objective of the game.

-For the 2, 1 of them is a book nerd with an encyclopedic knowledge of classic stories while the other never cared about them before and knows very little. This makes for vastly different cutscenes depending on who the player chooses to play as and gives incentive for a 2nd playthrough.

-The worlds are all story books that player venture into. Like 100 Acre Woods but for every level. Actually this is a lot like how Yooka Laylee did it. The central hub area is a musty old library where the books in question are found.

-Since giant keys as swords is out of the question, the player's fancy marketable weapon will be a giant sized writing quill that's somehow hard enough to damage foes. Spells are cast by the protagonist quickly writing out the spell's cantations in the air.

-Short list of possible story book worlds: 1001 Arabian Nights, Snow White, Cinderella, Sleeping Beauty, Peter Pan, Tarzan, Sherlock Holmes, 3 Little Pigs/Little Red Riding Hood.

-Mickey "The Mischievous Mouse" (quotations are part of the name for legal purposes) is the main recurring ally NPC and has his own book that's an adaptation of Steamboat Willie. His appearance outside of the book is something of an alternative imagining of what a colorized Mickey would look like with brown fur instead of black.

-Whole most worlds would have their own local villains to contend with, there is a main enemy threat that fills the minor enemy role. They are monsters that resemble notebook scribbles in 3D.

11057353-vector-monster-doodles-on-a-notebook-paper-set-number-2.jpg


(Was kinda hoping to find something of more edgy grotesque designs but I guess this gets the general point across).

-The monsters essentially represent how some jerk kids will vandalize library or textbooks by doodling in them. There are outside creations that don't belong in the fairy tale and yet thanks to the game's main antagonist there they are.

-which, if it ain't obvious already, said antagonist will have their own quill-sword that they used to create the scribble monsters and thus provides the obligatory duel of rivals.
if MAGTSY is actually working on this idea, might I suggest that the antagonist/rival have their own NPC ally based on Oswald the Lucky Rabbit
 

MATGSY

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if MAGTSY is actually working on this idea, might I suggest that the antagonist/rival have their own NPC ally based on Oswald the Lucky Rabbit
Oswald himself is PD. Or I would assume he is given he's older than Mickey.
 

Sonofjafar

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Oswald himself is PD. Or I would assume he is given he's older than Mickey.
that's what i'm saying. Perhaps the antagonist character erases parts of him with his quill blade and replaces them with doodle parts to put him under his control
 
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I desperately want true KH spinoff games. I want KH x Animal Crossing. I want KH x Mario Party. I want a Moogle Shop Simulator. I want murder mystery Twilight Town gang game. Give me the Saix Organization Manager Sim.

(I also think fangames could tackle this kinda stuff and be 100000x more interesting (and more likely to finish) than attempts at replicating the base games)
 

Keyblade Knight 1st Class

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Dead Hearts (Kingdom Hearts meets Dead Cells) a 2D roguelike Metroidvania set in Castle Oblivion. You play as Vexen's first functioning Replica (before Riku and Xion). Without a Heart to give them an identity, this Replica known simply as "Vessel" retains a mannequin-like appearance. As you fight your way through the halls of CO which of course includes memories of Disney worlds consisting of some of the "darker" worlds in the series (Beast's Castle, Halloweentown, Olympus Underworld etc.), you acquire new weapons, learn new abilities and die...a lot. Each successful or unsuccessful run contributes to Vexen's research, bringing him closer to perfecting his experiments. Legend has it that Vessel continued on long after their creators demise, constantly getting stronger, constantly evolving. Maybe they were set free when Castle Oblivion was restored to it's original form.
 

Sonofjafar

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Dead Hearts (Kingdom Hearts meets Dead Cells) a 2D roguelike Metroidvania set in Castle Oblivion. You play as Vexen's first functioning Replica (before Riku and Xion). Without a Heart to give them an identity, this Replica known simply as "Vessel" retains a mannequin-like appearance. As you fight your way through the halls of CO which of course includes memories of Disney worlds consisting of some of the "darker" worlds in the series (Beast's Castle, Halloweentown, Olympus Underworld etc.), you acquire new weapons, learn new abilities and die...a lot. Each successful or unsuccessful run contributes to Vexen's research, bringing him closer to perfecting his experiments. Legend has it that Vessel continued on long after their creators demise, constantly getting stronger, constantly evolving. Maybe they were set free when Castle Oblivion was restored to its original form.
Does Vessel develop an appearance and name customized by the player by the end of the game?
 

Sonofjafar

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is it still Kingdom Hearts if the original characters are given more of a supporting role to a playable Mickey, Donald, and Goofy? Cuz I already had the Banjo Kazooie style platformer idea down but have yet to bring them into a Mario and Luigi style RPG, so I’d really like to give that a pitch
 

Squood!

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less of a new game and more an alternate version of an old one.

KH1, but instead of just SDG, Leon and Yuffie tag along, giving you two more party members to pick from outside of a guest disney party member.
 

MATGSY

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Kingdom Hearts Worldlines: This is an entire series of KH spin-offs, all tied to the idea of alternate timelines and interpretations of the KH universe. The gimmick is that Nomura isn't actually involved in any of these beyond a supervisory role and each game is direct by a different esteemed director, who is given the freedom to create their own unique vision of the franchise.

So for example one game is directed by Masahiro Sakurai and is a pseudo reinvention of KH in a manner like how he revamped Kid Icarus. While another game is Yoko Taro's vision.

Though admittedly, I don't see how Yoko's getting anything approved by Disney...
 

Sonofjafar

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Kingdom Hearts Worldlines: This is an entire series of KH spin-offs, all tied to the idea of alternate timelines and interpretations of the KH universe. The gimmick is that Nomura isn't actually involved in any of these beyond a supervisory role and each game is direct by a different esteemed director, who is given the freedom to create their own unique vision of the franchise.

So for example one game is directed by Masahiro Sakurai and is a pseudo reinvention of KH in a manner like how he revamped Kid Icarus. While another game is Yoko Taro's vision.

Though admittedly, I don't see how Yoko's getting anything approved by Disney...
Toby Fox's Kingdom Hearts sounds good to me
 

Keyblade Knight 1st Class

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Hideo Kojima's Kingdom Hearts.
Sam Lake's Kingdom Hearts.
Ken Levine's Kingdom Hearts.
Neil Druckmann's Kingdom Hearts.
Daniel Mullins' Kingdom Hearts.
Ok this is getting a little out of hand 😂
 

Perkilator

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Recently, I had an idea for an AU where Sora, Riku and Kairi are the main three playable characters of Dream Drop Distance. The structure would be similar to Birth by Sleep, with each playable character having their own stories that occasionally intersect and visiting different worlds most of the time.

So how about the worlds themselves?
  • Traverse Town
  • La Cité des Cloches
  • The Grid
  • Prankster’s Paradise
  • Treasure Planet
  • Pixie Hollow
  • Mousedom
  • Country of the Musketeers
  • Symphony of Sorcery
  • Todayland
  • The World That Never Was
 
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Megavoltage

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Recently I’ve been playing Castlevania Advance Collection. Beat Circle of the Moon, and now I’m deep into Harmony of Dissonance. I love this franchise; these games are great. I started thinking about how Kingdom Hearts could work as a game like these. Do you think Kingdom Hearts could work as a Metroidvania?

The big hurdle right away is that Kingdom Hearts has its areas split far apart; it’s an important part of the lore that lots of empty space exists between the worlds. You would need a big map to slowly but surely explore, but it wouldn’t make sense for Agrabah to be connected to Arendale. But maybe it could work to have worlds smushed together if the adventure takes place in the Datascape or Realm of Sleep, where the cosmic rules are more flexible? Or should it be kept simple and work like Castlevania: Portrait of Ruin, where each world is its own separate map?
 

MATGSY

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Recently I’ve been playing Castlevania Advance Collection. Beat Circle of the Moon, and now I’m deep into Harmony of Dissonance. I love this franchise; these games are great. I started thinking about how Kingdom Hearts could work as a game like these. Do you think Kingdom Hearts could work as a Metroidvania?

The big hurdle right away is that Kingdom Hearts has its areas split far apart; it’s an important part of the lore that lots of empty space exists between the worlds. You would need a big map to slowly but surely explore, but it wouldn’t make sense for Agrabah to be connected to Arendale. But maybe it could work to have worlds smushed together if the adventure takes place in the Datascape or Realm of Sleep, where the cosmic rules are more flexible? Or should it be kept simple and work like Castlevania: Portrait of Ruin, where each world is its own separate map?
I had the same thought playing Bloodstained. Like this could've been an alternate CoM with Castle Oblivion as the stand in for Dracula's castle. I can picture Sora needing a mermaid transformation to navigate the Atlantica wing, which is acquired in the Mermaid Lagoon room in the Neverland wing, but he needs the carpet from Agrabah wing to fly in Neverland first.
 

Megavoltage

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I had the same thought playing Bloodstained. Like this could've been an alternate CoM with Castle Oblivion as the stand in for Dracula's castle. I can picture Sora needing a mermaid transformation to navigate the Atlantica wing, which is acquired in the Mermaid Lagoon room in the Neverland wing, but he needs the carpet from Agrabah wing to fly in Neverland first.
I imagined it would be like the 2D platforming sections of Recoded but slower and more explorative, with needing to get spells like Firaga to melt through Elsa’s ice wall or Blizzaga to extinguish Maleficent’s wall of green fire. But I didn’t think about stuff like mermaid transformations and flying carpets. That’s perfect for a Metroidvania. I really like the idea of using transformations outside their designated world. Like once you get the ability to turn into a merman in Atlantica, new locations are opened up to you in Moana, Pirates of the Caribbean, and Destiny Islands, and you can explore a single deep pond in a non-aquatic world. But aside from a need to swim and fly, I’m having trouble thinking of how the other transformations/costumes/partners could be useful for Metroidvania exploration. Do you have any ideas for lion form, pirate clothes, cartoon form, and all the rest? Finding the Tron suit can unlock the Tron/Datascape section of the map; that one is easy. And maybe something like… you need to get the Halloween Town clothes to sneak into the Monster Inc world, where, after exploring it, you’ll eventually unlock the true monster form, and that lets you get past the sections blocked off by security guards who would see through the goth disguise and know that Sora is human. Unrelated to this Castle Oblivion idea, but collecting Dream Eaters to summon could also be useful in a traversal manner, like how the bat helped Riku fly.

Castle Oblivion would be perfect for a game like this, but in the present it’s kind of hard to imagine. I don’t see Aqua doing that to her home again, and Namine wouldn’t be scrambling memories anymore. Even if, for whatever odd reason, Aqua did bring back CO, she’d undo the transformation the moment she knew a friend was having trouble inside. Maybe something like the Lost Masters, due to being so old and powerful, can just override Aqua’s control through Master’s Defender and do what they want with CO. Or maybe Eraqus’ memorial having the retired Master’s Defender, it’s a nice sentiment to their deceased master, but it could lead to trouble leaving that Keyblade out in the open if an uninvited guest showed up and took it. Seems kind of lame to just revisit a Datascape version of CO like what Recoded did, but that is an easy option. Or some kind of new Castle Oblivion-ish place is found somewhere else. Any ideas?

How would world partners and your fellow Guardians of Light work in a Metroidvania? These types of games usually star a lone adventurer who only has brief conversations with friends and merchants.
 
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