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MAKE or BREAK : THE WORLD ENDS WITH YOU [sign-ups & ooc]



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Mason Stark

TICK TOCK, KID!
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- MAKE OR BREAK -
THE WORLD ENDS WITH YOU / すばらしきこのせかい


♫ can you hear the calling ? ♫

"This world could use a revolution..."

You awake in the oddest of places: a sidewalk, a crosswalk, a street. Lost, dazed, you wonder how you get there, but have no time to ponder when a "bing!" shouts from your pocket, specifically your phone. It reads a single message: "REACH 104. FAIL, AND FACE ERASURE."

It's with those words that it begins.

You have 7 days to save yourself. Will you?

---------------

But there's far more to this story than a little mischievous game. This is Shibuya -- a gridlocked world of stomps and shocks, noise and haze. A world where everyone's selfish desires come into play, as if they are the only ones left in this world.

A revolution is beginning in Shibuya, but not in the world above -- in the Underground.

The Harriers have been on alert, the winged ones have been watching, and, with the beginning of this new Game, the riots have begin.

Shibuya is changing, for better or worse, and it begins behind the scenes on the UG's stage with a drone of static and an innocent weapon. What will become of the Reapers' world and the wonderful world of reality?

"...but is this the revolution you wanted?"

ABOUT

Okies... I was going to start this RP months ago, I swear ;A; I had been stuck for the longest time on creating a more original storyline, but I ended up coming up with this.

The "revolution" that is spoken of could be on the Players or on the Reapers' end. Or both! You guys get to choose. The concept is based on the O-Pins and Kitaniji's actions at the end of TWEWY, but it's also based on riots for freedom. While I do have that stuff in mind, there is nothing concrete and I left it vague on purpose -- the story will become more and more realized as the roleplay goes on. Kinda odd, but hopefully it's good and interesting!

RULES
1. Good literacy (grammar, punctuation, etc.) is a must! It does not have to be perfect -- as long as everyone can read what you're saying, it's fine!
2. Godmoding and powerplaying is strictly prohibited! You will receive a warning for every time you godmode or powerplay. Receive 3 warnings and you're out of the RP. This takes the fun out of the RP and we're here to have fun! c:
3. Romance is welcome; just keep it PG. Think of what they do in Disney movies, like the animated films and, well, Pirates of the Caribbean! Kissing, cuddling and making out a little is cool, going into an erotic scene is... umm... no. just no. (I will seriously kick you out if you go into this stuff without any warnings. This ain't Fifty Shades of Grey, folks -- we've got missions to complete here! >:l AIN'T NOBODY GOT TIME FOR DAT.)
4. Violence, blood, gore, cursing, blahblahblah, is fine -- as long as it's within the forum rules. I don't care if you use f-bombs, but the forum rules say otherwise.
5. No mary-sues/gary-stus! What are these, you ask? To Wikipedia!
6. The RP is always open -- don't ask to join! Just c'mon in! :D
7. Please be active! You're required to post 3 to 4 times per week! If you get busy, let the OOC thread know and, if you're REALLY busy, you can hand off your character(s) to another roleplayer or other roleplayers. Real life comes first, but, so long as the RP is active, we will be able to accommodate to you so that you can always come back.
8. If you've read the rules, please include the phrase, "The power is yet unknown!". (I will also be changing the phrase after the RP starts. Mwahaha! c:)
9. Last, but certainly not least: HAVE FUN! :> I hope everyone enjoys the RP and has an awesome time!

PLAYERS
NEW MESSAGE (1) said:
Congratulations! If you're reading this text message, then you have been elected to take part in the Reapers' Game. What is the Reapers' Game, you ask?

run. don't look back. just run. you will not win, you will not get back what you have lost. no one wins.

Each day, you will receive a new mission to complete and an elected amount of time to complete the mission. Should you fail to complete the mission within the time limit, well... that's unfortunate for you. If you do manage to complete the missions, congratulations! You are one step closer to winning the game.

You may have also noticed that, upon beginning the game, you have received pins or another item. Since Noise inhabit the streets of Shibuya and are dangerous creatures, you have to have a way to protect yourself from these creatures. Using psychs, you can activate the pins to use certain attacks. On the other hand, you may have just received an item in which you can use psychs to activate generalized attacks.

There's a catch, though: to fight in battles, you must have a partner. Go find someone and make a pact, before you're... well... It's better to just go find a partner.

That's it, player! You now know everything that you need to know about the Reapers' Game. Should you have any questions, don't ask -- figure it out.

Good luck in the game and may you be able to survive our challenge.

- The Reapers

For those who haven't played TWEWY, further info on the Reapers' Game is available over here: To the wiki! (I only summarized the most important stuff from the game, sorries xD;)

A Note on Partners: This was a problem in the first TWEWY roleplay that I made, so this is (hopefully) a remedy to that.

Should your partner leave or become inactive during the course of the RP, your character is not erased. They receive a temporary partner, which is just a Noise that aids them, until someone else can make a pact with them. If someone has become inactive for over two weeks, you are allowed to have a new partner. Likewise, you can go on without your partner if the story is moving on. It's better to work together, but the story does also need to keep moving forward. The partner thing is vital to the storyline like it is in the game, but is not vital to the RP itself (if that makes sense xD;).

A Note on Pins: You can use ANY pin in TWEWY, but you can also create new ones. If you create new ones, keep in mind that I will be checking to make sure that they're not overpowered and, if they are, you MUST change them or you will not be able to join the RP.

REAPERS
NEW MESSAGE (1) said:
Ah, you must be one of our new recruits. If so, welcome to the Reapers. You will be overseeing the Reapers' Game and I hope you will do well during this first game of ours.

As you may already know, you hold the rank of a Harrier Reaper, the lowest ranking of our organization. As you defeat Players, you will gain points. Do well, and you will rise through the ranks. Who knows? One day, you may even become a Gamemaster! But let's not get ahead of ourselves...

Your role as a Harrier Reaper is to erase Players to obtain points. You have two weeks to erase your first Player -- fail, and you will be subject to erasure. However, you cannot directly attack any Players and must use the Noise to erase Players. Each week, you will follow the orders of that week's Gamemaster, who issues the missions to the Players each day.

As you gain points and prove yourself as a valuable asset to our organization, you may have the chance to rise in the rankings. The next rank that a Reaper can obtain is the rank of Officer, specifically as a Gamemaster. If you achieve this rank, you will issue missions each day, brief the Support Reapers on the positioning and rules for the Walls on that day, and will command the Harrier Reapers. At the end of the week, you will fight against the remaining Players, who must defeat you to win the game.

Thank you for joining our ranks as a Reaper. We appreciate your service during this critical time in our world.

Further info on the Reapers can be found over here: Yay more wiki pages!

SHIBUYA
Shibuya is the setting of this game, specifically taking place in the UG -- the Underground.

The world is divided into two realms: the RG (Realground) and the UG (Underground). Ordinary people live in the RG and go about their ordinary, day to day business day after day.

However, those who inhabit the UG are quite different. This realm is inhabited by Reapers, previous players of the Reapers' Game who managed to win the battles that they faced, and is ruled by the Composer. Players are those once ordinary people who faced an unfortunate fate: death. While they may not realize it, they are fighting to regain their life and what they cherish the most. Should they win, they can go back home to that ordinary life, or they can gain a newer, better "life" as a Reaper.

No one from the RG can see those in the UG, but Players and Reapers are able to read the minds of those in the RG, which can be used to manipulate peoples' actions in the real world. On the other hand, the only locations where Players and Reapers can be seen are in shops that have a graffitied Reapers' insignia on the outside. (Reapers are the only ones who can be seen in the RG, if they so desire to. Should they be seen, they will not have their wings and cannot use their powers.)

Map of Shibuya

MORE INFO
Any other info that is missing from this post can be found on the TWEWY wiki: Over here! :D (I only tried to list the most important stuff in this post.)

TEMPLATES
Spoiler Spoiler Show


Spoiler Spoiler Show


CHARACTERS
PLAYERS
Kusari Tanaka [Takushi Rena]
Andre "Jax" Jackson II [Endless Warrior Sora]
Yukira [saphexteni]
Nivis Wolfe [Nivisthewolf]

REAPERS
Composer --
Conductor -- Melissa "Grave" Irdium [kingdomkeylight]
Producer -- [reserved]
Gamemasters --
Kaoru "KAGE" Yoshida [Takushi Rena]
Geteilt "Gendou" Kuromiya [OmniChaos]
Kamiya "Kam" Shikishima [Rhapsody]

Harrier Reapers --
Bishop Jackson [Endless Warrior Sora]

We'll start once we have a few Players and Reapers, specifically Gamemasters and a Conductor. Have fun, everyone! :D
 
Last edited:

OmniChaos

The Smiling Man
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"The power is yet unknown."

Name:
Geteilt "Gendou" Kuromiya​

Nickname:
The Grim Reaper​

Age:
Appears to be 23.​

Gender:
Male​

Ranking:
Officer​

Cause of Death:
Killed in a house fire.​


Powers:
Battle Style:
Gendou's physical abilities are effected by which of his personalities are in control of his body. While Gendou's chaotic personality is in control, the body moves chaotically and without any form of pattern. It does not seem to have any true plan set out and will simply attack and attack. Gendou's speed and attack strength grow stronger, while his intelligence and defences dwindle. While Gendou's balanced personality, his true personality, is in control, the attack style he uses is balanced where his overall abilities and endurance are his strongest points. While Gendou's orderly personality is in control, his attacks become concentrated and orderly, following a somewhat repeating/predictable pattern. Gendou's intelligence and defence grow stronger, while his speed and attack dwindle.

Hell's Flame
Gendou's cause of death also acts as his weapon after death. Gendou is capable of drawing his power from the hottest of flame and can utilize it in the heat of battle. Ironically, Gendou is able to manipulate the fire into six different types of attacks, all of which are similar to his player-hood pins.
  • Rolling Fire- Similar in form as pyrokinesis, Gendou can create a path of flames that he can effortlessly control for a short amount of time.
  • Red Spark- Similar to a bolt of lightning, fire erupts from Gendou's palms in a magnificent red bolt.
  • Inferno's Monolith- With a simple upward movement of a hand, Gendou can raise a giant pillar of fire from the ground. As this attack is especially draining, Gendou is currently unable to preform the attack in quick successions without feeling its toll.
  • Purgatory Round- By making a "hand gun" with his index finger and thumb, Gendou is capable of firing off large rounds that resemble meteors thirteen times in quick succession before requiring a recharge.
  • Fire Whirl- Fire begins to rise, forming a vortex around Gendou that damages whatever it touches, meanwhile restoring Gendou's energy and vigor to battle.
  • Flare Bomb- Gendou is capable of compressing a large amount of fire into a small "bubble bomb", which he can place near himself. These "bubble bombs", when hit, will rebound three times before they explode, releasing the compressed fire in a glorious blast.

Noise Form:
Inferno Cerberus
Fitting for Gendou's split personality, Gendou takes the form of the mighty Cerberus, with each one of his heads taking on one of Gendou's personalities, his right head taking on his chaotic personality, his center head taking on his balanced personality, and his left head taking on his orderly personality. Gendou's Noise form's outward appearance looks much like a dark, grayish-black wolf with three identical looking heads that stands a few feet over two storeys high. The center head has orange eyes, the right head red, and the left head blue. Each one of his legs are made of Noise tattoos, which are colored slate grey, that extend up to, and includes, the shoulders and hips. Gendou's tail is a yellow-eyed, dark-red King Cobra, that, at seventeen yards long, is close to the length of Gendou himself, who stands at twenty-five yards long.​

Appearance:
Gendou stands at a tall 6'5 with a slender, slightly built body. His tanned skin masks the fact that he is also of German and Italian descent, not just Japanese. His face is angular and his nose is sharp. His face is smooth save for a light, barely visible stubble that runs along his chin. A pair of calm, orange eyes peer out from behind a veil of white, messy hair, clouding the upper half of his vision. His hair on the side of his head reaches down just below his ears and curve forward, with his ears just barely visible, while the hair on the back just reaches his neck. The top of his hair is messily combed down, showing no real effort at making it look nice.

Gendou wears a black greatcoat, which is completely closed and has its neckguard turned up, which usually hides his mouth, with the sleeves cut off at the shoulders, leaving the edge ragged and torn. Beneath his coat, Gendou wears a long-sleeved, slate grey shirt with the end trimmed in a fine, black cloth. Both of Gendou's hands are engulfed by a pair of black, leather gloves with designs etched into it with silver. Gendou wares a pair of baggy, camo pants, lined with pockets and straps, dyed completely black, held up by a black belt trimmed in steel. His feet are covered by a pair of black, boots which reach up to just below his shins. Around his neck hangs a skull cut from diamond attached to a silver chain.​

Personality:
Gendou has a peculiar case of Dissociative Identity Disorder. His mind is split into three different personalities which can be "defined" as chaotic, balanced, and orderly. What is strange about Gendou's case is the fact that he suffers no memory loss of the time that another personality takes over. When another personality takes over, Gendou (more or less) looses control of his body to the other personality to an extent, but also sits back and watches the events happen from within his mind. Gendou often refers to things as a game, in battle especially.

Gendou's "balanced" personality is his main and true personality. It is in control the majority of the time. Overall, Gendou has a laid back and carefree attitude. He commonly jokes at different situations and at people alike, regardless of whether or not it is appropriate. Gendou has a slight condescending attitude toward others, players in particular. This has also lead to him grow a cocky attitude toward most everything. He sees his ideas and goal more important and superior than those of his fellow Reapers. Though he will cooperate with others, he prefers working alone, that way he gets his way. He always looks for a way to spice things up, be it day to day activities or the Reaper's game. He enjoys watching people struggle through obstacles.

Gendou's second personality, the "chaotic" personality, often takes control when Gendou's adrenaline starts pumping or, more commonly, when he becomes enraged. This personality is highly chaotic and even a bit psychotic. Gendou is often heard chuckling a lot while in this state of mind. He has a "kill first, question later" attitude toward life and is very faithful to it. He rarely stops to think about what his actions will cause. This demented personality is also a sadomasochist, receiving pleasure from inflicting and receiving pain alike. When this personality takes over, Gendou's eyes shift to a red color.

Gendou's third and final personality, the "orderly" personality, normally takes control during a serious situation when it sees the other two personalities inadequate at handling the situation at hand. This personality is calm and decisive, making sure every move counts before taking it. He is a perfectionist and wants everything to be neat and in order. Unlike Gendou's main personality, this one commonly works with others and listens to their ideas and judges which would be most effective. Differing from the other personalities, this one dislikes fighting and will only do so if needed. When this personality takes control, Gendou's eyes shift to a blue color.​

Bio:
Gendou never exactly fit in the world. He wasn't quite sure what it was. He never really made any friends, well, at least in the sense of knowing that there would be somebody there to support you when life grew too heavy. Sure, Gendou had "friends", people that, while in public, seemed to have a good time and were close, but they were not true friends, the type of friends that you could depend on. Even while he was with these "friends", he was never truly happy. He felt more like a growth or a leech, clinging onto them for some type of enjoyment, even if it was all a lie. His family wasn't much different either. He was the middle brother of two sisters and received little to no attention, with what little he did receive being majorly negative.

As a young boy, Gendou created two imaginary friends: A wild, unpredictable one named An and a calm, mature one named Dic. These friends were the type he was searching for, the type he lacked: one that he could depend on. He kept these friends up through the seventh grade, which is when his mother intervened. It wasn't "normal" for someone Gendou's age to have imaginary friend and she told him that An and Dic had to go back to their home: Gendou's mind. And so, Gendou's mother sent his imaginary friends home. It took him quite a while to get over them, but Gendou was able to eventually lead a more normal life.

At the age of twenty, Gendou, who still lived at home with his parents and younger sister, was caught in a horrible house fire. No one survived. After the fire was put out, the cause was determined to have been arson, but there was no one to tack the crime to and the case eventually fell cold. Rumors spread about the fire. Some said that the father went crazy and burned down their house at night. Others say it was the sister. However, most people began to say that it was Gendou, who was sick and tired of living, who in fact started the fire and burned down his house and family.

As a player, Gendou was partnered with a young girl from which he knew from his school days. The two went through a lot in the game and grew a close bond, even though neither would probably admit it. The girl gave Gendou the same feeling he had from his imaginary friends all those years ago. The two eventually reached the last day, with Gendou successfully completing the legendary Darklit Planet pin set. Gendou and his partner confronted that week's Game Master and won easily. However, as the battle neared its end, the GM found an opening and was able to erase Gendou's partner before he was erased by Gendou. As the game came to an end, and Gendou declared the winner by the Conductor, Gendou ultimately decided to join the Reapers, with Gendou feeling in place for the very first time. He knew that this is where he belonged. Gendou remained a Harrier Reaper for a very short time, as his skill and imagination was able to help him rise through the ranks quickly and effortlessly. Gendou has been a Officer since then and, it is rumored, has his eyes on the Composer's seat.

However, something drastically changed about Gendou when he became a Reaper. Aside from him becoming more fun and laid back (two things that went far overboard to the extent that they would now be considered negative), his mind seemed more split. Over time, his mind split so much that two personalities actually branched out from his own: a chaotic one and a orderly one. These personalities took over Gendou from time to time, normally when something that reflected said personality was involved. While most would just ride it off as a random and sudden personality disorder, Gendou knew better. Gendou knew what, or more appropriately who, these personalities where. He knew them all too well.​

Other:
  • Gendou is 72% Japanese, 22% German, and 6% Italian. Because of this, Gendou is ethnically composed of the three major Axis powers from WWII.
  • After Sanae Hanekoma's disappearance from Shibuya and a new Producer chosen for the game, Gendou took over the then abandoned WildKat and renamed it The River Styx, after one of the five mythological rivers of Hades. Despite the renaming of the establishment, Gendou kept the decor and menu the same, for the most part.
  • Gendou refers to many things as game-related terms, with his most famous reference being what he calls the game's players: pawns.
  • Gendou mainly calls on Noise that take after some of the mythological beasts.
  • Aside from both Japanese and English, Gendou is also somewhat fluent in German.
  • While Gendou no longer relies on these pins for attacking, he still keeps his six Darklit Planet pins from his days as a player as a form of good luck. Because of this, or so he believes, he has yet to loose a battle.
  • Gendou has a bit of a soft spot for sweets.
 
Joined
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8D it's back. yay.

i have no time for this. orz but... what da heckkk.
holdonholdonholdon. lemme just... get caught up with real life and other rps and stuff before I finish my temp.

revolution? yus, Kam would probs approve of this. she would most definitely approve of this.

----

"The power is yet unknown!"

Name::
Shikishima, "Kam" KAMIYA

Age:
20-ish?


Gender:
Female

Ranking:
Gamemaster


Cause of Death:
Murdered, kinda-sorta...

Powers:
Kam has the ability to create small, emerald colored flames that resemble will-o-wisps Kam can control the flames at will, and the flames can range from a confined, warm flicker to a fiery blaze. Her will-o-wisps can also take the form of Noise. These ‘Noise’ are nothing but a mere ruse – they are not the real things, therefore their erasure is quite an easy task to accomplish. But Kam’s ability to summon stronger Noise with her will-o-wisps can create an overwhelming challenge for the Players; she has even been known to create ruse Noise similar to that of her Noise form.


Noise Form:
Vulpus Cantus - Kam's Noise form is that of an emerald colored fox with golden eyes. The color of her belly is a bit of a moss green, but her front and hind legs have a darker shade of green. Emerald colored tattoos form the fox’s three large tails. Her front paws are also made up of green tattoos that swivel around her forepaws, making the tattoo designs look similar to green flames. The most distinct feature is her long claws, made from the same tattoos placed all on her body. While in this form, Kam can still summon ruse Noise and is still in control of her will-o-wisp ability. She also becomes more agile and cunning, and her long claws become useful for delivering stealthy blows to her opponent.

Her tails have a special purpose. In the event that Kam retrieves all of her nine tails, her Noise features change dramatically. In replacement of her green fur and tattoos, her coat becomes a creamy white and the tattoos inscribed on her body turn gold and red. A white mask that resembles the face of a fox takes up half of the Kam’s face, and the red skeletal tattoos designed on the cover makes it bear a strong resemblance to a kitsune mask. Several narrow sharp points resembling spikes protrude from the end of the mask in different directions. The red points stretch over Kam’s head and slightly curl inward at the tips. It’s unknown how her abilities advance when she reaches this form, or even if she has any abilities while in this state.


Appearance:
Slightly above average length for a young adult woman her age, and a skin complexion slightly on the pale side, and hazel-ish eyes. She’s actually not a bad looking girl, has an appealing face–too bad she’s yet to realize the art of good grooming. An uncombed mass of black hair that looks in dire need of a brush sits atop her head and falls lazily just above her eyes. Running down her back in jagged strands, it’s evident her neglected hair hasn’t seen a proper trim in ages.

Her threads consist of a gray, graphic hoodie with the large words ‘Ave Maria’ scrawled in black writing on the front. Several sizes too big for her, it forever hanging loosely off her frame–it practically stops just a bit above her knees. The zipper is pulled down slightly, revealing just a smidgen of her undershirt and white fur-like material that makes up the inside of the sweater. Not that one can even see them between her over-sized hoodie and hi-top sneakers, but her black jeans are slashed with rips, every which way. It’s obvious Kam has no concept of the idea that they're certain clothes that do nothing to flatter the female body.

For kicks, Kam settles for regular black hi-top-sneakers. These, however, are sorta nifty. With a simple flick from her foot, wheels on the bottom of the soles eject–and, voila, sneaker-skates! She takes advantage of this nifty mechanism quite often, usually skating around in them whenever walking becomes too much of a hassle. Around her neck she wears several necklaces adorned with small charms that resemble crosses.


Personality:
She prefers to go with her own flow, mind her own you know? Even if that ‘flow’ constitutes nothing but loathing about and venturing out into the Shibuya streets. Even with the companionship shared by the Reapers (really, if you can even call the Reapers’ ambiguous relationship something so disgustingly congenial) Kam is still unused to the limitations of other’s with dissimilar views and goals, but that’s not to say she completely rejects acquiring acquaintances. But really, these acquaintances are only gathered for her own benefit and amusement–playmates are all they are. Something to keep her mind busy and fend off her endless ennui. It’s safe to say she has serious lack of motivation–a lack of faith–for anything that does not concern her well-being or her interests; it’s no wonder she has a strong dislike for dire situations that call for to relinquish her easy-going persona.

Possessive and loyal of her dearest belongings, she turns aggressive with such matters concerning items she’s fond of (then again there’s little she values as much as her own life, aside from her candy). Easy to irritate yet hard to anger, it’s nearly impossible to get her riled to a frenzy. If you manage to shake her voice out of its usual monotone timbre, congratulations–you’re one of the rare few! But seriously. Avoid getting Kam on her bad-side. Rare for her to ever get to this point, but she has a hard time letting go whatever pissed her off, and she can be quite vindictive.

Though not particularly outspoken, she's very direct with her words. Ask for her opinion, and she’ll give it to you straight. However, she rarely has an audience to share her opinions with, as her ever-present poker-face tends to make little children shudder and keep strangers a good distance. She’s not pissed all the time, just that lately the usually tang and spice of life has all but dulled to a bland flavor. Recently, Shikishima’s just been flat-out bored with life.


Bio:
Pops was supposed to do many things, great things. He’d always told her that.

Born Kamiya Maria Shikishima to humble man Koji Shikishima and Christian missionary Maria Greene, Kam was raised by her father at an early due to her mother’s premature death, and had not the luxury of acceptance from her Japanese relatives. Immediately the father and daughter were ostracized by both sides of their family–the Shikishimas, who loathe their son since his betrothal to another as opposed to his arranged fiancé; and the Greenes, who, incensed by the death of their daughter, believed her suicide to be indirectly the doing of Koji. In actuality, it was the never-ending struggle for her sanity in a sinful world which drove the young woman to take her own life.

Now, Kam would love to say her mother’s passing was a devastating blow to her psyche and whatnot, but honestly, Kam was too young to even walk on her own two back then, let alone recognize the kindling feud within her family. Sure, she did wander about the mother her father would coo about, and there was a spark of jealousy at the little girls who dallied with their own grandmothers and grandfathers. But buckle under self-doubt? Succumb to depression? Wallow in her woes? No no, not her. She’d no time for it, not when there was no shortage of missionary work by her father. While he set out to accomplish the work his wife never could complete, around the same time rolled up his sleeves and took it upon himself to raise his own child. After all, it was his moral obligation to continue on with her missionary work.

He was sent to do many things, great things.


It wasn’t long before Koji established a faithful, yet small following in the outskirts of Shibuya, and with the building of that following beget the establishment of a small church. Of course, everyone praised Koji Shikishima. A great man sent by God to do great things, many things. So, of course, people were often surprised to discover the otherwise deviant manner in which Koji’s young child managed herself. To be honest, Kam wasn’t too strict about the religious scene as her prudish father, every so often sneaking out of lessons and sermons for alternative fun with the other children…But. Hell, it did give her something to hold on to, some hope, some faith. And she couldn’t completely rebel against her father even if she tried. Because she loved her father; everyone loved her father. Everyone said her father was a great man sent by God.

Everyone said he was sent to do many things, great things.


An overall obedient girl and generally faithful, one would think she’d be the miracle case heard about so many times in testimonials, one of the faithful whose esteemed faith prevailed in the end. But no. No divine intervention came to her Father’s rescue when his teachings deviated and evolved into an outright radical cult within the small community. No such divine intervention saved the community from becoming mindless disciples who obeyed her father down to his very last words: “Drink.” And no divine intervention dawned on Kam when she had put the drink to her lips, innocent to what exactly her father and the elders meant by the great cause they were undertaking. But she couldn’t refuse father. After all, Pops was a great man sent by God.

He did many things, great things.

No, no such divine intervention saved any of them when they all fell minutes later, eighty-eight lives taken with the poisonous swig of the drink. They all fell in the name of war against a sinful world, the very same war Maria Greene waged thirteen years earlier.

But Kam was offered a second-chance. A second chance at life, a second chance at the living world… Well, sort of living.


Other:
- Of European and Japanese decent. (fifty-fifty)

- Her last name, Shikishima, takes after the name of a Japanese battleship class.

-She had many dreams of a future outside the Church growing up. One such serious dream was becoming a musician, but those were pretty much scrapped early on due to her pious dad being pious. Being a choirgirl was out of the option; she couldn’t keep a note to save her life, much preferred the scratching of discs and the jazzy rumble-n-thrum of the double bass strings beneath her fingers. Yeah, she had serious dreams at one point. But again. Pious pops being pious.

- She likes to skate around when picking up her legs becomes too much of a hassle, not matter how inappropriate the timing. Walking is too mainstream anyway.

- Her candy is srs bsns. If she offers you a lollipop, think of it as a token of her friendship. Her secret stash has yet to be discovered by anyone. Anyone.

- She has a tendency to mutter ‘Mercy’ and ‘Christ’ in times of distress; albeit distant from her religious roots since her death, she hasn’t completely relinquished her faith in some other higher being and higher plane of living. One would think her time in the Reaper’s Game would put an end to any of that silly mess. And nothing good came out of such religious belief, anyway. But. Call it a private longing of something other than the shackles of Reaperhood that beckons her to privately believe in such ridiculous folly.
 
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Kingdomkeylight

KKL & Don't You Forget It
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Kkl would like to request the Conductor position if that is all right Rena- chan. Which will be the only character I'll have to keep up with your post requirements.
 

Endless Warrior Sora

Return of the Kid
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YESSSSSSSSSSSSSSSS this will be awesome. Reserve!

The power is yet unknown!

Spoiler Spoiler Show
 
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Mason Stark

TICK TOCK, KID!
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@OmniChaos: Accepted! :D

@Rhapsody: okies i feel horrible that you're busy and i know you wanted to join and ahdofiashdoifa nyeh ;_; ...that was english, i swear. D: But take your time with the template, no worries! Finish it whenever you need to; real life comes first! ;w;

@kingdomkeylight: Okies! I shall reserve it for ya~ (And, if the post requirements are an issue, then I can change them. That's usually what I put down for my RPs, but if it's too constraining, then I can change it.)

@Endless Warrior Sora: Yaaaaaay, I shall reserve a spot for ya! :D (lulz are we gonna have most of the original people from the first rp in this one? xD)
 

Kingdomkeylight

KKL & Don't You Forget It
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TR: XD no my dear there quiet alright its just for me multiple characters like what I am doing in Traces require me to plan out a lot of things... if I just stick to one or two i'll be fine. With that I'll have the template up tomorrow night.
 

Orion

Prepared To Die
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Sent you a visitor message, Rena. A reply would be appreciated before I commence character creation.
 

Mason Stark

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@Rhapsody: accepted! (...i dun care if it's not finished, you're accepted flammit >.>)

Eep, apologies for my lack of posting on here and communicating 'n such! I think I replied to everyone, but if I haven't, let me know! I'm slightly forgetful about those things, I'm sorry ;~; Otherwise, we need a few more people before we can start. I imagine that this is gonna be a small RP, but still, I'll give it a week or two before we start c:
 

Kingdomkeylight

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I'll have my template for the conductor up Sunday.... I haven't forgotten just.... character creating from scratch.... something I havent done in months XD.
 

Mason Stark

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It's fine! :D Take your time 'n stuff~ And lulz I know whatcha mean xD I think the last time I made one was in April last year...? eep it takes foreverrrrr ;~;
 
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@Rhapsody: accepted! (...i dun care if it's not finished, you're accepted flammit >.>)

butbutBUT.

D8

I plan on finishing this weekend-notice I've been working on it little by little! Have only her abilities and Noise form to work on. I'm... I'm trying to come up with something fresh, but I just might end up doing some recycling.

oh vells.
 

saphexteni

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Hi! This sounds awesome- a TWEWY roleplay! Is it alright if I join? Character below- pretty simple, and I may or may not add more to her bio if I can think of anything later on...

Pretty much the same bio and everything as the character I made for another TWEWY roleplay that hasn't gotten started yet... ([One Day]) and I'm not sure if it will, so here she is.

Spoiler Spoiler Show
 
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Eeek!

Sorry, sorry, everyone! I was at a con all weekend; I just found the time to get on this.

Anyway, yeeeah, think I'm gonna go with plan b and just copy-paste earlier versions of Kammie's Noise form and ability onto this roleplay.

If anything new comes up, I'll give a warning.
 

Kingdomkeylight

KKL & Don't You Forget It
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Okay small correction my template is going to be up tomorrow.... because of a little thing called a bio..... stupid bio element.....
 

Mason Stark

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@saphexteni: Accepted! Welcome aboard, matey! :D (and suddenly, pirates D: oh noes.)

lmao you guys take forever xD jk, but still, SLOWPOKES >:0 If you haven't finished your template yet, it's cool, but please finish it as soon as you can! ;w; (I'm in the same boat, too, so meep.) No need to apologize, pwomiseeeee~ And yosh, KKL, bios are stupid xD
 

Nivisthewolf

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I'll join if you'll have me :3
"the power is yet unknown!"
Name: Nivis Wolfe
Age: 16
Gender: male

Entry Fee: facial expressions
Cause of Death: over inhalation of paint fumes

Pins/Weapon: spray paint/a pin that allows him to summon poisoned knives at will/ archangel pin/ Wolf pin/ fox

Appearance: 5'2, skinny/curvy build. longish Black hair, neon green eyes, light skin. his eyes are big, with long eyelashes. Wears a turquoise gas mask that covers his mouth and nose. Wears a grey hoodie with a crimson tee under. His jeans are darkly dyed and stained with paint. He sports a belt that allows him to carry 5 different colors of spray paint (blue, green, yellow, red, white, black.) the black knee-high boots he wears have belts where he keeps spray guns, one for each leg. He wears a chain with a bullet, two dog tags, and a few different-colored soda-can tabs.

Personality: although he cannot express it with his face, Nivis can still feel emotions, and he makes sure to make the people around him know it. no matter how loud he makes it out to be. He really isn’t able to shut up, talks too much sometimes, and when he does talk, he’s loud about it. when he’s not talking someone’s ear off, he’s probably staining walls with graffiti. He’s artistic and likes bragging about it. the kind of guy that if he stays quiet, you know something is wrong. He’s usually very upbeat and optimistic, and will not hesitate to ask for help. Fond of making friends. he makes blunt jokes out of everything, and even makes some dirty ones too. loving, smart, witty, and charismatic.

Bio: Nivis was born and raised in the poorer side of Shibuya. His childhood was a good one, he didn’t have the most high-tech toys, but he never complained. his father was a garbage man, his mom was never able to find a job. when he turned 12 he started making works of art and selling them for whatever amount of yen he could. He was grateful to go to one of the best schools in the district, under a scholarship. He didn’t like people knowing he was poor, since mostly everyone in the prestigious school was rich.he liked blaming his scruffiness, tattered clothes, and dirtiness on his art, graffiti.

on his 13th birthday, when he was about to get an award for his exceptional school records and amazing works of art. a school shooting breaks out. 13 people died, but he didn't care about the other 11, both of his parents died. the traumatic experience was enough to get him to drop out of school. he was adopted by a kind man. at the age of 15 he ran away, never to come back to his loving new adoptive parent, and spent a year living on the streets, covering the walls of his old neighborhood with tributes to his parents, and messages of peace.

Nivis was arrested several times for destruction of property/ "being awesome" as he puts it. He didn’t cover his mouth/nose when he used the paints though, which ultimately led to his death. Dumb move for a smart kid.


Theme Song: Radioactive; Imagine Dragons

other: The gas mask was forced onto his face by the reapers so people are not able to distinguish his facial expressions. also they're making some kind of ironic joke about the mask. since if he had been wearing one in the first place when he was alive, he wouldn't be in the situation. he can't take off the mask.

due to his height and body type, he is mistaken for a girl way too often. he hates it.
 
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