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billyzanesucks

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. . . that says Days was a spinoff.

Now, I know this is unikely, but suffice it to say I'm in an argument in which someone said Nomura initially called Days a spinoff. Please give me an idea of where this was said, suggested or mistaken.

By the way, they say it was from an interview near the game's release date and the same one that mentioned that there would be no FF characters.
 

Goldpanner

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358/2 Days Ultimania Interview
—So, the new Days is one of the three titles announced in the Autumn of 2007 as new projects in the KH series.
NOMURA: Those three titles were all announced at the same time, but in reality the opportunities for the projects were raised in a disjointed way. Birth by Sleep is a project that was raised within our company, but Days is from Nintendo, and coded is from Disney, so we started by talking to each of them.

—So, out of those, was Days the first project put into motion?
NOMURA: That’s right. Actually, from just before the DS was released, there were voices saying it should definitely have KH. When we first heard of the DS’ specifications, we thought it was a kind of hardware completely unheard of in previous ways of thinking. There had been no other game machines with two screens, and we were pretty worried about how they should be put to practical use. So we didn’t get started straight away, rather we continued searching for the form of a KH that it would be meaningful to release on DS. Separately, we wanted to make a completely new game making full use of the DS’ functionality, and began The World Ends with You. So we were able to work on the concept for KH while actually working with the DS.

—When you decided to make KH for the DS, what was the first concept you thought of?
NOMURA: It was the multiplayer. With The World Ends with You, there hadn’t previously been a game concept like it, and we couldn’t fit in the concept of playing with multiple people at the same time. So this time, we thought we wanted to expand on that. Then, looking at the hardware specs, we considered whether to go with 2D presentation like Chain of Memories or The World Ends with You, or whether to use a specialised system for the DS’ capabilities. When the market changed to more serious games (for example, educational games), I felt as a game creator that I wanted to give people a more straight-forward “game”-like game. Also, from our experience with Chain of Memories we felt that what fans wanted from KH was this kind of straight-out game, so first of all we had h.a.n.d. draw up a test version of a traditional, fundamental KH, and when we saw how good it was, our resolve to go with a straight KH game even on DS was solidified.

—Where did the idea to use the Organization members for the multiplayer come from?
NOMURA: We made a game where characters from various FF games got together to battle, Dissidia, but that was a project we were originally thinking of using for KH. However, deciding it would be a bad idea to make Disney characters fight each other, it never materialized for KH and ended up shifting to FF. Even this time we thought that it would be difficult to bring out Disney characters and have them fight each other in multiplayer, and wondering what to do, we arrived at the idea of using Organization XIII. These guys were still connected to Disney, but we thought it would be okay because they were original KH characters. Also, with all their attributes and weapons being different, it would be easy to show their individuality, so made a scenario where you could play as Organization XIII in multiplayer. After deciding that, when we were thinking about which time period we should place the scenario in, we thought if we cut out the one year that Roxas was in the Organization it would link well with the multiplayer idea.

—I see, so, from the multiplayer you expanded on the concept of the storyline and time period.
NOMURA: That’s right. Only, in the end Donald and Goofy, who are original Disney characters, ended up in multiplayer too (laughs). When we went to confirm with Disney that it was alright to include those guys, we were unexpectedly told it was OK. I guess it’s okay so long as it’s not a one-on-one battle.

I guess from this you could surmise it's a spinoff.

Nintentdo comes to Nomura asking for a KH DS game. Nomura makes TWEWY instead. Nomura decides to make a KH multiplayer. Nomura makes Dissidia instead. Nomura decides to make a multiplayer game using the Organisation characters. Nomura decides the best time period for that to make sense. Nomura gets Kanemaki to come up with a plot.

wiki said:
In media, a spin-off, sometimes called a sidequel is a radio program, television program, video game, or any narrative work, derived from one or more already existing works, that focuses, in particular, in more detail on one aspect of that original work (e.g. a particular topic, character, or event).

So yeah, it's a sidequel (to CoM), it's derived from KH, but it focuses in particular on one aspect: the Org.
 

billyzanesucks

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That isn't the full interview, is it? Because I don't see the FF characters part. Just want to make sure.
 

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Oh man... I found it. It's in the June 2009 issue of Nintendo Dream magazine. Wow I hope I have improved in translating since then...

Basically, he calls CoM a spinoff. I have the scan still so I'm going to retranslate it, excuse me:

I myself think of CoM on the GBA as more of a shadow episode of KH1 and KH2 than a sequel; I think even without CoM we've supplemented enough information to give a complete story, seeing as the main character Sora doesn't remember the things that happened during CoM. But, there are also those who say that as part of the KH series, people who don’t know CoM can’t grasp KH2 100%. To me personally, it was sort of a title with the rank of spinoff. However, we made this game with absolutely no intention to be careless, even though it was on a handheld console, which I think is why it was able to take that level of ranking among the players.
 

Love Machine

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well you really can't grasp II completely if you don't know the story of chains is common sense
 
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