It astonishes me the poor amount of boss fights this game got. Was the team so small/didn't have more time/budget to design more bosses?
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I suspect they were a last minute throw in after the decision was made to include original story. Suddenly the game now needed a final boss, which by extension meant it needed bosses period.It astonishes me the poor amount of boss fights this game got. Was the team so small/didn't have more time/budget to design more bosses?
Makes a lot of sense. Story was an afterthought, it needed a final confrontation, so to not have it be one boss, they added more.I suspect they were a last minute throw in after the decision was made to include original story. Suddenly the game now needed a final boss, which by extension meant it needed bosses period.
It astonishes me the poor amount of boss fights this game got. Was the team so small/didn't have more time/budget to design more bosses?