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Last Scene of Kingdom Hearts: DDD predictions?



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Oracle Spockanort

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This game will end with: "It was all horrible reality within a dream..." then Yen Sid will pull out his aviators and the CSI: Miami theme will play.

Secret ending will be high school hijinks where fan fiction and fan art meets partial-canon. Calling it.
 

king_mickey rule

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This game will end with: "It was all horrible reality within a dream..." then Yen Sid will pull out his aviators and the CSI: Miami theme will play.

Secret ending will be high school hijinks where fan fiction and fan art meets partial-canon. Calling it.

That's not realistic at all! ö

Obviously it has always been a cartoon version of Inception and all the games where just a dream within a dream.

In the secret ending we'll have epic Hans Zimmer music playing in the background while Sora wakes up from his dream. Calling it.
 
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It's all too easy. I already know the ending of this game.

"Kingdom Hearts: The Era of Ten New Spin-Offs"

Sorry uncle Nom-Nom. It's really not that surprising.
 

Love Machine

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This game will end with: "It was all horrible reality within a dream..." then Yen Sid will pull out his aviators and the CSI: Miami theme will play.

Secret ending will be high school hijinks where fan fiction and fan art meets partial-canon. Calling it.

YYEEAAAAHHHHHH

I say the universe implodes and toots out the current universe with Earth and the lot.
 

OathkeeperRoxas XIII

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Sora and Eiku finish the MoM, and Sora or Riku win. The Key of Sleep brings back the other fallen worlds at the same time Xehanort returns. And from above me

Eww

Don't get the the joke

Days and Re:Coded are the only spin off games
 

billyzanesucks

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Days and Re:Coded are the only spin off games
Days adds at least as much to the story as CoM. The difference is that while he had intended to tell Roxas's story, he didn't originally intend to make CoM, therefore making CoM more of a spin-off than Days.
 

Marx15

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Days adds at least as much to the story as CoM. The difference is that while he had intended to tell Roxas's story, he didn't originally intend to make CoM, therefore making CoM more of a spin-off than Days.

First off.....WHAT!!!!

CoM was definitely intended. It just wasn't intended to be made for the Gameboy Advance.
In fact I believe (remembering correctly) it was going to be made after KH2, to explain why Sora was how he was in the beginning.

Because KH2 was going to start off with Sora not knowing anything, meaning he had to be reset from his KH1 strength, so CoM explains why Sora is as he is in KH2.

It also introduces Castle Oblivion to Sora &co., shows the members of the organization that don't have an involvement in KH2 and how they died, intoduces Namine....shall I go on?

CoM told a significant amount of the story. It is a bridge game, 100% not a spin-off.

Days showed what happened the year Sora was asleep, and more insight into the goal of the Organization.
The only thing that wasn't intended from the start, was Xion. I can't stand why she was in the game, it was such a stupid reason.
But since she was in the game, and in the end she is one of the ones needed to be saved, it makes both her and the game important.

Re:CODED is the only one I can say almost jumps into a spin-off, because the only significant part of it, is the end.

Other than that, there are no spin-offs. Spin-offs imply that it has nothing to do it, and in the end they all do have something to do with the plot.
 

billyzanesucks

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I myself think of CoM on the GBA as more of a shadow episode of KH1 and KH2 than a sequel; I think even without CoM we've supplemented enough information to give a complete story, seeing as the main character Sora doesn't remember the things that happened during CoM. But, there are also those who say that as part of the KH series, people who don’t know CoM can’t grasp KH2 100%. To me personally, it was sort of a title with the rank of spinoff. However, we made this game with absolutely no intention to be careless, even though it was on a handheld console, which I think is why it was able to take that level of ranking among the players.
Nintendo Dream June 2009 – Birth of Kingdom Hearts | HEARTSTATION.ORG Archive

The title was conceptualized after KHII and as we have seen thus far adds little to the progression of the series after KHII. I do agree with you in that I wouldn't exactly call it a spin-off, as I was just borrowing vocabulary. I just said "more of a spin-off"; not that it's just an outright spin-off. It's a side/bridge game. We have seen that Days introduces elements involved in later titles, so it's more essential to the story.
 
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Days adds at least as much to the story as CoM. The difference is that while he had intended to tell Roxas's story, he didn't originally intend to make CoM, therefore making CoM more of a spin-off than Days.

He did not intend to tell Roxas' story. Nintendo approached Nomura and asked him to make a Kingdom Hearts game, and we got Days. Similarly, Disney approached him for a mobile phone game and we got coded. The only game of the trio that was originally intended to be told by Nomura was BbS.

I don't find CoM to be more of a spin-off than Days. People who don't play CoM "can’t grasp KH2 100%" whereas any information in Days has been supplemental, not essential, to the series. You can play the whole series just fine sans Days and still have a complete understanding.
I know you might say that Xion will have future relevance, and that's true, but I don't see how that trumps CoM's significance (at the very least, you certainly can't say CoM is more of spin-off of Days when the relevance of Days has yet to be established).

It of course depends on how things are portrayed, but I honestly don't think people are going to be any more confused by the presence of Xion in a future title than they will be by the presence of Namine in KH2 and the plot set up by CoM. It's going to be elaborated on through dialogue for those who didn't play Days, guaranteed, just as a lot of CoM and even KH1 was elaborated on in KH2.
 

billyzanesucks

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Wait, didn't the Director's Secret Report XIII say that he wanted to do a game about Roxas in the Organization? Or was that after he was approached?

It's just common sense. Most if not all of the mysteries raised by Chain of Memories have been answered. Xion has been hinted a few times to be relevant to future titles such as KH3D and KHIII (again, going by probability here).

I'm not quite sure how they'll handle her introduction, actually. KHII was started without intention of a Chain of Memories, so they had to explain a bit about Naminé, Riku and DiZ. It's unknown as of yet if her introduction may be a little more vague or random.
 

Sephiroth0812

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Actually, billyzanesucks is right on that one.

Right after KH II was finished Nomura talked about that there are four stories to be told before KH III which he would like to show, whose include:

Xehanort's past (covered with Birth by Sleep)
Roxas's time in the Organization (covered with Days)
The period of Riku's absence (not covered yet)
The period of the King's absence (also not covered yet).

If I recall correctly however Nomura was not really sure how he should convey those other three stories at first.
So Grass is also partly right, as Birth by Sleep was originally the only entry Nomura really had already worked things out for in more detail (that's also why this entry was featured in the secret endings of KH 2 and KH 2 FM), and he stressed several times that out of the 3-game "family" of Days/BBS/Coded BBS is the one with the most importance.
 

Mirby

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Ya know, this is probably just a marketing thing that was made since I don't think Nomura has any say over the logos, but I noticed right away that the colors of the games in that triad matched Sora's Drive forms. BBS is blue, like Wisdom, Days is red like Valor, and Coded is yellow like Master.

Whether that has any overall significance I don't know (just as I don't know if that's been mentioned here before, though given the relative age of those games and the blatantly obvious nature of it, I'm sure it's been said countless times), but I thought I'd bring it up all the same. :3
 

Transcendental

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Coming back to the whole point of the thread the last scene of Dream Drop Distance is quite likely to be the re-birth of Master Xehanort and the rebirth of Terra. Ven is likely to return, as Sora is strong enough and has passed the Mark of Mastery Exam hence making a Keyblade Master regardless. And Aqua will perhaps also return from the Realm of Darkness.
 

Sign

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Coming back to the whole point of the thread the last scene of Dream Drop Distance is quite likely to be the re-birth of Master Xehanort and the rebirth of Terra. Ven is likely to return, as Sora is strong enough and has passed the Mark of Mastery Exam hence making a Keyblade Master regardless. And Aqua will perhaps also return from the Realm of Darkness.

Nomura has already confirmed that he's going to leave off mending everyone's hurting / freeing them from their torment for KH3.
 
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Wait, didn't the Director's Secret Report XIII say that he wanted to do a game about Roxas in the Organization? Or was that after he was approached?

It's just common sense. Most if not all of the mysteries raised by Chain of Memories have been answered. Xion has been hinted a few times to be relevant to future titles such as KH3D and KHIII (again, going by probability here).

I'm not quite sure how they'll handle her introduction, actually. KHII was started without intention of a Chain of Memories, so they had to explain a bit about Naminé, Riku and DiZ. It's unknown as of yet if her introduction may be a little more vague or random.

Actually, billyzanesucks is right on that one.

Right after KH II was finished Nomura talked about that there are four stories to be told before KH III which he would like to show, whose include:

Xehanort's past (covered with Birth by Sleep)
Roxas's time in the Organization (covered with Days)
The period of Riku's absence (not covered yet)
The period of the King's absence (also not covered yet).

If I recall correctly however Nomura was not really sure how he should convey those other three stories at first.
So Grass is also partly right, as Birth by Sleep was originally the only entry Nomura really had already worked things out for in more detail (that's also why this entry was featured in the secret endings of KH 2 and KH 2 FM), and he stressed several times that out of the 3-game "family" of Days/BBS/Coded BBS is the one with the most importance.

-- So, the new Days is one of the three titles announced in the Autumn of 2007 as new projects in the KH series.

Nomura: Those three titles were all announced at the same time, but in reality the opportunities for the projects were raised in a disjointed way. [color= #808080;]Birth by Sleep[/color] is a project that was raised within our company, but Days is from Nintendo, and [color= #808080;]coded[/color] is from Disney, so we started by talking to each of them.

-- So out of those, was Days the first project put into motion?

Nomura: That's right. Actually, from just before the DS was released, there were voices saying it should definitely have KH. When we first heard of the DS' specifications, we thought it was a kind of hardware completely unheard of in previous ways of thinking. There had been no other game machines with two screens, and we were pretty worried about how they should be put to practical use. So we didn't get started straight away, rather we continued searching for the form of a KH that it would be meaningful to release on DS. Separately, we wanted to make a completely new game making full use of the DS' functionality, and began [color= #808080;]The World Ends with You[/color]. So we were able to work on the concept for KH while actually working with the DS.

-- When you decided to make KH for the DS, what was the first concept you thought of?

Nomura: It was the multiplayer. With [color= #808080;]The World Ends with You[/color], there hadn't previously been a game concept like it, and we couldn't fit in the concept of playing with multiple people at the same time. So this time, we thought we wanted to expand on that. Then, looking at the hardware specs, we considered whether to go with 2D presentation like [color= #808080;]Chain of Memories[/color] or [color= #808080;]The World Ends with You[/color], or whether to use a specialised system for the DS' capabilities. When the market changed to more serious games (for example, educational games), I felt as a game creator that I wanted to give people a more straight-forward �game�-like game. Also, from our experience with [color= #808080;]Chain of Memories[/color] we felt that what fans wanted from KH was this kind of straight-out game, so first of all we had h.a.n.d. draw up a test version of a traditional, fundamental KH, and when we saw how good it was, our resolve to go with a straight KH game even on DS was solidified.

-- Where did the idea to use the Organization members for the multiplayer come from?

Nomura: We made a game where characters from various FF games got together to battle, [color= #808080;]Dissidia[/color], but that was a project we were originally thinking of using for KH. However, deciding it would be a bad idea to make Disney characters fight each other, it never materialized for KH and ended up shifting to FF. Even this time we thought that it would be difficult to bring out Disney characters and have them fight each other in multiplayer, and wondering what to do, we arrived at the idea of using Organization XIII. These guys were still connected to Disney, but we thought it would be okay because they were original KH characters. Also, with all their attributes and weapons being different, it would be easy to show their individuality, so made a scenario where you could play as Organization XIII in multiplayer. After deciding that, when we were thinking about which time period we should place the scenario in, we thought if we cut out the one year that Roxas was in the Organization it would link well with the multiplayer idea.

-- I see, so from the multiplayer you expanded on the concept of the storyline and time period.

Nomura: That's right. Only, in the end Donald and Goofy, who are original Disney characters, ended up in multiplayer too (laughs). When we went to confirm with Disney that it was alright to include those guys, we were unexpectedly told it was OK. I guess it's okay so long as it's not a one-on-one battle.

Q. Why did you decided to make Roxas the protagonist? (dragonboy)

Nomura: The entire KINGDOM HEARTS series takes place on a single timeline. With that in mind, we decided to use the mysterious Roxas as the main character for two reasons. First, we felt that having a new main character would make it easier for the player to get into the game world on a new hardware platform. Second, we wanted to use the distinctive Organization XIII in the game's multiplayer mode, so in our minds, this made Roxas the best choice for the main character.

Days was proposed by Nintendo, not Square Enix. They simply wanted another KH game. They started with the concept of the multiplayer, wanting a Dissidia styled Organization game, and then decided they could use this story-wise as a way of showing Roxas' time in the Organization. So, even though Nomura had the idea floating around of a girl influencing Roxas, this was a story he never intended to tell.

That Another Report interview was done in 2007, several months before the announcement of BbS/coded/Days, so of course Nomura had already been approached at that point.

On the other hand, we look at BbS:
-- How did the Osaka development team get the chance to make 'Birth by Sleep'?

Yoichi Yoshimoto: It started around the end of June 2005, when Nomura (Tetsuya, creator of 'Kingdom Hearts') said "Let's get the Osaka team to make a new 'Kingdom Hearts' game."

Tai Yasue: At that time we hadn't decided what kind of 'Kingdom Hearts' title to make, so we were feeling our way while playing 'KHII'.

Yoshimoto: At first there was a period when we planned to develop it for the Playstation 2.

Yasue: We were making something very different to 'Birth by Sleep', with Sora as the prototype for the lead role. Then Nomura started writing the "Birth by Sleep" plans, so we worked on making our plans fit with his.

-- After that, you were asked to manage 'Re: Chain of Memories', right?

Yoshimoto: Yes. About half a year into making 'Birth by Sleep', Nomura asked us, "Could you make 'Re: Chain of Memories'?" There was less than a year until the development deadline.

Yasue: That's right (laughs). But it was a really good experience. We learned that the development process was very different in the Osaka and Tokyo teams, and came to understand the high level of quality required for making a Disney title.

Nomura had been conceiving of the story for BbS since working on KH2. After KH2 but before KH2FM, work began on Birth by Sleep (not the game Osaka team speaks of, which was actually being made before KH2 was even out), but it was halted so the Osaka team could work on Re:CoM. That's why Nomura said BbS was the first to be thought of and the last to be finished. Days' development was the first to get off the ground since BbS's was interrupted. But nonetheless, Days was not intended to be made, it was simply that Nintendo had already approached Square Enix at that point.

In other words, Days was a business decision and BbS was a personal one. Days was definitely not intended to exist prior to Nintendo approaching Square.


[On a completely unrelated note, I'm wondering if the game Osaka was creating back in 2005 would become the basis for DDD, especially if it was a Sora-controlled game. For instance, it wouldn't surprise me if they had already started working on the design of the City of Bells, and they used this for Notre Dame in DDD, which is why development has gone so fast.]
 

Sephiroth0812

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I see, so it's more like "Nomura had this story in his head", like with KH II originally after KH 1 but was not sure if he would have the opportunity to show it somehow as the only one definitely planned to be "provided" was Birth by Sleep.

Nonetheless, even when leaving Xion aside Days delivers some more insight on what happened behind the scenes during the time Sora was asleep as well as some supplementary material on Xemnas, Saix/Axel, Xigbar and Castle Oblivion. Nice to have, but in terms of importance certainly not on the same level as CoM.

If I would have to rank the KH games in terms of overall importance I would go like this from most important to less important:

1. KH 1, KH 2, Birth by Sleep
2. Chain of Memories, Dream Drop Distance
3. Days
4. Re: Coded
 

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I am completely supportive of Sora turning to darkness for a few reasons. The least of which is the one brought up the most.

The one brought up the most is obviously the DDD trailer. Goodwill/malice, light turns to darkness, darkness turns to light etc. Riku walking the 'way to dawn', sora going off on the path, 'way to dusk'. who knows

However, the reason I've thought of Sora turning to darkness in the past, is something Riku says in KH2 to sora. "You don't need to use the darkness or his soul eater yet". I believe it was a conversation had ONLY if you talked to ansem-riku in proof of existence (or immediately after/before one of the two boss fights there) riku even then, implies that darkness is still stronger and that sora would become more powerful with it.

also, if something happened to sora at endgame KHDDD, it would provide a good opportunity to LEAD with a Riku storyline in KH3. Riku saves/sets up for Sora to take over in the second storyline and finish it all with xehanort for good.
 

billyzanesucks

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Ugh, sometimes are so annoying. Never clear; always room for debate. At least that's been clarified.

Going by relevance at the time of creation, my point about Xion still stands. I'm not saying there's a huge gap, but Days is (probably) more relevant to the future lf the story (or after KHII, in CoM's case).

Anyway, my ranking of the games' story is:

- KH, KHII, BBS (and probably 3D; we'll have to see)

- Days (just barely higher than)

- CoM

- Coded
 
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