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I mean the fact that they focused on that instead of just Roxas' combat system it came out repetitive.
You mean the missions? Cause I don't get the repetitiveness on anything else.
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I mean the fact that they focused on that instead of just Roxas' combat system it came out repetitive.
No, the combat system. Like the way that you didn't have any sort of commands unless you count the basic magic and Limit Breaks. At first, I was annoyed by the missions, but now I like them to an extent. It makes the worlds feel more like a priority rather than that same old "I guess my friends aren't here, but I'll just help these people while they're in danger".You mean the missions? Cause I don't get the repetitiveness on anything else.
All of them count story wise, but I personally discount Days and BBS (didn't like some of the explanations for things).
I wouldn't "count out" any game because even if they sucked they're still there.
Days still sucks though. and I haven't played re:coded but I don't want to go through KH1's worlds again so eff that.
No games truly "suck", it is a matter of opinion. In you're opinion, it isn't any good. That's fine, but don't say that it sucks, because there are still plenty of others tha like it.
Obviously it's my opinion, otherwise why else would I have said it?
Days on the other hand....
Days though......I guess it was sort of needed to answer some questions about the characters, but they really just messed it up. It had potential, but they went about the story and gameplay the wrong way. imo
What questions did we really need answered though?
Why? I actually agree.LMAO, this guy is stupid.