I want to thank everyone involved for the translations and videos over the years. You're all a bunch of heroes. I've really enjoyed having these small story updates between games.
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Actually Dr. Strange said that but yeahAs Tony Stark said "We're in the endgame" super sad.
It will all be posted in (or by) September. This is stated in the announcement you guysIf Dark Road is gonna end in May...what about the story? When was the last time we had an update on that?
I think a playable KHUx right now is too big of a project. I presume Nomura is focused on whatever bridge game we're gonna get and then wants to work on the proper full KH entry.X feels like the more likely candidate to be a game because of the wealth of story whilst Dark Road is perfect for the Days/Re: Coded/Back Cover cutscene treatment.
Preserve what? It's a slide your finger across the screen and watch chibis do anime moves mobileshit "game". It's gacha plain and simple. The gameplay is so unimportant that they invented STORY ONLY skipsKHUX being theater mode only is such a cop out, they could keep the quests and most mechanics by simply changing the currency from jewels to lux.
It wouldn't make the game a super enjoyable experience either but at least it would be preserved in some kind of way. I think it's the least they can do to after all these years.
I agree. Since they're converting card purchases in DR to BP, and you'll be able to get everything that way, it's very strange that UX couldn't be given the same treatment.KHUX being theater mode only is such a cop out, they could keep the quests and most mechanics by simply changing the currency from jewels to lux.
It wouldn't make the game a super enjoyable experience either but at least it would be preserved in some kind of way. I think it's the least they can do to after all these years.
I don't play the game either, but I see it as more my type of game than any other game in the series. I assume there was a time in the past when it had better game balance and fewer money-grab gimmicks, but I didn't know about it back then. Also, restricting a game to only one platform today is really stupid, because if you choose your tools correctly, you can run the same codebase everywhere. Had it been available for my platform of choice (Linux on x86_64), then I might have played it and possibly even spent a little bit of money on it.For me it is more like a shoulder shrug since I never invested anything in any incarnation of UX anyways and while I found the storyline of the original Browser-Chi to be pretty interesting and engaging it got progressively worse and less coherent the further it got with what I would certainly call "twist overloads" and the unnecessary addition of present day characters forcing overly thick and blatant direct connections to the distant past era.
UXDR is SE’s lowest profiting mobile game along with Valkyrie Anatomia. After Mobius was terminated, this game was absolutely going to be next on the chopping block.It seems to me that they are killing a cash cow, which raises the question, who made this decision?
3.5 would be a good place for Union Cross and Dark Road movies if they're not going to remake them as games.Just me theorizing (or call it hoping) about the future aloud: Since the end's in sight, I wonder if a compilation of the main story scenes of the mobile games will be a part of a PS5 3.5 ReMIX release alongside 3 Re-Mind and MoM?
I agree. Frankly, everything about how they're handling this shutdown seems to suggest that this is NOT what they planned, and now they're trying to make a hasty exit and wrap things up the best they can. I'm sure they would have liked Dark Road to go on for at least another year, and to be honest, I'm not sure how on earth they're going to conclude the story by later this year when the damn thing's only just started. My guess is, they'll either run at lightspeed to pump out TONS of story content up until shutdown for DR (which would be great, and I wish we could have gotten that for UX), OR they'll cut the story short, call it like a prelude or something, and then just make the Xehanort story an actual console title that picks up where the mobile game leaves off.I think a Dark Road real!game is actually really likely (sooner or later). Nomura had the idea for Dark Road since before telephone!games took over development opportunities, and now the majority of the story is being made on a platform (UXDR) which is already dead as it's being developed. Seems like prime material for looking at and saying, "yknow, this isn't really what we wanted it do be, let's expand it when we get the chance".
Global started to receive double story updates starting last month, bringing its formerly 4-month gap down to what is currently 2. Assuming we continue at this pace, Global will not be fully caught up until the final update drops in April.Am I right in thinking the English version is still way behind the Japanese one? Does that mean they will catch up by May? I'm pretty new to all of the UX stuff.
And Dark Road will also not continue for years?