Oh yeah, the nitpick thread! Been a while, wonder what fun side-note will I be reading today
*a barrage of complaints about KH III*
...
*dives right in*
You guys have a bad influence on me.
Before drowing in the sea of replies, here's my nit to pick: how did the other Guardians who weren't SDG arrive at the Graveyard?
I guess this is more of a general "How do Riku, Mickey, Lea and Kairi travel, do they abuse Dark Corridors even if they were hinted to be a big no-no?" but for real, Aqua and possibly Ventus don't even have the armor anymore.
I think they should've just added some throwaway lines when you first travel to KG, since it's already there as a mechanic (Sora Donald and Goofy say stuff they don't say ever again during the first attempt) to show everyone was there with them.
Mostly because I like the idea of the Gummiship being packed with people squeezed together in a cartoonish fashion.
It's even more baffling considering there is a Keyblade leveling up system. Like, I have a bit of an acquaintance who works with Square and has some inside knowledge, so I knew some minor stuff beforehand. When I heard that we would've been able to level up Keyblades, paired up with Riku getting another one, I thought for sure that changing the aestethic was in as well.
Even before Ux BbS set kind of a precedent, because Terra and Aqua's personal Keyblades absolutely "level up" in form and power, even if by game mechanics they're just different keyholders.
And as Spockanort noticed, the Starlight is in KH III and we level it up. Just like Ux, with similar materials too. But one changes and the other does not.
Also, yeah. Some of the -gas are even worse, it's almost like Sora gets some magic awakening while going through Caribbean and San Fransokyo.
Going off of this, I am so displeased you don't get Waterga from beating Aqua. You get Blizzaga, but in a game where there IS a differentiation between the two that's no longer acceptable.
Even more infuriating when you go back and re-read the interviews and declaration post-E3 reveal. I dare anyone to read them and not thinking there was going to be a lot more behind it. Not only it had absolutely zero impact on the story, but all of it was shown in trailers, minus the very exact moment when Guardian hits her (but both Ansem and Guardian were shown in trailers).
Also man... you can't tell me they didn't make her look like that on purpose to stir up the speculation and hype cauldron.
"She's Anti-Aqua" no she's not, there's plenty of Antis in the series and they're all basically humanized Shadows. She's a friggin' Nort except you then act like she's not.
I won't deny I'm still so bitter about this, it's all so... poor. And that's not to say worse things about it.
By the way, remember when Riku and Mickey state that the Realm of Darkness looked different at the beginning of the game?
Yeah, wonder what that was all about. Part of me is inclined to speculate it's foreshadowing for something and we'll see even crazier stuff regarding the RoD in the future... the other part of me remembers Anti-Aqua.
I get Vanitas showing up when Ven was, but Xemnas could've totally accompanied him, and in fact he should have.
It's so weird that the Norts discover the joys of working together only at the Graveyard, I always hoped that with Master Xehanort at the helm they would've placed more stress on the importance of bonds.
Xemnas had all the reasons to go where Aqua and Ven were, his obession with Castle Oblivion has been stressed out for years, and now we know without Guardian there wasn't any fear of a Terra revival.
You can feel that they just wanted to be done with that part. I mean, as if the absence of a Castle Oblivion dungeon and Land of Departure disappearing from the world map wasn't enough.
I swear, Olympus is a case of "too good", it raises your expectations by adjusting you to a level you won't find in the other worlds.
You're the only person I've ever heard who considers that a "flaw", lol. Playing as someone who wasn't Sora was one of the few beacons of light in the gameplay, even if I obviously wasn't that thrilled about Aqua since she now has an entire game with the same mechanics.
Their placement of magic and items in shortcut is the dumbest thing (WHO. HEALS. ON. TRIANGLE?), but getting used to them is not this crisis, KH isn't that complex in terms of handling characters.
Not so sure about the part on game design too. Certainly didn't stop KH II for having a bunch of different situations with a different control scheme, and while some are infamously tedious I enjoy a lot of them and I'm glad they exist. Pretty much 90% of Space Paranoids is made of one-and-done gimmicks and I like it, it gives the world more personality and differentiate it from the rest.
But scratch all of that, the simplest fix for it would've been to make "Maximus racing" and actual minigame that you can revisit for rewards, like Frozen slider, Verum Rex and pretty much all the other stuff. I don't think any of it goes against game design.
*a barrage of complaints about KH III*
...
*dives right in*
You guys have a bad influence on me.
Before drowing in the sea of replies, here's my nit to pick: how did the other Guardians who weren't SDG arrive at the Graveyard?
I guess this is more of a general "How do Riku, Mickey, Lea and Kairi travel, do they abuse Dark Corridors even if they were hinted to be a big no-no?" but for real, Aqua and possibly Ventus don't even have the armor anymore.
I think they should've just added some throwaway lines when you first travel to KG, since it's already there as a mechanic (Sora Donald and Goofy say stuff they don't say ever again during the first attempt) to show everyone was there with them.
Mostly because I like the idea of the Gummiship being packed with people squeezed together in a cartoonish fashion.
On the topic of keyblades, the fact that they had the concept of changing the look of them for leveling up RIGHT THERE due to KHUX, and did NOTHING of the likes...is beyond me.
It's even more baffling considering there is a Keyblade leveling up system. Like, I have a bit of an acquaintance who works with Square and has some inside knowledge, so I knew some minor stuff beforehand. When I heard that we would've been able to level up Keyblades, paired up with Riku getting another one, I thought for sure that changing the aestethic was in as well.
Even before Ux BbS set kind of a precedent, because Terra and Aqua's personal Keyblades absolutely "level up" in form and power, even if by game mechanics they're just different keyholders.
And as Spockanort noticed, the Starlight is in KH III and we level it up. Just like Ux, with similar materials too. But one changes and the other does not.
Magic progression in KH3 is completely awkward. You're stuck with basic spells for a long time until the game realizes in Arendelle that next tier spells exist, so it starts throwing them at you basically all at once.
Also, yeah. Some of the -gas are even worse, it's almost like Sora gets some magic awakening while going through Caribbean and San Fransokyo.
Going off of this, I am so displeased you don't get Waterga from beating Aqua. You get Blizzaga, but in a game where there IS a differentiation between the two that's no longer acceptable.
It bothers me that the trailers indicate so much more behind some scenes. For example Dark Aqua. There were speculations she was norted, that she was overcome by darkness and would confront Sora and the gang in the final battle with Terra having to save her this time and even Nomura said we had to do a great deal to save her. Soo, in the end, all that happened was that Riku and Mickey basically went there, did nothing, went out, got an upgrade, strolled through some unrelated world to find people she was close to (we don't get to see even one person), get back there without a reason, get whooped and then Sora goes in and beats the crap out of her. And there was literally no reason to make her fall to darkness except for stretching that plotline and have a Dark Aqua fight and fanart material. Epic.
Even more infuriating when you go back and re-read the interviews and declaration post-E3 reveal. I dare anyone to read them and not thinking there was going to be a lot more behind it. Not only it had absolutely zero impact on the story, but all of it was shown in trailers, minus the very exact moment when Guardian hits her (but both Ansem and Guardian were shown in trailers).
Also man... you can't tell me they didn't make her look like that on purpose to stir up the speculation and hype cauldron.
"She's Anti-Aqua" no she's not, there's plenty of Antis in the series and they're all basically humanized Shadows. She's a friggin' Nort except you then act like she's not.
I won't deny I'm still so bitter about this, it's all so... poor. And that's not to say worse things about it.
Aaaand that you can now just go into the RoD on a whim when the plot calls for it. The RoD was a real threat once which was already tarnished by the fact that everyone gets out there pretty easily except for Aqua and now you can get in and out everytime you please. Poor Realm of Darkness.
By the way, remember when Riku and Mickey state that the Realm of Darkness looked different at the beginning of the game?
Yeah, wonder what that was all about. Part of me is inclined to speculate it's foreshadowing for something and we'll see even crazier stuff regarding the RoD in the future... the other part of me remembers Anti-Aqua.
Xemnas not having any interaction with Aqua and Ven during KH3. He was the one looking for the Chamber of Waking in the first place, so why couldn't have he been the one to appear in LoD instead of Vanitas or alongside him? That would have been nice actually. Having SDG fight one of them instead of Aqua blocking them out with her shield. There's also Xemnas and Aqua's connection through her armor, but Nomura has apparently forgot its existence.
I get Vanitas showing up when Ven was, but Xemnas could've totally accompanied him, and in fact he should have.
It's so weird that the Norts discover the joys of working together only at the Graveyard, I always hoped that with Master Xehanort at the helm they would've placed more stress on the importance of bonds.
Xemnas had all the reasons to go where Aqua and Ven were, his obession with Castle Oblivion has been stressed out for years, and now we know without Guardian there wasn't any fear of a Terra revival.
You can feel that they just wanted to be done with that part. I mean, as if the absence of a Castle Oblivion dungeon and Land of Departure disappearing from the world map wasn't enough.
I just realized; most of the important stuff in the worlds is about 80% normal gameplay. There’s no things like:
-Riding Maximus with Flynn to get to Rapunzel
-Actually stopping the factory fire from spreading (as I mentioned earlier)
-Saving people in San Fransokyo (we did this in Olympus, why not here?)
I swear, Olympus is a case of "too good", it raises your expectations by adjusting you to a level you won't find in the other worlds.
It would be the only point in the entire game where you’d play as Maximus, so it wouldn’t make sense in terms of game design to go through the trouble of programming a whole control scheme for a character you’re only going to control once. We already have that flaw with Riku and Aqua, we don’t need to add a horse to play as!
You're the only person I've ever heard who considers that a "flaw", lol. Playing as someone who wasn't Sora was one of the few beacons of light in the gameplay, even if I obviously wasn't that thrilled about Aqua since she now has an entire game with the same mechanics.
Their placement of magic and items in shortcut is the dumbest thing (WHO. HEALS. ON. TRIANGLE?), but getting used to them is not this crisis, KH isn't that complex in terms of handling characters.
Not so sure about the part on game design too. Certainly didn't stop KH II for having a bunch of different situations with a different control scheme, and while some are infamously tedious I enjoy a lot of them and I'm glad they exist. Pretty much 90% of Space Paranoids is made of one-and-done gimmicks and I like it, it gives the world more personality and differentiate it from the rest.
But scratch all of that, the simplest fix for it would've been to make "Maximus racing" and actual minigame that you can revisit for rewards, like Frozen slider, Verum Rex and pretty much all the other stuff. I don't think any of it goes against game design.