Ahyuck, OK, "marketing" drought. I remember when they were doing cast releases for this game. I remember when it seemed like they might do little featurettes on every world like the Tangled one. I saw more advertisements on YouTube for Utada Hikaru's Hatsukoi using KH3 footage than I have for KH3 itself. There's a lot they could be doing to push this game right now, especially since it comes out in three weeks.
They put out a lot of trailers last month, so I'm satisfied. I think it's odd that there's still so many renders that haven't been released, though.
I'll take this so-called "drought" over the nearly nothing we learned up to the orchestra trailer in 2017. That period between the original trailer, the 2014 luminous engine trailer, and the actual unreal engine trailer was torturous back in the day, and I'm more than satisfied with the promotion this year. It's way amped up, and I've heard lots of people talking about it outside of these forums on gaming websites. This will probably sell a lot better simply because of its name. I'm shocked by the amount of people that I've met with an Xbox One that are buying the game despite not playing any titles since KHII. For a huge amount of people, it's worth it, and that's super cool since I always thought that KH was such a nichw franchise.