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Kingdom Hearts Eclipse (Sign-up/OoC)



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OmniChaos

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Kingdom Hearts
Eclipse


Twelve years have passed since the fall of Xehanort...

Not long after Xehanort met his end, Sora met with disaster... One fateful night, his home on Destiny Island was set upon by an unknown group of assailants. It was a massacre. When Sora’s room was investigated, it was found in shambles, more so than the others, his bed split into several pieces, and, like the other rooms, soaked in his blood. Judging from the state of things, he had put up a good fight, but must had been overwhelmed. The only recognizable thing of Sora’s that was found was his glove, his hand still firmly inside. The worlds wept the next day, as what few remains of the keyblade master that were found were cast off to sea in a beautiful casket.

Eight, peaceful years passed. Keyblade Masters old and new began appearing across the worlds, passing along the knowledge and responsibility of the keyblade on to a new generation of students. The worlds, while not connected to each other physically, but in spirit and in knowledge, created crossroad worlds between themselves, which all flourished into great and prosperous cities. These crossroad worlds acted as a middle point between worlds, allowing for commerce between worlds, the creation of worldly alliances, travel between different worlds, and much, much more. By the end of those eight years, the number of keyblade wielders had grown significantly and the worlds were all connected in a great web of peace and advancement. And while the Heartless and Nobodies continued to exist, their numbers dwindled at a substantial rate, lower than thought possible, due to the combined efforts of the numerous keyblade wielders and the worlds’ heroes. With the Heartless and Nobodies no longer a looming threat and the worlds’ prosperity, the worlds had truly reached a Golden Age. However, the prosperous worlds and their joyful inhabitants could not have been prepared for what happened next.

A large number of highly-claimed keyblade masters led their followers to attack one of the great crossroad cities, claiming countless innocent lives in the process. When questioned by the survivors, the keyblade masters smiled and stated boldly that they were simply bored. News spread like a wildfire of the 'bored keyblade wielders' who killed and attacked for sport, and a dark stain was embedded into the reputation of all keyblade wielders. As the keyblade masters continued to cut a bloody swath through the worlds, fear grew heavy in the hearts of the innocent, a fear that was eventually extended to all keyblade wielders, both bad and good.

The Worlds' Army was sent against these keyblade wielders in hope of ending their rampage, but fell easily to their superior might and magic. All but the greatest keyblade masters of that era were cut down, with the former, led by Riku, Aqua, and King Mickey, finally forcing the evil masters into retreat. It was a war of attrition, to be sure, and if kept at that rate, the Worlds' Army would eventually defeat the keyblade masters. However, the casualties and damages continued to pile up after nearly two years of conflict and terroristic attacks, and if this war was allowed to run its course at its rate, by the time the keyblade masters fell, the worlds would be in shambles. That's when he appeared, the Eclipse King.

Gowned in black robes and impressive armor, the Eclipse King promised a solution to the problem; a solution that would solve the current predicament, a prevent any future ones from ever occurring again. To capture or kill all the keyblade wielders. While many protested, the recent events swayed the hearts of many more, feeling that, with no threats to the worlds, the keyblade wielders themselves would--and already have--become a threat themselves. In exchenge, the Eclipse King asked for the worlds to lend their power to him, so that he might deal with the threat at hand and establish a method to keep the worlds forever safe from such attacks. Though most were hesitant at first, the worlds slowly began to accept the Eclipse King's terms, their worlds suffering from the constant attacks, and forfeited their power to the king. With more than half of their worlds now backing him, the Eclipse King began what is now know as the Black Dawn Genocide.

In a swift and bloody strike, a massive army of robotic constructs known as Reavers laid waste to the keyblade masters' strongholds, and great warriors of unprecedented strength fell the masters within the week. The worlds cheered for their savior, the Eclipse King, for ending the threat of the evil masters. And he was good to his word, as well, and began capturing and imprisoning keyblade wielders, the fear embedded into the hearts of the innocent by the evil masters overflowing into a fear of all wielders. As the two years passed, more worlds joined the Eclipse King's Worldly Alliance of the Eclipse Kingdom, confident that, under his rule, no more harm would befall the worlds. What was left of the keyblade wielders gathered at the lost world of Disney Castle, hidden from sight by powerful magic, and joined forces with the great masters to form Mickey's Rebellion. However, with the worlds united against them with a deep hatred embedded in their hearts, resistance seems all but futile.



[About]

Kingdom Hearts Eclipse will be a unique project, in that, while there is one, overall setting, there can be numerous roleplays set in it, each following a different group through their travels in the story. Though each roleplay may seem separate, actions committed in one roleplay will affect the whole. For example, while Group A is sneaking through Radiant Garden, Group B could be in conflict at Traverse Town, resulting in heightened watch in Traverse Town when Group C arrives and a sudden meeting of Eclipse Army members at Radiant Garden, making it significantly harder for Group A to move about the world.

While the first roleplay, led by my character, will seek to overthrow the Eclipse King, do not feel obligated to follow that path. Each roleplay is allowed to have separate goals and methods, including things largely not connected to the major conflict, such as trying to hide from the Eclipse Army or laying waste and robbing worlds. It is meant to largely be an "open world" roleplay that aims to allow the roleplayers as much freedom as possible.



[Adventures]

Though only mine for the time being, this will eventually list all the active groups currently making their way through the story, and will link to each respective roleplay. Further, it will include each group's main goals or interest, as well as the characters that are currently in that group, and much more. Information concerning how these "adventures" are started will be expanded upon later, in the Info section.

Group 1

Spoiler Spoiler Show
 
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OmniChaos

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[Military Powers]

The Eclipse Kingdom

Sometimes known also as the "Worldly Alliance of the Eclipse Kingdom" or the "Nation of Worlds," with well more than half of the worlds allied to it, the Eclipse Kingdom is the de facto ruling government of the worlds. Though it appears as a benevolent power wishing to protect and to maintain order and peace throughout the worlds, secrets run deep within its power, showing that there is far more to the Eclipse Kingdom than meets the eye, and little of it good.

Members

The Eclipse King
The mysterious man who quelled the destruction and established order through the formation of the Worldly Alliance of the Eclipse Kingdom. A savior to many and a tyrant to the rest, the Eclipse King is the one responsible for the Black Dawn Genocide and the subsequent capture or extermination of the vast majority of keyblade wielders. As the kingdom's ruler, the Eclipse King wields the power to back up his position, and exerts incredible strength and magical ability to reinforce his position when necessary.

Played by: OmniChaos

The Four Warlords
Considered the Eclipse Kingdom's "ultimate powerhouses," second to the king alone, the Four Warlords are the highest-ranking officers of the Eclipse Kingdom and receive their orders directly from the king. Each an army unto themselves, the Four Warlords each command one fourth of the kingdom's military might.​

Marshals
Marshals act as both high-ranking military officers and government officials, and may be expected to regularly act as either or both. Marshals hold a great amount of power, both physically and influentially, able to call upon military reinforcements with no higher approval. As government officials, the Marshals observe and ensure the running of individual worlds. That said, each world's ruler or leader is allowed to run the world how they see fit, with little to no interference from the Marshals, and is only superseded by the Marshals when a ruler's actions are considered inept or treacherous or in the case of an emergency.​

Lower Ranks
The lower officer ranks, most of which are fighters of moderate to lower-high levels of fighting ability. These lower officer ranks are normally situated at low-class military facilities or sometimes act as messengers for the higher-ranked officers. They are near the bottom of the army's command and are the lowest officers able to command Reavers.​

Reavers
Mechanical constructs that fight alongside the kingdom's common foot soldiers, the Reavers make up the majority of the Eclipse Kingdom's front line and base power. Unhindered by physical limitations such as hunger, emotions, fatigue, or pain, Reavers, especially in a large quantity, can make for quite the dangerous foe.

Spoiler Spoiler Show

The Remnants
Though not apart of the Eclipse Kingdom or its military force officially, the Remnants are a group of powerful keyblade wielders who, in exchange for their services in dealing with rogue wielders and rebellions, are given pardons by the Eclipse King for being wielders and are allowed to live without fear of execution or imprisonment. However, this pardon is extended only as long as the Remnants remain loyal to the King's cause. Should one oppose the King, the pardon would be revoked, their position as a Remnant removed, and they would again become wanted by the Eclipse Kingdom. The Remnants were formed in response to the declaration of war issued by Mickey's Rebellion.​


Spoiler Spoiler Show



Mickey's Rebellion

A rebellion faction comprised of many who were considered 'the great heroes,' namely those who were involved in the conflict with Xehanort. The rebellion, as its name states, is led by the ruler of Disney Kingdom, King Mickey. Those who join its ranks mainly do so for one of two reasons: either they are a keyblade wielder seeking asylum or they aim to overthrow the Eclipse Kingdom. Due to their actions, anyone known to be affiliated with the rebellion is instantly deemed a threat and becomes targets of the Eclipse Kingdom, no matter the extent in which they may be.



Members

King Mickey
The leader of Mickey's Rebellion, King Mickey's strong opposition against the Eclipse King and the alliance of worlds under him fanned the flames of rebellion, leading to many more rebellions and uprising, most of which occurred on Eclipse-allied worlds. Because of his goal to overthrow the Eclipse Kingdom, he is considered the king's greatest threat, thus making him the most wanted person across the worlds.​

Ansem the Wise
Co-commander of Mickey's Rebellion, Ansem the Wise was again forced to flee from his home at Radiant Garden when he reluctantly joined the Worldly Alliance of the Eclipse Kingdom. He did so not only due to pressure from the world's citizens, but to also ensure their safety in the great conflict yet to come. Though not a fighter, Ansem is a great tactician and strategist, and is largely the one responsible for the rebellion's success against the Eclipse Kingdom, having delivered great victories before the battles have even begun.​

Yen Sid and Merlin
Two wizards of great magical ability, Yen Sid and Merlin allied themselves with King Mickey during the Black Dawn Genocide and used their great magic to hide and protect Disney Castle from the forces of the Eclipse Kingdom. The pair are forced to remain at Disney Castle, as to maintain the world's magical defenses, and thus cannot leave on missions with their allies. Though stuck on the world, Yen Sid and Merlin assist the other keyblade masters in training wielders to fight against the hordes of the Eclipse Army.​

Riku and Aqua
Two of the strongest fighters in Mickey's Rebellion, Riku and Aqua are powerful keyblade masters who are known far and wide for their efforts in defeating Xehanort. Both masters of top ability, Aqua and Riku are sent on only the most dangerous missions, and otherwise stay in Disney Castle and train keyblade wielders.​

Keyblade Masters
Keyblade wielders of extraordinary strength, they are the main force fighting against the Eclipse Army. Though once flourished to a great number, the Black Dawn Genocide reduced them to only and handful. Though more have risen to become masters through great training, the number is still few and hardly enough to launch a full-on attack against the Eclipse Army.​
 
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OmniChaos

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[Information]

1. Bounties
As an incentive to help capture keyblade wielders and rebellion members, the Nation of Worlds offer bounties for the heads of these criminals. Though a base bounty of one million munny is issued for all known wielders or those associated with them, it may be raised depending on the projected threat the individual displays. As a result, many bounty hunters have arisen to claim these bountiful bounties.

Once a bounty has been issued for an individual, that individual will instantly become a target of the Nation of Worlds, or more specifically, the Eclipse Kingdom. Wanted posters will be displayed in populated areas, and Reavers will be able to tell on-sight your wanted level and your corresponding threat level. As an individual's bounties increase further, more powerful individuals will be deployed after them, each more terrifying than the last. Depending on how an individual seeks their adventure, this can be either a good or bad thing.​

2. Buddy System*
The Buddy System is an idea that has two roleplayers agreeing to allow each other the ability to exert a limited amount of powerplaying on each other's characters for the sole sake of progressing the story. However, this ability is limited only to the events in which a roleplayer is unable to make a post as their character or are absent from the forums for a few days, and are thus halting the progression of the story. This limited release of powerplay is not allowed to be used to make any major decisions in that roleplayer's stead.

*The implementation of this system is up to the roleplayers, and can be implemented or removed based on their general decision.

3. Major Events
These are events that occur at the very base of the story, and are a constant in each individual roleplay. These may be things such as the fall of a world, a large battle, or the death of a character (for examples), and can affect individual roleplays in various ways, if at all. When an event of such importance occurs, it will be made note of in this thread and those in other adventures will need to plan accordingly.

While individual adventures are allowed and encouraged to make major events of their own, please do so accordingly and realistically.​

4. Floating Characters
These are characters who are not apart of a set group and can, to an extent (depending on their role and ability to move freely), move between roleplays. Most notably, these include characters affiliated with the Eclipse Army (especially Marshals and higher) and Mickey's Rebellion, but are not limited to such. However, as free movement is largely unavailable to those outside those two groups (and especially if there is a bounty placed on their heads), most will find it hard to do so, and will be apart of a group to ensure safe and easier travels.​

5. Starting your own adventure
With how the overall roleplay is planned out, roleplayers are allowed to start their own adventures alongside the rest. While these adventures are set within the same setting, their individual stories and direction are up to those participating and may be as dark or light-hearted as they see fit. The only constant that each individual adventure must recognize are the Major Events and Floating Characters. An individual adventure can start with only two participating roleplayers, though at least four is recommended.​


Major Events

Spoiler Spoiler Show


The Journey Thus Far

Spoiler Spoiler Show


Rules

1. No godmodding or power-playing, save the Buddy System.

2. Romance is allowed, just keep it within forum standards.

3. The story may be mature at times, so please keep that in mind.

4. There is no limit to characters you can have, you just need to be able to keep up with them all.

5. Activity, activity, activity. It's understandable that life often gets in the way of things, but if you are able to get up a post, please do.

6. Keep the fighting realistic in comparison to other characters.

7. If you are interested in a high-leveled character, such as a Keyblade Master, Warlord, or Remnant, please contact me first.

Template

Name:
(make it original)

Age:
(make it reasonable)

Gender:
(self-explanatory)

Adventure:
(Which adventure is this character apart of, if any?)

Alliance:
(Mickey's Rebellion, The Eclipse Army, No Alliance)

Weapon:
(Try to stay along the lines of something you'd see in KH)

Ability(s):
(Don't go overboard. Nothing undodgable or one-hit KOable.)

Appearance:
(Pics accepted, but still add a description.)

Personality:
(Put more than a few words.)

Bio:
(Background, Two paragraph minimum)

Extra:
(Theme song/anything that does not fit elsewhere)
 
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OmniChaos

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It's typically up to whoever visits that world first to decide whether or not a world is under Eclipse rule and to what extent it is. Right now, I'd say there are about 60% of the worlds under Eclipse rule, 35% that have some Eclipse presence (but is still independent), and 5% free of all Eclipse presence.

As for examples of which worlds fall under which category:

Radiant Garden and Traverse Town are under Eclipse Kingdom rule.
Cursed Hinterlands (Black Cauldron world) falls under a free world with Eclipse presence.
Disney Castle is a world with no Eclipse presence.

These are the only worlds at this time that fall under these slots, and other worlds (such as Twilight Town, Beast's Castle, etc.) are open to whichever extent of rule that the visiting party establishes. Such as, if a group decides to go to Halloween Town and are the first to do so, they can decide whether the world is under Eclipse rule, has Eclipse presence, or is free of Eclipse presence. Granted, few worlds would fall in the latter-most, and most would fall under the first, with adventure leaders needing to keep in mind the 60/35/5 ratio in the worlds.
 

Noel

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Name:
Noel Gendilan

Age:
21

Gender:
Male

Adventure:

Noel’s adventure is a more needed one to help turn the tides against the Eclipse Army. I don’t want to spoil much, but he’ll have an epiphany that will well change how his morals are towards the Rebellion and The Eclipse Army.

Alliance:
The Eclipse Army – Marshall of Twilight Town.

Weapon:
Fingerless lightly armor plated gloves. (Martial arts)
The gloves are white, while the metal is night black; the metal on top of the hand is crossed with an X and a moon.

Ability(s):
Super Agility.
Blizzard and Aero magic Master. (Top of his class)

Appearance:
Noel is a 5'11 young lad with mako green sparkling eyes. Skin tone is slightly a darkened peach cause of his tan. He also has dirty blonde hair, with bangs framing both sides of his face and the length to where it covers half of his eye. (Think Cloud strife but more casual real life looking). His lips are thin and sort uve pink.
His build is more of a swimmers body. Noel has well-toned muscles, especially his triceps, Lats, and traps. Although he is pretty built, his frame is light considering his weight is on the light side of 132lb. Possibly cause of his high metabolism, or his harsh training regimen.

He wears his custom Marshall uniform which consists of a button dressed shirt that is white with a blue solid line where the buttons are, with pulled up sleeves. His pants are black cargo skinny jeans that reach down to his ankles. His shoes are brown leather steel toed boots that go up to his ankles, perfecting the layer of his attire.

Personality:
Noel is a compassionate man. His duty as a Marshall seems to be different than the other marshals. People assume to rule with an Iron fist. He rules with a golden heart. He takes care of twilight town, and would risk anything to protect the city, and the people that reside in it. He always has a kindhearted smile. People usually associate him as the person who constantly worries about everyone and just wants to live in a world free of any violence and hate. The peacemaker that will fight if needed essentially.

Bio:
Noel grew up in Twilight town an` was just an average day teenager. Although there was a day he witnessed an old woman who had been beat to almost certain death by the guards of the Eclipse Army. Realizing that this is how their so called ‘saviors’ treated them in secret. He decided to enlist in the Army. Wanting to change how the Eclipse Army managed the town’s folk, he graduated at the top of his class being the lightly called ‘prodigy’ of the academy he worked harder than any other.

Noel's strength, determination and drive made him a very strong fighter and political leader, even for his age, he is possibly the youngest that has ever graduated. He was even recognized by one of the Warlords, The Warlord even promoted Noel to become the Marshal of his beloved twilight Town. As soon as that happened, he changed how the Army ran their rule. The citizens of Twilight Town stopped living in fear and it became how it once was before the Army even touched the world.

Extra:



Happy: In Love
Inspiring/Intense: Heart Upon My Sleeve
Sad: Call off the bells
Fight: Birth By Sleep
 
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King Sora X

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I regret not being apart of the first go, so this'll be my chance to be apart of it now.

Question though. Can we rp as Keyblade Masters? Or are we only limited to reg. Keyblade-users?
 

OmniChaos

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The spots are limited, but yes, you can roleplay as keyblade masters, either apart of Mickey's Rebellion or loners or members of another rebellion or whatever.
 

FairSovereign

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~PROFILE DONE~


Rise against the tyrant!


Name:
Everask Solah

Age:
17

Gender:
Male

Alliance:
(Rebellion)

Adventure: Ogen's Group

Weapon:

Anima & Mortalitas

Everask wields two keyblades that technically aren't even supposed to exist. They are blades created from a mixture of his own essence, and the touch of both light and darkness. When in his folly, he inadvertently reached out to the powers of darkness and they threatened to consume him, the light of his heart sought to balance the damage done to him by the shadow. Thus, these blades were born. Everask himself is devoid of both positive and negative energies, but the blades are suffused with it.

Anima, the life of the Heart, is a gorgeously crafted blade of pure white metal with an ebony handle. The Blade itself is fairly long, and of a sleek and straight design all the way to the tip where it curves off slightly in the semblance of a wing, though not quite an angelic one. The Guard of the blade vaguely resembles a heart, and a black double helix is carved into the metal of the handle, extending up to the point of the weapon. There is no keychain, but instead, a pure white substance coats his arm when it is in contact with it.

Mortalitas, the death of the Heart, is a wicked thing of jagged edges and cruel colors. It is black with a violet handle. The Guard is vaguely reminiscent of a heart, though upside down. The Blade and handle are both made out of a metal of some kind, though it seems to be in constant flux, as if it is crafted and infused with refined shadow. The point of the blade is almost like a clawed hand with its fingers spread out, and it's reach seems extendable according to Everask's will. There is no keychain, but instead that creeping darkness engulfs his arm when in contact with it.

Omnis

(Not yet discovered by Everask)

Omnis is created when Anima and Mortalitas fuse together. (More to come)

Ability(s):

Hand of Folly: A simple physical attack from Mortalitas. When swung, the size and shape of the blade can be altered slightly thus adding more attack power. It looks like the blade turns into a mighty clawed hand that can also grasp at objects and act as a extension of his own hand.

Wing of Preservation: Animus expounds a sort of solidified energy to shield Everask from enemy attacks. It is a very durable shield, and is particularly resistant to magic and non physical attacks. Attacks of a dark nature strengthen the shield. The barrier can be shaped and expended in size with varied effort. The longer Everask maintains the shield in one sitting or the most vigorous the barrage of attacks are that strike the blade, the more of a toll it takes on his energy.

Loss: A simply named ability, Mortalitas gathers energy at the tip of the blade and then Everask hurls it at the enemy. The shape and size of the energy varies. The more power put into the ability, the slower it moves and vice versa, At the same time, more energy means more material to work with. While it may not be an outstandingly fast attack, the versatility of the maneuver is remarkable. He is capable of shaping the attack into just about any shape he can think of, being capable of distributing the energy he generates. The energy stays in motion as long as Everask's concentration is on it, and just because it hits an object doesn't mean the attack dissipates completely. The more energy Everask uses at once or the more attacks done in quick succession, the more of a toll it takes on Everask's energy.

Repentance: When Everask is wounded or takes some kind of damage, Anima can create a temporary patch on that injury. Say Everask is dealt a serious blow. Anima can delay the effects of that blow until the battle is over, or until he gets far enough away that he can treat himself. It's not healing, but more of a way to keep fighting even when it would be impossible for others.

Momentum Flux: Using the powers of both light and darkness, Everask is capable of propelling himself at great speeds and moving very acutely and swiftly.

Dimension Door: Everask has gained the ability to open doors into darkness, allowing him to move between worlds without the aid of Gummi Ships.

Aether: Both Anima and Mortalitas gather copious amount of light and dark energy and force the two together creating a powerful, but unstable third power. The effects of what Everask calls Aether are unclear, but it supposedly destabilizes matter of both the light and dark nature. Gathering the energy takes time, and molding it takes considerable effort, but when it's made, as long as Everask remains focused, it can remain existent. Aether, once released from Everask's control, cannot be halted by any being (even Everask himself) until it dissipates, which doesn't take a terribly long time given its instability. The most dangerous aspect of this ability is the potential for it to backfire if it is somehow disrupted. The ability requires an equal measure of light an dark energy and if it is unbalanced for longer than a few seconds it will destabilize and cause Everask and anything nearby massive damage~.

Appearance:
Everask's physical condition changed considerably following the acquisition of his keyblades. His once fair skin lightened to a sun deprived gauntness, granting the boy a deathly pallor. His hair, once jet black is now flecked with gray and white, like that of a man many years older. The boy's eyes are cold and hard like stone, and black like a starless night sky. With excessive use of Mortalitas, his eyes become slitted, feral and shift to an unpleasant, luminous orange. There are tired lines around his eyes, as if he's not slept for days, and his left hand is blackened and somewhat monstrous from touching the corrupted blade Mortalitas. The keybearer stands at about 5'11, and is rather thin. His typical garb consists of a pair of thick black pants and black boots. A white sash is tied around his waist, the end of which hangs to the side, and his shirt is also black, and sleeveless. His arms are covered up to just below the shoulder with either white or black "material" from their respective keyblades. Everask has a straight, defiant posture and rarely ever smiles.

Personality:
Everask is emotionally damaged individual, and yet, Everask possesses the will and determination to prevent the tragedies of his past ruin his future. While some might have sought to pity themselves for their misfortune, this boy decided to forgo pity and work so that neither he nor anyone else would have to suffer as he did at the hands of the Reavers and the Eclipse King. Very little actually phases Everask anymore save for failure. If someone he is protecting is hurt, or if his actions cause innocent people to suffer, it pains him immensely, though of course he wouldn't let it show for very long. No, like everything he just pushes past it, for better or for worse. Physical pain is a trifling thing to Everask. Following the death of his family and the mutilation of his body, there is almost nothing that could cause him real pain anymore. Sometimes, this causes him to act extremely reckless, or to fight long past the time where it would be safe to do so, but he doesn’t care. His body is nothing but a vessel for his ambitions and his cause.

Bio:

Everask lived with his mother, and his twin siblings, Kelda and Roma. They lived in a small town that rarely saw any kind of excitement and was often out of the way of significant events. Word began to spread throughout the town of some sort of conflict relating to the keybearers and the Eclipse King, but no one knew what was really happening, nor did they care. They were sheltered from such things in their separated little part of the universe. It came as a great shock to the towns people when the Reavers came seeking. No one really thought they would ever appear. Some people who escaped would later try to deny that any of it had happened, even though they had seen the event with their own eyes.

Everask and his family were forced to watch as their neighbors were taken away by the mechanical horrors. After some time, when they finally came to his house, their objective seemed to change. They seemed to gather around his home as if they'd spotted something that interested them, like wolves sniffing for a wounded animal. Everask helplessly watched as his family was killed before him by the heartless creatures. Everask was next, he knew it. Escape seemed a pipe dream. All he could do was pray for an escape. To anyone who could listen he called out, casting his heart and soul out into and seeing who would respond. Against all odd, something did give him a reply. A massive, heavy consciousness, a dark consciousness pressed into his mind and the power of corruption flooded his form. Through his body, the darkness seeped, as he unconsciously plunged himself into it in his sorrow. With it, he defended himself as best he could, until the reavers in his house were destroyed or distracted. Then he ran as fast as he could away from his home, and slowly, he felt himself began to fade away. The darkness engulfed his mind and body like the blanket of death.

If it wasn't for the purity of his heart, and the purpose for which he was to be chosen, he would not have survived that day. Through that suffocating blackness, a small golden while light erupted forth and with it came Anima. The keyblade began to banish the darkness from him, but it resisted. It refused to be extricated so easily. So, like the light, it formed itself into Mortalitas and receded into his arm. Everask became a keybearer, though not in the way he was intended to. From that day he dedicated himself to fighting against the reavers and the Eclipse army with an almost mad fervor. Even if it leads to his death, he vows to devote himself to the cause wholeheartedly.

The destruction of Everask's world one of the more brutal assaults instigated by the Eclipse King and yet it was quickly covered up to prevent public uproar. It was among one of the first truly overt actions performed at the hands of the King that the man's organization tried to obscure. To this day it is unknown precisely why the Eclipse King went to that tiny world, but Everask assumes that the Eclipse King somehow knew of his potential to wield a keyblade and sought to eliminate him. The sheer fact that Everask escaped from that world makes him a target, not to mention that he is a dangerous keyblade wielder and a known enemy of the Eclipse King's rule.



Extra:

Normal Theme: Headlock by Imogen Heap
Battle Theme: No Reason - Sum 41
 
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OmniChaos

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Alright, so: Noblesse Oblige and FairSovereign are accepted. I'll be getting around to posting Ogen's template up soon, as well as possibly the Eclipse King's.

Also, let's go people. No time like the present to get this thing going.
 

EightBitRed

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Miami,FL
OOC: So after reading everything I decided to give this a shot. I decided to go the "originality" route. The Influence of my idea are mainly from Doctor Who/Christian religion. Two of my characters will be keyblade wielders and requesting to make a Warlord character.

Name:
Hope - Star Children are not allowed to reveal their real names-

Age:
15

Gender: Male

Adventure:
Group B (Star Eden Falls ARC/The Search for the Light)

Start World: The Fall Of Star Eden
Required Players: 1 (But it would be awesome if a female rp'er controlled Faith or PMs me about my Star Children idea if you wanna be one of the seven)

Alliance:
No Alliance

Weapon:
Keyblade Name - Castiel (One Of the Seven Original Keyblades of Light)

Ability(s):

Time Magic: The earliest form of magic originally used by the extinct race, the Star Angels. Star Eden warriors learned how to execute this form of magic just as skillfully as the ancient race that taught their ancestors. Once mastered, it is said the a "Time Master" can even go back in time or freeze the ticking clock of the universe, it is this reason why warriors born in Star Eden are known as "Time Wizards" or "The Guardians Of Time." and why Star Angels were greatly feared by humanity.

Haste (Level 1) - Hope is able to excel his own "Time", once casting this magic on himself his reflex and overall Agility is greatly improved for a short time. This is the basic level all Star Eden Civilization must know.

Slow (Level 1) -Hope is able to slow down the "Time" of 1 individual enemy, once casting this magic on enemies the reflex and overall Agility is greatly reduce for a short time. This is the basic level all Star Eden Civilization must know.

I rather prefer I gain new abilities and level up my current one in-game, this should do for a basic start

Appearance:

3D Model
Castiel_zpsee7d8f73.png

Personality:
Hope is cheerful and brave individual who dreams of becoming a Star Eden warrior, his optimism even in certain situations when the odds are against him are one of his strong points, however he finds no shame in running when he's outnumbered or when it's smart to retreat then to fight. Hope also tends to question himself, when he fails to complete a task he becomes frustrated and begins to doubt, it is only with a certain someone help that motivates him to succeed to gain her attention.

Bio:

Hope was born in Star Eden, a planet located in the center of the universe. When Hope was a boy, he played with his playmate who always came over his house from next door, her name was "Faith" and was Hope's first friend and the only one that knows him. The two were inseparable and even assisted each other in practice when they were learning how to use the basic fundamentals of time magic. When Hope turned 13, he surprise Faith by telling her he enrolled to Star Eden Academy to begin his training become a Star Warrior so he can protect her from the heartless. Faith was against the idea, arguing it was enough he was by her side then being far away. Out of recklessness, Hope would discover on his first day in the Academy that Faith enrolled as well, and became immensely popular with the student for her beauty and professors for her intelligence. Feelings shadowed by her achievements, Hope trained desperately during physical combat to earn his professor's attention, but was rank dead last in combat compared to his peers and borderline when it came to his tests.

Genesis, Hope's rival for Faith's heart and ranked 1st in close combat in the Academy, was revealed by the academy to be one of the seven chosen "Star Children" that will train to become a keyblade master and inherit one of the original Keyblades of light to fulfill the prophecy left by the Star Angels. This would crush Hope's confidence, to make matters worse there was a rumor the Star Eden councils believe Faith is one of the Seven "Star Children.". Despite this Hope continued to train by himself and indeed improve in close combat and magical ability to protect Faith, now fifteen scoring average grades, his class was about graduate. While his dream was about to be realized, Faith was already training to be a Keyblade wielder and a strong chance they would be separated. Conflicted, this is where Hope journey begins and will realize true strength comes from the heart and self discovery.


Spoiler Spoiler Show


Extra:

Favorite Drink: Strawberry Milk
Theme Song
Spoiler Spoiler Show


----------------------------------------------------------------------------------

Name:
Faith - Star Children or Civilians in Star Eden are not allowed to reveal their real names-

Age:
15

Gender: Female

Adventure:
Group B (Star Eden Falls ARC/The Search for the Light)

Start World: The Fall Of Star Eden
Required Players: 1 (But it would be awesome if a female rp'er controlled Faith or PMs me about my Star Children idea if you wanna be one of the seven)

Alliance:
No Alliance

Weapon:
Keyblade Name - Naomi (One Of the Seven Original Keyblades of Light)

Ability(s):

Time Magic: The earliest form of magic originally used by the extinct race, the Star Angels. Star Eden warriors learned how to execute this form of magic just as skillfully as the ancient race that taught their ancestors. Once mastered, it is said the a "Time Master" can even go back in time or freeze the ticking clock of the universe, it is this reason why warriors born in Star Eden are known as "Time Wizards" or "The Guardians Of Time." and why Star Angels were greatly feared by humanity.

Haste (Level 1) - Hope is able to excel his own "Time", once casting this magic on himself his reflex and overall Agility is greatly improved for a short time. This is the basic level all Star Eden Civilization must know.

Slow (Level 1) -Hope is able to slow down the "Time" of 1 individual enemy, once casting this magic on enemies the reflex and overall Agility is greatly reduce for a short time. This is the basic level all Star Eden Civilization must know.

I rather prefer I gain new abilities and level up my current one in-game, this should do for a basic start
Appearance:



Personality:
Will finish this later

Bio:

Hope was born in Star Eden, a planet located in the center of the universe. When Hope was a boy, he played with his playmate who always came over his house from next door, her name was "Faith" and was Hope's first friend and the only one that knows him. The two were inseparable and even assisted each other in practice when they were learning how to use the basic fundamentals of time magic. When Hope turned 13, he surprise Faith by telling her he enrolled to Star Eden Academy to begin his training become a Star Warrior so he can protect her from the heartless. Faith was against the idea, arguing it was enough he was by her side then being far away. Out of recklessness, Hope would discover on his first day in the Academy that Faith enrolled as well, and became immensely popular with the student for her beauty and professors for her intelligence. Feelings shadowed by her achievements, Hope trained desperately during physical combat to earn his professor's attention, but was rank dead last in combat compared to his peers and borderline when it came to his tests.

Genesis, Hope's rival for Faith's heart and ranked 1st in close combat in the Academy, was revealed by the academy to be one of the seven chosen "Star Children" that will train to become a keyblade master and inherit one of the original Keyblades of light to fulfill the prophecy left by the Star Angels. This would crush Hope's confidence, to make matters worse there was a rumor the Star Eden councils believe Faith is one of the Seven "Star Children.". Despite this Hope continued to train by himself and indeed improve in close combat and magical ability to protect Faith, now fifteen scoring average grades, his class was about graduate. While his dream was about to be realized, Faith was already training to be a Keyblade wielder and a strong chance they would be separated. Conflicted, this is where Hope journey begins and will realize true strength comes from the heart and self discovery.

Theme Song:

Faith loves to Star Gaze
Faith loves to read books regarding a planet history, her favorite history to study is the the Keyblade war
Faith wants to prove to Hope she can defend herself
Faith is scared of snakes
Faith favorite flavor is vanilla
Faith secretly wants to own a library
--------------------
Warlord Character profile place holder If Omni accepts my request to RP as one
 
Last edited:

Javelin434

Member
Joined
Apr 19, 2013
Messages
192
Awards
4
Location
Within 100 ft of Kairi
Nocturnal Guardian 'Nocturne' Zero-Four

Name:
Cody, as assigned by Princess Kairi once discovered during CoM
[Official Name: Waffles. She was hungry at the time of her naming him. -.-' ]

Age:
27

Gender:
Male

Adventure:
Unknown

Alliance:
Officially: No Alliance.
Technically: Given the relationship of him and his assigned Princess of Heart, Kairi, and her relationship with Sora and Riku, an 'agent' of Mickey's Rebellion.

Weapon:
Spoiler Spoiler Show

Secondary: Arrow sub-rifle ASR-25 (more recent model of arrow-guns Braig uses)
Ability(s):
Drive Form: Honor Guardian Form: Turning the keyblade against himself, he is capable of turning into three defending entities. What makes a Guardian special is that when they go into Honor Guardian Form their heart splits with and resides in all three of these entities. This enables him to still have control over the entities and can communicate mentally due to their shared conscience. This is also a weakness: should one fall in combat, the heart fragment will try to seek it's nearest other fragments and merge, and the damage inflicted carries onto the remerged heart, weakening whichever absorbed it. If any two are defeated, he become whole again but severely weakened by only having a fraction of their health remaining and immobilized for a period of time as they try to recover from the pain. [essentially a one hit wonder.]

The Nobody (Sentinel) [14 keyblades, 2 dual-wield and reversed grip, 12 forming his keyblade wings and floating behind him.
Command Style: Aegis Wingblade. Specializing in defense and asymmetrical support roles.]

The Heartless (Striker) [2 keyblades, dual-wielding stance, instinct to protect, not take hearts.
Command Style: Dual Dark Intervention. Specializing in attacks and offensive superiority.]

The Sentiment (Shielder) [Single keyblade, reverse-grip. Two arrow-rifles, one in off hand, one floating over left shoulder.
Command Style: Agile Serenity. Specializing in speed and healing defense magic. This is the only entity out of the group who can cast any form of a healing spell: A stationary healing barrier, which is normally used to protect and heal the princess.]

Support Abilities
Once More
Second Chance
Curaga (duh.)
Battle Serenity: Ability. Time slows to a crawl during a battle in his viewpoint, allowing him to see and react to every move. Doesn't mean he can dodge every one.
Final Overture: Turning the keyblade against himself, then twisting it 90 degrees before driving the weapon deep into his heart will result in a spectacular explosion. A literal weapon of last resort, the explosion wipes away any darkness in the area and destroys his heart, in turn essentially killing the Guardian with no chance for recovery.

Guardian-Specific Combat Commands
2nd tier offensive magic (Fira, Blizzara, Thundara, etc.)
Saber Blade: Cutting edge of keyblade lights up with light, usually devastating darkness with one hit. Almost always paired with Zantetsuken.
Salvo Striker: Modified form of Strike Raid, using his keyblade wings when summoned, he is capable of launching the keyblades in its wing at an enemy. If he had used his drive form, the other entities may catch and throw it back towards the enemy before returning the blades to the nobody.
Aegis Wingblade: Command. Calls upon Nobody specialization to summon keyblade wings. Increases defense.
Dual Intervention: Calls upon Heartless specialization to summon dual floating keyblades. Increases offense.
Shock and Awe: Calls upon both specializations to summon all support keyblades without splitting into three. No advantage.

Appearance:
Since he usually wears his black and blue keyblade armor, he has very pale skin whenever he removes his helmet. With the program weaponizing every aspect of the protector including his heart and emotion, he has a jet-black glass lens covering only his left eye. During times of emotional events, his left eye glows white through the lens. His exposed right eye is ghostly gray, the result of becoming an emotionless protector to serve the light [although during times of kind emotional events, it has been recorded to turn light blue]. His short, regulation jet black hair starkly contrasts his pale white skin. Despite wearing the armor constantly, he is of a rather thin build, a result from acrobatic avoidance training to stay out of sight of the Princess while maintaining overwatch duties.


Personality
Since isolation and loneliness [that comes with the duty of being a night time protector] is an easy breeding ground for darkness to manifest and take over, training the protector to be lonely and unfeeling while serving the light was top priority. The program was successful for the most part, and as such, basic counter-measures were implemented. As a result, he tends to talk to himself aloud whenever he's alone or thinks he is alone. A stoic, no nonsense soldier/defender, Cody is for the most part what many call "an unemotional, logical... thing." What he lacks in joyous emotions is made up in a fierce determination in his oath, duty, and above all else, the protection and well being of his assigned Princess of Heart. However, behind the cold and logical facade is a shattered, broken hearted kid who yearns for the feeling of sanctuary and to understand the concepts of emotions other than those related to combat, mainly comfort and happiness.

Entity Personality:
Sentiment Shielder:
The mentality of the whole, this entity is responsible for the general emotion and being. As such, the Shielder is the most cold and logical of the defending trio. A no nonsense, hyperfocused individual, this entity acts as the commander of the trio and usually coordinates their battle plans. He is also fiercely loyal to the princess, follows mission objectives and interpretations of assignments, and in turn keeps the other entities focused on the goals.

Heartless Striker:
Despite being subjected to the Guardian program, the Striker as he was aptly called, managed to hold on to the emotions that define a 'normal' person. The literal personification of the heart of their whole, this entity is the most lively and bubbly of the group. Usually smiling, he isn't afraid to voice their whole's deepest and darkest feelings and emotions, which tend to result in a major beatdown by the Sentiment [and sometimes the nobody, but for the most part he just watches.] He still refuses to change....

Nobody Sentinel:
The body of their whole counterpart, this entity seems to be the best of both worlds. Combining logic and emotions, the Sentinel is the most level-headed of the group and most disciplined. Despite not being the head of the group, he tends to make the most sensible decisions and acts as a general adviser to the Shielder. He also indulges in the spontaneous acts of the heartless, knowing that venting the repressed entity is key to the longevity of the weaponized heartless.


Bio:
Taken up at a young age by Yen Sid, Zero-Four was selected to become a Nocturnal Guardian of Light because of his strong sense of dedication. Remaining faithful to his duties of being a Guardian, "Nocturne" knows nothing else about life when no clear objective or mission has been assigned to him. Deployed to Kairi at the age of 15 to guarantee her safe passage to Destiny Islands before being ordered to go 'dormant' for 9 years, he would have led a tragically lonely and unappreciated life had the Darkness not decided to intervene in the peaceful world of Destiny Islands. Stepping out of the shadows to be a friend in her time of need in CoM, his time with her had him questioning the creed that he so dutifully follows and the warm emotions that he had only begun to feel but what many had taken for granted. After a fateful stormy night and a break of discipline, she was finally able to talk him in to opening his heart and accept as well as cherish the more beautiful side and emotions of life, particularly happiness, love, and sanctuary.

With Sora's untimely demise, Nocturne has managed to protect Princess Kairi from external threats, but has been unsuccessful in upholding his oath of "I will do whatever it takes to ensure her safety and well-being."With the Princess absolutely heart-broken over the loss of her dear friend, he has become distressed in trying to comfort the princess.
 
Last edited:

OmniChaos

The Smiling Man
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Messages
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I apologize everyone. With Christmas right around the corner, things have a bit hectic for me lately. Anyhow, getting onto business:

Javelin, I'm fine with your character.

Eightbitred, I'm fine with yours as well, and feel free to make a Warlord character, just know that Warlords will occasionally be called upon by the Eclipse King ("Adventure One" will typically be the roleplay these meetings take place, but it may vary depending on the situation) or given duties to carry out.

However, one thing does bug me, being this:

Long ago during a time when the universe was still in it's early years, there existed seven celestial beings of an extinct race known as "Star Angels". Their own planet, which was said to be all worlds shared as one, was destroyed in the infamous Keyblade war that force them to face the greed of humanity that desired to have control over the light known as "Kingdom Hearts" that was forged by the Star Angels to give mankind hope. Forging "Copies" of the original X-blade to fight, humanity march in the thousands against their overlords for this power. The gruesome aftermath of this war brought many deaths from both sides leaving the seven Survivors of Light to do the unthinkable and destroy their home world and separated the worlds with hope among the stars. To make sure the event never occurred again, the Star angels lock Kingdom Hearts into the abyss of darkness+ known as "The Void" and shatter the Keyblade responsible for so much bloodshed to twenty pieces, seven was kept among themselves while thirteen were turned into "Shadow beasts" hidden in different parts of the universe. Kingdom Hearts would forever be lost for a time and order restored.

I have no problem with Star Eden or the Star Angels per se, but the forcing of this as the established history I do. This is basically an entire different story encroaching on this one, and contradicts many core plot-points I developed while constructing this roleplay, which include details such as the keyblade war, its instigator, what Kingdom Hearts truly is, and so on, which the main conflict of the story is heavily connected to. So while I can accept your characters, I cannot accept this "history," as it simply contradicts too much of this story.
 

EightBitRed

Bronze Member
Joined
Oct 1, 2006
Messages
1,185
Age
33
Location
Miami,FL
I apologize everyone. With Christmas right around the corner, things have a bit hectic for me lately. Anyhow, getting onto business:

Javelin, I'm fine with your character.

Eightbitred, I'm fine with yours as well, and feel free to make a Warlord character, just know that Warlords will occasionally be called upon by the Eclipse King ("Adventure One" will typically be the roleplay these meetings take place, but it may vary depending on the situation) or given duties to carry out.

However, one thing does bug me, being this:



I have no problem with Star Eden or the Star Angels per se, but the forcing of this as the established history I do. This is basically an entire different story encroaching on this one, and contradicts many core plot-points I developed while constructing this roleplay, which include details such as the keyblade war, its instigator, what Kingdom Hearts truly is, and so on, which the main conflict of the story is heavily connected to. So while I can accept your characters, I cannot accept this "history," as it simply contradicts too much of this story.

Honestly the only thing I need to change that doesn't contradict your plot of the story is the Star Angels creating Kingdom Hearts, instead I'll just change it to the ancient race being the guardians of "Door Of Light" that we can assume at one point in time did not have a name. I only went by the CANON history of the keyblade war that was revealed so far, and its entirely possible there are secrets that even the Star Angel race do not know about such as who "Instigated" the war or "What Kingdom Hearts truly is", you did say "Be original."
 

purgatory

Active member
Joined
Dec 1, 2013
Messages
285
Awards
4
Age
21
Location
2nd Earth.
Name:
Lady Oum
surname 'Castiel Isiah Oum'

Age:
Twenty-Two

Gender:
Female

Adventure: undecided.

Alliance:
Eclipse Army (Disavowed)
No Alliance

Weapon:

Grappling hook - On her person she carries a tool to help her scale large structures without hassle. Its long chain of about thirty feet, tipped with a sharp point of penetration. When fired it can bring her up to the height of the location as long as it doesn't exceed 30 feet, she's can clear any wall that height.

Shields (3, usually equips one large, or two smaller, never three at once)
Lady Oum is a skilled shield fighter. He possesses two osbidian shields, lightweight and powerful. Their only single special properties is how they are aerodynamically proportioned when thrown, to always return to her. Her much larger sheild is the color of ashen stone. It's her prioritized line of defense, with a single special trait to become denser to withstand the front of more maleficent attacks.

Ability(s):

Memory manipulation - Similar to Naminee, but not limited to simply a single person and their connections. Lady Oum is a manipulator of human, inanimate objects, and animal memory. She is able to dabble into a person's memories, first initiated by making eye direct eye contact at least once to establish the connection, once its been made it cannot be undone unless two circumstances happen.


  • [*=1]The first is if her memory of the recipient is tampered with enough that she forgets them, thus breaking the connection established.
    [*=1]The second condition is if Lady Oum herself releases the hold on the affected recipient's memories.

Implanting/Replacing- Lady Oum can replace memories with ones of her own design. The most common example is replacing a figure from the affected's past with one that does not exist or someone allied with or employed by Lady Oum.

Erasure/Bury- Lady Oum once diving through memories is capaple of erasing memories. Well the term "erasing" is rather inaccurate, she is capable of removing them, but they are not gone per say. She can isolate them to a locked part of the recipient's body, most commonly confined to their heart to a vault not even they are aware of.

Collect Memory- In a similar fashion to burying memories, Lady Oum can also collect memories for herself and archive them within her heart. Often used as a reconnisance tool of study to analyze the actions, past experience, hand-ons on usage of foes abilities, all for the sheer purpose of data. This helps her to better understand friends as well as enemies and the proper measures to take when engaging them in consort or battle.

Touch Memory- A very special trait, she is able to see the past when making contact with objects. Usually the objects she touches are significant and hold moments of time when they are held, making them an extension of a human being or animal. These visions of events and actions i the past are often painted to her in first person from the individual holding the object at the time, and these visions usually end within seconds after the object that was held leaves the vicinity of the wielder's hand by about one meter.

Kinesthetic-Intelligence- Lady Oum was born and has attuned to a Kinesthetic-Intelligence, having an avid and advanced competence in her muscular movement, cognition of where she fits into space, and superb physical ability and flexibility.

  • Able to break her fall from a maximum height of fifteen meters up.
  • Remarkable muscle-memory, capable of recognizing all vantage points on a castle by touching the surface.
  • Usually free-runs, finds a myriad of ways to manipulate the terrain during a pursuit or an escape.

Marksmenship Proficiency - Although she does not handle weapons very often, when required or necessary she is skills with marksmenship of handguns, assualt and sniper rifles, shotguns, and even primitive tools such as a bow & arrow, crossbow, and slingshot.


Shield Combat Proficiency - Her primary weapon is a shield, and she's learned to maximize the skills of defensive and offensive power. Lady Oum has also trained in using two smaller shields for a heavy offensive attack pattern, as well as a singular larger shield for a powerful defense.


Appearance:

A full height of five feet and seven inches. Bearing the skin of biege and tan mix, bronzed by sunlight, and paled by the shade of clothing. Possessing two green gems as eyes, very stunning when glanced upon. A scar runs horizontally from below the left eye, across the nose, to just beneath the right eye. Her body type is that of an apple, generally speaking her build from the shoulders to hips slope to create a "V" shape. While her shoulders are fairly broader than her waistline.

Personality: "If he didn't remember, it is because his heart made the choice to discard it."

Oum is a sublime woman full of color in her personality. Empathetic to a degree, and yet many of her encounters with others have spelled disaster. Grudgingly and fairly pig-headed when it comes to oathbreakers and betrayers, it introduces her tendency and malevolence to manipulate those that double-cross her. Her foes know her at her worst, but don't remember anything other than the torment of their bad times in life, and the maleficent memories Oum can instill in them. To her friends she is a reliable and exuberant woman that is at the helm of discussion and prudent-planning. Her sense of initiative and direct make her a very likeable person, she hasn't really any particular interest in intimate relations as no man has moved her in that way of feeling or thought.

Bio:
Her full name is Castiel Isiah Oum, she is the daughter of a simple family of merchants. Originating from the world of eclipse, anyone could easily identify their childhood here as a difficult and dangerous one. The children she knew growing up, were like her in some way or manner extraordinary. However in the world of eclipse there beckoned much violence under the malevolence of the eclipse king as it was his dominion. Unruly were the sweeps of the marshals to recruit worthwhile candidates to be raised within the eclipse king's inner circle. At the tender age of eleven, there was a knock upon the home of the Oum family.

A marshal to whom's name was not given, requested an audience with the child of the family. In no position to refuse, Castiel whom crept behind her room watching as this authority figure strummed into her house, eyed cautiously and quite fragile from this stranger. The sound of her father's voice soon reached her, with her door opening rather slowly and cautiously. As her eyes hovered to the floor, she shook a bit and looked up making eye contact was the thing she didn't want to do. This marshal had eyes were strangely orange, he leaned down and patted her head in a semi-aggressive manner. His smug expression, rough face, and five o'clock shadow was to make any man or woman sick to their stomach with such a reputable appearance.

Out of fear itsef, her eyes widen and she dove into his head and could see the memories of his past. He was speaking to her, but she was virtually deaf as she navigated through his memories. A disturbed and horrified look had emerged on her face and he noted this with a strange suspicion, quickly dismissed with an arrogant remark of her exasperation and fear. Releasing her head he spoke to her, a proposition, an offer that she was unable to refuse. To be recruited and bred by the eclipse army for her special talents. Humanity is something Oum treasured, and this marshal's singular acts of indecensy and his murderous memories would only lead her to distrust him, but she had no choice.

Seven years later.

Castiel had ascended to the rank of a marshal, under the tutelage of the same man that had recruited her. He was on the verge of retiring, in her past there was one thing certain, she'd emerged through several indecent acts against her will. Her humanity had been shaken somewhat and a clear conscience became something she sought after. The marshal's name as Archduke, his mysterious power to talk to animals, and control both plant and wildlife. It was only a year later they were sent on an assignment to capture a to be rumored keyblader on a distant world. Toting what looked like a detachable end, but the appearance was unmistakeably key-like. As Oum and Archduke ascended upon the world, it seemed unusually...plain, stark of nature of even inhabitants. As they entered the town, bodies to the left and right of them had been placed in a neat pile, the stench of death evidence of a complete massacre, yet no patrols from foreign crusaders, yet there was a single man that exited a house immeidately being identified as their perpetrator. His hand purged a weapon in a light, that they identified as what looked to be a keyblade.

Archduke readied his staff, there were neither animal nor plant anywhere in this barren wasteland, so his melee was all he had to resort to. He spun his staff and awaited the young male's approach, surprisingly, disjoining his dull end of his keyblade from the other end to reveal a bladed arm. This was no keyblade, or even a keyblader which could only mean...

"Archduke, it's a trap! Thats-"

The crushing sound of a limb being severed at the shoulder was heard, as the stranger split through Archduke's bone, amputating his left arm in a single swing, and throwing the hilt of his sword into his throat to asphyixiate him immediately. Oum was terrified, she took a step back and the assailant darted with a rapid step combination appearing as if phantom-like. Bringing a horizontal slash from across her face and underneath her eyes, tearing a wound across her nose. He thrust the hilt into her stomach with such force, she forced up blood and was knocked to slide across the stoned pavement.

When Oum came to, she felt her body being dragged along the ground, her hands were tied and her feet were also bound by a rope and being pulled by her feet. Her vision was blurred and still coming around she felt her body contorting against gravity and being suspended as she was layed against something. The sound of yelling, familiar, Archduke's voice? Looking around she saw him stand with a stub of an arm over a stage with the rope fastened around his neck to tower over the bodies, the stranger kicked him off the edge and he fell over to hang to his death, the sounds of his exasperated screams. Oum's ears couldn't handle the sound of him suffocating before he finally ran out of air, the stranger turned around and tugged at the rope that nuced her feet, muttering that this was how the eclipse army would pay for their sins, and that only God would determine the decision of mercy, that he was just a hand acting in his stead.

Oum leaned forward attempting to gain her footing, achieved easily with her skills and she lunged forward raising her tied hands up and hammer fist the stranger. He drew his blade unsheathed to parry and she severed her arm restraints in the process. Curling backwards to throw her legs into the same position, she threw him a shockwave of a glance, attacking his active memory, enough to stun him before thrusting her hand into his face. The two fell over and rolled off the very edge of the world and fell into the abyss below, in that time before she'd crawled into his memories and removed the one that seperated him from mindlessly killing to ensure she would be safe. As they'd fallen, she began to loose consciousness again, until she finally blacked out.

When Oum finally came to, she'd been in a cottage near the waterfront, she found herself bandaged up but in no true condition to return. Looking down at her nose, she punched the bed angered but humbled to an extent, it would be a while before she'd be doing anything, and the other marshals would surely come looking for her. She's ran from them for the past four years.

Extra:

+Oum uses an item known as a Dark Star, created by the Eclipse King to traverse worlds. It functions in a similar manner to the king's star shard's.

+On her final mission with Archduke, the marshal's later discovered his body and not hers. After 3 years of searching, her status was updated from Missing In Action, to Disavowed from her position.

+The stranger that killed Archduke and fell off the cliffside with her was also never discovered upon her regaining consciousness and has since eluded by Oum and the Eclipse Army.
 
Last edited:

OmniChaos

The Smiling Man
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Feb 14, 2006
Messages
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12
Location
Panopticon
Honestly the only thing I need to change that doesn't contradict your plot of the story is the Star Angels creating Kingdom Hearts, instead I'll just change it to the ancient race being the guardians of "Door Of Light" that we can assume at one point in time did not have a name.

Honestly, it isn't. As for the DtL, that also wouldn't work, as, in my "telling" of the history, the Realm of Darkness did not exist pre-Keyblade War.

And if you'd like, I'll point out what contradicts this story's plot:

Long ago during a time when the universe was still in it's early years, there existed seven celestial beings of an extinct race known as "Star Angels". Their own planet, which was said to be all worlds shared as one, was destroyed in the infamous Keyblade war that force them to face the greed of humanity that desired to have control over the light known as "Kingdom Hearts" that was forged by the Star Angels to give mankind hope. Forging "Copies" of the original X-blade to fight, humanity march in the thousands against their overlords for this power. The gruesome aftermath of this war brought many deaths from both sides leaving the seven Survivors of Light to do the unthinkable and destroy their home world and separated the worlds with hope among the stars. To make sure the event never occurred again, the Star angels lock Kingdom Hearts into the abyss of darkness+ known as "The Void" and shatter the Keyblade responsible for so much bloodshed to twenty pieces, seven was kept among themselves while thirteen were turned into "Shadow beasts" hidden in different parts of the universe. Kingdom Hearts would forever be lost for a time and order restored.

I only went by the CANON history of the keyblade war that was revealed so far, and its entirely possible there are secrets that even the Star Angel race do not know about such as who "Instigated" the war or "What Kingdom Hearts truly is", you did say "Be original."

It's fine to be original. What isn't fine is you taking the liberty to decide so much concerning major backstory plot-points without either asking or discussing it with the person who knows the story's plot. You certainly wouldn't like it if someone popped into one of your roleplays and tried to hijack major points from you without consulting you prior, would you?
 

Professor Ven

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Orion

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lmao 8br please don't try and shoehorn in lore just to make your character more important, powerful, or give them some backstory that can be brought up as a 'character arc' that ultimately concerns no one else

just go with the flow dude, don't throw rocks into the river
 
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