I can't decide wether kh1 or bbs is my favorite, I actually like the command deck. I will say that there are a lot of useless commands, but in bbs I think it worked quite nicely in terms of command melding and getting abilities from them. The shotlock was really nice, strong enough that I used it a lot, but not so easy to use in boss fights that it makes them too easy. Kh1 has a nice balance of using attacks and spells, but like the useless commands, there were a lot of spells that I never ended up using, like fire and aero, but I guess that comes down to a matter of personal style and only having so many slots in the shortcuts lol.
CoM is a pretty good one imo. Most people hate on the card system, but if you really take the time to learn how it works, it's not so bad. It was fun finding a balance between playing it as an action game and playing it as a card game. Do I dodge roll or go for a zero card? Regular attacks or sleights? I think people who complain about the card system were just unable to find that balance.
Re:Coded is really good. The first time I played it I thought it was so so, but when I replayed it and really got into the keyblades and accessories and stat matrix I really enjoyed it. I personally like the command deck, so that was another plus for me, there were a lot of good commands in that one.
I haven't played KH2 enough to pass judgement. The gameplay seems a little bland to me, but I tend to play it more like KH1, I ought to replay it and really get into the drive forms and including spells in my combos. I don't like the ability progression, it moves reeeeally slowly at times.
Im really not a big fan of DDD. I love the story and I enjoy the command deck, but the Dream Eaters are bs. Getting temporary abilities from them is so frustrating, and in order to get essential abilities like second chance or once more you basically have to finish the game before those dream eaters are even available. The reality shifts were annoying, and I get what they were trying to do by nerfing dodge roll trying to stop people from spamming it, but I feel that they did it a little too much, it made some boss fights really annoying like rinzler where you now have to block every three seconds, and with captain Pete where it becomes impossible to dodge those sun/moon things. The dream eaters are almost totally useless in combat, the only pluses being the abilities they occasionally give you and soras linking with them giving a few moments of invincibility while commands recharge. Rikus linking with them is actually a hinderence for me at least because he can never finish any of those extra long combos because the enemies retaliate too soon. Plus the dream eaters are pretty lame designs for most of them, all rainbowy, very few are actually intimidating compared with heartless nobodies and unversed.
Days is definitely my least favorite. The panel system was really annoying to me. I hated carrying around a limited number of spells as if they were items, and the game was just so low quality visually. With re:Coded that was okay because the game was so fun to make up for it, but the gameplay for days just got so repetitive. Emblem missions were boring, heart collection got monotononous, and following Pete around got old after three screens. At least the camera controlled better than in re:coded. I will say that I loved the story, but that's about it. The multiplayer was meh, and I never had anyone to play with (I got the game in 2009 and did find anyone to play with until 2014!) But the story is great, and I love it in the form of the movie in the 1.5 ReMIX
CoM is a pretty good one imo. Most people hate on the card system, but if you really take the time to learn how it works, it's not so bad. It was fun finding a balance between playing it as an action game and playing it as a card game. Do I dodge roll or go for a zero card? Regular attacks or sleights? I think people who complain about the card system were just unable to find that balance.
Re:Coded is really good. The first time I played it I thought it was so so, but when I replayed it and really got into the keyblades and accessories and stat matrix I really enjoyed it. I personally like the command deck, so that was another plus for me, there were a lot of good commands in that one.
I haven't played KH2 enough to pass judgement. The gameplay seems a little bland to me, but I tend to play it more like KH1, I ought to replay it and really get into the drive forms and including spells in my combos. I don't like the ability progression, it moves reeeeally slowly at times.
Im really not a big fan of DDD. I love the story and I enjoy the command deck, but the Dream Eaters are bs. Getting temporary abilities from them is so frustrating, and in order to get essential abilities like second chance or once more you basically have to finish the game before those dream eaters are even available. The reality shifts were annoying, and I get what they were trying to do by nerfing dodge roll trying to stop people from spamming it, but I feel that they did it a little too much, it made some boss fights really annoying like rinzler where you now have to block every three seconds, and with captain Pete where it becomes impossible to dodge those sun/moon things. The dream eaters are almost totally useless in combat, the only pluses being the abilities they occasionally give you and soras linking with them giving a few moments of invincibility while commands recharge. Rikus linking with them is actually a hinderence for me at least because he can never finish any of those extra long combos because the enemies retaliate too soon. Plus the dream eaters are pretty lame designs for most of them, all rainbowy, very few are actually intimidating compared with heartless nobodies and unversed.
Days is definitely my least favorite. The panel system was really annoying to me. I hated carrying around a limited number of spells as if they were items, and the game was just so low quality visually. With re:Coded that was okay because the game was so fun to make up for it, but the gameplay for days just got so repetitive. Emblem missions were boring, heart collection got monotononous, and following Pete around got old after three screens. At least the camera controlled better than in re:coded. I will say that I loved the story, but that's about it. The multiplayer was meh, and I never had anyone to play with (I got the game in 2009 and did find anyone to play with until 2014!) But the story is great, and I love it in the form of the movie in the 1.5 ReMIX