- Sep 14, 2006
I suppose I've been sitting on my hands around here long enough. I'll piece something together.
*waves* Hi Chromatic, how have you been? Itâ€™s been a long time hasnâ€™t it?
Major Characters, Part 2
Name: Walte Olven
Alignment: This world needs heroes.
Fairly tall height of 183cm, with an unusually fit and muscular build. In contrast with his build, he has a quite a meek-looking face with round cheeks. He always wear glasses as he is near-sighted, a spiked wavy hair that flows to the side. He wears a rather tight shirt which further emphasizes his build with dark gray baggy pants and a pair of running boots.
A drifter and an amnesiac, he arrived in this universe in happenstance with his original one. He had nowhere to go nor a place to stay, he was lost in a confused daze for quite some time. He arrived at an unknown place, with not a single shred of knowledge where he came from. He just woke up one day equipped with an unusual prosthetic right arm.
During his recuperation, his name (or at least what he remembered) was the only thing that stayed in his mind. "Walte Olven" or just "Walt" or "Walter", the latter being the name that various people he met that have taken a liking to calling him. Over time, he had taken a liking to meeting people and employing himself doing various odd jobs, mostly manual labor and apprenticeship.
And over time, he had somehow given up on finding out his real identity and just focused on the now. Somehow helping people in their daily routine brought about a rather nostalgic feeling to him, like something that was telling him that this was his calling. But it did not bothered him in the long run, he only knew that it was meant to be.
One night after finishing one of his jobs, he was suddenly jumped from behind by an unknown assailant. Before he could react, he was knocked unconscious. It was then that the hidden power of his arm awoke, protecting its wielder from the assailant.
Walt just woke up once again in a different world from his previous one, having only remembered that he was attacked. Lost once again, he had found himself in a different alley, in a different world. Something that might be a recurring theme for him, in a world that called itself, the Machineken town.
Personality and Traits:
A boy from a decent upbringing, or at least from what he remembered, he was as pure-hearted as he was savvy. He a kind heart, noble and just but also is not afraid to get his feet wet or his hands dirty. Though he may be reckless at times, Walt can be at least think things through, using his head first before action.
He is quick-witted and calculating in dire situations, able to process his thoughts and decisions in a pinch. Although he has the tendency to be quite impulsive. Time and time again he is also easily tongue-tied when socializing with others, though he does exude that much confidence in his words.
Keyblade: "King of Camelot"
~His keyblade is a unique one, instead of the uniform key-shaped sword/blunt weapon, it's his own prosthetic arm. And with his arm, he can summon a great kite shield that exudes defensive power, the "King of Camelot". Since his arm's awakening, the shield can manifest even off Walt's grasp as an automated defense to protect its wielder.
With his keyblade/arm, Walt can wield the shield to its fullest defensive power. Though lacking in offensive abilities, Walt can make use of the shield as a throwing weapon or a blunt weapon. It can protect him from conventional physical attacks to projectiles and magic attacks.
Although the shield can protect its wielder from conventional attacks, it takes quite a strain on Walt's part. The shield's defense is stemmed from the wielder's willpower and heart. So long as the heart doesn't break, the wall will never crumble.
Thunderguard - Walt imbues his shield with lightning element to fortify his defense against magic.
Promised Victory - Walt summons the shield's innate power to imbue his allies with rousing strength and resolve.
Kaiser Bulwark / Kaiser Burst - Walt summons his shield's power to absorb an attack's impact or magic attack, storing it unto his arm. Then once enough, he then releases a counter-attack in a form of either a shockwave or a projectile that is shot from his arm. He commonly does this at close range to maximize the damage. This maneuver also takes a toll on Walt's physical body, if he absorbs too much energy or impact.
Will of the Saint - in addition to his already impressive agility and reflex, the Keyblade/Arm imbues its wielder a state of complete focus that enable him to even perceive the most littlest of detail. Walter sorely lacked the speed enough to zip through one place to another, he can react fast enough to attacks faster than the eye can see.
Element: Lightning-based but he lacks offensive-type of spells. Rather he has a handful of defensive and support.
Roleplays youve been in:
Melodies of Life, Transformers: World Beyond Borders, Traces Series
Characters that share the same names in other roleplays as this one:
People you've roleplayed with in this role play
Kitty and Dream, it had been a long time since I have been in this subforum just came out of retirement to stretch out a bit.
Boku No Hero Academia S3 OST - United States of Smash
Maxcheil AKA KETF Green
Original Human Name
Appearance & Personality
Maxcheil stands at 6 ft, usually described more as a bookworm with a lean tone he sort of appears like one of those adults you would see often lost in books in a library. Never seen without a calm expression this gentleman is usually rather approachable for most by appearance alone. Though no one has seen him without his KTEF forces mask underneath it hides peaceful hazel eyes strangely laced unnaturally with hints of green mist. His facial features are soft with smooth cheeks, and lofty emerald tinted hair reaching down straightened to his neckline. His hands are soft, and a bit lithe for a guy his height as well as rather well upkept down to the fingernails placing a image of someone with a strong sense of hygiene. Yet in complete opposite his torso, upper arms, and legs are completely scarred by the bladed flames of war. Rather aggressive old war wounds can easily be noticed on his body from numerous close encounters with rather strong elements of danger. Whoever he once was clearly was someone constantly in battle, and clearly fuels their unique tactical stratagem's used by the KETF as well as the other "Colors".
To describe his personality if one were to know how he was created it would be simply to guess what emotion was induced. The unbreakable calm streak Green has is well regarded as impressive by most though also annoying by more brash, and exotic natures of others. A tactician's mindset clearly belongs to Green as he is always on the front of the groups next more, always planning with Brown as well as advising the leader when needed.
On the battlefield Green is always seen with a soft grin of excitement always waiting to see how well the enemy react possibly in hopes to face a like minded person who can clash against his tactics of war yet at the same strangely rarely enters the ring of battle himself unless forced, or when instructed to. Though there have been unique times Green has jumped straight into a fight, but only when another Color finds themselves in extreme danger. Clearly a sense of family exists with Green for the other Colors, and in fact it is noted that when fighting alongside another Color Green is at his most danger, and best game.
A lover of knowledge, and literature in general when not in a war setting Green is mostly reading, or finding some way to broaden his knowledge most people though label it as more him being lazy as well as not having any life outside the mission of the KETF. Though for him its the perfect way to relax, and prep for what ever may come his way
His Primary appearance at most times is in the KETF Uniform like the rest of the group a sort of power ranger rip off... I mean ranger oufit noted in black as the main color with green as the secondary color. His forearms gauntlets distinction from the rest is weaved with strange almost plant like wiring all the way to his finger tips. It is said when they glow Green is about to perform some serious attack or medical ability. His visor is shaped in a oval, his left shoulder like the others represents the secondary color and his code name, and just like the other male members of the KETF Green has two pendents one located on his left chest plate, and the other on his belt both made from some liquid like emerald material.
Bio: Experimentation on Nobodies Dusks specifically was rather common place once upon a time when people were insane enough to study on heartless as well. The were the shells of powerful people who could be potential mindless soldiers if one were to find a way to crack the code. And thus a unruly man attempt this on five unique dusks hoping that emulated emotion could be the key... the results unfortunate to the rest of the world would create five of the most dangerous weapons for the KETF... though no one can say who they were before each has held onto one strong memory... that of their death.
The final moments of Michael Ortenz.
"Micheal come on I want to see it, I can't perfect it if you don't teach me," Michael's younger sister whined pulling him barely onto the training field. A bit annoyed by the sudden request the glass'es wearing soldier sighed. In the younger girls hand was a machine gun something he had hoped would never come to pass, but there it was along with her in uniform in the same outfit as him.
"This isn't what I wanted for you Emerald," The teen pointed out pulling away from the girls grip causing a clear set of frustration in her eyes. Starting to turn around in annoyance he was yet again caught off guard by the girl who had lunged herself onto his back. She had always wanted to be a fighter, and join the effort to protect there homeland. He however wanted nothing of it not anting her to see one bit of action... the wars his country had waged still a nightmare with every blink of his eyes. "I don't want you to do the things I do," he pleaded holding onto her hands as he knew it was to late as she had passed basic training with flying colors its how she had gotten into his unit after all.
"I know how you feel, but its my choice along with my oath to my homeland."
"Your fifteen years old you could have done anything you set your mind to, but you choose to waste it like I in a foolish... NO," Micheal grabbed his sister by her collar flinging her far off onto the training mats with his right hand as his left summoned a perculiar sniper rifle. Rushing straight for him were to Neo Shadows lunging to stab at him for his heart. Swinging his gun he was able block both attacks with the barrel of his weapon, and even annihilate both heartless into mist with the force. Dodge rolling away from his previous spot he shifted around looking for whatever had summoned them. How were Heartless here the door to their world had been locked already by a keyblade master long ago they had no reason to be here.
"Sis are you alrâ€¦," their was a sudden halt in his movement as he turned around with a strange backwards step as he looked at the hand stabbing into his chest. Following the uniformed hand he was met with the face of his sister with eyes as yellow as the heartless.
"And I will use whatever power I must to protect my homeland" she smiled chaotically as with a soft yank as he fell over a maniacal laughter sharp in the air.
Summon Portal Of Darkness
Weapon Element Ability
Statues/Healing magic: Maxcheil can perfom most status effect type magic and most cure type spells he can also cast these buff, debuffs, and heals into his bullet when he cant exactly reach his enemy/ally due to distance.
1. Reload: This allows the enigma to recharge his weapon just by using his own magic essence.
2. Silence-O-Sphere: Maxcheil can create a cage entrapping a foe blocking off all use of their magical circuits, essence, and even in worst cases their life force if they are a energy being. This ability however is slow thus the captured needs to be already down for the count to get caught in it.
3. Energon Sword: Maxchiel can generate a spellblade onto his rifle using the stock like a sword handle the blade is infused with debuff & negative magic making it dangerous to take a direct hit from. Upside is it cant cut people but whatever is magically slices through will get a nasty after effect.
4. Summon: Alexander
5. A World Bloomed: This is Greens most dangerous ability as it literally consumes the whole battlefield in a unique foliage of plant life filled with uniquely tall, and misters flower buds. That once open burst magic mists either healing, or harming those around. The contents can only be opened at Greens command, but if one were to cut one down its anyone's guess what effect would burst from the damaged bud.
Behind The Dark Line- Lincoln Park
Hybrids Name: [Anti]
Human Name: [Trace]
Hybrid Trait: Tamed-Hybrid
Face - Trace has a rather plain face, Anti sucks the fun out of most things for him and his face reflects a constant disdain. His eyes are two solid amber orbs, often rolling a full 360. A scar below his left eye that never healed properly from the day Anti attempted to take full-control. His hair is a mess, short but spikes and obsidian in color. His ears are connected and not hanging, with a constant jaded expression save for variable instances of disgust. His gestures and facial expression can change usually in the presence of other hybrids that genuinely excite him.
Body - Trace is stocky, slim, but with some athletic toning from the days he played blitzball. His overall height is five feet and eight inches with a weight of about 168lbs which is about average for his height. In particular, his legs are built stronger than his arms just from pure genetics, so they appear thicker than any other part of his body respectively.
Attire - Because Trace hates having his shoulders covered in anything other than darkness, he's usually wearing a tank-top 100% of the time. Preferably a reasonably medium gray, fitted if not compressed. A watch on his left arm for telling time, and a wristband on the right to stabilize his grip, it's adjustable and black in color. He harbors some cargo-shorts, with pockets, pockets, and more pockets. Khaki in color, also fitted to his waist so it doesn't require a belt from him. Theres two bands that extend from his shorts that suspend over both shoulders to keep his overall outfit thats fitted, tighter to his skin, it forms an X on his front and back half. Above his left arm is a compression band that covers midway between just under his shoulder, his entire bicep, and just below his watch.
Personality: He honestly just thinks you suck. No seriously, you do, this is not up for debate. Anyone that continues to breathe that isn't as beautiful as a hybrid or a heartless may as well write themselves on the list of, "Do i beat the shit out of you" or are you worthy enough to be turned? He's a fanatic, rather rude at times, and a potty mouth to boot. Sarcasm depending on how he recieves it, dictates a very blunt and sharp witted response.
Trace is quite jaded, very calm and blunt, some take to sarcasm for their quips but he takes it further by being an unfiltered prick and embracing the consequences. Where others think things through, walk on egg-shells, hesitate, Trace does not. He make decisions instantly, on the spot, little to no waiting involved. He is a man, a person, a hybrid in the business of moving things along and not staggering out because of emotions, consequences, etc. He's yet to meet a female hybrid that he'd most likely turn on the charm for, but here's hoping.
Flash Back- There was just just way too much blood. Anti seemed to be restless, while in form we were beating the bloody mesh out of a single guard while surrounded by a heartless swarm. Trace's hands were soaked with blood while in anti-form, and Anti itself was digging nails deep into the frame of the guard as the shadows, pureblood heartless looked outward towards the guards slowly creeping towards them. The youth punched him straight on, breaking from Anti-form Trace then planted Eli into the guards chest and turned it. A single heart released and Traced sucked it right up, a small feast for Anti.
"Your a bad influence Anti. Hope your happy you little shit."
There was a blaring roar inside of Trace's head, the heartless retorted with a sentient tout and tantrum for it's meal. The shadows swarmed outward and Trace turned to face the remaining hurdle of guards.
"Damn shame. Hearts are such fragile things...dormant inside humans, tortured by the walls of a weak being overall. You insult the heart by keeping it captive. Can you really say you can live knowing the 'real you' is trapped within yourself clawing to get out?"
Trace spoke, as if to say they were wrong for living as they did. Continuing to live as they did, denying themselves, their hearts, true freedom. So to unselfishly free those hearts, was a mission statement that Trace initiated right here in Traverse town.
Keep your socializing for those that actually care to handle themselves. Trace doesn't openly discuss his past, but for those that are seeking to know, you will only need to understand one thing. He's a refugee from Traverse Town, but has always possessed the same philosophies about the heart that generated his history of being shunned. The day heartless appeared, and with them, hybrids, leading up to his eventual take over, his passionate soul pushed back and actually managed to both tame and besmirch the hybrid, to which refers to itself as "Anti".
In a few years prior to his acquisition of Anti, he was a moderately ridiculed researcher if you really want to dig deep. Trace thought about how the heart was meant to be free, and that our bodies were just cages that locked them up. Many enemies came about his research, and he was scorned by communities and colleagues alike. Eventually his reputation hit an all time low, eventually forcing him to relocate off-world to traverse town, the last refugee a heretic could ask for.
[Trace actually is not in Machinecken Town, is it ok to leave this part blank seeing as you guys are about to leave this area soon?]
Eli - A cross the size of Trace's body. It acts as storage locker for resources, items, and where he stores most if not all of his inventory. The weapon itself possesses on a trait of infinite storage as well as can be summoned and de-summoned by Trace. The three sides, top, left, and right, Trace can pull multiple different blades from, some even larger and longer than the actual cross, but due to the perk of infinite storage, he's able to carry them all. The blades themselves are the true bread and butter of Eli as they can be combined into each other through geared mechanisms and a pulley system, which increases the cutting power the more blades that are added. Think of it like, how a razor is more proficient with more grooves for baldes to trim the face, that image, but with swords. The total weight of the cross is roughly 15lbs, but Trace handles it like a paper-weight, some of the blades when stacked drastically outweigh Eli, but once they are dismissed inside of Eli's space, their weight does not effect Eli's standard weight.
Element Attribute: Anti-Form
You guessed it. I'm choosing to adopt the game's version of driving into a heartless. Trace's attribute is the ability to tame his hybrid half at will and utilize Anti as a weapon. Effective immediately in anti-form, though keeping human form, all of Trace's abilities are several times more heartless-esque, his movements, physical hand to hand combat competence, and use of darkness. While in anti-form, a price of being unable to use magic spells or items seems to be the trade off, and for it's duration, Trace is not able to recover up until the very moment he leaves the form.
An important note, Anti is being told what to do every step of the way, though it will act and behave recklessly, it follows orders when in control, no matter how unorthadoxed the methods it choses to fulfill those orders.
While immersed in darkness, Anti moves on all fours traditionally, breaking at the pace of a horse's gallop when on the ground. Anti-utilizes all the skills of a consumed-hybrid, even being able to sink beneath the surface. Able to transmogrify any single limb of it's body, producing its red electrified feelers/antenna which he uses to turn humans into hybrids by extending apart of itself as spreading symbiote. Able to amass an incredible amount of darkness in a short time, attract heartless to his location.
Hybrid Trait: Tamed-Hybrid
portal of darkness - means of traveling between worlds and even short distances
Summon Heartless - [Bray] - A raven-colored bird, with the design of an owl of all things. Acting usually as a companion for Trace, albeit a very anti-social one at times. It's specialty is noise cancelation. This heartless can noise cancel sound bouncing off of an object whether it's in motion or inert for about 100 seconds before needing to break it's focus. It's demonstrated by cupping it's voice like a vacuum, but it makes no sound, and it creates a cone over it's designated target, and that target cannot be heard within that 100 seconds. I will not explain why this is useful, you guys seem smart enough to figure this one out lol.
Roleplays youve been in
From RPGuild, I know something I guess
Characters that share the same names in other roleplays as this one
People you've roleplayed with in this role play
None of you.
You'll see me go tit for tat in my posts using Persona 5 OST.
Name: Helenia "Hel" Saski
Appearance:, look Iâ€™m just being lazy. Sheâ€™s short, only standing at 5â€™3â€. Her skirt goes to her upper thighs, and she wears a pair of close fitting shorts underneath. Her shoes are a pair of black leather ankle boots.
Personality: Helenia is observant, noticing things that happen around her even if she doesnâ€™t let on to it. Flirty, sheâ€™s willing to shower others with compliments just to get them flustered. She seems to get some kind of enjoyment out of seeing the way people react to her commentary, playful with those around her Hel will tease anyone that she feels like. She can be pretty reserved despite her playful nature, and she keeps a tight rein on her emotions. She cares deeply for her fighting companion Artemis, and sheâ€™d go to any length to protect him, seeing him as her best friend despite how often he drives her nuts. She can have quite the fiery temper on her, but itâ€™s hidden deep inside so itâ€™s rather explosive once she lets on just how annoyed she is with someone. Hel can be rather moody at times, and she has a dark sense of humor. She has a deep love for the things that are dark and creepy, seeming to prefer it to talking to normal people. Hel especially hates being called short, even more so if it's from Artemis.
Bio: Hel was always a weird child, enjoying time in the blacksmith shop that her dad had and playing in the local graveyard instead of being a "normal" little girl. She was an only child, and she didn't really see much point in dealing with the other kids. After all, why deal with idiots? She met Artemis during her awkward years, and she became fast friends with him. But beyond that she didn't particularly see much of an interest in the others her age.
Weapon: She uses a war hammer in combat, despite her small size she is able to wield it with ease.
Portal of Darkness
Element Attribute: She has equal control over darkness and fire. This lets her mix the two elements together with little trouble, the darkness because that's the way her heart goes and fire because of her upbringing in the blacksmith shop. When she's borrowing strength from Artemis, her control is even greater.
Voice Actress: Pauley Perrette as Abby Sciuto from NCIS
Theme song: Fatal Lullaby by Adrian von Ziegler
Hidden Theme: Whisper by Evanescence
Battle Theme: Bring Me To Life by Evanescence
Name: Aria Draconia
Appearance: 5'4". Aria has red hair that falls to her waist, but it appears to be shorter though because she has her hair pulled up in a messy bun. Her skin is lightly tanned and she has sad grey eyes. She wears a black lace choker with red gem, her dress is a pale green color that exposes her back and her shoulders (look at the picture for her dress, and the tats she has). She wears black ankle boots that she's comfortable walking around in. In terms of accessories, Aria has a butterfly hair clip that she uses to pin her hair back and she has a charm bracelet on her right wrist and she's got triple pierced ears. The lowest hole has amethyst heart shaped earrings, the middle is emerald studs and the top hole is sapphire studs.
*translation I'm being lazy*
Personality: Cynical and jaded, Aria has a hard time believing in anything cheerful. She is quick to make a sarcastic quip and she's willing to put out someone's flaws, regardless of how brutal it happens to be. She doesn't really believe in love, thinking that anyone who does is an utter fool for it. She is a realist, willing to point at the flaw in someone's optimistic outlook on things. Aria can have a rare gentle moment, but it's few and far between, and only reserved for those that have known her since childhood. She seems to constantly be on edge, ready to flee at a moment's notice. There are times that she'll fly off into a rage, something that she needs help getting calmed down from but there are few that she trusts enough to help her. Aria still has a kind heart, but it's buried behind so much bitterness and ice that few ever get to see it.
Bio: Aria was the youngest of her family, everything was well. She had a normal childhood, besides being able to shapeshift into a dragon, much like her mother and siblings. She had fallen for the son of an old family friend, and they continued to grow closer together as time passed. She befriended Cutter when she was seven, and despite the age gap they became fast friends. They fought together to save their home, on so many occasions.
It was maybe a year ago when Aria's family was ripped from her, leaving her with just her mother, who in her grief submitted to her dragon instincts and Aria lost contact with her. She couldn't bring herself to go to the safe haven that was the only area left on their world, instead Aria fled the world, seeking solitude despite being only thirteen. She traveled from world to world for the next year, never staying too long after she was found.
Yeah, she'd write back to Cutter, but she never went back home.
She didn't have a home to go to.
Aria has started to do some questionable things, things she knows she shouldn't do, but she doesn't care. She's determined to complete her goals, even if it means seeing the worlds burn, but that doesn't make her a villain....
Weapon: Aria's weapon of choice is a lance, it's about as tall as she is and she wields it in memory of her father. She can also take the form of a dragon, something that she'll use to her advantage.
Portal of Light
Element Attribute: Aria's element attribute is Dragon's Soul, it doubles as more of an ability permitting her to turn into a dragon and even communicate with dragons. She has many of the strengths of a dragon, but the drawback is that if she uses the ability or element too much Aria's at the risk of losing herself to her draconic instincts.
Voice Actress: Michelle Ruff *in the style of Rukia Kuchiki*
Theme Song: Because of You by Kelly Clarkson
Hidden Theme: Red Like Roses from RWBY
Battle Theme: This Will Be The Day by Casey Lee Williams feat Jeff Williams
Name: Artemis Mortimer Bleause
Imma be lazy as well XP
A demonic flirt, and that's not even a joke he legitimately a demonic spirit who in his world are partnered with human blacksmiths to enhance there powers at creative legendary weapons for other spirit users to wield. Thus he has a bit of a ego with his so called charms that he uses on most pretty girls, and even a few pretty guys. The most unfortunate of victims to this is of course his partner Helenia who he loves to torture to no end.
Yet shockingly he is rather loyal a spirit always backing up Helenia's decision though definitely mocking her for poor timing, or worst putting herself in unnecessary danger. Rather cocky himself though sometimes he's the one who puts them in hot water. yet just like her he indeed has the power to usually get out of those situations.
Though rare when Helenia lets him take the wheel for combat Artemis is known to get a little chaotic, and that's putting it gentle. Rarely will she allow Artemis control as once his hand is on the handle can she stop him until the opponent is either dead or he's exhausted to the extreme.
Apart of Helenia's story... A Skitty Cat Character to be revealed
Weapon: He uses the same war hammer in combat that his partner Helenia does. When not wielding it he is actually infused into the hammer to power it up with darkness to allow Helenia powerful magical combos.
Portal of Darkness
Darkness Attribute: He has unique control over darkness unable to succumb to its pull allows him access to unique attacks, and techniques usually seen as illegal/dangerous in the magic community.
Physical Immunity: Artemis is immune to physical attacks due to his spirit body yet easily harmed by magic as it disrupts his spiritual form.
Battle Theme: Lifeline by Shinedown
Androgynous Male [I'm pretty :smile: ]
The picture is easier to explain what male with female physical characteristics, predominant in the face, looks like. Lol.
Hair Color: Black
Eye Color: Amber|Blue when using Frigid Vestige
Attire: Varies. [See Darkwatch]
"Mother...are you proud of me now...?"
I remember standing over so many terrified people, too many that fled to count. The heartless were their namesake, if there was anything that brought terror to so many, they were it. I thought about her again...during all the high pitched screams, during the shuffling on the cobblestone fleeing the area. The heartless were masterless and free, but that was...the furthest thing from my mind. Sometimes...you just hurt...you know..?
My chest shirked, feeling a dark pull from the prism. Was it alive...sometimes I wondered if it was...sometimes I often asked why it pulled so hard at the darkness I carried, when I cared nothing for it. That lack of care...lack of raw emotion, made it cold...frozen even, the darkness itself was it even darkness anymore? It was...just cold. I was cold. Sometimes these thoughts I had about the dark, about the heartless, about the family I used to know.
"Arianne...the island winds...I miss you both so much...but things...are different now..."
My eyes were teetering with exhaustion, not physical...but mental fatigue. Given everything thats happened, the events that lead to the escalation of the kind of person I became today. I'm not ashamed...to further the agenda of the darkness. So many people have ran...tried to, the screams have fallen on deaf ears now, and the heartless continue to swarm. I didn't start this damned war, but it took from me in a way that I will never recover from.
Looking at a child cower in a corner as the shadow heartless approached it slowly, I strode through, the cold snap of my frigid vestige after several seconds of application, slowed their descent to a crawl before they fled into the floor. You'd think I'd save a kid yeah...? Wrong. It was a little girl, she quivered just like Arianne did, but what do you think I did about it..?
I grew up on the outskirts of the town in the world of destiny islands. The islands themselves was a place I only ever visited with my childhood friend Arianne. After we hit the age of 15, we kind of both stopped going there. Like everyone else, we had dreams of going to boundaries that went beyond our world's sky. For a time, our home knew peace and the connection of places beyond it were just over the horizon. Neither I, nor family, nor friend had the means of crossing over. It was almost an envy that I carried...for what felt like an eternity.
When I turned 18, the most unexpected and single most important thing happened to me. It was my birthday, my father had actually been away for a really long time. In secret he discovered a way to travel to other worlds unknown to my mother, but shared that information with myself and my best friend Arianna. It was a day I wouldn't soon forget, as he brought with him an item. He wouldn't tell me where he visited, but he said he discovered this on the world he traveled to. It seemed like a suitable gift for his son on his day of becoming a man.
I thought his explanation was cheesy, I thought this little relic, crystal, prism or whatever was more for show, but I later learned it couldn't have been more...ominous. Some part of my curiosity was fixed on the relic, who knows, so I fastened it to a necklace and wore it quite literally everywhere. Arianne would often tease me for not going anywhere without it, I'd poke fun at the gift my old man gave me, but deep down I cherished it, because i didn't know how it would drastically alter...everything.
On the day the island's heroes fell, everything changed...heartless, creatures I'd never even seen before, only heard stories about, poured unto the shores of the suburban area islands. They committed abhorrent acts, taking over bodies...? I was perpetually in shock at first, terrified, people around were scattering. My dad had no less than a week prior, informed me about the point in which he used to traverse worlds. Though my family would never make it, they'd never know I too would never reach that point either.
What happened Arianne, is what shook me to my very core. My best friend that I had grown up with, come to love for many years, did everything with and gone everywhere with...had been consumed, taken over. The trauma by which invoked something in my heart, I feel like was suppressed...darkness. The prism on my chest, began to bury itself into the center of my chest and turned black. The only emotions I could comprise, were emptiness and loss. Everything went dark...everything went cold, and as I exhaled, my heart beat rapidly, to the point I fell forward into the swirling cold. I just wanted to die right there, if you thought that was the worst of it...IT GOT EVEN WORSE.
She grabbed me by the neck, standing inside of my circle of what I didn't even understand at the time, was cold darkness I think? Attempting to squeeze the life out of me, the crack of red from her deformed appendages, I...lost it. My mind broke right there, and the landscape before me vaporized. Solid. Cold. Frozen. Arianne's grip was firm but I freed myself from her grasp without "shattering" the integrity of what was left of her, the surrounding heartless were also frozen. I started to laugh hysterically, this was too much, why was I still alive, why couldn't I stop laughing. It was then a fist came crashing down and completely shattered Arianne's frozen and taken over form. I was...was...mortified. Why...thats....what...is this real life...what the....
The punch knocked me on my ass, an all I can recall after that...was just fading, completely fading out of consciousness. I collapsed unconscious into the cold the circulated the pale darkness all around me. I'm Gavin by the way, and everything I came to know and love is now gone.
I spent what felt like an eternity in perpetual black, I don't know where this was located and it clearly wasn't where dad wanted me to be. I don't know the length of the time gone by and the hours spent here, but I grew colder and colder as a result. In my travels here, I mastered the things that appeared on my arms, the gauntlet and the watch, my skills developed individually as much as possible. Yet even I knew that if I ever traveled outside of here...no one would be safe. It was by the water I came to, saying finally as my amber eyes looked out onto the ocean, with a light, "End of the road..."
So I walked towards it, the water freezing under my feet as I carved a bridge into the sea from the shoreline. I heard a voice call for me, it sounded like Arianne's, and I stopped for a moment, not turning my head around but only to listen.
"The world isn't ready for one as dark as you. You'll only cause trouble if you leave like this."
I took a deep breath and spoke for the first time in ages.
"My world is dead. Everywhere I've gone in this wasteland has shunned me. Whats on the other side...deserves everything thats happened to me and I'll make sure of it...now shut up...phantom."
When I came to the other end, I'd arrived in twilight town. It's where I've arrived in the present day.
Curse of Akreiss[FONT=&] (Gauntlet, Left Arm) - An intricately designed gauntlet located on his left hand. Gavin has been unable to free his hand from the hold since it first appeared. With a chalky white finish, leathered with metal-work and teflon, it's light and one third the weight of his arm. It's design was intended for versatile hand-weapon transformations. Pulling his left thumb to tap his pinky engages a shield that is approximately 42cm in diameter. Made out of a sturdy material, it's light-weight can be taken advantage of for attack balanced with defending. When pulling his left thumb to tap his middle finger, he configures the gauntlet to brandish a blade that is roughly 2cm thick, 36cm long, and about 12cm wide. When pulling his left thumb to tap his index finger, it reverts either weapon form immediately to the neutral state of the gauntlet. The gauntlet, shield, and blade each of the exact same weight.
Gauntlet to weapon switch time: .675s
Weapon to weapon switch time: 1.23s
Weapon to gauntlet switch time: .675s
Darkwatch[FONT=&] - (Wristwatch, Right Arm) - The darkwatch is a wristwatch that synchronizes with the user down to the flesh. It tells time, uses threading technology to change the clothes on gavin's back, and has two primary modes of use being blessed with a propulsion system that uses nylon wiring beneath the head of the watch. The first turns the watch into a wrist bow, typically Gavin will use rocks as [/FONT][FONT=&]ammunition to fire manually. There have been cases of Gavin using piece of ice frozen by frigid vestige as projectiles. The second feature of the watch is it offers up a grappling hook, extending a maximum range of roughly 23m. Secondary use for the grapple besides climbing tall structures, it doubles as a means to tie someone or something up. Theres no benefits, or paralysis, or magic throttling, the cords are just insanely strong themselves and respectively so to hold the weight of the user when scaling surfaces.
The Black Prism[FONT=&] (Relic, Embedded in Chest) - The prism is the third and final piece of Gavin's set of armor. It in turn is not truly armor, rather it is a relic of some kind. At the center of Gavin's sternum, a transparent crystal is embedded inside of it. The Prism is what powers the other two pieces of armor, Gavin is fused with, but it seems almost impossible to remove from his body. In addition to being a potent power source, The Prism is closely related to the nature of Gavin's heart. Despite the fact that he's naturally neutral, he has a strong and potent alignment to darkness. Darkness has turned this prism black, yet has given Gavin a life blood. The major draw to the prism, should it be released from his body, he'd die instantly. His death in particular, guarantees he will not spawn a heartless or a nobody.
Note: The black prism is a power source to the other pieces of armor in this template. Fun fact: my character can be killed instantly with magic that can disable abilities, even if temporarily, it's basically a death sentence for Gavin since the prism needs to function 24/7 to ensure he's alive. As far as how the prism plays with Gavin's heart, it only changed it's color to black due to Gavin's affinity for darkness, a cosmetic change alone.
Portal of Darkness
Noesis - High Intelligence. Prudent-Planning. Nigh Instant Execution.
Gavin possesses a sanction of cognitive thought, or perhaps it's his intuition. Without pause or delay, Gavin quickly asserts his cognition with paramorphs inside of his head, like putting pieces together or playing a game of gungi exceeding all personal set expectations. It is the ability to quickly measure and immediately weigh three things. The situation, the environment, and all surrounding objects and persons to bring forth a keen countermeasure in a rather hastened fashion. It is far from standard intellect, at times appearing occult, but it intact isn't and mostly relies on extensively educated guesswork for a series of actions to be perceived as "correct" to bring Gavin to his desired outcome. Even Gavin has limits to what he can process, when making a plan it requires pre-existing understanding of a predicament, the enemy's abilities, and the surrounding area. Noesis will ALWAYS fail when engaging an enemy for the first time without pre-existing data on said person(s).[FONT=&]
[FONT=&]Frigid Vestige - "Within darkness, also exist unparalleled cold"[/FONT]
[/FONT][FONT=&]As per the prism, Gavin is a living deep freezer among all if not other things. From darkness, he draws upon the coldest temperatures and brings forth arctic levels of cold air and moisture. This manifests itself as darkness, the coldest of its kind. Victims of either direct touch can range anywhere from being slowed to halted in their tracks. Gavin's darkness is deep and vast, he can create a chasm about the size of a finished basement when utilizing the full reaches of it's range. Able to afflict the air as well as the ground, create projectiles, and is nigh immune to the effects of cold. Even Gavin's breath is a real icebreaker, he can even blow a cool gust of wind. Between the cold and the ice meshed with his darkness it leads to a number of other applications, none yet discovered. Currently Gavin can sustain the full-reach of his use of the darkness for several minutes. At about the eight minute mark of constant use, his body begins to slow down due to prolonged exposure to the cold from the darkness, this creates sluggish movement, and on some level focus-impairment.
Note: Gavin wil start to move slower after 8minutes of constant use. Vestige is basically his signature attribute, but it's not one used until the very last moment or if strategy, positioning, and wit are insufficient.
Roleplays youve been in - I mean, if you really want me to list them...
-Fragments + The redux (by Endless Warrior Sora + Rhapsody)
-The Cul-De-Sac + All 3 versions
-Solace in Night [All 3 versions]
-Persona: Frozen [both versions] (Original by Piercing Light, redux by CD-Man and co.)
-5 Naruto Rps I orchestrated from a while back, each one finished.
-Thy Kingdom Come
-R.E.M. (by OmniChaos)
-Darkwatch (original + Redux)
-Kingdom Hearts: Eclipse (OmniChaos)
-Kingdom Hearts: Enter the Darkness (by Bonechill/Chill)
-Fate of Memories: Reality is Subjective (by KingWolfe)
-Heart of Steel
[No way in hell I can list them ALL, but thats like 40% of them ._.;]
+13 years and counting boiiiii
Characters that share the same names in other roleplays as this one
Hidden's RP test, I don't remember the name of the role-play...sadface.
People you've roleplayed with in this role play
literally everyone here has roleplayed with me.
Name: Toukan*Pronounced like Token* Arashi *Ar-rah-shi*
Appearance: A young scrawny teen about 5'10" wearing a green t-shirt, blue jeans, and every once in a while he will have a dark blue leather jacket. Two pocket holes, a crown emblem zipper He wears a black mask that he never takes off, that covers only his eye, going about to the length of his nose. The mask has blue line that starts from one corner goes across to the other side. As well as a green line that does the same from the opposite side of the mask. These lines tend to glow. Below his mask he has dark purple colored eyes, and dark blue spiky hair shaped in the appearance of lighting bolts, to the point there are are streaks of yellow. A bit of the hair falls over the side of the mask. His shoes are normal blue tennis shoes.
From a world called Rectorm. It was a peaceful world, people got along, they shared, told stories of heroes of old. Well they did, that is until the heartless attacked. This once peaceful world was taken over in less then a heartbeat. One can only have to much peace before someone decided to conquer it. But alas we are talking to fair ahead, lets go back in time to a group of 3 kids much like the heroes we've come to know and love, and learn their story.
Toukan was a peaceful kid, (To much?) Going hiking, swimming, or anything to do outdoors with his friends Rain and Ace.
Ace, was the opposite, he hated being outside, loved the solitude of being alone, in a house to his books and to his thoughts. But that never stopped Toukan from pulling him out of that solitude and making him join his friends on their mini adventure.
Then there was Rain, a beautiful young girl with a heart of gold, she was always the deciding factor of what made Ace come with Toukan on their travels. They were 15 at the time, nothing but their futures to look forward to.
One day in the forest, they were all out running about, playing, joking, laughing, when suddenly the rain began to poor, the thunder began to scream, and the lighting began to shine.
"Lets go guys!" Ace's voice rang through the trees "I'm getting soaked and I told you I Didn't Want To Come Out Today!" he yelled with a very discontent.
Rain and Toukan laughing running back to Ace "Chill out dude, were coming, were coming" Toukan said with a smile upon his face "Whats a little rain to stop the fun and games of this adventure!" he said with excitement.
"Haha Toukan, hes kinda right though, we are all gonna get sick if we stay out here, its probably best to take our leave" Rain said with a smile on her face calmly.
Toukan pouted, and made their way back to their homes, but right as they exited the forest, lighting struck! hitting Toukan right on the spot, knocking Ace and Rain, away, But leaving Toukan just standing there, buzzing with visible static electricity coursing through his body, unaffected. Rain and Ace got up, scared at what had just happened, looking at Toukan with a fright. Unaware, they two had been effected, the rain on (yep you guessed it) Rain, began to bubble up on her, and then suddenly she was completely dry. Ace had been knocked into the mud, but when he got up, his clothes were clear of any type of debris. A mask appearing in Ace's hand.
"Is everyone okay?" Toukan yelled out in excitement
"Well i was until you yelled, now my ear drums hurt, Thanks" Ace said sarcastically
"The real question, is... Toukan... are you... are you okay? No one just gets struck by lighting and moves around as if nothing happened..." Rain said worriedly
"I feel great, like i've taken 1000 volts of energy like an energy drink!" Toukan said joking
"Not funny Toukan, i'm worried, we should go see the doctor." Rain said desperate
"Honestly we should all just go home... I mean we all are fine... i don't see the point of continuing" Ace said bored tinkering with the mask that just appeared.
"Yeah seriously i'm okay rain, maybe it didn't even hit me.... Hey whats that! Let me see!" Toukan said laughing as he went to Ace trying to take the strange mask from him
"Okay if you say so, Toukan leave him alone!" rain said still feeling uneasy about the whole incident
They ran home, and for the next 3 years, never said a word of what had happened.
3 years had pasted by, when suddenly the heartless emerged on their world. Rumors had spread through the world before the darkness was back, but no one took the threat seriously, their world had always been peaceful, always protected, they weren't even in Xehnaort's sight when he was around. There was nothing they felt, to worry about. That is until people started vanishing and the shadows began appearing. And everyday it was getting worse. Toukan had been at Ace's house when they heard.. Her.. Scream. The scream Toukan will never forget. Rain only lived 2 doors down, from Ace, and Toukan just across from them. Ace and Toukan ran out the door to Rain's house barging in, as Rain was huddled in the corner, trying to defend her self, from the 5 heartless that were about to jump and consume her.
"RAIN!" Toukan yelled out as he began to charge only with his fists and the courage to save his friend. When the heartless turned around and began to jump at him, when suddenly a blade of ice formed in his hand. This blade was sharp to the point with a crystallized lighting bolt in the center. No this wasn't a keyblade, this was a pure elemental sword. And with one swish of his sword, lighting bolts fired at each of the heartless destroying them on site.
Rain crying ran up to both the boys and hugged them "They... They ... They got my mom and dad" she said sobbing out. When suddenly screams began to fill the air, from the other house's near by. Unknowing what to do they ran. They ran back to the forest, not questioning where the hell this sword came from in Toukan's hand just thankful to have somthing to stop the heartless.
Suddenly a wicked scream came from behind them, a heartless glowing with a red visible static electricity. "Run guys! Ill slow it down" Toukan said pretending to be brave
"Shut up! We aren't leaving you!" Ace and Rain said simultaneously... The fight proceeded.. and Toukan was knocked, out. He fell to the ground, and the last thing he heard was the voice of rain "Don...t.. for...ge...t .... u..s..." Science fell, pitch black darkness appeared around him. Suddenly he was standing on a glass panel, but before anything could happen. he woke up.
Machinecken Town- Waking up around him to the sound of life, birds chirping, bee's buzzing, and a water hose splashing him awake.
Weapon Ice blade with a Thunderbolt center.
Portal of Unknown means of travel
Element Attribute: Ice and Lightning
Using the two together he is able to make a new type of paralysis that isn't just ice or lighting
Little info about me, ive run this very role play 2 times now (Straight into the ground xD) Ive been in a few role plays here and there since then, but Apo has always been the one that has stayed with me, so im back at it again, 3 times the charm right?