the environments are incredibly detailed and look lovely, but does anyone else kind of feel like they are falling short of their original goal with kh3?
like nomura said with the decided art style they wanted to go back to the series' roots as being imagined as like exquisite hand-painted brush work illustrations like a moving disney illustration. and you definitely see that in the announcement trailer. like the there is a lot of detail, sure, but it still has that painterly aesthetic. the bridge isn't hyper realistic for example. the colours all pop and are strong.
meanwhile in the footage we've seen, it seems like it is all trending more to hyper-realistic type depictions. the environments are so incredibly detailed and they pop, but they don't exactly look like illustrations anymore. they look like a detailed fantasy world. i'm wondering if this is part of the reason why the models feel so incongruent to the rest of the game. like the models are still the less detailed brush work type models like sora is above (tho to be fair, still pretty rough) but the rest of the environments no longer match it like sora matches destiny islands in the above image. idk. just something i found myself thinking about. there isn't a balance between the models and the environment and i think it's because they are leaning more to realistic environments instead of the painted illustrations they original set out as. what do you guys think? am i just totally off base and you feel the environments are living up to the painted brush work goal?