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Reworking the control scheme wouldn't be a problem most likely, however it is if one gameplay doesn't allow Sora to attack the way they want him to (I'm looking at you, Wii). Then the PS3 and Xbox owners will have to live with ground combo Sora with a few dashes of air combos. It's fine with me, personally, but we'll get the bitching out in record numbers if Sora isn't still totally overpowered and rips through all enemies like they're nothing.
Agreed, graphics don't matter since KH2 looked perfect, and the lowest technological console is capable of producing graphics that are better than Playstation 2. Therefore we can keep the same style and tighten a few minor things. However I still feel that if we have to sacrifice open world gameplay to accommodate any system, that system should be dropped. I'd rather have big sprawling worlds with nearly or fully explorable areas. Kind of like Traverse Town or Destiny Islands back in KH1. KH2 felt like the worlds were closed off, or I was only able to play in these tiny little areas before i had to go through a black screen to another area. I wouldn't want black screens, I'd want to be able to run from one area to the other with heartless popping up on a timer or something to that extent like the monsters in Final Fantasy XII, where you can run off in one direction, come back and they'd be back. That's what the series needs.
And if SE was looking purely for profits -> Put it on the Wii. Why? Disney + Family Game System = Parents would buy it for their kids.
Also, can we say spin off keyblade wii-remote? That's called an easy cash cow.
~ sorry to burst your little bubble, but that's a bunch of crap. square'll probly have it on the wii 'cause they're in kahoots w/ nintendo,but it ain't gonna be a wii exclusive given their relationship w/ sony. and plus the wii's graphic system couldn't keep up w/ the cinematics. (i hear square's goin all out w/ the graphics this instalment). but anyways, 2 down, 8 to go. NEXT.