- Joined
- Feb 12, 2019
- Messages
- 12
- Age
- 30
I'll start off by saying that KH3 was entertaining, however I believed it left a lot to be desired. KH3's end-game content should be on par with KH2FM, if not even MORE content than its predecessor. Video Game sequels should not have LESS content than their previous entries. We shouldn't be afraid to critique the game for its faults. In fact, we should be more inclined to do so those involved with the series can improve. In this post, I'm going to breakdown what went wrong in the development of KH3.
KH1FM was released 17 year ago, and KH2FM was released 12 years ago. Square Enix had more than enough time to create an abundance of content (both story and gameplay-wise). However, due to difficulties with the Luminous Engine, they were forced to switch over to UE4. The Osaka Team were forced to re-do all of their work from the ground-up, thus delaying the game and decreasing our chances of obtaining more end-game content. The main problem was that Square tried to, once again, create another engine which almost always results in less content in video games. The dev team will be too focused on the Luminous engine, and less focused on the content within game. Square should stick with UE4 for its future titles, so that development time isn't hindered, and the dev team can master the UE4.
Thanks to the engine change, Sqeenix lost a reported $33,000,000.
Disney's hinderence to the series is clear as day. They need to allow the KH plot to properly integrate with the Disney stories. Arendelle would've been a perfect world for an ORIGINAL story that involved Sora, Donald, and Goofy. However, we were knocked off the mountain THREE times, and were left out of the loop. This resulted in much confusion, as major plot points of the movie were left out. Disney needs to allow the devs, and Nomura, to breathe and create new content involving the movies.
Now onto Nomura. The pacing, and especially the dialogue, were pretty questionable. In a lot of scenes, the dialogue either felt delayed, robotic, or full of exposition. While this has been a problem with past titles, improvement is still expected. And the pacing felt nearly as bad the dialogue. The main parts of the story were basically shoved to the end, while were basically doing nothing in the Disney worlds. Sora didn't even learn anything about the Power of Waking in these worlds. When he finally learned how to use it, it felt un-earned. (Also I'm still a little upset by their being no FF characters.)
And Lastly, the Osaka Team. They implemented many mechanics in KH3 that I found interesting. However, there were many things I didn't enjoy, such as: not being able to disable any situation commands, the overpowered Attraction Flows, overpowered Magic, lack of Finishers, no New Game Plus, no Critical Mode at launch (yes I know it's in-game, I've seen the mod), etc. It's possible that the Osaka Team was merely not given enough time, due to the engine change. I personally enjoyed the battle system, however, not to the degree of KH2FM.
I give KH3 a 6.8/10. Hopefully, Square will learn from their mistakes and stick to this engine. It'll cost them less money and give the consumers more "bang for their buck".
KH1FM was released 17 year ago, and KH2FM was released 12 years ago. Square Enix had more than enough time to create an abundance of content (both story and gameplay-wise). However, due to difficulties with the Luminous Engine, they were forced to switch over to UE4. The Osaka Team were forced to re-do all of their work from the ground-up, thus delaying the game and decreasing our chances of obtaining more end-game content. The main problem was that Square tried to, once again, create another engine which almost always results in less content in video games. The dev team will be too focused on the Luminous engine, and less focused on the content within game. Square should stick with UE4 for its future titles, so that development time isn't hindered, and the dev team can master the UE4.
Thanks to the engine change, Sqeenix lost a reported $33,000,000.
Disney's hinderence to the series is clear as day. They need to allow the KH plot to properly integrate with the Disney stories. Arendelle would've been a perfect world for an ORIGINAL story that involved Sora, Donald, and Goofy. However, we were knocked off the mountain THREE times, and were left out of the loop. This resulted in much confusion, as major plot points of the movie were left out. Disney needs to allow the devs, and Nomura, to breathe and create new content involving the movies.
Now onto Nomura. The pacing, and especially the dialogue, were pretty questionable. In a lot of scenes, the dialogue either felt delayed, robotic, or full of exposition. While this has been a problem with past titles, improvement is still expected. And the pacing felt nearly as bad the dialogue. The main parts of the story were basically shoved to the end, while were basically doing nothing in the Disney worlds. Sora didn't even learn anything about the Power of Waking in these worlds. When he finally learned how to use it, it felt un-earned. (Also I'm still a little upset by their being no FF characters.)
And Lastly, the Osaka Team. They implemented many mechanics in KH3 that I found interesting. However, there were many things I didn't enjoy, such as: not being able to disable any situation commands, the overpowered Attraction Flows, overpowered Magic, lack of Finishers, no New Game Plus, no Critical Mode at launch (yes I know it's in-game, I've seen the mod), etc. It's possible that the Osaka Team was merely not given enough time, due to the engine change. I personally enjoyed the battle system, however, not to the degree of KH2FM.
I give KH3 a 6.8/10. Hopefully, Square will learn from their mistakes and stick to this engine. It'll cost them less money and give the consumers more "bang for their buck".