trapped in revamp hell
- Nov 1, 2009
- Reaction score
Top of the morning, everyone! It's the start of a new week, and that means the latest issue of GameInformer has begun arriving at retailers and via mail! Have you received your copies yet? I sure hope so, because this issue contains a brand new interview with series director Tetsuya Nomura!
GameInformer: What is the first element you create when starting a new Kingdom Hearts game?
Nomura: "It differs every time, but I usually start with the gameplay mechanics. At the same time, I work on the structure of the story and then flesh it out from there with the gameplay linked to the story."
GameInformer: What was the visual inspiration for the colorful and cute Spirit allies and Nightmare enemies compared to the darker Heartless and Nobodies in the past games?
Nomura: I've always wanted to incorporate a system in which you can turn your enemies into allies. When I decided on having the story take place in the world of dreams, I needed a new category of enemies. That's how I thought about creating new characters that can be added as allies. I had the team apply many different color patterns, keeping in mind that these are fantastical creatures that live in a dream world. Then, I picked the pattern that was the most colorful and stood out the most.
GameInformer: Would you ever want to see a high-definition collections of Kingdom Hearts and Kingdom Hearts II similar to the upcoming Final Fantasy X HD remaster?
Nomura: I do have an interest in HD versions, and I'm currently researching them. If it is possible, I would like to do something about the series being spread over so many different consoles, too. I am thinking a lot about the future.
GameInformer: You released Birth by Sleep on PSP. What are your thoughts on the Playstation Vita?
Nomura: We have been invited to make games on different new platforms, and every time we have created titles making sure that they are highly compatible with the platform. The PS Vita is definitely a powerful device that is very interesting, but because of it's high power, there isn't much of a difference with a console. So even if we were to make a game, we would have to be very careful about how to create it for that device. I also feel that it's about time that Kingdom Hearts should go back to being on a console.
GameInformer: What do you say to the segment of Kingdom Hearts fans that believes the increasingly complex storyline of Kingdom Hearts stands at odd with the child-focused Disney element of the franchise?
Nomura: First of all, this series is not intended to be child-focused, and so the complexity of the story is purposefully made prominent. That being said, with a series being around so long, there are a few items I have in mind so that a wider audience range can enjoy the experience. For the time being Dream Drop Distance, there is a new function called Mementos, and in the section called Chronicles, the player can read a summary on each of the titles from the Kingdom Hearts series. Whether you are just starting out or you have played all the games before and need a refresher, it has all of the key information summarized.
GameInformer: In recent interviews you hinted that Dream Drop Distance is the last game before Kingdom Hearts III. Do you see it this way?
Nomura: I'm not able to disclose any information on what's coming next or any other future plans, but you may be able to find a hint if you play through Dream Drop Distance to the very end.
GameInformer: Square Enix has released several iPhone and iPad games both of new franchises and classics. Are you interested in creating Kingdom Hearts game or other titles for IOS?
Nomura: There is something I am working on, but I'm afraid I can't reveal the specifics. I feel that there needs to be progress made on the tablet devices and there should be more games for that platform. I'm not sure which title this would come to pass, but I am researching about IOS as one of the platform options.
GameInformer: How is Final Fantasy Versus XIII coming along? It's been nearly six years since it was announced. Why is this project taking so long to develop?
Nomura: We would like to ask for your patience on an official announcement for this title. It always takes time when tackling the challenge of doing something new, but we are doing our best to bring information to the fans as quickly as we can. Your patience is greatly appreciated.