Five weeks after the first infection...
The infection was first reported in Las Vegas, where it quickly spread throughout the city via fluid-transmissions (mainly bites). In accordance with CONPLAN 8888, the city was quickly quarantined to halt the spread of the unknown virus, and the virus was labeled a Class 4 Biohazard.
The unknown virus showed symptoms akin to rabies and Creutzfeldt-Jakob disease (often referred to as the human strain of the mad cow disease), with infected individuals showing signs of full-blown mania, highly elevated aggression, and violent movements. The virus, however, had shown a far shorter incubation period, resulting in the quicker spread of the virus.
However, with a sudden mutation of the virus, which resulted in a new airborne stain, the quarantine of the virus failed. In result, the infected individuals eventually broke through the quarantine and the virus began spreading like a wildfire.
Five weeks after the first infection, and the United States government--apart from the still-operating military (or what's left of it) and a few officials--has all but collapsed beneath the outbreak. The outbreak has spread deep into Canada and South America, and the first signs of it have appeared in London, Paris, Moscow, and Tokyo. Only a few safe havens remain in America, but among them--or so rumor tells--are military strongholds where people are being evacuated to safety, and whispered softly are tales of an impenetrable military fortress, codename Jericho.
It's the zombie apocalypse and escape is the only salvation. Will you survive it?
During the outbreak, individuals were shown to be immune to the different strains of the virus, though it is currently unknown how. Many are immune to the airborne virus, but only a few a immune to the base strain.
Those that are immune traverse the country, seeking refuge where they can, in hope of finding a safe haven from the infected. Safety in numbers, survivors are often found traveling in groups of two or more people, and have armed themselves with anything that can be used as a weapon. As they travel, they will face a great number of infected individuals. Some will live. Many will die.
1. Follow all basic rules, such as no god-modding or power-playing and all that jazz. I'm sure most of us already know them and I don't feel like listing them.
2. Try to stay fairly active. If you stop posting, you might find a zombie with its teeth sunk in you.
3. Try to stay realistic. These people should largely be random, every day people, not scopeless snipers that can headshot a zombie six miles away.
4. Obviously, the survivors are immune to the airborne strain of the virus, but I don't want everyone immune to the base, liquid-transmitted one. No fun that way.
5. Most importantly, apart from myself and those who control infected characters, roleplayers cannot initiate infected encounters, simply react to them the best they are able.
6. Characters may (and are likely to) die, or worse become infected, along the way. In which case a new character may be created to join the party, if so desired. Though characters don't have to die, it should simply be noted that not all situations can be escaped, depending on the actions taken.
Name:
Age:
Gender:
Immunity:
(Airborne--Yes; Liquid transmitted--Yes/No)
Equipment:
(Equipment will come and go, this is just what you start with)
Skills:
(Physical or mental abilities you feel are relevant)
Appearance:
History:
(brief history of your character before and during the infection)
Active Cast
Infected Cast
Deceased Cast
The infection was first reported in Las Vegas, where it quickly spread throughout the city via fluid-transmissions (mainly bites). In accordance with CONPLAN 8888, the city was quickly quarantined to halt the spread of the unknown virus, and the virus was labeled a Class 4 Biohazard.
The unknown virus showed symptoms akin to rabies and Creutzfeldt-Jakob disease (often referred to as the human strain of the mad cow disease), with infected individuals showing signs of full-blown mania, highly elevated aggression, and violent movements. The virus, however, had shown a far shorter incubation period, resulting in the quicker spread of the virus.
However, with a sudden mutation of the virus, which resulted in a new airborne stain, the quarantine of the virus failed. In result, the infected individuals eventually broke through the quarantine and the virus began spreading like a wildfire.
Five weeks after the first infection, and the United States government--apart from the still-operating military (or what's left of it) and a few officials--has all but collapsed beneath the outbreak. The outbreak has spread deep into Canada and South America, and the first signs of it have appeared in London, Paris, Moscow, and Tokyo. Only a few safe havens remain in America, but among them--or so rumor tells--are military strongholds where people are being evacuated to safety, and whispered softly are tales of an impenetrable military fortress, codename Jericho.
It's the zombie apocalypse and escape is the only salvation. Will you survive it?
The Virus
Spoiler ShowThe First Generation
The original strain that caused the outbreak in Las Vegas. The virus caused rabies-like symptoms, with the infected suffering from deep psychotic mania, becoming incredibly violent, and physical alterations, including very pale skin, the complete glossing of the pupil and iris, and hair loss.
The infection was shown to have been spread via fluids, primarily saliva and blood, and the average incubation time for the virus to reach the brain and "take over" the infected individual was three days.
The first generation of the infected, now referred to as "Stragglers," are slow and awkward moving, and are easily outran by most people. When spotting someone or something, a Straggler would let out a sharp cry, attracting more infected to its location. Most Stragglers have since died from starvation, but not before creating the second generation.
The Second Generation
Though thought to have been successfully quarantined in Las Vegas, the virus mutated and quickly adapted, unleashing a previously unseen airborne strain of the virus. This new strain compromised the quarantine and, along with the mutated base strain, altered the infection process.
The airborne strain proved to have a much quicker incubation time, within hours, and, with addition of the base strain, could result in immediate change of an infected individual. However, many more people proved immune to this airborne strain than the liquid-based strain.
The two strains mutated further, and those infected by them became known as "Runners." These infected individuals are able to run unimpeded by the infection's alterations and, typically, cannot simply be outran. A notable change in the second generation is a heightened aggression toward loud sounds, with all infected individuals within hearing range quickly gathering to the sound's source. This consolidated mass of infected are known as "hordes," and are extremely deadly.
These infected individuals have become the common ones among the infected.
The Third Generation
As the virus continued to spread, it underwent many more mutations, resulting in a verity of mutated infected individuals. These mutated individuals underwent drastic physical alterations from the virus, causing them to become far more frightening and even more dangerous.
Another strain of the virus emerged after its mutations, one that specifically affects animals. This strain of the virus can be passed from animal to animal, but, unlike the other strains of the virus, those infected by it suffer from increased brain swelling and die a week after becoming infected.
The Survivors
During the outbreak, individuals were shown to be immune to the different strains of the virus, though it is currently unknown how. Many are immune to the airborne virus, but only a few a immune to the base strain.
Those that are immune traverse the country, seeking refuge where they can, in hope of finding a safe haven from the infected. Safety in numbers, survivors are often found traveling in groups of two or more people, and have armed themselves with anything that can be used as a weapon. As they travel, they will face a great number of infected individuals. Some will live. Many will die.
Rules
1. Follow all basic rules, such as no god-modding or power-playing and all that jazz. I'm sure most of us already know them and I don't feel like listing them.
2. Try to stay fairly active. If you stop posting, you might find a zombie with its teeth sunk in you.
3. Try to stay realistic. These people should largely be random, every day people, not scopeless snipers that can headshot a zombie six miles away.
4. Obviously, the survivors are immune to the airborne strain of the virus, but I don't want everyone immune to the base, liquid-transmitted one. No fun that way.
5. Most importantly, apart from myself and those who control infected characters, roleplayers cannot initiate infected encounters, simply react to them the best they are able.
6. Characters may (and are likely to) die, or worse become infected, along the way. In which case a new character may be created to join the party, if so desired. Though characters don't have to die, it should simply be noted that not all situations can be escaped, depending on the actions taken.
Template
Name:
Age:
Gender:
Immunity:
(Airborne--Yes; Liquid transmitted--Yes/No)
Equipment:
(Equipment will come and go, this is just what you start with)
Skills:
(Physical or mental abilities you feel are relevant)
Appearance:
History:
(brief history of your character before and during the infection)
Cast
Active Cast
Name | Roleplayer | Age | Gender | Base-Immunity |
Dean Mason | Max | 32 | Male | No |
Riley Rhodes | Delsan | 20 | Female | Yes |
Frederick Benedict | LatinoHeat90 | 26 | Male | No |
Fan "Rain" Tingyu | Hidden | 23 | Female | Unknown |
Peyton Richardson | OmniChaos | 62 | Male | No |
Dakota Blair | RawTalent | 20 | Male | Yes |
Infected Cast
Name | Roleplayer | Age | Gender | Base-Immunity |
Deceased Cast
Name | Roleplayer | Age | Gender | Base-Immunity |
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