I had a quick idea for an RP, but worry whether it's mechanics make sense or not. It's an original roleplay (though its premise reminds me of Persona), and I've tried to design it so the players have a lot of influence on the setting.
Its premise is that the player characters are trapped in an online game that has corrupted data. In order to leave, the characters must fight personifications of their major character flaws and traverse representations of their personalities. What I'm worried about the most really is whether that's asking too much of the players.
Obviously, that's not all there is to the RP, but it's what I'm the least sure about. If you want or need more information, please feel free to ask.
Its premise is that the player characters are trapped in an online game that has corrupted data. In order to leave, the characters must fight personifications of their major character flaws and traverse representations of their personalities. What I'm worried about the most really is whether that's asking too much of the players.
Obviously, that's not all there is to the RP, but it's what I'm the least sure about. If you want or need more information, please feel free to ask.