- KH2- Days (would be first, but for some reason, I hate something about it. *probably graphic wise* and because it lacks exploration (and voiced cutscenes).
- CoM (I like it because of its' unique gameplay, on the other hand, the battles just keep repeating itself)- KH1 (out of the 4 games I have, this was the last I played *i fail* so the story wasn't too epic for me, because I already knew about it)
So yo prefer
boring and
not-unique gameplay that is also repetative?
Story
KH2- Moved me.
KH- Was compelling.
Days- Was so tragic.....I literally cried when Xion died.
BBS- Characters were "meh," but the story was solid....save for a few bumps and scratches along the way.
RE:COM- Not much of a story in Sora's scenario....It was basically KH1 with cards. Riku's story on the other hand, was sheer awesomeness.
Then you didn't play the game.
Story:
CoM: The parallels it made to the memory theme while using familiar worlds was pretty impressive. The writing and flow was fantastic as well, I felt very involved into the Namine pot and Sora acted very human.
BBS: Such a strong story, but it was sort of weak at points. Definitely not as great as we thought it would be. Ending was depressing but that was a plus.
KH1: Was very mysterious and had some strong plot twists at the end. It was very easy to see Sora's perspective and want to find his friends.
Days: I am a sucker for tragic stuff, and I just really liked the game in general. I thought that it got better towards the end, too.
Coded: A lot of the stuff near the climax, and all of the strangep lot twists, made this pretty fun to follow.
KH2: Gais these peeps who look evil are doing something lets kill em. Oh and let's visit some Disney Worlds because the fans like Pirates and Mulan.
Gameplay:
KH1: Camera is the only downside, but it felt challenging, you feels accomplishment for killing bosses and enemies, and it just feels like a third-person action FF game in a cool setting. And oh god the platforming. <3
BBS: Complex(-ish), but a lot of customization is a plus. The commands themselves are pretty easy to spam, though. Platforming returns~
CoM: When I went back and played this game, I got into strategizing so much I fell in love with it. There's so much thinking required and you can't button mash in this game unless you go all 9's which will not always work, especially against very smart, sleight-using bosses.
Days: The challenges could be difficult in a good way. And I loved the Panel stuff. Unfortunately, worlds that were WAY BIGGER than they were in KH2 made this clunky to navigate, often.
Coded: Creative, and the genre switches just make it enjoyable to keep playing. Only problem was that it's too short.
KH2: O O O O O EXPLOSION O O O O O MAGNERA O O O O O CURAGA O O O O O O O O O O O O O oh hey the game's over